{"version": "v10120-prod", "data": {"backpack.gear.name": "Gear", "backpack.income.name": "Bonuses", "backpack.other.name": "Other", "backpack.resource.name": "Resources", "backpack.speedups.name": "Speedups", "boosters.desc.id300010": "Grants 1 Gem.", "boosters.desc.id300020": "Grants 10 Gems.", "boosters.desc.id300030": "Grants 100 Gems.", "boosters.desc.id300040": "Grants 1,000 Gems.", "boosters.desc.id300050": "Grants 10,000 Gems.", "boosters.desc.id300060": "Grants 100,000 Gems.", "boosters.desc.id300063": "Grants 500,000 Gems.", "boosters.desc.id300066": "Grants 1,000 000 Gems.", "boosters.desc.id300070": "Grants 1 Wood.", "boosters.desc.id300080": "Grants 100 Wood.", "boosters.desc.id300090": "Grants 1,000 Wood.", "boosters.desc.id300100": "Grants 10,000 Wood.", "boosters.desc.id300110": "Grants 100,000 Wood.", "boosters.desc.id300120": "Grants 500,000 Wood.", "boosters.desc.id300123": "Grants 1,000 000 Wood.", "boosters.desc.id300126": "Grants 10,000 000 Wood.", "boosters.desc.id300130": "Grants 1 Corn.", "boosters.desc.id300140": "Grants 100 Corn.", "boosters.desc.id300150": "Grants 1,000 Corn.", "boosters.desc.id300160": "Grants 10,000 Corn.", "boosters.desc.id300170": "Grants 100,000 Corn.", "boosters.desc.id300180": "Grants 500,000 Corn.", "boosters.desc.id300183": "Grants 1,000 000 Corn.", "boosters.desc.id300186": "Grants 10,000 000 Corn.", "boosters.desc.id300190": "Grants 1 Iron.", "boosters.desc.id300200": "Grants 100 Iron.", "boosters.desc.id300210": "Grants 1,000 Iron.", "boosters.desc.id300220": "Grants 10,000 Iron.", "boosters.desc.id300230": "Grants 100,000 Iron.", "boosters.desc.id300240": "Grants 500,000 Iron.", "boosters.desc.id300243": "Grants 1,000,000 Iron.", "boosters.desc.id300246": "Grants 10,000,000 Iron.", "boosters.desc.id300250": "Grants 1 Oil.", "boosters.desc.id300260": "Grants 100 Oil.", "boosters.desc.id300270": "Grants 1,000 Oil.", "boosters.desc.id300280": "Grants 10,000 Oil.", "boosters.desc.id300290": "Grants 100,000 Oil.", "boosters.desc.id300300": "Grants 500,000 Oil.", "boosters.desc.id300303": "Grants 1,000,000 Oil.", "boosters.desc.id300306": "Grants 10,000,000 Oil.", "boosters.desc.id300310": "Grants 1 Uranium.", "boosters.desc.id300320": "Grants 10 Uranium.", "boosters.desc.id300330": "Grants 1,00 Uranium.", "boosters.desc.id300340": "Grants 1,000 Uranium.", "boosters.desc.id300350": "Grants 5,000 Uranium.", "boosters.desc.id300360": "Grants 10,000 Uranium.", "boosters.desc.id300363": "Grants 50,000 Uranium.", "boosters.desc.id300366": "Grants 100,000 Uranium.", "boosters.desc.id300370": "Grants 1 Valor.", "boosters.desc.id300380": "Grants 100 Valor.", "boosters.desc.id300390": "Grants 1,000 Valor.", "boosters.desc.id300400": "Grants 10,000 Valor.", "boosters.desc.id300410": "Grants 100,000 Valor.", "boosters.desc.id300420": "Grants 500,000 Valor.", "boosters.desc.id300423": "Grants 1,000 000 Valor.", "boosters.desc.id300426": "Grants 10,000 000 Valor.", "boosters.desc.id300430": "Grants 1 Silver.", "boosters.desc.id300440": "Grants 100 Silver.", "boosters.desc.id300450": "Grants 1,000 Silver.", "boosters.desc.id300460": "Grants 10,000 Silver.", "boosters.desc.id300470": "Grants 100,000 Silver.", "boosters.desc.id300480": "Grants 500,000 Silver.", "boosters.desc.id300483": "Grants 1,000 000 Silver.", "boosters.desc.id300486": "Grants 10,000 000 Silver.", "boosters.desc.id300490": "Grants 10 Stamina.", "boosters.name.id300010": "Gems (1)", "boosters.name.id300020": "Gems (10)", "boosters.name.id300030": "Gems (100)", "boosters.name.id300040": "Gems (1K)", "boosters.name.id300050": "Gems (10K)", "boosters.name.id300060": "Gems (100K)", "boosters.name.id300063": "Gems (500K)", "boosters.name.id300066": "Gems (1M)", "boosters.name.id300070": "Wood (1)", "boosters.name.id300080": "Wood (100)", "boosters.name.id300090": "Wood (1K)", "boosters.name.id300100": "Wood (10K)", "boosters.name.id300110": "Wood (100K)", "boosters.name.id300120": "Wood (500K)", "boosters.name.id300123": "Wood (1M)", "boosters.name.id300126": "Wood (10M)", "boosters.name.id300130": "Corn (1)", "boosters.name.id300140": "Corn (100)", "boosters.name.id300150": "Corn (1K)", "boosters.name.id300160": "Corn (10K)", "boosters.name.id300170": "Corn (100K)", "boosters.name.id300180": "Corn (500K)", "boosters.name.id300183": "Corn (1M)", "boosters.name.id300186": "Corn (10M)", "boosters.name.id300190": "Iron (1)", "boosters.name.id300200": "Iron (100)", "boosters.name.id300210": "Iron (1K)", "boosters.name.id300220": "Iron (10K)", "boosters.name.id300230": "Iron (100K)", "boosters.name.id300240": "Iron (500K)", "boosters.name.id300243": "Iron (1M)", "boosters.name.id300246": "Iron (10M)", "boosters.name.id300250": "Oil (1)", "boosters.name.id300260": "Oil (100)", "boosters.name.id300270": "Oil (1K)", "boosters.name.id300280": "Oil (10K)", "boosters.name.id300290": "Oil (100K)", "boosters.name.id300300": "Oil (500K)", "boosters.name.id300303": "Oil (1M)", "boosters.name.id300306": "Oil (10M)", "boosters.name.id300310": "Uranium (1)", "boosters.name.id300320": "Uranium (10)", "boosters.name.id300330": "Uranium (100)", "boosters.name.id300340": "Uranium (1K)", "boosters.name.id300350": "Uranium (5K)", "boosters.name.id300360": "Uranium (10K)", "boosters.name.id300363": "Uranium (50K)", "boosters.name.id300366": "Uranium (100K)", "boosters.name.id300370": "Valor (1)", "u": "Valor (100)", "boosters.name.id300390": "Valor (1K)", "boosters.name.id300400": "Valor (10K)", "boosters.name.id300410": "Valor (100K)", "boosters.name.id300420": "Valor (500K)", "boosters.name.id300423": "Valor (1M)", "boosters.name.id300426": "Valor (10M)", "boosters.name.id300430": "Silver (1)", "boosters.name.id300440": "Silver (100)", "boosters.name.id300450": "Silver (1K)", "boosters.name.id300460": "Silver (10K)", "boosters.name.id300470": "Silver (100K)", "boosters.name.id300480": "Silver (500K)", "boosters.name.id300483": "Silver (1M)", "boosters.name.id300486": "Silver (10M)", "boosters.name.id300490": "Stamina (10)", "building.4x.desc.id117100": "Protects the City. Upgrade the barricade to raise defence and to reduce enemy breaches.", "building.4x.desc.id117101": "Protects the City. Upgrade the barricade to raise defence and to reduce enemy breaches.", "building.4x.name.id117100": "Place for a Barricade", "building.4x.name.id117101": "Barricade", "building.clinic.furn.desc.id210810100": "A place where doctors receive and treat the sick.", "building.clinic.furn.desc.id210810200": "A bed for patients to rest and recover.", "building.clinic.furn.desc.id210810800": "A cabinet for storing medications.", "building.clinic.furn.desc.id210810900": "For washing hands and other body parts.", "building.clinic.furn.desc.id210811000": "A trolley filled with medicines and doctors' tools.", "building.clinic.furn.desc.id210811100": "A cabinet for disinfecting and storing medical tools.", "building.clinic.furn.desc.id210811200": "Essentials.", "building.clinic.furn.name.id210810100": "Nursing Station", "building.clinic.furn.name.id210810200": "Sickbed", "building.clinic.furn.name.id210810800": "Medicine Cabinet", "building.clinic.furn.name.id210810900": "Washbasin", "building.clinic.furn.name.id210811000": "Ward Trolley", "building.clinic.furn.name.id210811100": "Disinfection Cabinet", "building.clinic.furn.name.id210811200": "Toilet", "building.cookhouse.desc.id104100": "Provides fine food to satisfy survivors' appetites.", "building.cookhouse.desc.id104101": "Provides fine food to satisfy survivors' appetites.", "building.cookhouse.furn.desc.id210410100": "A stove for cooking various dishes.", "building.cookhouse.furn.desc.id210410400": "A table for serving ready meals.", "building.cookhouse.furn.desc.id210410500": "A table for serving ready meals.", "building.cookhouse.furn.desc.id210410600": "A waste sorting bin.", "building.cookhouse.furn.desc.id210410700": "Ensures uninterrupted power supply to the kitchen.", "building.cookhouse.furn.desc.id210410800": "A cabinet for storing dishes.", "building.cookhouse.furn.desc.id210410900": "Dining table for survivors.", "building.cookhouse.furn.desc.id210411000": "Dining table for survivors.", "building.cookhouse.furn.desc.id210411100": "A sink for washing dishes.", "building.cookhouse.furn.desc.id210411200": "A place to store food.", "building.cookhouse.furn.name.id210410100": "Stove", "building.cookhouse.furn.name.id210410400": "Serving Table", "building.cookhouse.furn.name.id210410600": "Trash Can", "building.cookhouse.furn.name.id210410500": "Serving Table", "building.cookhouse.furn.name.id210410700": "Generator", "building.cookhouse.furn.name.id210410800": "Dining Cabinet", "building.cookhouse.furn.name.id210410900": "Dining Table", "building.cookhouse.furn.name.id210411000": "Dining Table", "building.cookhouse.furn.name.id210411100": "Kitchen Sink", "building.cookhouse.furn.name.id210411200": "Pantry", "building.cookhouse.name.id104100": "Place for a cookhouse", "building.cookhouse.name.id104101": "Cookhouse", "building.mine.furn.desc.id210310100": "Table for simple carpentry work.", "building.mine.furn.desc.id210310600": "Special table for creating and storing drawings and schematics.", "building.mine.furn.desc.id210310700": "High-performance automatic saw for quick material processing.", "building.mine.furn.desc.id210310800": "Powerful two-man saw for precise and fast cutting of wood and other materials.", "building.mine.furn.desc.id210310900": "Convenient cabinet for storing tools and materials.", "building.mine.furn.desc.id210311000": "High-performance automatic saw for quick material processing.", "building.mine.furn.desc.id210320100": "Processing station for purifying iron ore.", "building.mine.furn.desc.id210320600": "Place for storing tools.", "building.mine.furn.desc.id210320700": "Workbench for more complex tasks.", "building.mine.furn.desc.id210320800": "Lockers for changing.", "building.mine.furn.desc.id210320900": "Used to form the desired shape of metal.", "building.mine.furn.desc.id210321000": "For the disposal of industrial waste.", "building.mine.furn.desc.id210330100": "Operator's workstation for managing oil production.", "building.mine.furn.desc.id210330600": "Separates crude oil into its components.", "building.mine.furn.desc.id210331000": "Machine for supplying and pumping oil and oil products.", "building.mine.furn.desc.id210330700": "Transports sealed containers of crude oil between processing stations.", "building.mine.furn.desc.id210330900": "Place for cleaning workers from oil contamination.", "building.mine.furn.desc.id210330800": "Cabin for changing work clothes that protect from oil contamination.", "building.mine.furn.desc.id210340100": "A workplace for farmers.", "building.mine.furn.desc.id210340600": "Here, corn undergoes water procedures to be fresh and ready for great deeds!", "building.mine.furn.desc.id210340700": "Corn cleaning station \u2014 removes all unnecessary chaff, leaving only the tastiest kernels.", "building.mine.furn.desc.id210340800": "Here, corn is transformed into magic \u2014 it grinds with enthusiasm to make your polenta perfect!", "building.mine.furn.desc.id210340900": "After a long day of harvesting, workers need a shower \u2014 to wash off the dust and feel like corn kings!", "building.mine.furn.desc.id210341000": "Turns corn into usable resources. Nothing wasted.", "building.mine.furn.desc.id210350100": "Here, workers monitor the mining flow and don\u2019t miss a single piece of silver!", "building.mine.furn.desc.id210350600": "A machine that mercilessly gets rid of the unnecessary \u2014 leaving only pure silver and order.", "building.mine.furn.desc.id210350700": "Personal lockers for miners \u2014 store helmets, sandwiches, and your secrets safely!", "building.mine.furn.desc.id210350800": "Hydraulic press \u2014 crushes, compacts, and does all this with the grace of a blacksmith's hammer.", "building.mine.furn.desc.id210350900": "Here, silver is tempered in the heat to become stronger and brighter.", "building.mine.furn.desc.id210351000": "Organizer for tools and supplies \u2014 so that even in the mine there is order and everything is at hand!", "building.mine.furn.name.id210310100": "Workbench", "building.mine.furn.name.id210310600": "Drafting Table", "building.mine.furn.name.id210310700": "Automatic Saw", "building.mine.furn.name.id210310800": "Two-man Saw", "building.mine.furn.name.id210310900": "Locker", "building.mine.furn.name.id210311000": "Automatic Saw", "building.mine.furn.name.id210320100": "Blacksmith Workbench", "building.mine.furn.name.id210320600": "Tool Cabinet", "building.mine.furn.name.id210320700": "Automatic Workbench", "building.mine.furn.name.id210320800": "Locker", "building.mine.furn.name.id210320900": "Hydraulic Press", "building.mine.furn.name.id210321000": "Disposer", "building.mine.furn.name.id210330100": "Control Desk", "building.mine.furn.name.id210330600": "Fractionating column", "building.mine.furn.name.id210331000": "Oil Pump", "building.mine.furn.name.id210330700": "Crude Oil Conveyor", "building.mine.furn.name.id210330900": "Shower For Workers", "building.mine.furn.name.id210330800": "Changing Room", "building.mine.furn.name.id210340100": "Inventory Stand", "building.mine.furn.name.id210340600": "Water Tube", "building.mine.furn.name.id210340700": "Silo Box", "building.mine.furn.name.id210340800": "Millstone", "building.mine.furn.name.id210340900": "Shower", "building.mine.furn.name.id210341000": "Separator", "building.mine.furn.name.id210350100": "Worker's Station", "building.mine.furn.name.id210350600": "Disposer", "building.mine.furn.name.id210350700": "Lockers", "building.mine.furn.name.id210350800": "Hydraulic Press", "building.mine.furn.name.id210350900": "Muffle Furnace", "building.mine.furn.name.id210351000": "Store Shelf", "building.mine.name.id103100": "Place for a Sawmill", "building.mine.name.id103101": "Sawmill", "building.mine.name.id103200": "Place for an Iron Mine", "building.mine.name.id103201": "Iron Mine", "building.mine.name.id103300": "Coal Mine", "building.mine.name.id103301": "Oil Refinery", "building.mine.name.id103400": "Ranch", "building.mine.name.id103401": "Ranch", "building.mine.name.id103500": "Place for a Silver Mine", "building.mine.name.id103501": "Silver Mine", "building.shelter.furn.desc.id210110100": "A place for Survivors to sleep.", "building.shelter.furn.desc.id210110300": "A place for reading books and writing journals.", "building.shelter.furn.desc.id210110400": "A clean receptacle for washing hands and face.", "building.shelter.furn.desc.id210110500": "A bookshelf for organizing books.", "building.shelter.furn.desc.id210110600": "A survival essential.", "building.shelter.furn.desc.id210110700": "Filled with all manner of everyday and work apparel.", "building.shelter.furn.desc.id210110800": "Not only does it warm the body, it also comforts the soul.", "building.shelter.furn.desc.id210110900": "A beautiful decoration to make the shelter feel like home.", "building.shelter.furn.name.id210110100": "Bunk Bed", "building.shelter.furn.name.id210110300": "Desk", "building.shelter.furn.name.id210110400": "Washbasin", "building.shelter.furn.name.id210110500": "Bookshelf", "building.shelter.furn.name.id210110600": "Toilet", "building.shelter.furn.name.id210110700": "Clothes Rack", "building.shelter.furn.name.id210110800": "Mini Heater", "building.shelter.furn.name.id210110900": "Rug", "building.shelter.desc.id101100": "A safe place for Survivors to rest.", "building.shelter.name.id101100": "Place for a shelter", "building.shelter.desc.id101101": "A safe place for Survivors to rest.", "building.shelter.name.id101101": "Shelter No. 1", "building.shelter.desc.id101200": "A safe place for Survivors to rest.", "building.shelter.name.id101200": "Place for a shelter", "building.shelter.desc.id101201": "A safe place for Survivors to rest.", "building.shelter.name.id101201": "Shelter No. 2", "building.shelter.desc.id101300": "A safe place for Survivors to rest.", "building.shelter.name.id101300": "Place for a shelter", "building.shelter.desc.id101301": "A safe place for Survivors to rest.", "building.shelter.name.id101301": "Shelter No. 3", "building.shelter.desc.id101400": "A safe place for Survivors to rest.", "building.shelter.name.id101400": "Place for a shelter", "building.shelter.desc.id101401": "A safe place for Survivors to rest.", "building.shelter.name.id101401": "Shelter No. 4", "building.shelter.desc.id101500": "A safe place for Survivors to rest.", "building.shelter.name.id101500": "Place for a shelter", "building.shelter.desc.id101501": "A safe place for Survivors to rest.", "building.shelter.name.id101501": "Shelter No. 5", "building.shelter.desc.id101600": "A safe place for Survivors to rest.", "building.shelter.name.id101600": "Place for a shelter", "building.shelter.desc.id101601": "A safe place for Survivors to rest.", "building.shelter.name.id101601": "Shelter No. 6", "building.shelter.desc.id101700": "A safe place for Survivors to rest.", "building.shelter.name.id101700": "Place for a shelter", "building.shelter.desc.id101701": "A safe place for Survivors to rest.", "building.shelter.name.id101701": "Shelter No. 7", "building.shelter.desc.id101800": "A safe place for Survivors to rest.", "building.shelter.name.id101800": "Place for a shelter", "building.shelter.desc.id101801": "A safe place for Survivors to rest.", "building.shelter.name.id101801": "Shelter No. 8", "building.watertown.desc.id105100": "Vital water source \u2014 keep it running.", "building.watertown.name.id105100": "Water Pump Site", "building.watertown.name.id105101": "Water Pump", "common.button.claim": "Claim", "common.button.claimed": "Collected", "common.button.finish": "Finish", "common.level": "Level: {level}", "common.level.word": "Level", "common.time.sec": "{sec} sec", "condition.reachedFurnitureInBuilding": "Reach {furniture} in {building}", "condition.survivorLinkedToBuilding": "Assign a survivor to {building}", "building.mine.desc.id103100": "Produces Wood. Upgrade to increase output.", "building.mine.desc.id103200": "Produces Iron. Upgrade to increase output.", "building.mine.desc.id103300": "Produces Oil. Upgrade to increase output.", "building.mine.desc.id103400": "Produces Corn. Upgrade to increase output.", "building.mine.desc.id103500": "Produces Silver. Upgrade to increase output.", "building.watertown.desc.id105101": "Provides life-giving warmth over a large area.", "building.4\u0445.desc.id106100": "Suggestion Box.", "building.4\u0445.desc.id107100": "Explorers Cabin.", "building.clinic.desc.id108100": "Sick survivors are treated here.", "building.4x.desc.id110100": "Buckshots train at the Training Grounds to fight in high-risk situations.", "building.4x.desc.id110200": "Spinouts train at the Moto Garage for rapid tactical operations.", "building.4x.desc.id110300": "Dustmarks train at the Shooting Range for long-range combat.", "building.4x.desc.id110400": "Gravelers gather at the Auto Garage for destruction and support missions.", "building.4x.desc.id110500": "Buzzbats gather at the Helipad to control the airspace.", "building.4x.desc.id111100": "The airship is used for transportation and desert exploration.", "building.4x.desc.id112100": "The Command Center can be upgraded to increase the capacity of the deployable squad and troops gathering.", "building.4x.desc.id113100": "The Research Center allows you to study technologies. Upgrading unlocks more advanced tech.", "building.4x.desc.id114100": "The Embassy handles requests for assistance and reinforcements within the alliance.", "building.4x.desc.id115100": "A hut where Heisenberg produces his reagents. Upgrading the building increases reagent production.", "building.4x.desc.id116100": "The hospital can heal both lightly and severely wounded soldiers. It also produces medkits for treatment.", "effect.desc.buildingConstructionDiscountPercent": "Reduces the costs of building construction.", "effect.desc.buildingConstructionSpeedPercent": "Increases the speed of building construction.", "effect.desc.coalProductionIncreaseNumber": "Increases coal production.", "effect.desc.coalProductionIncreasePercent": "Increases coal production.", "effect.desc.coalProductionTimeReduceNumber": "Reduces coal production time.", "effect.desc.ironProductionIncreaseNumber": "Increases iron production.", "effect.desc.ironProductionIncreasePercent": "Increases iron production.", "effect.desc.ironProductionTimeReduceNumber": "Reduces iron production time.", "effect.desc.mapCaravanCapacityIncreasePercent": "Increases the carrying capacity of caravans.", "effect.desc.mapMarchQueueAddNumber": "Increases the number of available march queues.", "effect.desc.mapMarchSpeedPercent": "Increases the speed of troop movement.", "effect.desc.mapPortalAddNumber": "Adds a new portal.", "effect.desc.mapPortalDurationIncreasePercent": "Increases the duration of the portal.", "effect.desc.mapResourceGatheringIncreasePercent": "Increases the speed of resource gathering on the map.", "effect.desc.meatProductionIncreaseNumber": "Increases meat production.", "effect.desc.meatProductionIncreasePercent": "Increases meat production.", "effect.desc.meatProductionTimeReduceNumber": "Reduces meat production time.", "effect.desc.silverProductionIncreaseNumber": "Increases silver production.", "effect.desc.silverProductionIncreasePercent": "Increases silver production.", "effect.desc.silverProductionTimeReduceNumber": "Reduces silver production time.", "effect.desc.techResearchDiscountIncreasePercent": "Reduces the costs of research.", "effect.desc.techResearchSpeedIncreasePercent": "Increases the speed of research.", "effect.desc.troopsDeploymentCapacityPercent": "Increases the number of troops in march.", "effect.desc.troopsHealthIncreasePercent": "Increases the health of all units", "effect.desc.troopsHeavyArmorHealthIncreasePercent": "Increases the health of heavy armored vehicles.", "effect.desc.troopsHeavyArmorStrengthIncreasePercent": "Increases the attack of heavy armored vehicles.", "effect.desc.troopsHelicopterHealthIncreasePercent": "Increases the health of helicopters.", "effect.desc.troopsHelicopterStrengthIncreasePercent": "Increases the attack of helicopters.", "effect.desc.troopsInfantryHealthIncreasePercent": "Increases the health of infantry.", "effect.desc.troopsInfantryStrengthIncreasePercent": "Increases the attack of infantry.", "effect.desc.troopsInfirmarySpeedIncreasePercent": "Increases the healing speed of all your units in the hospital", "effect.desc.troopsLightArmorHealthIncreasePercent": "Increases Sniper Health", "effect.desc.troopsLightArmorStrengthIncreasePercent": "Increases Sniper Strength", "effect.desc.troopsPlaneHealthIncreasePercent": "Increases the health of airplanes.", "effect.desc.troopsPlaneStrengthIncreasePercent": "Increases the attack of airplanes.", "effect.desc.troopsStrengthIncreasePercent": "Increases the attack of all soldiers.", "effect.desc.troopsTrainingCapacityIncreasePercent": "Increases the capacity of the training camp.", "effect.desc.troopsTrainingSpeedIncreasePercent": "Increases the speed of troop training.", "effect.desc.woodProductionIncreaseNumber": "Increases wood production.", "effect.desc.woodProductionIncreasePercent": "Increases wood production.", "effect.desc.woodProductionTimeReduceNumber": "Reduces wood production time.", "furnace.actionPanel": "Action Panel", "furnace.cost": "Cost", "furnace.description": "Description", "furnace.maxPower": "Max Power", "furnace.offButton": "Off", "furnace.onButton": "On", "furnace.onOff": "On/Off", "furnace.waterSupply": "Water Supply", "head.resource1": "1", "head.resource10": "10", "head.resource100": "100", "head.resource100K": "100K", "head.resource10K": "10K", "head.resource25K": "25K", "head.resource1K": "1K", "head.resource250K": "250K", "head.resource1M": "1M", "head.resource5K": "5K", "hud.achievementButton": "Achievement", "hud.allianceButton": "Alliance", "hud.backpackButton": "Backpack", "hud.bonusesButton": "Bonuses", "hud.button.temperature.cantViewOnMap": "Can only be viewed in your city!", "hud.buyGemsButton": "Buy gems", "hud.chatButton": "Chat", "hud.cityButton": "City", "hud.dealsButton": "Deals", "hud.eventButton": "Event", "hud.explorationButton": "Breakout", "hud.helicopterButton": "Buzzbat", "hud.heroesButton": "Heroes", "hud.mailButton": "Mail", "hud.mapButton": "Map", "hud.mapLegendView.allianceResources": "Alliance Resources", "hud.mapLegendView.creatureBeasts": "Beasts", "hud.mapLegendView.creatureMiasma": "Miasma", "hud.mapLegendView.creaturePolarTerror": "Polar Terror", "hud.mapLegendView.personalResources": "Personal Resources", "hud.mapLegendView.allianceEffects": "Alliance Bonuses", "hud.mapLegendView.resources": "Resources", "hud.mapLegendView.threats": "Threats", "hud.mapLegendView.Village": "Oases", "hud.searchButton": "Search", "hud.settingsButton": "Settings", "hud.shopButton": "Shop", "hud.tasksButton": "Tasks", "hud.worldButton": "World", "map.cell.empty": "Desert field", "map.cell.unknown": "Tectonic Scar", "mg.buff.name.id3001": "Firerate +50%", "mg.buff.name.id3002": "Firerate +25%", "mg.buff.name.id3003": "Bullet Speed +100%", "mg.buff.name.id3004": "Bullet Speed -25%", "mg.buff.name.id3005": "Damage +50%", "mg.buff.name.id3006": "Damage -25%", "mg.buff.name.id3007": "Bullet Speed +50%", "mg.buff.name.id3008": "Bullet Speed -25%", "mg.buff.name.id3009": "Critical Chance +50%", "mg.buff.name.id3010": "Critical Chance -10%", "mines.desc.id50001": "An abandoned sawmill left by people. Allows you to gather some wood.", "mines.desc.id50021": "An abandoned cornfield still guarded by a scarecrow. Allows you to gather some usable corn.", "mines.desc.id50041": "An abandoned oil pump that can be taken over. Allows you to gather some usable oil.", "mines.desc.id50061": "An abandoned smelter that, surprisingly, still works. Allows you to gather some usable iron.", "mines.desc.id50081": "An abandoned silver mine, partially wrecked and buried under debris. Allows you to gather some silver.", "mines.name.id50001": "Abandoned Sawmill Lvl. 1", "mines.name.id50002": "Abandoned Sawmill Lvl. 2", "mines.name.id50003": "Abandoned Sawmill Lvl. 3", "mines.name.id50004": "Abandoned Sawmill Lvl. 4", "mines.name.id50005": "Abandoned Sawmill Lvl. 5", "mines.name.id50006": "Abandoned Sawmill Lvl. 6", "mines.name.id50007": "Abandoned Sawmill Lvl. 7", "mines.name.id50008": "Abandoned Sawmill Lvl. 8", "mines.name.id50021": "Abandoned Cornfield Lvl. 1", "mines.name.id50022": "Abandoned Cornfield Lvl. 2", "mines.name.id50023": "Abandoned Cornfield Lvl. 3", "mines.name.id50024": "Abandoned Cornfield Lvl. 4", "mines.name.id50025": "Abandoned Cornfield Lvl. 5", "mines.name.id50026": "Abandoned Cornfield Lvl. 6", "mines.name.id50027": "Abandoned Cornfield Lvl. 7", "mines.name.id50028": "Abandoned Cornfield Lvl. 8", "mines.name.id50041": "Abandoned Oil Pump Lvl. 1", "mines.name.id50042": "Abandoned Oil Pump Lvl. 2", "mines.name.id50043": "Abandoned Oil Pump Lvl. 3", "mines.name.id50044": "Abandoned Oil Pump Lvl. 4", "mines.name.id50045": "Abandoned Oil Pump Lvl. 5", "mines.name.id50046": "Abandoned Oil Pump Lvl. 6", "mines.name.id50047": "Abandoned Oil Pump Lvl. 7", "mines.name.id50048": "Abandoned Oil Pump Lvl. 8", "mines.name.id50061": "Abandoned Smelter Lvl. 1", "mines.name.id50062": "Abandoned Smelter Lvl. 2", "mines.name.id50063": "Abandoned Smelter Lvl. 3", "mines.name.id50064": "Abandoned Smelter Lvl. 4", "mines.name.id50065": "Abandoned Smelter Lvl. 5", "mines.name.id50066": "Abandoned Smelter Lvl. 6", "mines.name.id50067": "Abandoned Smelter Lvl. 7", "mines.name.id50068": "Abandoned Smelter Lvl. 8", "mines.name.id50081": "Abandoned Silver Mine Lvl. 1", "mines.name.id50082": "Abandoned Silver Mine Lvl. 2", "mines.name.id50083": "Abandoned Silver Mine Lvl. 3", "mines.name.id50084": "Abandoned Silver Mine Lvl. 4", "mines.name.id50085": "Abandoned Silver Mine Lvl. 5", "mines.name.id50086": "Abandoned Silver Mine Lvl. 6", "mines.name.id50087": "Abandoned Silver Mine Lvl. 7", "mines.name.id50088": "Abandoned Silver Mine Lvl. 8", "mission.name.id10101": "Upgrade Workbench in Sawmill to Lvl. 2", "mission.name.id10102": "Assign 1 Survivor to Sawmill", "mission.name.id10103": "Complete 50 Breakout Missions", "mission.name.id10104": "Assign 1 Survivor to Cookhouse", "mission.name.id10105": "Upgrade Water Pump to Lvl. 2", "mission.name.id20101": "Build the Ranch", "mission.name.id20102": "Defeat 1 Cultist Lvl. 3", "mission.name.id20103": "Assign a survivor to the Ranch", "mission.name.id20104": "Upgrade 1 Bunk bed in Shelter No. 1 to Lvl. 2", "mission.name.id20105": "Upgrade 1 Desk in Shelter No. 1 to Lvl. 2", "mission.name.id20106": "Upgrade Shelter No. 1 to Lvl. 2", "mission.name.id20107": "Upgrade 2 Bunk beds in Shelter No. 1 to Lvl. 4", "mission.name.id20108": "Upgrade Sawmill to Lvl. 2", "mission.name.id20109": "Upgrade Water Pump to Lvl. 3", "mission.name.id30101": "Hire a hero at the Saloon", "mission.name.id30102": "Upgrade the Oil Refinery to Lvl. 2", "mission.name.id30103": "Assign a survivor to the Oil Refinery", "mission.name.id30104": "Upgrade 2 Bunk beds in Shelter No. 2 to Lvl. 4", "mission.name.id30105": "Upgrade Shelter No. 1 to Lvl. 3", "mission.name.id30106": "Upgrade Cookhouse to Lvl. 2", "mission.name.id30107": "Upgrade Water Pump to Lvl. 4", "mission.name.id40101": "Clear Exploration Stage 1", "mission.name.id40102": "Complete the \"Liberation\" mission", "mission.name.id40103": "Defeat 5 cultists of any level", "mission.name.id40104": "Upgrade Barricade to Lvl. 2", "mission.name.id40105": "Complete Stage 1", "mission.name.id40106": "Upgrade Sawmill to Lvl. 4", "mission.name.id40107": "Build Shelter No. 3", "mission.name.id40108": "Upgrade Shelter No. 3 to Lvl. 3", "mission.name.id50101": "Build Iron Mine", "mission.name.id50102": "Assign 3 Survivor to Iron Mine", "mission.name.id50103": "Upgrade Iron Mine to Lvl. 5", "mission.name.id50104": "Upgrade a Hero to Lvl. 5", "mission.name.id50105": "Build Shelter No. 4", "mission.name.id50106": "Upgrade Shelter No. 4 to Lvl. 3", "mission.name.id50107": "Build the Event Radar", "mission.name.id60101": "Upgrade Chloe to level 10", "mission.name.id60102": "Upgrade Water Pump to Lvl. 6", "mission.name.id60103": "Train 50 Buckshot Lvl. 1", "mission.name.id60104": "Build Silver Mine", "mission.name.id60105": "Upgrade Inventory Stand to Lvl. 10 in Ranch", "mission.name.id60106": "Upgrade Shelter No. 5 to Lv 3", "mission.name.id60107": "Upgrade the Event Radar to Lv. 2", "mission.name.id60108": "Upgrade Water Pump to Lvl. 7", "mission.name.id70101": "Build the Airship", "mission.name.id70102": "Upgrade Shelter No. 6 to Lvl. 3", "mission.name.id70103": "Build Training Camp", "mission.name.id70104": "Train 100 Buckshot Lvl. 1", "mission.name.id70105": "Build the Embassy", "mission.name.id70106": "Defeat 1 Cultist Lvl. 4", "mission.name.id70107": "Upgrade Maria to Lvl. 10", "mission.name.id70108": "Upgrade Water Pump to Lvl. 8", "mission.name.id80101": "Upgrade Employment Center to Lvl. 8", "mission.name.id80102": "Upgrade Shelter No. 7 to Lvl. 3", "mission.name.id80103": "Upgrade the Training Camp to Lvl. 3", "mission.name.id80104": "Build Shooting Range", "mission.name.id80105": "Train 10 Dustmark Lvl. 1", "mission.name.id80106": "Build Hospital", "mission.name.id80107": "Upgrade any two heroes to Lvl. 19", "mission.name.id80108": "Upgrade hero Domino to level 5", "mission.name.id80109": "Defeat 1 Cultist Lvl. 6", "mission.name.id80110": "Upgrade Water Pump to Lvl. 9", "mission.name.id90101": "Upgrade Shelter No. 8 to Lvl. 3", "mission.name.id90102": "Train 1000 units of any type", "mission.name.id90103": "Defeat 1 Cultist Lvl. 10", "mission.name.id90104": "Promote Chloe to Rank 2", "mission.name.id90105": "Upgrade Water Pump to lvl 10", "mission.name.id90106": "Build Research Center", "mission.name.id90107": "Build the Moto Camp", "mission.name.id90108": "Build Heisenberg's Hut", "mission.name.id90109": "Make 10 Alliance Contributions", "mission.name.id90110": "Research Tech: Tooling Up 1", "mission.name.id90111": "Research Tech: Command Tactics", "mission.name.id90112": "Train 10 Spinout Lvl. 1", "monster.desc.id30010101": "Sand Rat - a nimble monster inhabiting the deserts, resembling a huge rat with sharp teeth.", "monster.desc.id30010116": "Grave Wanderer - a slow but relentless zombie, eternally seeking fresh meat.", "monster.name.id30010101": "Raider Lvl. 1", "monster.name.id30010102": "Raider Lvl. 2", "monster.name.id30010103": "Raider Lvl. 3", "monster.name.id30010104": "Raider Lvl. 4", "monster.name.id30010105": "Raider Lvl. 5", "monster.name.id30010106": "Flamberg Lvl. 6", "monster.name.id30010107": "Flamberg Lvl. 7", "monster.name.id30010108": "Flamberg Lvl. 8", "monster.name.id30010109": "Flamberg Lvl. 9", "monster.name.id30010110": "Flamberg Lvl. 10", "monster.name.id30010111": "Brawler Lvl. 11", "monster.name.id30010112": "Brawler Lvl. 12", "monster.name.id30010113": "Brawler Lvl. 13", "monster.name.id30010114": "Brawler Lvl. 14", "monster.name.id30010115": "Brawler Lvl. 15", "monster.name.id30010116": "Barrage Lvl. 16", "monster.name.id30010117": "Barrage Lvl. 17", "monster.name.id30010118": "Barrage Lvl. 18", "monster.name.id30010119": "Barrage Lvl. 19", "monster.name.id30010120": "Barrage Lvl. 20", "monster.name.id30010121": "Shredder Lvl. 21", "monster.name.id30010122": "Shredder Lvl. 22", "monster.name.id30010123": "Shredder Lvl. 23", "monster.name.id30010124": "Shredder Lvl. 24", "monster.name.id30010125": "Shredder Lvl. 25", "monster.name.id30010126": "Thrasher Lvl. 26", "monster.name.id30010127": "Thrasher Lvl. 27", "monster.name.id30010128": "Thrasher Lvl. 28", "monster.name.id30010129": "Thrasher Lvl. 29", "monster.name.id30010130": "Thrasher Lvl. 30", "building.4\u0445.name.id106100": "Thrasher Lv.31", "building.4\u0445.name.id107100": "Thrasher Lv.32", "building.4\u0445.name.id107101": "Thrasher Lv.33", "building.clinic.name.id108100": "Thrasher Lv.34", "building.clinic.name.id108101": "Thrasher Lv.35", "building.4x.name.id110100": "Training Grounds", "building.4x.name.id110101": "Training Grounds", "building.4x.name.id110200": "Moto Garage", "building.4x.name.id110201": "Moto Garage", "building.4x.name.id110300": "Shooting Range", "building.4x.name.id110301": "Shooting Range", "building.4x.name.id110400": "Auto Garage", "building.4x.name.id110401": "Auto Garage", "building.4x.name.id110500": "HeliPad", "building.4x.name.id110501": "HeliPad", "building.4x.name.id111100": "Airship", "building.4x.name.id111101": "Airship", "building.4x.name.id112100": "Place for a Command Center", "building.4x.name.id112101": "Command Center", "building.4x.name.id113100": "Place for a Research Center", "building.4x.name.id113101": "Research Center", "building.4x.name.id114100": "Place for an Embassy", "building.4x.name.id114101": "Embassy", "building.4x.name.id115100": "Place for Heisenberg's Hut", "building.4x.name.id115101": "Heisenberg's Hut", "building.4x.name.id116100": "Place for a Hospital", "building.4x.name.id116101": "Hospital", "name.buildingConstructionDiscountPercent": "Construction discount", "name.buildingConstructionSpeedPercent": "Construction speed", "name.coalProductionIncreaseNumber": "Oil production", "desc.coalProductionIncreaseNumber": "Increases oil production at the city Oil Refinery.", "name.coalProductionIncreasePercent": "Oil production", "desc.coalProductionIncreasePercent": "Increases oil production at the city Oil Refinery.", "name.coalProductionTimeReduceNumber": "Oil production time", "name.ironProductionIncreaseNumber": "Iron production", "desc.ironProductionIncreaseNumber": "Increases iron production at the city Iron Mine.", "name.ironProductionIncreasePercent": "Iron production", "desc.ironProductionIncreasePercent": "Increases iron production at the city Iron Mine.", "name.ironProductionTimeReduceNumber": "Iron production time", "name.mapCaravanCapacityIncreasePercent": "Caravan carrying capacity", "desc.mapCaravanCapacityIncreasePercent": "Increases the carrying capacity of caravans", "name.mapMarchQueueAddNumber": "March", "name.mapMarchSpeedPercent": "March speed", "name.mapPortalAddNumber": "Portal", "name.mapPortalDurationIncreasePercent": "Portal duration", "name.mapResourceGatheringIncreasePercent": "Resource gathering", "desc.mapResourceGatheringIncreasePercent": "Increases the speed of resource gathering on the map.", "name.meatProductionIncreaseNumber": "Corn Production", "desc.meatProductionIncreaseNumber": "Increases corn production at the city Ranch.", "name.meatProductionIncreasePercent": "Corn Production", "desc.meatProductionIncreasePercent": "Increases corn production at the city Ranch.", "name.meatProductionTimeReduceNumber": "Corn Production Time", "name.silverProductionIncreaseNumber": "Silver production", "desc.silverProductionIncreaseNumber": "Increases silver production at the city Silver Mine.", "name.silverProductionIncreasePercent": "Silver production", "desc.silverProductionIncreasePercent": "Increases silver production at the city Silver Mine.", "name.silverProductionTimeReduceNumber": "Silver production time", "name.techResearchDiscountIncreasePercent": "Research discount", "desc.techResearchDiscountIncreasePercent": "Reduces the cost of technology research.", "name.techResearchSpeedIncreasePercent": "Research speed", "desc.techResearchSpeedIncreasePercent": "Increases the speed of research.", "name.troopsDeploymentCapacityPercent": "March capacity", "name.troopsHealthIncreasePercent": "Troops Health", "desc.troopsHealthIncreasePercent": "Increases Troops' health.", "name.troopsHeavyArmorHealthIncreasePercent": "Ranged Health", "name.troopsHeavyArmorStrengthIncreasePercent": "Ranged Strength", "name.troopsHelicopterHealthIncreasePercent": "Armored Health", "name.troopsHelicopterStrengthIncreasePercent": "Armored Strength", "name.troopsInfantryHealthIncreasePercent": "Melee Health", "name.troopsInfantryStrengthIncreasePercent": "Melee Strength", "name.troopsInfirmarySpeedIncreasePercent": "Healing speed", "desc.troopsInfirmarySpeedIncreasePercent": "Increases the healing speed of all your units in the Hospital.", "name.troopsLightArmorHealthIncreasePercent": "Raiders Health", "name.troopsLightArmorStrengthIncreasePercent": "Raiders Strength", "name.troopsPlaneHealthIncreasePercent": "Flying Health", "name.troopsPlaneStrengthIncreasePercent": "Flying Strength", "name.troopsStrengthIncreasePercent": "Troop Strength", "desc.troopsStrengthIncreasePercent": "Increases Troops' strength.", "name.troopsTrainingCapacityIncreasePercent": "Training capacity", "name.troopsTrainingSpeedIncreasePercent": "Training speed", "name.woodProductionIncreaseNumber": "Wood production", "desc.woodProductionIncreaseNumber": "Increases wood production at the city sawmill.", "name.woodProductionIncreasePercent": "Wood production", "desc.woodProductionIncreasePercent": "Increases wood production at the city sawmill.", "name.woodProductionTimeReduceNumber": "Wood production time", "resource.desc.id10": "Can be obtained at the sawmill or gathered in the wilderness. Used for construction.", "resource.desc.id15": "Can be obtained at the ranch or gathered in the wilderness. Used for construction.", "resource.desc.id20": "Can be obtained from the iron mine or gathered in the wilderness. Used for construction.", "resource.desc.id25": "Can be obtained at the oil rig or gathered in the wilderness. Used for construction.", "resource.desc.id30": "Can be obtained in Heisenberg's Hut. Used for researching technologies.", "resource.desc.id35": "Can be obtained as a reward for defeating a monster. Used for studying technologies.", "resource.desc.id40": "Can be obtained from the warehouse. Used for dispatching marches to points of interest.", "resource.desc.id45": "Can be obtained from the Silver Mine or gathered in the wilds. Used to train units.", "resource.desc.id5": "A universal city resource that can buy everything!", "resource.desc.id50": "Can be purchased in the shop. Used to heal severely injured units.", "resource.desc.id55": "Increases a Hero's level.", "resource.desc.id60": "Can be used to perform 1 Advanced Recruitment.", "resource.desc.id61": "Can be used to perform 1 Epic Recruitment.", "resource.desc.id65": "Used to obtain hero shards.", "resource.desc.id66": "Used to obtain hero shards.", "resource.desc.id67": "Used to obtain hero shards.", "resource.desc.id68": "Used to obtain hero shards.", "resource.desc.id69": "Used to obtain hero shards.", "resource.desc.id70": "Used to obtain hero shards.", "resource.name.id10": "Wood", "resource.name.id15": "Corn", "resource.name.id20": "Iron", "resource.name.id25": "Oil", "resource.name.id30": "Uranium", "resource.name.id35": "Valor", "resource.name.id40": "Stamina", "resource.name.id45": "Silver", "resource.name.id5": "Gem", "resource.name.id50": "Kits", "resource.name.id55": "Mutagen", "resource.name.id60": "Silver Ticket", "resource.name.id61": "Gold Ticket", "resource.name.id65": "Rare shard", "resource.name.id66": "Epic shard", "resource.name.id67": "Legendary shard", "resource.name.id68": "General shard rare", "resource.name.id69": "General shard epic", "resource.name.id70": "General shard legendary", "speedup.desc.id.9010": "Speeds up any queue in the city for 1 minute.", "speedup.desc.id.9020": "Speeds up any queue in the city for 5 minutes.", "speedup.desc.id.9030": "Speeds up any queue in the city for 1 hour.", "speedup.desc.id.9040": "Speeds up any queue in the city for 3 hours.", "speedup.desc.id.9050": "Speeds up any queue in the city for 8 hours.", "speedup.desc.id.9060": "Speeds up any queue in the city for 1 day.", "speedup.desc.id.9910": "Speeds up the march by 10%.", "speedup.desc.id.9920": "Speeds up the march by 25%.", "speedup.desc.id.9930": "Speeds up the march by 50%.", "speedup.desc.id.9940": "Speeds up the march by 75%.", "speedup.name.id.9010": "Speedup (1 min.)", "speedup.name.id.9020": "Speedup (5 min.)", "speedup.name.id.9030": "Speedup (1 hour)", "speedup.name.id.9040": "Speedup (3 hours)", "speedup.name.id.9050": "Speedup (8 hours)", "speedup.name.id.9060": "Speedup (1 day)", "speedup.name.id.9910": "March Speedup (10%)", "speedup.name.id.9920": "March Speedup (25%)", "speedup.name.id.9930": "March Speedup (50%)", "speedup.name.id.9940": "March Speedup (75%)", "survivors.name.id1010111": "Alexander", "survivors.name.id1020111": "Benjamin", "survivors.name.id1030111": "Christopher", "survivors.name.id1040111": "Abigail", "survivors.name.id1050111": "Beatrice", "survivors.name.id1000111": "Daniel", "survivors.name.id1000211": "Edward", "survivors.name.id1000311": "Soldier", "survivors.name.id1000411": "Caroline", "survivors.name.id1000511": "Diana", "survivors.name.id1000611": "George", "survivors.name.id1000711": "Henry", "survivors.name.id1000811": "Isaac", "survivors.name.id1000911": "Emily", "survivors.name.id1001011": "Fiona", "survivors.name.id1001111": "Jack", "survivors.name.id1001211": "Kevin", "survivors.name.id1001311": "Liam", "survivors.name.id1001411": "Grace", "survivors.name.id1001511": "Hannah", "survivors.name.id1001611": "Michael", "survivors.name.id1001711": "Nathan", "survivors.name.id1001811": "Oliver", "survivors.name.id1001911": "Isabella", "survivors.name.id1002011": "Jessica", "survivors.name.id1002111": "Patrick", "survivors.name.id1002211": "Katherine", "survivors.name.id1002311": "Lucy", "survivors.name.id1002411": "Megan", "tech.army.desc.id5130100": "Increases the strength of all soldiers.", "tech.army.desc.id5130200": "Increases the strength of infantry.", "tech.army.desc.id5130300": "Increases the health of infantry.", "tech.army.desc.id5130400": "Increases the number of troops that can be trained.", "tech.army.desc.id5130500": "Increases march speed.", "tech.army.desc.id5130600": "Increases the health of all soldiers.", "tech.army.desc.id5140700": "Increases the strength of light vehicles.", "tech.army.desc.id5140800": "Increases the health of light vehicles.", "tech.army.desc.id5151000": "Increases the number of portals.", "tech.army.desc.id5151100": "Increases the duration of portals.", "tech.army.desc.id5151200": "Increases the strength of heavy vehicles.", "tech.army.desc.id5160400": "Increases the health of heavy vehicles.", "tech.army.desc.id5161300": "Increases the strength of helicopters.", "tech.army.desc.id5161400": "Increases the health of helicopters.", "tech.army.desc.id5171500": "Increases the strength of jet fighters.", "tech.army.desc.id5171600": "Increases the health of jet fighters.", "tech.army.name.id5130100": "Troops strength III", "tech.army.name.id5130200": "Infantry strength III", "tech.army.name.id5130300": "Infantry Health III", "tech.army.name.id5130400": "Troops Deployment Capacity III", "tech.army.name.id5130500": "March speed III", "tech.army.name.id5130600": "Troops Health III", "tech.army.name.id5140100": "Troops strength IV", "tech.army.name.id5140200": "Infantry strength IV", "tech.army.name.id5140300": "Infantry Health IV", "tech.army.name.id5140400": "Troops Deployment Capacity IV", "tech.army.name.id5140500": "March speed IV", "tech.army.name.id5140600": "Troops Health IV", "tech.army.name.id5140700": "Light armor strength IV", "tech.army.name.id5140800": "Light armor Health IV", "tech.army.name.id5140900": "Maximum portals IV", "tech.army.name.id5150100": "Troops strength V", "tech.army.name.id5150200": "Infantry strength V", "tech.army.name.id5150300": "Infantry Health V", "tech.army.name.id5150400": "Troops Deployment Capacity V", "tech.army.name.id5150500": "March speed V", "tech.army.name.id5150600": "Troops Health V", "tech.army.name.id5150700": "Light armor strength V", "tech.army.name.id5150800": "Light armor Health V", "tech.army.name.id5151000": "Portal duration V", "tech.army.name.id5151100": "Heavy armor strength V", "tech.army.name.id5151200": "Heavy armor Health V", "tech.army.name.id5160100": "Troops strength VI", "tech.army.name.id5160200": "Infantry strength VI", "tech.army.name.id5160300": "Infantry Health VI", "tech.army.name.id5160400": "Troops Deployment Capacity VI", "tech.army.name.id5160500": "March speed VI", "tech.army.name.id5160600": "Troops Health VI", "tech.army.name.id5160700": "Light armor strength VI", "tech.army.name.id5160800": "Light armor Health VI", "tech.army.name.id5160900": "Maximum portals VI", "tech.army.name.id5161000": "Portal duration VI", "tech.army.name.id5161100": "Heavy armor strength VI", "tech.army.name.id5161200": "Heavy armor Health VI", "tech.army.name.id5161300": "Helicopter strength VI", "tech.army.name.id5161400": "Helicopter Health VI", "tech.army.name.id5170100": "Troops strength VII", "tech.army.name.id5170200": "Infantry strength VII", "tech.army.name.id5170300": "Infantry Health VII", "tech.army.name.id5170400": "Troops Deployment Capacity VII", "tech.army.name.id5170500": "March speed VII", "tech.army.name.id5170600": "Troops Health VII", "tech.army.name.id5170700": "Light armor strength VII", "tech.army.name.id5170800": "Light armor Health VII", "tech.army.name.id5170900": "Maximum portals VII", "tech.army.name.id5171000": "Portal duration VII", "tech.army.name.id5171100": "Heavy armor strength VII", "tech.army.name.id5171200": "Heavy armor Health VII", "tech.army.name.id5171300": "Helicopter strength VII", "tech.army.name.id5171400": "Helicopter Health VII", "tech.army.name.id5171500": "Plane strength VII", "tech.army.name.id5171600": "Plane Health VII", "tech.economy.desc.id5010100": "Increases meat production in the city", "tech.economy.desc.id5010200": "Increases wood production in the city", "tech.economy.desc.id5010300": "Increases coal production in the city", "tech.economy.desc.id5010400": "Increases iron production in the city", "tech.economy.desc.id5010500": "Increases silver production in the city", "tech.economy.desc.id5010600": "Reduces building construction time in the city", "tech.economy.desc.id5010700": "Reduces the cost of building construction in the city", "tech.economy.desc.id5010800": "Reduces technology research time", "tech.economy.desc.id5010900": "Reduces the cost of technology research", "tech.economy.desc.id5011000": "Speeds up troop training", "tech.economy.desc.id5011100": "Increases maximum troops for training", "tech.economy.desc.id5011200": "Speeds up troop recovery in the hospital", "tech.economy.desc.id5011300": "Increases resource gathering on the map", "tech.economy.desc.id5011400": "Adds a new march queue", "tech.economy.desc.id5011500": "Increases resource gathering on the map", "tech.economy.name.id5010100": "Meat production I", "tech.economy.name.id5010101": "Meat production I", "tech.economy.name.id5010102": "Meat production I", "tech.economy.name.id5010103": "Meat production I", "tech.economy.name.id5010200": "Wood production I", "tech.economy.name.id5010201": "Wood production I", "tech.economy.name.id5010202": "Wood production I", "tech.economy.name.id5010203": "Wood production I", "tech.economy.name.id5010300": "Coal Production I", "tech.economy.name.id5010301": "Coal Production I", "tech.economy.name.id5010302": "Coal Production I", "tech.economy.name.id5010303": "Coal Production I", "tech.economy.name.id5010400": "Iron production I", "tech.economy.name.id5010401": "Iron production I", "tech.economy.name.id5010402": "Iron production I", "tech.economy.name.id5010403": "Iron production I", "tech.economy.name.id5010500": "Silver production I", "tech.economy.name.id5010501": "Silver production I", "tech.economy.name.id5010502": "Silver production I", "tech.economy.name.id5010503": "Silver production I", "tech.economy.name.id5010600": "Construction Speed I", "tech.economy.name.id5010601": "Construction Speed I", "tech.economy.name.id5010602": "Construction Speed I", "tech.economy.name.id5010603": "Construction Speed I", "tech.economy.name.id5010700": "Construction Discount I", "tech.economy.name.id5010701": "Construction Discount I", "tech.economy.name.id5010702": "Construction Discount I", "tech.economy.name.id5010703": "Construction Discount I", "tech.economy.name.id5010800": "Research Speed I", "tech.economy.name.id5010801": "Research Speed I", "tech.economy.name.id5010802": "Research Speed I", "tech.economy.name.id5010803": "Research Speed I", "tech.economy.name.id5010900": "Research Discount I", "tech.economy.name.id5010901": "Research Discount I", "tech.economy.name.id5010902": "Research Discount I", "tech.economy.name.id5010903": "Research Discount I", "tech.economy.name.id5011000": "Training Speed I", "tech.economy.name.id5011001": "Training Speed I", "tech.economy.name.id5011002": "Training Speed I", "tech.economy.name.id5011003": "Training Speed I", "tech.economy.name.id5011100": "Training Capacity I", "tech.economy.name.id5011101": "Training Capacity I", "tech.economy.name.id5011102": "Training Capacity I", "tech.economy.name.id5011103": "Training Capacity I", "tech.economy.name.id5011200": "Infirmary Speed I", "tech.economy.name.id5011201": "Infirmary Speed I", "tech.economy.name.id5011202": "Infirmary Speed I", "tech.economy.name.id5011203": "Infirmary Speed I", "tech.economy.name.id5011300": "Resource gathering on the World Map I", "tech.economy.name.id5011301": "Resource gathering on the World Map I", "tech.economy.name.id5011302": "Resource gathering on the World Map I", "tech.economy.name.id5011303": "Resource gathering on the World Map I", "tech.economy.name.id5011400": "March Queue I", "tech.economy.name.id5011401": "March Queue I", "tech.economy.name.id5011500": "Caravan carrying capacity I", "tech.economy.name.id5011501": "Caravan carrying capacity I", "tech.economy.name.id5011502": "Caravan carrying capacity I", "tech.economy.name.id5011503": "Caravan carrying capacity I", "tech.economy.name.id5020100": "Meat production II", "tech.economy.name.id5020101": "Meat production II", "tech.economy.name.id5020102": "Meat production II", "tech.economy.name.id5020103": "Meat production II", "tech.economy.name.id5020104": "Meat production II", "tech.economy.name.id5020200": "Wood production II", "tech.economy.name.id5020201": "Wood production II", "tech.economy.name.id5020202": "Wood production II", "tech.economy.name.id5020203": "Wood production II", "tech.economy.name.id5020204": "Wood production II", "tech.economy.name.id5020300": "Coal Production II", "tech.economy.name.id5020301": "Coal Production II", "tech.economy.name.id5020302": "Coal Production II", "tech.economy.name.id5020303": "Coal Production II", "tech.economy.name.id5020304": "Coal Production II", "tech.economy.name.id5020400": "Iron production II", "tech.economy.name.id5020401": "Iron production II", "tech.economy.name.id5020402": "Iron production II", "tech.economy.name.id5020403": "Iron production II", "tech.economy.name.id5020404": "Iron production II", "tech.economy.name.id5020500": "Silver production II", "tech.economy.name.id5020501": "Silver 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"Research Speed II", "tech.economy.name.id5020900": "Research Discount II", "tech.economy.name.id5020901": "Research Discount II", "tech.economy.name.id5020902": "Research Discount II", "tech.economy.name.id5020903": "Research Discount II", "tech.economy.name.id5020904": "Research Discount II", "tech.economy.name.id5021000": "Training Speed II", "tech.economy.name.id5021001": "Training Speed II", "tech.economy.name.id5021002": "Training Speed II", "tech.economy.name.id5021003": "Training Speed II", "tech.economy.name.id5021004": "Training Speed II", "tech.economy.name.id5021100": "Training Capacity II", "tech.economy.name.id5021101": "Training Capacity II", "tech.economy.name.id5021102": "Training Capacity II", "tech.economy.name.id5021103": "Training Capacity II", "tech.economy.name.id5021104": "Training Capacity II", "tech.economy.name.id5021200": "Infirmary Speed II", "tech.economy.name.id5021201": "Infirmary Speed II", "tech.economy.name.id5021202": "Infirmary Speed II", "tech.economy.name.id5021203": "Infirmary Speed II", "tech.economy.name.id5021204": "Infirmary Speed II", "tech.economy.name.id5021300": "Resource gathering on the World Map II", "tech.economy.name.id5021301": "Resource gathering on the World Map II", "tech.economy.name.id5021302": "Resource gathering on the World Map II", "tech.economy.name.id5021303": "Resource gathering on the World Map II", "tech.economy.name.id5021304": "Resource gathering on the World Map II", "tech.economy.name.id5021500": "Caravan carrying capacity II", "tech.economy.name.id5021501": "Caravan carrying capacity II", "tech.economy.name.id5021502": "Caravan carrying capacity II", "tech.economy.name.id5021503": "Caravan carrying capacity II", "tech.economy.name.id5021504": "Caravan carrying capacity II", "tech.economy.name.id5030100": "Meat production III", "tech.economy.name.id5030101": "Meat production III", "tech.economy.name.id5030102": "Meat production III", "tech.economy.name.id5030103": "Meat production 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"tech.economy.name.id5030404": "Iron production III", "tech.economy.name.id5030405": "Iron production III", "tech.economy.name.id5030500": "Silver production III", "tech.economy.name.id5030501": "Silver production III", "tech.economy.name.id5030502": "Silver production III", "tech.economy.name.id5030503": "Silver production III", "tech.economy.name.id5030504": "Silver production III", "tech.economy.name.id5030505": "Silver production III", "tech.economy.name.id5030600": "Construction Speed III", "tech.economy.name.id5030601": "Construction Speed III", "tech.economy.name.id5030602": "Construction Speed III", "tech.economy.name.id5030603": "Construction Speed III", "tech.economy.name.id5030604": "Construction Speed III", "tech.economy.name.id5030605": "Construction Speed III", "tech.economy.name.id5030700": "Construction Discount III", "tech.economy.name.id5030701": "Construction Discount III", "tech.economy.name.id5030702": "Construction Discount III", "tech.economy.name.id5030703": "Construction Discount III", "tech.economy.name.id5030704": "Construction Discount III", "tech.economy.name.id5030705": "Construction Discount III", "tech.economy.name.id5030800": "Research Speed III", "tech.economy.name.id5030801": "Research Speed III", "tech.economy.name.id5030802": "Research Speed III", "tech.economy.name.id5030803": "Research Speed III", "tech.economy.name.id5030804": "Research Speed III", "tech.economy.name.id5030805": "Research Speed III", "tech.economy.name.id5030900": "Research Discount III", "tech.economy.name.id5030901": "Research Discount III", "tech.economy.name.id5030902": "Research Discount III", "tech.economy.name.id5030903": "Research Discount III", "tech.economy.name.id5030904": "Research Discount III", "tech.economy.name.id5030905": "Research Discount III", "tech.economy.name.id5031000": "Training Speed III", "tech.economy.name.id5031001": "Training Speed III", "tech.economy.name.id5031002": "Training Speed III", "tech.economy.name.id5031003": "Training Speed III", "tech.economy.name.id5031004": "Training Speed III", "tech.economy.name.id5031005": "Training Speed III", "tech.economy.name.id5031100": "Training Capacity III", "tech.economy.name.id5031101": "Training Capacity III", "tech.economy.name.id5031102": "Training Capacity III", "tech.economy.name.id5031103": "Training Capacity III", "tech.economy.name.id5031104": "Training Capacity III", "tech.economy.name.id5031105": "Training Capacity III", "tech.economy.name.id5031200": "Infirmary Speed III", "tech.economy.name.id5031201": "Infirmary Speed III", "tech.economy.name.id5031202": "Infirmary Speed III", "tech.economy.name.id5031203": "Infirmary Speed III", "tech.economy.name.id5031204": "Infirmary Speed III", "tech.economy.name.id5031205": "Infirmary Speed III", "tech.economy.name.id5031300": "Resource gathering on the World Map III", "tech.economy.name.id5031301": "Resource gathering on the World Map III", "tech.economy.name.id5031302": "Resource gathering on the World 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"tech.economy.name.id5040105": "Meat production IV", "tech.economy.name.id5040106": "Meat production IV", "tech.economy.name.id5040200": "Wood production IV", "tech.economy.name.id5040201": "Wood production IV", "tech.economy.name.id5040202": "Wood production IV", "tech.economy.name.id5040203": "Wood production IV", "tech.economy.name.id5040204": "Wood production IV", "tech.economy.name.id5040205": "Wood production IV", "tech.economy.name.id5040206": "Wood production IV", "tech.economy.name.id5040300": "Coal Production IV", "tech.economy.name.id5040301": "Coal Production IV", "tech.economy.name.id5040302": "Coal Production IV", "tech.economy.name.id5040303": "Coal Production IV", "tech.economy.name.id5040304": "Coal Production IV", "tech.economy.name.id5040305": "Coal Production IV", "tech.economy.name.id5040306": "Coal Production IV", "tech.economy.name.id5040400": "Iron production IV", "tech.economy.name.id5040401": "Iron production IV", "tech.economy.name.id5040402": "Iron 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"tech.economy.name.id5041201": "Infirmary Speed IV", "tech.economy.name.id5041202": "Infirmary Speed IV", "tech.economy.name.id5041203": "Infirmary Speed IV", "tech.economy.name.id5041204": "Infirmary Speed IV", "tech.economy.name.id5041205": "Infirmary Speed IV", "tech.economy.name.id5041206": "Infirmary Speed IV", "tech.economy.name.id5041300": "Resource gathering on the World Map IV", "tech.economy.name.id5041301": "Resource gathering on the World Map IV", "tech.economy.name.id5041302": "Resource gathering on the World Map IV", "tech.economy.name.id5041303": "Resource gathering on the World Map IV", "tech.economy.name.id5041304": "Resource gathering on the World Map IV", "tech.economy.name.id5041305": "Resource gathering on the World Map IV", "tech.economy.name.id5041306": "Resource gathering on the World Map IV", "tech.economy.name.id5041500": "Caravan carrying capacity IV", "tech.economy.name.id5041501": "Caravan carrying capacity IV", "tech.economy.name.id5041502": "Caravan 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"tech.economy.name.id5050501": "Silver production V", "tech.economy.name.id5050502": "Silver production V", "tech.economy.name.id5050503": "Silver production V", "tech.economy.name.id5050504": "Silver production V", "tech.economy.name.id5050505": "Silver production V", "tech.economy.name.id5050506": "Silver production V", "tech.economy.name.id5050507": "Silver production V", "tech.economy.name.id5050600": "Construction Speed V", "tech.economy.name.id5050601": "Construction Speed V", "tech.economy.name.id5050602": "Construction Speed V", "tech.economy.name.id5050603": "Construction Speed V", "tech.economy.name.id5050604": "Construction Speed V", "tech.economy.name.id5050605": "Construction Speed V", "tech.economy.name.id5050606": "Construction Speed V", "tech.economy.name.id5050607": "Construction Speed V", "tech.economy.name.id5050700": "Construction Discount V", "tech.economy.name.id5050701": "Construction Discount V", "tech.economy.name.id5050702": "Construction Discount V", "tech.economy.name.id5050703": "Construction Discount V", "tech.economy.name.id5050704": "Construction Discount V", "tech.economy.name.id5050705": "Construction Discount V", "tech.economy.name.id5050706": "Construction Discount V", "tech.economy.name.id5050707": "Construction Discount V", "tech.economy.name.id5050800": "Research Speed V", "tech.economy.name.id5050801": "Research Speed V", "tech.economy.name.id5050802": "Research Speed V", "tech.economy.name.id5050803": "Research Speed V", "tech.economy.name.id5050804": "Research Speed V", "tech.economy.name.id5050805": "Research Speed V", "tech.economy.name.id5050806": "Research Speed V", "tech.economy.name.id5050807": "Research Speed V", "tech.economy.name.id5050900": "Research Discount V", "tech.economy.name.id5050901": "Research Discount V", "tech.economy.name.id5050902": "Research Discount V", "tech.economy.name.id5050903": "Research Discount V", "tech.economy.name.id5050904": "Research Discount V", "tech.economy.name.id5050905": "Research Discount V", "tech.economy.name.id5050906": "Research Discount V", "tech.economy.name.id5050907": "Research Discount V", "tech.economy.name.id5051000": "Training Speed V", "tech.economy.name.id5051001": "Training Speed V", "tech.economy.name.id5051002": "Training Speed V", "tech.economy.name.id5051003": "Training Speed V", "tech.economy.name.id5051004": "Training Speed V", "tech.economy.name.id5051005": "Training Speed V", "tech.economy.name.id5051006": "Training Speed V", "tech.economy.name.id5051007": "Training Speed V", "tech.economy.name.id5051100": "Training Capacity V", "tech.economy.name.id5051101": "Training Capacity V", "tech.economy.name.id5051102": "Training Capacity V", "tech.economy.name.id5051103": "Training Capacity V", "tech.economy.name.id5051104": "Training Capacity V", "tech.economy.name.id5051105": "Training Capacity V", "tech.economy.name.id5051106": "Training Capacity V", "tech.economy.name.id5051107": "Training Capacity V", "tech.economy.name.id5051200": "Infirmary Speed V", "tech.economy.name.id5051201": "Infirmary Speed V", "tech.economy.name.id5051202": "Infirmary Speed V", "tech.economy.name.id5051203": "Infirmary Speed V", "tech.economy.name.id5051204": "Infirmary Speed V", "tech.economy.name.id5051205": "Infirmary Speed V", "tech.economy.name.id5051206": "Infirmary Speed V", "tech.economy.name.id5051207": "Infirmary Speed V", "tech.economy.name.id5051300": "Resource gathering on the World Map V", "tech.economy.name.id5051301": "Resource gathering on the World Map V", "tech.economy.name.id5051302": "Resource gathering on the World Map V", "tech.economy.name.id5051303": "Resource gathering on the World Map V", "tech.economy.name.id5051304": "Resource gathering on the World Map V", "tech.economy.name.id5051305": "Resource gathering on the World Map V", "tech.economy.name.id5051306": "Resource gathering on the World Map V", "tech.economy.name.id5051307": "Resource gathering on the World Map V", "tech.economy.name.id5051400": "March Queue V", "tech.economy.name.id5051401": "March Queue V", "tech.economy.name.id5051500": "Caravan carrying capacity V", "tech.economy.name.id5051501": "Caravan carrying capacity V", "tech.economy.name.id5051502": "Caravan carrying capacity V", "tech.economy.name.id5051503": "Caravan carrying capacity V", "tech.economy.name.id5051504": "Caravan carrying capacity V", "tech.economy.name.id5051505": "Caravan carrying capacity V", "tech.economy.name.id5051506": "Caravan carrying capacity V", "tech.economy.name.id5051507": "Caravan carrying capacity V", "tech.economy.name.id5060100": "Meat production VI", "tech.economy.name.id5060101": "Meat production VI", "tech.economy.name.id5060102": "Meat production VI", "tech.economy.name.id5060103": "Meat production VI", "tech.economy.name.id5060104": "Meat production VI", "tech.economy.name.id5060105": "Meat production VI", "tech.economy.name.id5060106": "Meat production VI", "tech.economy.name.id5060107": "Meat production VI", "tech.economy.name.id5060108": "Meat production VI", "tech.economy.name.id5060200": "Wood production VI", "tech.economy.name.id5060201": "Wood production VI", "tech.economy.name.id5060202": "Wood production VI", "tech.economy.name.id5060203": "Wood production VI", "tech.economy.name.id5060204": "Wood production VI", "tech.economy.name.id5060205": "Wood production VI", "tech.economy.name.id5060206": "Wood production VI", "tech.economy.name.id5060207": "Wood production VI", "tech.economy.name.id5060208": "Wood production VI", "tech.economy.name.id5060300": "Coal Production VI", "tech.economy.name.id5060301": "Coal Production VI", "tech.economy.name.id5060302": "Coal Production VI", "tech.economy.name.id5060303": "Coal Production VI", "tech.economy.name.id5060304": "Coal Production VI", "tech.economy.name.id5060305": "Coal Production VI", "tech.economy.name.id5060306": "Coal Production VI", "tech.economy.name.id5060307": "Coal Production VI", "tech.economy.name.id5060308": "Coal Production VI", "tech.economy.name.id5060400": "Iron production VI", "tech.economy.name.id5060401": "Iron production VI", "tech.economy.name.id5060402": "Iron production VI", "tech.economy.name.id5060403": "Iron production VI", "tech.economy.name.id5060404": "Iron production VI", "tech.economy.name.id5060405": "Iron production VI", "tech.economy.name.id5060406": "Iron production VI", "tech.economy.name.id5060407": "Iron production VI", "tech.economy.name.id5060408": "Iron production VI", "tech.economy.name.id5060500": "Silver production VI", "tech.economy.name.id5060501": "Silver production VI", "tech.economy.name.id5060502": "Silver production VI", "tech.economy.name.id5060503": "Silver production VI", "tech.economy.name.id5060504": "Silver production VI", "tech.economy.name.id5060505": "Silver production VI", "tech.economy.name.id5060506": "Silver production VI", "tech.economy.name.id5060507": "Silver production VI", "tech.economy.name.id5060508": "Silver production VI", "tech.economy.name.id5060600": "Construction Speed VI", "tech.economy.name.id5060601": "Construction Speed VI", "tech.economy.name.id5060602": "Construction Speed VI", "tech.economy.name.id5060603": "Construction Speed VI", "tech.economy.name.id5060604": "Construction Speed VI", "tech.economy.name.id5060605": "Construction Speed VI", "tech.economy.name.id5060606": "Construction Speed VI", "tech.economy.name.id5060607": "Construction Speed VI", "tech.economy.name.id5060608": "Construction Speed VI", "tech.economy.name.id5060700": "Construction Discount VI", "tech.economy.name.id5060701": "Construction Discount VI", "tech.economy.name.id5060702": "Construction Discount VI", "tech.economy.name.id5060703": "Construction Discount VI", "tech.economy.name.id5060704": "Construction Discount VI", "tech.economy.name.id5060705": "Construction Discount VI", "tech.economy.name.id5060706": "Construction Discount VI", "tech.economy.name.id5060707": "Construction Discount VI", "tech.economy.name.id5060708": "Construction Discount VI", "tech.economy.name.id5060800": "Research Speed VI", "tech.economy.name.id5060801": "Research Speed VI", "tech.economy.name.id5060802": "Research Speed VI", "tech.economy.name.id5060803": "Research Speed VI", "tech.economy.name.id5060804": "Research Speed VI", "tech.economy.name.id5060805": "Research Speed VI", "tech.economy.name.id5060806": "Research Speed VI", "tech.economy.name.id5060807": "Research Speed VI", "tech.economy.name.id5060808": "Research Speed VI", "tech.economy.name.id5060900": "Research Discount VI", "tech.economy.name.id5060901": "Research Discount VI", "tech.economy.name.id5060902": "Research Discount VI", "tech.economy.name.id5060903": "Research Discount VI", "tech.economy.name.id5060904": "Research Discount VI", "tech.economy.name.id5060905": "Research Discount VI", "tech.economy.name.id5060906": "Research Discount VI", "tech.economy.name.id5060907": "Research Discount VI", "tech.economy.name.id5060908": "Research Discount VI", "tech.economy.name.id5061000": "Training Speed VI", "tech.economy.name.id5061001": "Training Speed VI", "tech.economy.name.id5061002": "Training Speed VI", "tech.economy.name.id5061003": "Training Speed VI", "tech.economy.name.id5061004": "Training Speed VI", "tech.economy.name.id5061005": "Training Speed VI", "tech.economy.name.id5061006": "Training Speed VI", "tech.economy.name.id5061007": "Training Speed VI", "tech.economy.name.id5061008": "Training Speed VI", "tech.economy.name.id5061100": "Training Capacity VI", "tech.economy.name.id5061101": "Training Capacity VI", "tech.economy.name.id5061102": "Training Capacity VI", "tech.economy.name.id5061103": "Training Capacity VI", "tech.economy.name.id5061104": "Training Capacity VI", "tech.economy.name.id5061105": "Training Capacity VI", "tech.economy.name.id5061106": "Training Capacity VI", "tech.economy.name.id5061107": "Training Capacity VI", "tech.economy.name.id5061108": "Training Capacity VI", "tech.economy.name.id5061200": "Infirmary Speed VI", "tech.economy.name.id5061201": "Infirmary Speed VI", "tech.economy.name.id5061202": "Infirmary Speed VI", "tech.economy.name.id5061203": "Infirmary Speed VI", "tech.economy.name.id5061204": "Infirmary Speed VI", "tech.economy.name.id5061205": "Infirmary Speed VI", "tech.economy.name.id5061206": "Infirmary Speed VI", "tech.economy.name.id5061207": "Infirmary Speed VI", "tech.economy.name.id5061208": "Infirmary Speed VI", "tech.economy.name.id5061300": "Resource gathering on the World Map VI", "tech.economy.name.id5061301": "Resource gathering on the World Map VI", "tech.economy.name.id5061302": "Resource gathering on the World Map VI", "tech.economy.name.id5061303": "Resource gathering on the World Map VI", "tech.economy.name.id5061304": "Resource gathering on the World Map VI", "tech.economy.name.id5061305": "Resource gathering on the World Map VI", "tech.economy.name.id5061306": "Resource gathering on the World Map VI", "tech.economy.name.id5061307": "Resource gathering on the World Map VI", "tech.economy.name.id5061308": "Resource gathering on the World Map VI", "tech.economy.name.id5061500": "Caravan carrying capacity VI", "tech.economy.name.id5061501": "Caravan carrying capacity VI", "tech.economy.name.id5061502": "Caravan carrying capacity VI", "tech.economy.name.id5061503": "Caravan carrying capacity VI", "tech.economy.name.id5061504": "Caravan carrying capacity VI", "tech.economy.name.id5061505": "Caravan carrying capacity VI", "tech.economy.name.id5061506": "Caravan carrying capacity VI", "tech.economy.name.id5061507": "Caravan carrying capacity VI", "tech.economy.name.id5061508": "Caravan carrying capacity VI", "teleport.desc.id8010": "This wild teleport will throw you to any point in the desert \u2014 be ready to end up anywhere!", "teleport.desc.id8020": "The strength of the alliance calls you, and the desert will respond \u2014 this teleport will take you to the heart of your allies' territory!", "teleport.desc.id8030": "he desert is vast, but the desert teleport allows you to tame its expanses. Specify the place, and the teleport will deliver you right where you want to be!", "teleport.name.id8010": "Random teleport", "teleport.name.id8020": "Alliance teleport", "teleport.name.id8030": "Desert teleport", "toast.buildingHaveNoEmptyWorkplaces": "There are no vacant positions in the building!", "toast.buildingHaveNoLinkedSurvivors": "There are no assigned survivors in the building!", "toast.buildingReachedMaxLevel": "The building has reached its maximum level", "toast.buildingUpgradeIsUnavailable": "Meet the requirements to upgrade the building", "toast.cannotDeleteMailWithReward": "Collect the reward before deleting messages!", "toast.cannotDeleteStarredMail": "Pinned messages cannot be deleted!", "toast.furnitureReachedMaxLevel": "The furniture has reached its maximum level", "toast.furnitureUpgradeIsUnavailable": "You need to upgrade the building to continue upgrading the furniture", "toast.haveNoWorklessSurvivors": "You have no free residents!", "toast.marchQueueFull": "The march queue is full!", "toast.notEnoughSpeedup": "Not enough speed ups!", "toast.notImplemented": "Under development", "toast.researchQueueFull": "Scientists cannot study two technologies simultaneously!", "toast.selectTroops": "You need to select troops to continue", "troops.dead.name.id2040101": "Buckshot I", "troops.dead.name.id2040102": "Buckshot II", "troops.dead.name.id2040103": "Buckshot III", "troops.dead.name.id2040104": "Buckshot IV", "troops.dead.name.id2040105": "Buckshot V", "troops.dead.name.id2040106": "Buckshot VI", "troops.dead.name.id2040107": "Buckshot VII", "troops.dead.name.id2040108": "Buckshot VIII", "troops.dead.name.id2040109": "Buckshot IX", "troops.dead.name.id2040110": "Buckshot X", "troops.dead.name.id2040111": "Buckshot XI", "troops.dead.name.id2040112": "Buckshot XII", "troops.dead.name.id2040113": "Buckshot XIII", "troops.dead.name.id2040114": "Buckshot XIV", "troops.dead.name.id2040115": "Buckshot XV", "troops.dead.name.id2040201": "Spinout I", "troops.dead.name.id2040202": "Spinout II", "troops.dead.name.id2040203": "Spinout III", "troops.dead.name.id2040204": "Spinout IV", "troops.dead.name.id2040205": "Spinout V", "troops.dead.name.id2040206": "Spinout VI", "troops.dead.name.id2040207": "Spinout VII", "troops.dead.name.id2040208": "Spinout VIII", "troops.dead.name.id2040301": "Dustmark I", "troops.dead.name.id2040302": "Dustmark II", "troops.dead.name.id2040303": "Dustmark III", "troops.dead.name.id2040304": "Dustmark IV", "troops.dead.name.id2040305": "Dustmark V", "troops.dead.name.id2040306": "Dustmark VI", "troops.dead.name.id2040307": "Dustmark VII", "troops.dead.name.id2040401": "Graveler I", "troops.dead.name.id2040402": "Graveler II", "troops.dead.name.id2040403": "Graveler III", "troops.dead.name.id2040404": "Graveler IV", "troops.dead.name.id2040501": "Buzzbat I", "troops.hinjures.name.id2030101": "Buckshot I", "troops.hinjures.name.id2030102": "Buckshot II", "troops.hinjures.name.id2030103": "Buckshot III", "troops.hinjures.name.id2030104": "Buckshot IV", "troops.hinjures.name.id2030105": "Buckshot V", "troops.hinjures.name.id2030106": "Buckshot VI", "troops.hinjures.name.id2030107": "Buckshot VII", "troops.hinjures.name.id2030108": "Buckshot VIII", "troops.hinjures.name.id2030109": "Buckshot IX", "troops.hinjures.name.id2030110": "Buckshot X", "troops.hinjures.name.id2030111": "Buckshot XI", "troops.hinjures.name.id2030112": "Buckshot XII", "troops.hinjures.name.id2030113": "Buckshot XIII", "troops.hinjures.name.id2030114": "Buckshot XIV", "troops.hinjures.name.id2030115": "Buckshot XV", "troops.hinjures.name.id2030201": "Spinout I", "troops.hinjures.name.id2030202": "Spinout II", "troops.hinjures.name.id2030203": "Spinout III", "troops.hinjures.name.id2030204": "Spinout IV", "troops.hinjures.name.id2030205": "Spinout V", "troops.hinjures.name.id2030206": "Spinout VI", "troops.hinjures.name.id2030207": "Spinout VII", "troops.hinjures.name.id2030208": "Spinout VIII", "troops.hinjures.name.id2030301": "Dustmark I", "troops.hinjures.name.id2030302": "Dustmark II", "troops.hinjures.name.id2030303": "Dustmark III", "troops.hinjures.name.id2030304": "Dustmark IV", "troops.hinjures.name.id2030305": "Dustmark V", "troops.hinjures.name.id2030306": "Dustmark VI", "troops.hinjures.name.id2030307": "Dustmark VII", "troops.hinjures.name.id2030401": "Graveler I", "troops.hinjures.name.id2030402": "Graveler II", "troops.hinjures.name.id2030403": "Graveler III", "troops.hinjures.name.id2030404": "Graveler IV", "troops.hinjures.name.id2030501": "Buzzbat I", "troops.linjures.name.id2020101": "Buckshot I", "troops.linjures.name.id2020102": "Buckshot II", "troops.linjures.name.id2020103": "Buckshot III", "troops.linjures.name.id2020104": "Buckshot IV", "troops.linjures.name.id2020105": "Buckshot V", "troops.linjures.name.id2020106": "Buckshot VI", "troops.linjures.name.id2020107": "Buckshot VII", "troops.linjures.name.id2020108": "Buckshot VIII", "troops.linjures.name.id2020109": "Buckshot IX", "troops.linjures.name.id2020110": "Buckshot X", "troops.linjures.name.id2020111": "Buckshot XI", "troops.linjures.name.id2020112": "Buckshot XII", "troops.linjures.name.id2020113": "Buckshot XIII", "troops.linjures.name.id2020114": "Buckshot XIV", "troops.linjures.name.id2020115": "Buckshot XV", "troops.linjures.name.id2020201": "Spinout I", "troops.linjures.name.id2020202": "Spinout II", "troops.linjures.name.id2020203": "Spinout III", "troops.linjures.name.id2020204": "Spinout IV", "troops.linjures.name.id2020205": "Spinout V", "troops.linjures.name.id2020206": "Spinout VI", "troops.linjures.name.id2020207": "Spinout VII", "troops.linjures.name.id2020208": "Spinout VIII", "troops.linjures.name.id2020301": "Dustmark I", "troops.linjures.name.id2020302": "Dustmark II", "troops.linjures.name.id2020303": "Dustmark III", "troops.linjures.name.id2020304": "Dustmark IV", "troops.linjures.name.id2020305": "Dustmark V", "troops.linjures.name.id2020306": "Dustmark VI", "troops.linjures.name.id2020307": "Dustmark VII", "troops.linjures.name.id2020401": "Graveler I", "troops.linjures.name.id2020402": "Graveler II", "troops.linjures.name.id2020403": "Graveler III", "troops.linjures.name.id2020404": "Graveler IV", "troops.linjures.name.id2020501": "Buzzbat I", "troops.name.id2010101": "Buckshot I", "troops.name.id2010102": "Buckshot II", "troops.name.id2010103": "Buckshot III", "troops.name.id2010104": "Buckshot IV", "troops.name.id2010105": "Buckshot V", "troops.name.id2010106": "Buckshot VI", "troops.name.id2010107": "Buckshot VII", "troops.name.id2010108": "Buckshot VIII", "troops.name.id2010109": "Buckshot IX", "troops.name.id2010110": "Buckshot X", "troops.name.id2010111": "Buckshot XI", "troops.name.id2010112": "Buckshot XII", "troops.name.id2010113": "Buckshot XIII", "troops.name.id2010114": "Buckshot XIV", "troops.name.id2010115": "Buckshot XV", "troops.name.id2010201": "Spinout I", "troops.name.id2010202": "Spinout II", "troops.name.id2010203": "Spinout III", "troops.name.id2010204": "Spinout IV", "troops.name.id2010205": "Spinout V", "troops.name.id2010206": "Spinout VI", "troops.name.id2010207": "Spinout VII", "troops.name.id2010208": "Spinout VIII", "troops.name.id2010209": "Spinout IX", "troops.name.id2010210": "Spinout X", "troops.name.id2010211": "Spinout XI", "troops.name.id2010212": "Spinout XII", "troops.name.id2010213": "Spinout XIII", "troops.name.id2010214": "Spinout XIV", "troops.name.id2010215": "Spinout XV", "troops.name.id2010301": "Dustmark I", "troops.name.id2010302": "Dustmark II", "troops.name.id2010303": "Dustmark III", "troops.name.id2010304": "Dustmark IV", "troops.name.id2010305": "Dustmark V", "troops.name.id2010306": "Dustmark VI", "troops.name.id2010307": "Dustmark VII", "troops.name.id2010308": "Dustmark VIII", "troops.name.id2010309": "Dustmark IX", "troops.name.id2010310": "Dustmark X", "troops.name.id2010311": "Dustmark XI", 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"Upgrade the Cookhouse to Lvl. 7", "growthmissions.name.id205040": "Upgrade the Cookhouse to Lvl. 8", "growthmissions.name.id205059": "Upgrade the Cookhouse to Lvl. 9", "growthmissions.name.id205082": "Upgrade the Embassy to Lvl. 10", "growthmissions.name.id205095": "Upgrade the Embassy to Lvl. 11", "growthmissions.name.id205108": "Upgrade the Embassy to Lvl. 12", "growthmissions.name.id205121": "Upgrade the Embassy to Lvl. 13", "growthmissions.name.id205134": "Upgrade the Embassy to Lvl. 14", "growthmissions.name.id205147": "Upgrade the Embassy to Lvl. 15", "growthmissions.name.id205160": "Upgrade the Embassy to Lvl. 16", "growthmissions.name.id205173": "Upgrade the Embassy to Lvl. 17", "growthmissions.name.id205186": "Upgrade the Embassy to Lvl. 18", "growthmissions.name.id205199": "Upgrade the Embassy to Lvl. 19", "growthmissions.name.id205212": "Upgrade the Embassy to Lvl. 20", "growthmissions.name.id205226": "Upgrade the Embassy to Lvl. 21", "growthmissions.name.id205240": "Upgrade the Embassy to Lvl. 22", "growthmissions.name.id205255": "Upgrade the Embassy to Lvl. 23", "growthmissions.name.id205270": "Upgrade the Embassy to Lvl. 24", "growthmissions.name.id205285": "Upgrade the Embassy to Lvl. 25", "growthmissions.name.id205300": "Upgrade the Embassy to Lvl. 26", "growthmissions.name.id205315": "Upgrade the Embassy to Lvl. 27", "growthmissions.name.id205330": "Upgrade the Embassy to Lvl. 28", "growthmissions.name.id205346": "Upgrade the Embassy to Lvl. 29", "growthmissions.name.id205362": "Upgrade the Embassy to Lvl. 30", "growthmissions.name.id205378": "Upgrade the Embassy to Lvl. 31", "growthmissions.name.id205394": "Upgrade the Embassy to Lvl. 32", "growthmissions.name.id205410": "Upgrade the Embassy to Lvl. 33", "growthmissions.name.id205426": "Upgrade the Embassy to Lvl. 34", "growthmissions.name.id205443": "Upgrade the Embassy to Lvl. 35", "growthmissions.name.id205044": "Upgrade the Embassy to Lvl. 8", "growthmissions.name.id205063": "Upgrade the Embassy to Lvl. 9", "growthmissions.name.id205442": "Build Helipad", "growthmissions.name.id205011": "Build Training Grounds", "growthmissions.name.id205146": "Upgrade Training Grounds to Lvl. 10", "growthmissions.name.id205159": "Upgrade Training Grounds to Lvl. 11", "growthmissions.name.id205172": "Upgrade Training Grounds to Lvl. 12", "growthmissions.name.id205185": "Upgrade Training Grounds to Lvl. 13", "growthmissions.name.id205198": "Upgrade Training Grounds to Lvl. 14", "growthmissions.name.id205211": "Upgrade Training Grounds to Lvl. 15", "growthmissions.name.id205224": "Upgrade Training Grounds to Lvl. 16", "growthmissions.name.id205238": "Upgrade Training Grounds to Lvl. 17", "growthmissions.name.id205252": "Upgrade Training Grounds to Lvl. 18", "growthmissions.name.id205267": "Upgrade Training Grounds to Lvl. 19", "growthmissions.name.id205025": "Upgrade Training Grounds to Lvl. 2", "growthmissions.name.id205282": "Upgrade Training Grounds to Lvl. 20", "growthmissions.name.id205297": "Upgrade Training Grounds to Lvl. 21", "growthmissions.name.id205312": "Upgrade Training Grounds to Lvl. 22", "growthmissions.name.id205327": "Upgrade Training Grounds to Lvl. 23", "growthmissions.name.id205342": "Upgrade Training Grounds to Lvl. 24", "growthmissions.name.id205358": "Upgrade Training Grounds to Lvl. 25", "growthmissions.name.id205374": "Upgrade Training Grounds to Lvl. 26", "growthmissions.name.id205390": "Upgrade Training Grounds to Lvl. 27", "growthmissions.name.id205406": "Upgrade Training Grounds to Lvl. 28", "growthmissions.name.id205422": "Upgrade Training Grounds to Lvl. 29", "growthmissions.name.id205041": "Upgrade Training Grounds to Lvl. 3", "growthmissions.name.id205438": "Upgrade Training Grounds to Lvl. 30", "growthmissions.name.id205060": "Upgrade Training Grounds to Lvl. 4", "growthmissions.name.id205081": "Upgrade Training Grounds to Lvl. 5", "growthmissions.name.id205094": "Upgrade Training Grounds to Lvl. 6", "growthmissions.name.id205107": "Upgrade Training Grounds to Lvl. 7", "growthmissions.name.id205120": "Upgrade Training Grounds to Lvl. 8", "growthmissions.name.id205133": "Upgrade Training Grounds to Lvl. 9", "growthmissions.name.id205069": "Upgrade the Iron Mine to Lvl. 10", "growthmissions.name.id205091": "Upgrade the Iron Mine to Lvl. 11", "growthmissions.name.id205104": "Upgrade the Iron Mine to Lvl. 12", "growthmissions.name.id205117": "Upgrade the Iron Mine to Lvl. 13", "growthmissions.name.id205130": "Upgrade the Iron Mine to Lvl. 14", "growthmissions.name.id205143": "Upgrade the Iron Mine to Lvl. 15", "growthmissions.name.id205156": "Upgrade the Iron Mine to Lvl. 16", "growthmissions.name.id205169": "Upgrade the Iron Mine to Lvl. 17", "growthmissions.name.id205182": "Upgrade the Iron Mine to Lvl. 18", "growthmissions.name.id205195": "Upgrade the Iron Mine to Lvl. 19", "growthmissions.name.id205208": "Upgrade the Iron Mine to Lvl. 20", "growthmissions.name.id205221": "Upgrade the Iron Mine to Lvl. 21", "growthmissions.name.id205235": "Upgrade the Iron Mine to Lvl. 22", "growthmissions.name.id205249": "Upgrade the Iron Mine to Lvl. 23", "growthmissions.name.id205264": "Upgrade the Iron Mine to Lvl. 24", "growthmissions.name.id205279": "Upgrade the Iron Mine to Lvl. 25", "growthmissions.name.id205294": "Upgrade the Iron Mine to Lvl. 26", "growthmissions.name.id205309": "Upgrade the Iron Mine to Lvl. 27", "growthmissions.name.id205324": "Upgrade the Iron Mine to Lvl. 28", "growthmissions.name.id205339": "Upgrade the Iron Mine to Lvl. 29", "growthmissions.name.id205355": "Upgrade the Iron Mine to Lvl. 30", "growthmissions.name.id205371": "Upgrade the Iron Mine to Lvl. 31", "growthmissions.name.id205387": "Upgrade the Iron Mine to Lvl. 32", "growthmissions.name.id205403": "Upgrade the Iron Mine to Lvl. 33", "growthmissions.name.id205419": "Upgrade the Iron Mine to Lvl. 34", "growthmissions.name.id205435": "Upgrade the Iron Mine to Lvl. 35", "growthmissions.name.id205003": "Upgrade the Iron Mine to Lvl. 6", "growthmissions.name.id205016": "Upgrade the Iron Mine to Lvl. 7", "growthmissions.name.id205031": "Upgrade the Iron Mine to Lvl. 8", "growthmissions.name.id205049": "Upgrade the Iron Mine to Lvl. 9", "growthmissions.name.id205225": "Build Moto Garage", "growthmissions.name.id205359": "Upgrade Moto Garage to Lvl. 10", "growthmissions.name.id205375": "Upgrade Moto Garage to Lvl. 11", "growthmissions.name.id205391": "Upgrade Moto Garage to Lvl. 12", "growthmissions.name.id205407": "Upgrade Moto Garage to Lvl. 13", "growthmissions.name.id205423": "Upgrade Moto Garage to Lvl. 14", "growthmissions.name.id205439": "Upgrade Moto Garage to Lvl. 15", "growthmissions.name.id205239": "Upgrade Moto Garage to Lvl. 2", "growthmissions.name.id205253": "Upgrade Moto Garage to Lvl. 3", "growthmissions.name.id205268": "Upgrade Moto Garage to Lvl. 4", "growthmissions.name.id205283": "Upgrade Moto Garage to Lvl. 5", "growthmissions.name.id205298": "Upgrade Moto Garage to Lvl. 6", "growthmissions.name.id205313": "Upgrade Moto Garage to Lvl. 7", "growthmissions.name.id205328": "Upgrade Moto Garage to Lvl. 8", "growthmissions.name.id205343": "Upgrade Moto Garage to Lvl. 9", "growthmissions.name.id205068": "Upgrade Oil Refinery to Lvl. 10", "growthmissions.name.id205090": "Upgrade Oil Refinery to Lvl. 11", "growthmissions.name.id205103": "Upgrade Oil Refinery to Lvl. 12", "growthmissions.name.id205116": "Upgrade Oil Refinery to Lvl. 13", "growthmissions.name.id205129": "Upgrade Oil Refinery to Lvl. 14", "growthmissions.name.id205142": "Upgrade Oil Refinery to Lvl. 15", "growthmissions.name.id205155": "Upgrade Oil Refinery to Lvl. 16", "growthmissions.name.id205168": "Upgrade Oil Refinery to Lvl. 17", "growthmissions.name.id205181": "Upgrade Oil Refinery to Lvl. 18", "growthmissions.name.id205194": "Upgrade Oil Refinery to Lvl. 19", "growthmissions.name.id205207": "Upgrade Oil Refinery to Lvl. 20", "growthmissions.name.id205220": "Upgrade Oil Refinery to Lvl. 21", "growthmissions.name.id205234": "Upgrade Oil Refinery to Lvl. 22", "growthmissions.name.id205248": "Upgrade Oil Refinery to Lvl. 23", "growthmissions.name.id205263": "Upgrade Oil Refinery to Lvl. 24", "growthmissions.name.id205278": "Upgrade Oil Refinery to Lvl. 25", "growthmissions.name.id205293": "Upgrade Oil Refinery to Lvl. 26", "growthmissions.name.id205308": "Upgrade Oil Refinery to Lvl. 27", "growthmissions.name.id205323": "Upgrade Oil Refinery to Lvl. 28", "growthmissions.name.id205338": "Upgrade Oil Refinery to Lvl. 29", "growthmissions.name.id205354": "Upgrade Oil Refinery to Lvl. 30", "growthmissions.name.id205370": "Upgrade Oil Refinery to Lvl. 31", "growthmissions.name.id205386": "Upgrade Oil Refinery to Lvl. 32", "growthmissions.name.id205402": "Upgrade Oil Refinery to Lvl. 33", "growthmissions.name.id205418": "Upgrade Oil Refinery to Lvl. 34", "growthmissions.name.id205434": "Upgrade Oil Refinery to Lvl. 35", "growthmissions.name.id205002": "Upgrade Oil Refinery to Lvl. 6", "growthmissions.name.id205015": "Upgrade Oil Refinery to Lvl. 7", "growthmissions.name.id205030": "Upgrade Oil Refinery to Lvl. 8", "growthmissions.name.id205048": "Upgrade Oil Refinery to Lvl. 9", "growthmissions.name.id205070": "Upgrade the Ranch to Lvl. 10", "growthmissions.name.id205092": "Upgrade the Ranch to Lvl. 11", "growthmissions.name.id205105": "Upgrade the Ranch to Lvl. 12", "growthmissions.name.id205118": "Upgrade the Ranch to Lvl. 13", "growthmissions.name.id205131": "Upgrade the Ranch to Lvl. 14", "growthmissions.name.id205144": "Upgrade the Ranch to Lvl. 15", "growthmissions.name.id205157": "Upgrade the Ranch to Lvl. 16", "growthmissions.name.id205170": "Upgrade the Ranch to Lvl. 17", "growthmissions.name.id205183": "Upgrade the Ranch to Lvl. 18", "growthmissions.name.id205196": "Upgrade the Ranch to Lvl. 19", "growthmissions.name.id205209": "Upgrade the Ranch to Lvl. 20", "growthmissions.name.id205222": "Upgrade the Ranch to Lvl. 21", "growthmissions.name.id205236": "Upgrade the Ranch to Lvl. 22", "growthmissions.name.id205250": "Upgrade the Ranch to Lvl. 23", "growthmissions.name.id205265": "Upgrade the Ranch to Lvl. 24", "growthmissions.name.id205280": "Upgrade the Ranch to Lvl. 25", "growthmissions.name.id205295": "Upgrade the Ranch to Lvl. 26", "growthmissions.name.id205310": "Upgrade the Ranch to Lvl. 27", "growthmissions.name.id205325": "Upgrade the Ranch to Lvl. 28", "growthmissions.name.id205340": "Upgrade the Ranch to Lvl. 29", "growthmissions.name.id205356": "Upgrade the Ranch to Lvl. 30", "growthmissions.name.id205372": "Upgrade the Ranch to Lvl. 31", "growthmissions.name.id205388": "Upgrade the Ranch to Lvl. 32", "growthmissions.name.id205404": "Upgrade the Ranch to Lvl. 33", "growthmissions.name.id205420": "Upgrade the Ranch to Lvl. 34", "growthmissions.name.id205436": "Upgrade the Ranch to Lvl. 35", "growthmissions.name.id205004": "Upgrade the Ranch to Lvl. 6", "growthmissions.name.id205017": "Upgrade the Ranch to Lvl. 7", "growthmissions.name.id205032": "Upgrade the Ranch to Lvl. 8", "growthmissions.name.id205050": "Upgrade the Ranch to Lvl. 9", "growthmissions.name.id205087": "Upgrade the Saloon to Lvl. 10", "growthmissions.name.id205100": "Upgrade the Saloon to Lvl. 11", "growthmissions.name.id205113": "Upgrade the Saloon to Lvl. 12", "growthmissions.name.id205126": "Upgrade the Saloon to Lvl. 13", "growthmissions.name.id205139": "Upgrade the Saloon to Lvl. 14", "growthmissions.name.id205152": "Upgrade the Saloon to Lvl. 15", "growthmissions.name.id205165": "Upgrade the Saloon to Lvl. 16", "growthmissions.name.id205178": "Upgrade the Saloon to Lvl. 17", "growthmissions.name.id205191": "Upgrade the Saloon to Lvl. 18", "growthmissions.name.id205204": "Upgrade the Saloon to Lvl. 19", "growthmissions.name.id205217": "Upgrade the Saloon to Lvl. 20", "growthmissions.name.id205231": "Upgrade the Saloon to Lvl. 21", "growthmissions.name.id205245": "Upgrade the Saloon to Lvl. 22", "growthmissions.name.id205260": "Upgrade the Saloon to Lvl. 23", "growthmissions.name.id205275": "Upgrade the Saloon to Lvl. 24", "growthmissions.name.id205290": "Upgrade the Saloon to Lvl. 25", "growthmissions.name.id205305": "Upgrade the Saloon to Lvl. 26", "growthmissions.name.id205320": "Upgrade the Saloon to Lvl. 27", "growthmissions.name.id205335": "Upgrade the Saloon to Lvl. 28", "growthmissions.name.id205351": "Upgrade the Saloon to Lvl. 29", "growthmissions.name.id205367": "Upgrade the Saloon to Lvl. 30", "growthmissions.name.id205383": "Upgrade the Saloon to Lvl. 31", "growthmissions.name.id205399": "Upgrade the Saloon to Lvl. 32", "growthmissions.name.id205415": "Upgrade the Saloon to Lvl. 33", "growthmissions.name.id205431": "Upgrade the Saloon to Lvl. 34", "growthmissions.name.id205448": "Upgrade the Saloon to Lvl. 35", "growthmissions.name.id205013": "Upgrade the Saloon to Lvl. 6", "growthmissions.name.id205027": "Upgrade the Saloon to Lvl. 7", "growthmissions.name.id205043": "Upgrade the Saloon to Lvl. 8", "growthmissions.name.id205062": "Upgrade the Saloon to Lvl. 9", "growthmissions.name.id205067": "Upgrade the Sawmill to Lvl. 10", "growthmissions.name.id205089": "Upgrade the Sawmill to Lvl. 11", "growthmissions.name.id205102": "Upgrade the Sawmill to Lvl. 12", "growthmissions.name.id205115": "Upgrade the Sawmill to Lvl. 13", "growthmissions.name.id205128": "Upgrade the Sawmill to Lvl. 14", "growthmissions.name.id205141": "Upgrade the Sawmill to Lvl. 15", "growthmissions.name.id205154": "Upgrade the Sawmill to Lvl. 16", "growthmissions.name.id205167": "Upgrade the Sawmill to Lvl. 17", "growthmissions.name.id205180": "Upgrade the Sawmill to Lvl. 18", "growthmissions.name.id205193": "Upgrade the Sawmill to Lvl. 19", "growthmissions.name.id205206": "Upgrade the Sawmill to Lvl. 20", "growthmissions.name.id205219": "Upgrade the Sawmill to Lvl. 21", "growthmissions.name.id205233": "Upgrade the Sawmill to Lvl. 22", "growthmissions.name.id205247": "Upgrade the Sawmill to Lvl. 23", "growthmissions.name.id205262": "Upgrade the Sawmill to Lvl. 24", "growthmissions.name.id205277": "Upgrade the Sawmill to Lvl. 25", "growthmissions.name.id205292": "Upgrade the Sawmill to Lvl. 26", "growthmissions.name.id205307": "Upgrade the Sawmill to Lvl. 27", "growthmissions.name.id205322": "Upgrade the Sawmill to Lvl. 28", "growthmissions.name.id205337": "Upgrade the Sawmill to Lvl. 29", "growthmissions.name.id205353": "Upgrade the Sawmill to Lvl. 30", "growthmissions.name.id205369": "Upgrade the Sawmill to Lvl. 31", "growthmissions.name.id205385": "Upgrade the Sawmill to Lvl. 32", "growthmissions.name.id205401": "Upgrade the Sawmill to Lvl. 33", "growthmissions.name.id205417": "Upgrade the Sawmill to Lvl. 34", "growthmissions.name.id205433": "Upgrade the Sawmill to Lvl. 35", "growthmissions.name.id205001": "Upgrade the Sawmill to Lvl. 6", "growthmissions.name.id205014": "Upgrade the Sawmill to Lvl. 7", "growthmissions.name.id205029": "Upgrade the Sawmill to Lvl. 8", "growthmissions.name.id205047": "Upgrade the Sawmill to Lvl. 9", "growthmissions.name.id205072": "Upgrade Shelter No. 1 to Lvl. 10", "growthmissions.name.id205006": "Upgrade Shelter No. 1 to Lvl. 6", "growthmissions.name.id205019": "Upgrade Shelter No. 1 to Lvl. 7", "growthmissions.name.id205034": "Upgrade Shelter No. 1 to Lvl. 8", "growthmissions.name.id205052": "Upgrade Shelter No. 1 to Lvl. 9", "growthmissions.name.id205073": "Upgrade Shelter No. 2 to Lvl. 10", "growthmissions.name.id205007": "Upgrade Shelter No. 2 to Lvl. 6", "growthmissions.name.id205020": "Upgrade Shelter No. 2 to Lvl. 7", "growthmissions.name.id205035": "Upgrade Shelter No. 2 to Lvl. 8", "growthmissions.name.id205053": "Upgrade Shelter No. 2 to Lvl. 9", "growthmissions.name.id205074": "Upgrade Shelter No. 3 to Lvl. 10", "growthmissions.name.id205008": "Upgrade Shelter No. 3 to Lvl. 6", "growthmissions.name.id205021": "Upgrade Shelter No. 3 to Lvl. 7", "growthmissions.name.id205036": "Upgrade Shelter No. 3 to Lvl. 8", "growthmissions.name.id205054": "Upgrade Shelter No. 3 to Lvl. 9", "growthmissions.name.id205075": "Upgrade Shelter No. 4 to Lvl. 10", "growthmissions.name.id205009": "Upgrade Shelter No. 4 to Lvl. 6", "growthmissions.name.id205022": "Upgrade Shelter No. 4 to Lvl. 7", "growthmissions.name.id206001": "Upgrade Water Pump to Lvl. 10", "growthmissions.name.id206002": "Upgrade the Event Radar to Lv. 2", "growthmissions.name.id206003": "Upgrade Water Pump to Lvl. 15", "growthmissions.name.id206004": "Upgrade Water Pump to Lvl. 20", "growthmissions.name.id207001": "Defeat 1 cultist Lvl. 1", "growthmissions.name.id207002": "Defeat 3 cultists Lvl. 1", "growthmissions.name.id207003": "Defeat 10 cultists Lvl. 1", "growthmissions.name.id207004": "Defeat 1 cultist Lvl. 2", "growthmissions.name.id207005": "Defeat 3 cultists Lvl. 2", "growthmissions.name.id207006": "Defeat 10 cultists Lvl. 2", "growthmissions.name.id207007": "Defeat 1 cultist Lvl. 3", "growthmissions.name.id207008": "Defeat 3 cultists Lvl. 3", "growthmissions.name.id207009": "Defeat 10 cultists Lvl. 3", "growthmissions.name.id207010": "Defeat 1 cultist Lvl. 4", "growthmissions.name.id207011": "Defeat 3 cultists Lvl. 4", "growthmissions.name.id207012": "Defeat 10 cultists Lvl. 4", "growthmissions.name.id207013": "Defeat 1 cultist Lvl. 5", "growthmissions.name.id207014": "Defeat 3 cultists Lvl. 5", "growthmissions.name.id207015": "Defeat 10 cultists Lvl. 5", "growthmissions.name.id207016": "Defeat 1 cultist Lvl. 6", "growthmissions.name.id207017": "Defeat 3 cultists Lvl. 6", "growthmissions.name.id207018": "Defeat 10 cultists Lvl. 6", "growthmissions.name.id207019": "Defeat 1 cultist Lvl. 7", "growthmissions.name.id207020": "Defeat 3 cultists Lvl. 7", "growthmissions.name.id207021": "Defeat 10 cultists Lvl. 7", "growthmissions.name.id207022": "Defeat 1 cultist Lvl. 8", "growthmissions.name.id207023": "Defeat 3 cultists Lvl. 8", "growthmissions.name.id207024": "Defeat 10 cultists Lvl. 8", "growthmissions.name.id207025": "Defeat 1 cultist Lvl. 9", "growthmissions.name.id207026": "Defeat 3 cultists Lvl. 9", "growthmissions.name.id207027": "Defeat 10 cultists Lvl. 9", "growthmissions.name.id207028": "Defeat 2 cultists Lvl. 10", "growthmissions.name.id207029": "Defeat 6 cultists Lvl. 10", "growthmissions.name.id207030": "Defeat 20 cultists Lvl. 10", "growthmissions.name.id207031": "Defeat 2 cultists Lvl. 11", "growthmissions.name.id207032": "Defeat 6 cultists Lvl. 11", "growthmissions.name.id207033": "Defeat 20 cultists Lvl. 11", "growthmissions.name.id207034": "Defeat 2 cultists Lvl. 12", "growthmissions.name.id207035": "Defeat 6 cultists Lvl. 12", "growthmissions.name.id207036": "Defeat 20 cultists Lvl. 12", "growthmissions.name.id207037": "Defeat 2 cultists Lvl. 13", "growthmissions.name.id207038": "Defeat 6 cultists Lvl. 13", "growthmissions.name.id207039": "Defeat 20 cultists Lvl. 13", "growthmissions.name.id207040": "Defeat 2 cultists Lvl. 14", "growthmissions.name.id207041": "Defeat 6 cultists Lvl. 14", "growthmissions.name.id207042": "Defeat 20 cultists Lvl. 14", "growthmissions.name.id207043": "Defeat 2 cultists Lvl. 15", "growthmissions.name.id207044": "Defeat 6 cultists Lvl. 15", "growthmissions.name.id207045": "Defeat 20 cultists Lvl. 15", "growthmissions.name.id207046": "Defeat 2 cultists Lvl. 16", "growthmissions.name.id207047": "Defeat 6 cultists Lvl. 16", "growthmissions.name.id207048": "Defeat 20 cultists Lvl. 16", "growthmissions.name.id207049": "Defeat 2 cultists Lvl. 17", "growthmissions.name.id207050": "Defeat 6 cultists Lvl. 17", "growthmissions.name.id207051": "Defeat 20 cultists Lvl. 17", "growthmissions.name.id207052": "Defeat 2 cultists Lvl. 18", "growthmissions.name.id207053": "Defeat 6 cultists Lvl. 18", "growthmissions.name.id207054": "Defeat 20 cultists Lvl. 18", "growthmissions.name.id207055": "Defeat 2 cultists Lvl. 19", "growthmissions.name.id207056": "Defeat 6 cultists Lvl. 19", "growthmissions.name.id207057": "Defeat 20 cultists Lvl. 19", "growthmissions.name.id207058": "Defeat 3 cultists Lvl. 20", "growthmissions.name.id207059": "Defeat 9 cultists Lvl. 20", "growthmissions.name.id207060": "Defeat 30 cultists Lvl. 20", "growthmissions.name.id207061": "Defeat 3 cultists Lvl. 21", "growthmissions.name.id207062": "Defeat 9 cultists Lvl. 21", "growthmissions.name.id207063": "Defeat 30 cultists Lvl. 21", "growthmissions.name.id207064": "Defeat 3 cultists Lvl. 22", "growthmissions.name.id207065": "Defeat 9 cultists Lvl. 22", "growthmissions.name.id207066": "Defeat 30 cultists Lvl. 22", "growthmissions.name.id207067": "Defeat 3 cultists Lvl. 23", "growthmissions.name.id207068": "Defeat 9 cultists Lvl. 23", "growthmissions.name.id207069": "Defeat 30 cultists Lvl. 23", "growthmissions.name.id207070": "Defeat 3 cultists Lvl. 24", "growthmissions.name.id207071": "Defeat 9 cultists Lvl. 24", "growthmissions.name.id207072": "Defeat 30 cultists Lvl. 24", "growthmissions.name.id207073": "Defeat 3 cultists Lvl. 25", "growthmissions.name.id207074": "Defeat 9 cultists Lvl. 25", "growthmissions.name.id207075": "Defeat 30 cultists Lvl. 25", "growthmissions.name.id207076": "Defeat 3 cultists Lvl. 26", "growthmissions.name.id207077": "Defeat 9 cultists Lvl. 26", "growthmissions.name.id207078": "Defeat 30 cultists Lvl. 26", "growthmissions.name.id207079": "Defeat 3 cultists Lvl. 27", "growthmissions.name.id207080": "Defeat 9 cultists Lvl. 27", "growthmissions.name.id207081": "Defeat 30 cultists Lvl. 27", "growthmissions.name.id207082": "Defeat 3 cultists Lvl. 28", "growthmissions.name.id207083": "Defeat 9 cultists Lvl. 28", "growthmissions.name.id207084": "Defeat 30 cultists Lvl. 28", "growthmissions.name.id207085": "Defeat 3 cultists Lvl. 29", "growthmissions.name.id207086": "Defeat 9 cultists Lvl. 29", "growthmissions.name.id207087": "Defeat 30 cultists Lvl. 29", "growthmissions.name.id207088": "Defeat 3 cultists Lvl. 30", "growthmissions.name.id207089": "Defeat 9 cultists Lvl. 30", "growthmissions.name.id207090": "Defeat 30 cultists Lvl. 30", "growthmissions.name.id208001": "Train 100 Buckshot Lvl. 1", "growthmissions.name.id208002": "Train 200 Buckshot Lvl. 1", "growthmissions.name.id208003": "Train 400 Buckshot Lvl. 1", "growthmissions.name.id208004": "Train 600 Buckshot Lvl. 2", "growthmissions.name.id208005": "Train 800 Buckshot Lvl. 2", "growthmissions.name.id208006": "Train 2400 Buckshot Lvl. 3", "growthmissions.name.id208007": "Train 7200 Buckshot Lvl. 3", "growthmissions.name.id208008": "Train 30000 Buckshot Lvl. 4", "growthmissions.name.id208009": "Train 60000 Buckshot Lvl. 4", "growthmissions.name.id208010": "Train 100000 Buckshot Lvl. 5", "growthmissions.name.id208011": "Train 110000 Buckshot Lvl. 5", "growthmissions.name.id208012": "Train 120000 Buckshot Lvl. 6", 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"Train 280000 Buckshot Lvl. 14", "growthmissions.name.id208029": "Train 290000 Buckshot Lvl. 14", "growthmissions.name.id208030": "Train 300000 Buckshot Lvl. 15", "growthmissions.name.id209001": "Train 500 Dustmark Lvl. 8", "growthmissions.name.id209002": "Train 1000 Dustmark Lvl. 8", "growthmissions.name.id209003": "Train 800 Dustmark Lvl. 8", "growthmissions.name.id209004": "Train 2000 Dustmark Lvl. 8", "growthmissions.name.id209005": "Train 3000 Dustmark Lvl. 9", "growthmissions.name.id209006": "Train 4000 Dustmark Lvl. 9", "growthmissions.name.id209007": "Train 5000 Dustmark Lvl. 9", "growthmissions.name.id209008": "Train 6000 Dustmark Lvl. 9", "growthmissions.name.id209009": "Train 7500 Dustmark Lvl. 10", "growthmissions.name.id209010": "Train 10000 Dustmark Lvl. 10", "growthmissions.name.id209011": "Train 12500 Dustmark Lvl. 10", "growthmissions.name.id209012": "Train 15000 Dustmark Lvl. 10", "growthmissions.name.id209013": "Train 17500 Dustmark Lvl. 11", "growthmissions.name.id209014": "Train 20000 Dustmark Lvl. 11", "growthmissions.name.id209015": "Train 30000 Dustmark Lvl. 11", "growthmissions.name.id209016": "Train 35000 Dustmark Lvl. 11", "growthmissions.name.id209017": "Train 40000 Dustmark Lvl. 12", "growthmissions.name.id209018": "Train 45000 Dustmark Lvl. 12", "growthmissions.name.id209019": "Train 50000 Dustmark Lvl. 12", "growthmissions.name.id209020": "Train 55000 Dustmark Lvl. 12", "growthmissions.name.id209021": "Train 60000 Dustmark Lvl. 13", "growthmissions.name.id209022": "Train 70000 Dustmark Lvl. 13", "growthmissions.name.id209023": "Train 80000 Dustmark Lvl. 13", "growthmissions.name.id209024": "Train 90000 Dustmark Lvl. 13", "growthmissions.name.id209025": "Train 100000 Dustmark Lvl. 14", "growthmissions.name.id209026": "Train 125000 Dustmark Lvl. 14", "growthmissions.name.id209027": "Train 150000 Dustmark Lvl. 14", "growthmissions.name.id209028": "Train 200000 Dustmark Lvl. 14", "growthmissions.name.id209029": "Train 250000 Dustmark Lvl. 15", "growthmissions.name.id209030": "Train 300000 Dustmark Lvl. 15", "growthmissions.name.id210001": "Train 100 Spinout Lvl. 9", "growthmissions.name.id210002": "Train 300 Spinout Lvl. 9", "growthmissions.name.id210003": "Train 500 Spinout Lvl. 9", "growthmissions.name.id210004": "Train 1000 Spinout Lvl. 9", "growthmissions.name.id210005": "Train 1500 Spinout Lvl. 9", "growthmissions.name.id210006": "Train 2000 Spinout Lvl. 10", "growthmissions.name.id210007": "Train 3500 Spinout Lvl. 10", "growthmissions.name.id210008": "Train 5000 Spinout Lvl. 10", "growthmissions.name.id210009": "Train 7500 Spinout Lvl. 10", "growthmissions.name.id210010": "Train 10000 Spinout Lvl. 10", "growthmissions.name.id210011": "Train 12500 Spinout Lvl. 10", "growthmissions.name.id210012": "Train 15000 Spinout Lvl. 11", "growthmissions.name.id210013": "Train 17500 Spinout Lvl. 11", "growthmissions.name.id210014": "Train 20000 Spinout Lvl. 11", "growthmissions.name.id210015": "Train 21000 Spinout Lvl. 11", "growthmissions.name.id210016": "Train 22000 Spinout Lvl. 12", "growthmissions.name.id210017": "Train 23000 Spinout Lvl. 12", "growthmissions.name.id210018": "Train 24000 Spinout Lvl. 12", "growthmissions.name.id210019": "Train 25000 Spinout Lvl. 13", "growthmissions.name.id210020": "Train 27500 Spinout Lvl. 13", "growthmissions.name.id210021": "Train 30000 Spinout Lvl. 13", "growthmissions.name.id210022": "Train 32000 Spinout Lvl. 13", "growthmissions.name.id210023": "Train 34000 Spinout Lvl. 14", "growthmissions.name.id210024": "Train 36000 Spinout Lvl. 14", "growthmissions.name.id210025": "Train 38000 Spinout Lvl. 14", "growthmissions.name.id210026": "Train 40000 Spinout Lvl. 14", "growthmissions.name.id210027": "Train 43500 Spinout Lvl. 15", "growthmissions.name.id210028": "Train 45000 Spinout Lvl. 15", "growthmissions.name.id210029": "Train 47500 Spinout Lvl. 15", "growthmissions.name.id210030": "Train 50000 Spinout Lvl. 15", "growthmissions.name.id211001": "Collect 100 Graveler Lvl. 12", "growthmissions.name.id211002": "Collect 125 Graveler Lvl. 12", "growthmissions.name.id211003": "Collect 150 Graveler Lvl. 12", "growthmissions.name.id211004": "Collect 175 Graveler Lvl. 12", "growthmissions.name.id211005": "Collect 200 Graveler Lvl. 12", "growthmissions.name.id211006": "Collect 250 Graveler Lvl. 12", "growthmissions.name.id211007": "Collect 300 Graveler Lvl. 12", "growthmissions.name.id211008": "Collect 350 Graveler Lvl. 12", "growthmissions.name.id211009": "Collect 400 Graveler Lvl. 13", "growthmissions.name.id211010": "Collect 500 Graveler Lvl. 13", "growthmissions.name.id211011": "Collect 750 Graveler Lvl. 13", "growthmissions.name.id211012": "Collect 1000 Graveler Lvl. 13", "growthmissions.name.id211013": "Collect 1500 Graveler Lvl. 13", "growthmissions.name.id211014": "Collect 2000 Graveler Lvl. 13", "growthmissions.name.id211015": "Collect 2500 Graveler Lvl. 13", "growthmissions.name.id211016": "Collect 3000 Graveler Lvl. 13", "growthmissions.name.id211017": "Collect 4000 Graveler Lvl. 14", "growthmissions.name.id211018": "Collect 5000 Graveler Lvl. 14", "growthmissions.name.id211019": "Collect 6000 Graveler Lvl. 14", "growthmissions.name.id211020": "Collect 7000 Graveler Lvl. 14", "growthmissions.name.id211021": "Collect 8000 Graveler Lvl. 14", "growthmissions.name.id211022": "Collect 9000 Graveler Lvl. 14", "growthmissions.name.id211023": "Collect 10000 Graveler Lvl. 14", "growthmissions.name.id211024": "Collect 11500 Graveler Lvl. 15", "growthmissions.name.id211025": "Collect 13000 Graveler Lvl. 15", "growthmissions.name.id211026": "Collect 15000 Graveler Lvl. 15", "growthmissions.name.id211027": "Collect 17000 Graveler Lvl. 15", "growthmissions.name.id211028": "Collect 19000 Graveler Lvl. 15", "growthmissions.name.id211029": "Collect 20000 Graveler Lvl. 15", "growthmissions.name.id211030": "Collect 25000 Graveler Lvl. 15", "growthmissions.name.id212001": "Collect 25 Buzzbat Lvl. 15", "growthmissions.name.id212002": "Collect 50 Buzzbat Lvl. 15", "growthmissions.name.id212003": "Collect 75 Buzzbat Lvl. 15", "growthmissions.name.id212004": "Collect 100 Buzzbat Lvl. 15", "growthmissions.name.id212005": "Collect 125 Buzzbat Lvl. 15", "growthmissions.name.id212006": "Collect 150 Buzzbat Lvl. 15", "growthmissions.name.id212007": "Collect 175 Buzzbat Lvl. 15", "growthmissions.name.id212008": "Collect 200 Buzzbat Lvl. 15", "growthmissions.name.id212009": "Collect 250 Buzzbat Lvl. 15", "growthmissions.name.id212010": "Collect 300 Buzzbat Lvl. 15", "growthmissions.name.id212011": "Collect 350 Buzzbat Lvl. 15", "growthmissions.name.id212012": "Collect 400 Buzzbat Lvl. 15", "growthmissions.name.id212013": "Collect 500 Buzzbat Lvl. 15", "growthmissions.name.id212014": "Collect 600 Buzzbat Lvl. 15", "growthmissions.name.id212015": "Collect 700 Buzzbat Lvl. 15", "growthmissions.name.id212016": "Collect 800 Buzzbat Lvl. 15", "growthmissions.name.id212017": "Collect 900 Buzzbat Lvl. 15", "growthmissions.name.id212018": "Collect 1000 Buzzbat Lvl. 15", "growthmissions.name.id212019": "Collect 1200 Buzzbat Lvl. 15", "growthmissions.name.id212020": "Collect 1400 Buzzbat Lvl. 15", "growthmissions.name.id212021": "Collect 1600 Buzzbat Lvl. 15", "growthmissions.name.id212022": "Collect 1800 Buzzbat Lvl. 15", "growthmissions.name.id212023": "Collect 2000 Buzzbat Lvl. 15", "growthmissions.name.id212024": "Collect 2500 Buzzbat Lvl. 15", "growthmissions.name.id212025": "Collect 3000 Buzzbat Lvl. 15", "growthmissions.name.id212026": "Collect 3500 Buzzbat Lvl. 15", "growthmissions.name.id212027": "Collect 4000 Buzzbat Lvl. 15", "growthmissions.name.id212028": "Collect 5000 Buzzbat Lvl. 15", "growthmissions.name.id212029": "Collect 7500 Buzzbat Lvl. 15", "growthmissions.name.id212030": "Collect 10000 Buzzbat Lvl. 15", "building.4x.name.id118101": "Saloon", "building.4x.name.id119101": "Arena", "building.4x.name.id120101": "Monument", "building.4x.desc.id118101": "Allows recruitment of powerful heroes and various survivors.", "building.4x.desc.id119101": "A stage where the best warriors clash. Improve your ranking to obtain rewards", "building.4x.desc.id120101": "A monument that records historical moments", "toast.cityHasNoEmptyBeds": "There are no empty beds in the City!", "furnace.needs": "Consumption", "furnace.status": "Status", "furnace.power": "Power", "furnace.statusGood": "Water supply level is satisfactory", "furnace.statusBad": "Water level is low!", "furnace.enabled": "Enabled", "furnace.disabled": "Disabled", "cutscene.slide.id10011": "Nuclear war destroyed the world as we knew it.", "cutscene.slide.id10021": "The crazed sun worshippers hunt for girls to sacrifice them to the sun god.", "cutscene.slide.id10031": "But two brave girls manage to escape.", "window.building.lockedSurvivorSlot": "Locked", "toast.survivorSlotIsLocked": "Unlocks on building level {level}", "dialogue.id1001": "We can't outrun the train! They'll burn us alive for their damn god!", "dialogue.id1002": "Come on, girl! JUST. PUSH. HARDER!!!", "dialogue.id2001": "Stealing that handcar was genius!", "dialogue.id2002": "But we won't survive without water. If those freaks don't roast us, the sun will toast us.", "dialogue.id2003": "Stay sharp, girl - I'm with you! Let's ransack this town for supplies.", "dialogue.id3001": "Wow! It's a miracle! There\u2019s still water! You\u2019re the handy one - can you get it working?", "dialogue.id3002": "Hmm... Let's rip the motor off our handcar. Saved us once, could save us again.", "dialogue.id4001": "Ah, I almost forgot what clean water tastes like!", "dialogue.id4002": "Look, green\u2019s popping up everywhere! And flowers! We're the richiest girls alive!", "dialogue.id4003": "Remember when those sun freaks had us chained up? We swore we\u2019d revive this desert\u2014look at us now!", "dialogue.id4004": "Yeah! Can\u2019t wait to sleep in a real bed instead of on this rock\u2011hard sand.", "dialogue.id5001": "Hands up \u2014 who the hell\u2026? Oh, sorry \u2014 didn\u2019t expect to find girls here.", "dialogue.id5002": "Charming reception, really! That how you say thanks for the pump?", "dialogue.id5003": "Thanks, ladies. With water back, there\u2019s hope \u2014 and I owe you. How can I repay you?", "dialogue.id5004": "Honestly, we\u2019ve been dreaming of food for three days.", "dialogue.id5005": "Say no more. I\u2019ve got fresh venison \u2014 dinner\u2019s on me.", "dialogue.id5006": "Hold up, we don\u2019t have to eat it raw. Let\u2019s fix up that abandoned diner and cook like kings.", "dialogue.id6001": "Food\u2019s up, people! We\u2019re rebuilding civilization, so wash your hands.", "dialogue.id7001": "Mmm\u2026 tastes like I\u2019m chewing on one of our enemies, not venison.", "dialogue.id7002": "If you\u2019ve got enemies, send \u2019em over \u2014 my calendar\u2019s wide open.", "dialogue.id7003": "Finally, I feel safe\u2014wait, what\u2019s that noise?!", "dialogue.id8001": "Those damn coyotes stole all our meat!", "dialogue.id8002": "Lucky you\u2019ve lasted this long with no defenses. Good thing it was coyotes, not sun worshippers.", "dialogue.id8003": "Yeah, the fence needs work, but it\u2019s no fun to tackle it alone. I\u2019ve got old tools and some rusty machines stashed around.", "dialogue.id8004": "Tools and machines? That sounds like music to me! Let\u2019s start cutting and drilling!", "dialogue.id9001": "These boards should patch the fence right up.", "dialogue.id9002": "Sweet! No coyote\u2019s sneaking in now.", "dialogue.id10001": "Did you think you could escape the Sun? We offer blood every day \u2014 and today it\u2019s yours!", "dialogue.id10002": "Back off, fanatic! Try a normal hobby for once!", "dialogue.id10003": "No! If we don\u2019t sacrifice today, the Sun\u202fGod will scorch us all tomorrow!", "dialogue.id11001": "We\u2019re legends! Nobody\u2019s ever beaten those lunatics like that!", "dialogue.id11002": "Sun freaks are like sunrise \u2014 they always come back. Bet next time they\u2019ll bring friends.", "dialogue.id11003": "Someone is at the gate again! Are they back?!", "dialogue.id12001": "We escaped those sun\u2011worshipper cages. We\u2019re terrified \u2014 can you take us in?", "dialogue.id12002": "Yesterday we were in your shoes. Come on in, but it\u2019ll be a tight squeeze.", "dialogue.id12003": "Don't worry, we\u2019re hard workers. We\u2019ll haul supplies and help rebuild the town.", "dialogue.id12004": "I can set up a ranch, but we\u2019ll need extra wood and manpower. Maybe the newcomers can pitch in?", "dialogue.id13001": "One deer won\u2019t feed this many mouths. We need a steadier food source", "dialogue.id14001": "Guys, not to freak you out, but the pump\u2019s almost out of fuel.", "dialogue.id14002": "Oh no\u2014what do we do? We promised protection, but we can\u2019t hand\u2011pump water for everyone!", "dialogue.id15001": "Water\u2019s gone, and the grass is turning to dust!", "dialogue.id16001": "People are collapsing from thirst \u2014 are we really going to die after everything was going so well?", "dialogue.id16002": "Need fuel for the water pump? I can look for oil.", "dialogue.id16003": "But how will you find oil in the desert?", "dialogue.id16004": "I'm an American, that's kinda our thing.", "dialogue.id17001": "It was a tough day, but at least we won't die of thirst. Good night, girls!", "dialogue.id17002": "Good ni... Wait! What are those scary sounds?!", "dialogue.id18001": "Knock-knock, wicked girl! I\u2019ve got a little gift for you from the Sun God!", "dialogue.id18002": "Look, they have a girl in a cage!", "dialogue.id18003": "We will sacrifice her right here, and then the Sun God will help us conquer your city!", "dialogue.id18004": "Girls, please save me! Don't let these lunatics burn me!", "dialogue.id19001": "I was already afraid that the same thing would happen to me as to the other girls.", "dialogue.id19002": "Wait, there are other girls?", "dialogue.id19003": "Yes, you have a paradise here, but in other cities, sun worshippers are doing terrible things. Every day there is a new victim.", "dialogue.id19004": "We must save them! But there are sun worshippers' ambushes all over the desert...", "dialogue.id19005": "They have piercings in their nipples? Say no more, we're going on an adventure!", "dialogue.id19006": "I know where these ambushes are. I will help you break through to the next city.", "dialogue.id20001": "Now we can climb up and look at the world from above!", "dialogue.id21001": "I see several towns ahead. All crawling with sun freaks.", "dialogue.id22001": "This is going to take a while... Maybe we should try to speed up the process somehow?", "window.offlineIncomeReport.title": "Offline Income Report", "window.offlineIncomeReport.timeTitle": "Welcome Back!", "window.offlineIncomeReport.timeMax": "Max Duration: {maxTime}", "window.offlineIncomeReport.rewardTitle": "Rewards", "window.offlineIncomeReport.closeButton": "Close", "storySlides.tapToContinue": "Tap to continue", "mission.rewardCollected": "Mission reward received", "\u0440\u0435\u043a\u043e\u043c": "Monster's power:", "window.mapCell.info.recommended.power": "Monster's power:", "window.missions.startButton": "Go", "window.settings.title": "Game Settings", "shedule.name.id1": "Healing", "shedule.name.id2": "Sleep", "shedule.name.id3": "Rest", "shedule.name.id4": "Work", "shedule.name.id5": "Eat", "shedule.desc.id1": "Survivors must receive the treatment to stay alive", "shedule.desc.id2": "A full night's sleep empowers your survivors to face any challenge with renewed strength", "shedule.desc.id3": "Avoid disturbing your survivors during their valuable rest time", "shedule.desc.id4": "Everyone needs to work hard to survive in this harsh new world", "shedule.desc.id5": "Survivors work best on a full stomach", "tutor.id10001": "Build the explorers' cabin", "tutor.id10002": "Build the explorers' cabin", "tutor.id10003": "Work in progress...", "tutor.id10004": "Click to apply upgrade", "window.featureUnlock.exploration": "Breakout", "window.featureUnlock.heroes": "Heroes", "window.featureUnlock.backpack": "Backpack", "window.featureUnlock.shop": "Shop", "window.featureUnlock.alliances": "Alliance", "window.featureUnlock.missions": "Tasks", "window.featureUnlock.GrowthMissions": "Growth Missions", "window.minigame.tutor.view.title": "Protect Becky and Misty!", "window.minigame.tutor.view.start": "TAP TO START", "window.minigame.tutor.header": "Hold your finger inside the area \nDrag to aim", "mg.name.id6120201": "Flamethrower", "mg.name.id6120301": "Railgun", "mg.name.id6120401": "Machine gun", "mg.name.id6120501": "Electric weapon", "mg.name.id6120801": "Electric weapon", "window.featureUnlock.header1": "Congratulations!", "window.featureUnlock.header2": "New feature", "window.featureUnlock.continue": "Tap to continue", "button.locked": "Locked", "cutscene.bubble.text.id1": "Push that lever harder!", "tutor.id17001": "Build the Airship", "tutor.id17002": "Build the Airship", "tutor.id17003": "Work in progress...", "tutor.id17004": "Click to apply upgrade", "dialogue.button.skip": "Skip", "window.settings.account": "Account", "window.settings.characters": "Characters", "window.settings.notifications": "Notifications", "window.settings.language": "Language", "window.settings.contact": "Contact Us", "window.settings.policy": "Privacy Policy", "window.settings.terms": "Service Terms", "window.settings.restore": "Restore Game", "window.settings.sound": "Sound", "window.settings.music": "Music", "window.settings.sfx": "SFX", "window.settings.languages": "Languages", "window.missions.completeChapterFirst": "Complete chapter first", "window.waterTower.smallDescription": "The Water Pump supplies the whole city with water.", "minigame.bubble.text.id1": "Faster!", "minigame.bubble.text.id2": "Eat this!", "cutscene.bubble.text.id2": "Phew! We almost got caught!", "cutscene.bubble.text.id3": "Look! The water pump!", "cutscene.bubble.text.id4": "Too bad it\u2019s been busted for ages\u2026", "cutscene.bubble.text.id5": "You nailed it, girl!", "cutscene.bubble.text.id6": "Call me the Oasis Maker!", "cutscene.bubble.text.id7": "This house looks pretty.", "cutscene.bubble.text.id8": "Whoa \u2014 this bed is just like the one I had as a kid.", "cutscene.bubble.text.id9": "Good night, girl!", "cutscene.bubble.text.id10": "Nighty-night.", "cutscene.bubble.text.id11": "Man, feels good to be home after a hunt.", "cutscene.bubble.text.id12": "What the \u2014 ? The water pump\u2019s running!", "cutscene.bubble.text.id13": "Someone else out here?", "cutscene.bubble.text.id14": "What could be better than a steak!", "cutscene.bubble.text.id15": "Finally some protein that doesn\u2019t fight back.", "cutscene.bubble.text.id16": "Coyotes\u2014damn it!", "cutscene.bubble.text.id17": "Please don't kill them!", "cutscene.bubble.text.id18": "I love the smell of fresh lumber in the morning!", "cutscene.bubble.text.id19": "Even a fence can be a work of art!", "cutscene.bubble.text.id20": "I see fire on the horizon!", "cutscene.bubble.text.id21": "I have a bad feeling about this...", "cutscene.bubble.text.id22": "The Sun God hungers for sacrifice!", "cutscene.bubble.text.id23": "Damn, the sun freaks are back!", "cutscene.bubble.text.id24": "Burn them all!", "cutscene.bubble.text.id25": "Let's fight those psychos!", "cutscene.bubble.text.id26": "Please don't shoot!", "cutscene.bubble.text.id27": "Hey, what do you want?", "cutscene.bubble.text.id28": "Damn, we're out of fuel!", "cutscene.bubble.text.id29": "We did it! The Water Pump is pumping!", "cutscene.bubble.text.id30": "Damn sun worshippers!", "cutscene.bubble.text.id31": "My God, there are so many of them!", "cutscene.bubble.text.id32": "Thank you for saving me!", "character.name.id1001": "Maria", "character.name.id1002": "Chloe", "character.name.id1003": "James", "character.name.id1004": "Survivors", "character.name.id1005": "Jessie", "character.name.id1006": "Cultists' King", "character.name.id1007": "Domino", "character.name.id1008": "Jeanne", "window.citizenStatus.buildingWorkers": "Building Workers", "window.citizenStatus.bonus": "Bonus", "dialogue.button.tapToContinue": "Tap to continue", "tutor.id13001": "Build the Hero Hall", "tutor.id13002": "Build the Hero Hall", "tutor.id13003": "Work in progress...", "tutor.id13004": "Click to apply upgrade", "window.citizenStatus.grade.good": "Good", "window.citizenStatus.grade.neutral": "Ok", "window.citizenStatus.grade.bad": "Bad", "window.maintenance.button.retry": "Try again", "window.maintenance.description": "We've encountered technical difficulties, but don't worry \u2014 you'll soon be able to conquer the WASTELAND again!", "window.maintenance.name": "Maintenance", "window.updateRequired.button.update": "Update", "window.updateRequired.description": "An update is required to continue. Please install the latest version of the app.", "window.updateRequired.title": "Update Required", "window.settings.settings": "Settings", "window.settings.other": "Other", "window.scheduleAndResources.resourcesTitle": "Resources", "window.scheduleAndResources.scheduleTitle": "Schedule", "window.scheduleAndResources.resource": "Resource", "window.scheduleAndResources.store": "Store", "window.scheduleAndResources.production": "Production", "window.scheduleAndResources.description": "Run the city, improve buildings, and care for the people to ensure the health and happiness of survivors.", "window.settings.deleteAccount": "Delete", "window.settings.chatTranslationLanguage": "Chat Translation Language", "window.availableSurvivors.title": "Available Survivors", "window.availableSurvivors.showFilters": "Quick Filters", "window.availableSurvivors.hideFilters": "Hide", "popup.settings.confirm.title": "Change language", "popup.settings.confirm.description": "To apply the language change, the application needs to be rebooted. Would you like to reboot now?", "popup.settings.confirm.cancel": "Cancel", "popup.settings.confirm.accept": "Accept and reboot", "popup.settings.confirm.translation": "Also change chat translation language", "window.settings.other.playerId": "Player ID", "window.settings.other.deleteCode": "Code", "window.settings.other.codeCopied": "Code is copied", "window.availableSurvivors.confirmRemove": "Remove worker?", "window.availableSurvivors.productionBonus": "Production bonus", "window.minigame.train.start.title": "Escape from the Sun Worshippers", "window.minigame.train.start.tap": "Tap to start", "window.minigame.train.start.description": "Press the button when the arrows are in the green zone.", "window.minigame.train.tutor.push": "PUSH THE BUTTON!", "window.minigame.grenade.widget.title": "Throw the Dynamite!", "window.availableSurvivors.filterAll": "All", "window.authorizationError.button.retry": "Retry", "window.fatalerror.title": "Fatal Error", "window.fatalerror.description": "An unexpected error has occurred. Please restart the application.", "window.fatalerror.button.restart": "Restart", "name.waterProductionIncreaseNumber": "Water production", "name.waterProductionReduceNumber": "Water consumption", "desc.waterProductionIncreaseNumber": "Water production in the building", "desc.waterProductionReduceNumber": "Water consumption in the building", "dialogue.button.continue": "Continue", "toast.buildingQueueFull": "Something is already being built in your city", "window.chat.title": "Chat", "window.chat.tabTitle.world": "World", "window.chat.tabTitle.clan": "Alliance", "window.chat.tabTitle.personal": "Personal", "toast.furnitureUpgradePriceIsUnavailable": "Not enough items for upgrade", "toast.furnitureUpgradeConditionIsUnavailable": "Condition is not available", "window.chat.friends.title": "Friends", "window.chat.blacklist.title": "Blacklist", "window.chat.friends.addFriends": "Add friends", "window.chat.friends.friendRequests": "Friend requests", "window.chat.button.send": "Send", "window.chat.reciepient": "Recipient", "window.chat.recepient.tip": "Enter recipient", "window.chat.content": "Content", "window.chat.content.tip": "256 character limit", "window.chat.personalChat.reply": "Reply", "window.chat.personalChat.copy": "Copy", "window.chat.scrollCell.unreadable": "Unread messages", "tech.category.name.economy": "Economy", "tech.category.name.army": "Army", "speedup.header.id.9010": "1 min.", "speedup.header.id.9020": "5 min.", "speedup.header.id.9030": "1 h.", "speedup.header.id.9040": "3 h.", "speedup.header.id.9050": "8 h.", "speedup.header.id.9060": "1 d.", "speedup.header.id.9910": "10%", "speedup.header.id.9920": "25%", "speedup.header.id.9930": "50%", "speedup.header.id.9940": "75%", "window.mapCell.info.power": "Monster's power:", "building.4x.name.id121100": "Employment Center", "building.4x.desc.id121100": "This is where the fate of the survivors is decided: assign them to work, monitor their skills, and make the most of their strengths.", "building.4x.name.id124100": "House of Decrees", "building.4x.desc.id124100": "A majestic building where the most important city issues are discussed. 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We have water again!", "window.mapCell.closeButton": "Close", "toast.notEnoughResource": "Not enough resources", "entity.tooltip.owned": "Owned", "window.trainingCamp.finish": "Task completed", "window.chat.privateChat": "Private Chat", "window.chat.blacklist.Add": "Block", "window.chat.profile": "Profile", "building.4x.name.id120100": "Monument is a special building...", "window.building.waterTitle": "Water usage", "window.announcement.messageSent": "Message sent!", "widget.mailMessage.mineReport.previewHeader": "Gathering incoming report", "window.chat.personalSettings.profile": "Profile", "window.chat.personalSettings.addFriend": "Add Friend", "window.chat.personalSettings.deleteChat": "Delete Chat", "window.chat.personalSettings.blacklist": "Blacklist", "window.chat.personalSettings.chatNotifications": "Chat Notifications", "window.chat.personalSettings.stickiedChat": "Stickied Chats", "window.chat.personalSettings.title": "Chat Settings", "window.waterTower.description.title": 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activities", "windows.chat.changeGroupName.groupName": "Group Name", "toast.hasNoPriceToUpgradeFurniture": "Not enough resources", "window.chat.inputMessage": "Tap to input", "window.chat.date.today": "Today", "toast.notEnoughResourceBoosters": "Not enough resource boosters", "toast.youHaveAllNeededResources": "You have all needed resources", "window.trainTroops.stats.initiative": "Initiative", "window.trainTroops.stats.leadership": "Leadership", "window.fruitninja.tutor.view.title": "Slice the Meat", "window.fruitninja.tutor.view.start": "Start", "window.fruitninja.tutor.view.header": "Swipe to slice", "window.fruitninja.tutor.view.slice": "Slice meat", "window.fruitninja.tutor.view.avoid": "Avoid cacti", "window.fruitninja.victory.view.title": "Victory!", "window.fruitninja.victory.view.rewards": "Rewards", "window.fruitninja.victory.view.touch": "Tap to continue", "entity.tooltip.resource.source": "Sources", "window.fruitninja.defeat.view.title": "Defeat", 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"window.battleDetails.tableColumn.troop": "Troops", "window.mailMessage.battleRewardText": "Get your loot!", "window.chat.bullhorn.title": "Sand World bullhorn", "window.chat.bullhorn.amount": "Available: {0}", "window.chat.bullhorn.use": "Use", "window.mailMessage.statBonus.infantryStrength": "Buckshot Strength", "window.mailMessage.statBonus.infantryHealth": "Buckshot Health", "window.mailMessage.statBonus.lightArmorStrength": "Dustmark Strength", "window.mailMessage.statBonus.lightArmorHealth": "Dustmark Health", "window.mailMessage.statBonus.heavyArmorStrength": "Spinout Strength", "window.mailMessage.statBonus.heavyArmorHealth": "Spinout Health", "window.mailMessage.statBonus.planesStrength": "Buzzbat Strength", "window.mailMessage.statBonus.planesHealth": "Buzzbat Health", "window.mailMessage.statBonus.helicoptersStrength": "Graveler Strength", "window.mailMessage.statBonus.helicoptersHealth": "Graveler Health", "window.mapSearch.maxLevelInfo": "Max {filter} Lvl.: {level}", "window.mapSearch.autohuntButton": "Autohunt", "window.mapSearch.noResults": "No results for {filter} at Lvl. {level}", "window.mapSearch.filterMonsters": "Cultist", "window.mapSearch.filterWood": "Wood", "window.mapSearch.filterMeat": "Corn", "window.mapSearch.filterOil": "Oil", "window.mapSearch.filterIron": "Iron", "window.mapSearch.filterSilver": "Silver", "window.mapSearch.filterCrypt": "Bunker", "window.mapSearch.filterValorMonsters": "Valor Monsters", "resource.name.id90": "Megaphone", "resource.desc.id90": "Tell the whole world how much you love and respect them!", "window.mailMessage.info.userWin": "Congratulations on your victory, Commander!", "window.mailMessage.info.userLoose": "We were defeated by: {enemyName}", "name.buildingTrainingCapacity": "Training capacity", "name.buildingTrainingSpeed": "Training speed", "common.level.short": "Lvl. {level}", "common.button.upgrade": "Upgrade", "window.heroes.title": "Heroes", "window.hero.tab.stats": "Stats", 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"window.allianceManagement.headerTitle": "Alliance", "dialogue.id21002": "Then we slice through \u2019em like a hot knife through butter till we find Becky and her mom.", "window.chat.input.world": "WORLD", "window.allianceManagement.inputName": "Alliance Name", "window.allianceManagement.inputTag": "Alliance Tag", "window.allianceManagement.inputDecree": "Alliance Decree", "window.allianceManagement.nameIsFree": "Name is free", "window.allianceManagement.tagIsFree": "Tag is free", "window.allianceManagement.buttonCreate": "Create", "window.allianceManagement.recruitmentSettings": "Recruitment Settings", "window.allianceManagement.instantJoin": "Instant Join", "window.allianceManagement.acceptRequest": "Accept Request", "cutscene.bubble.text.id33": "Chloe, is it still far?", "cutscene.bubble.text.id34": "I see a light ahead!", "cutscene.bubble.text.id35": "Oh no!", "cutscene.bubble.text.id36": "That's not light, it's fire!", "cutscene.bubble.text.id37": "Are we too late?!", 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Time to grow stronger.", "dialogue.id24001": "The path to the city is open! The girls are waiting to be rescued!", "mg.buff.name.id3011": "Critical Damage +60%", "window.alliance.headerTitle": "Alliance", "window.allianceAnnouncement.headerTitle": "Alliance announcement", "window.allianceAnnouncement.noAnnouncements": "The alliance has not yet published any announcements", "window.lighthouse.titile": "Airship missions", "window.lighthouse.refreshTime": "Refresh map in:", "window.lighthouse.rewards": "Rewards:", "window.lighthouse.button.view": "View", "window.lighthouse.levelup.title": "New level!", "window.lighthouse.missionRarity": "Rarity points", "window.lighthouse.refreshCount": "Max refresh count", "window.lighthouse.taptoclose": "Tap to close", "window.lighthouseInformation.title": "Information", "window.lighthouseInformation.name": "Airship", "window.lighthouseInformation.description": "Complete tasks, earn rewards, and level up the airship, unlocking new missions and trophies.", "window.lighthouseInformation.missionRarity": "Rarity available:", "window.lighthouseInformation.refreshCount": "Number of missions", "window.lighthouseInformation.rewards": "Rewards:", "window.lighthouseInformation.levelCondition": "To move to the next level, missions need to be completed {completed}/{required}", "window.lighthouseInformation.maximumMissionCount": "Airship level", "window.receivingRewardList.title": "Rewards:", "window.receivingRewardList.taptoclose": "Tap to close", "window.alliance.buttonWar": "War", "window.alliance.buttonTerritory": "Territory", "window.alliance.buttonShop": "Shop", "window.alliance.buttonRating": "Rating", "window.alliance.buttonChests": "Chests", "window.alliance.buttonBattles": "Battles", "window.alliance.buttonResearches": "Researches", "window.alliance.buttonHelp": "Help", "window.alliance.buttonCreate": "Create", "window.alliance.buttonSave": "Save", "window.allianceAnnouncement.creationError": "Alliance creation error", "window.allianceSettings.headerTitle": "Manage", "window.allianceSettings.buttonMessage": "Message", "window.allianceSettings.buttonHistory": "Alliance Log", "window.allianceSettings.buttonRanking": "Ranking", "window.allianceSettings.buttonAllianceList": "Alliance List", "window.allianceSettings.buttonSettings": "Settings", "window.allianceSettings.buttonFlag": "Flag", "window.allianceSettings.buttonInvite": "Invite", "window.allianceSettings.buttonApprove": "Approve", "window.allianceSettings.buttonVoting": "Voting", "window.allianceSettings.buttonLeaveAlliance": "Leave Alliance", "window.allianceSettings.buttonDisbandAlliance": "Disband", "window.allianceSettings.renameError": "Alliance rename error", "window.allianceSettings.disbandConfirmText": "Do you really want to disband the alliance?", "window.chat.inviteToAllianceButton": "Invite to Alliance", "windowAllianceManagement.tabInvites": "Invites", "windowAllianceManagement.tabApply": "Apply", "windowAllianceManagement.inviteAgree": "Agree", "windowAllianceManagement.inviteDecline": "Decline", "window.chat.personalChat.search": "Search", "dialogue.id25001": "Thank you for saving us! It's a pity that the city is destroyed...", "dialogue.id25002": "You can live with us, we will protect you.", "dialogue.id25003": "We are afraid. The sun worshippers will destroy your city too.", "dialogue.id25004": "Don't be afraid! We will turn our city into a real fortress.", "dialogue.id26001": "We barely made it out! What the hell was that thing?!", "dialogue.id26002": "Yeah! And why is it after Becky?!", "dialogue.id26003": "No time for questions! We need to fortify the city. If that thing attacks, we won\u2019t hold.", "window.chat.personalChat.pin": "Pin", "window.chat.personalChat.unpin": "Unpin", "window.chat.personalChat.delete": "Delete", "window.chat.personalChat.report": "Report", "window.chat.personalChat.mute": "Mute", "window.chat.personalChat.unmute": "Unmute", "window.chat.inviteAllianceSended": "Invite to alliance sent", "map.resque.name.id30012101": "Mercenary Camp Lv.1", "map.battler.name.id30013101": "Exploration Lvl. 1", "tutor.id22001": "Build the hospital", "tutor.id22002": "Build the hospital", "tutor.id22003": "Work in progress...", "tutor.id22004": "Click to apply upgrade", "window.mapCell.button.visitCamp": "Visit", "window.mapCell.button.visitBattler": "Visit", "monster.bounty.name.id30011001": "Devastating Monster Lvl. 1", "monster.bounty.desc.id30011001": "Only a true hero can defeat it", "window.processesPanel.processEmptyBlockTitle.building": "Nothing to build", "window.processesPanel.processEmptyBlockTitle.training": "No possibility to train", "window.processesPanel.processEmptyBlockTitle.research": "No possibility to research", "window.processesPanel.processEmptyBlockTitle.march": "No possibility to march", "window.allianceManagement.tagNotFree": "Tag is not free", "mapLabel.name.neutral": "Neutral", "mapLabel.name.friendly": "Friendly", "mapLabel.name.enemies": "Enemies", "window.coordinates.title": "Coordinates", "window.coordinates.state": "Wasteland:", "window.coordinates.button.go": "Go", "window.deleteBookmarks.title": "Delete Bookmarks", "window.deleteBookmarks.description": "Delete selected Labels?", "window.deleteBookmarks.button.no": "No", "window.deleteBookmarks.button.confirm": "Confirm", "window.addLabel.title": "Add Label", "window.addLabel.button.add": "Add", "window.editLabel.title": "Edit Label", "window.editLabel.button.delete": "Delete", "window.editLabel.button.edit": "Edit Label", "window.personalMapLabelSettings.typeOfLabel": "Type of Label", "window.bookmarks.title": 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Are you sure?", "window.allianceLabelHelp.button.deny": "Deny", "window.allianceLabelHelp.button.confirm": "Confirm", "window.addAllianceLabel.title": "Add Label", "window.addAllianceLabel.button.add": "Add", "window.editAllianceLabel.title": "Edit Label", "window.editAllianceLabel.button.delete": "Delete", "window.editAllianceLabel.button.edit": "Edit Label", "window.allianceMapLabelSettings.typeOfLabel": "Type of Label", "window.allianceMapLabelSettings.tapToInput": "Tap to input", "window.allianceMapLabelSettings.used": "Used", "window.hero.skillAtMaxLevel": "Skill at max level", "window.hero.tab.gear": "Gear", "window.gearSelection.title": "Select gear", "window.gearSelection.using": "Currently equipped", "window.gearSelection.noItems": "Obtain gear", "window.gearInfo.title": "Gear Info", "window.gearUpgrade.title": "Upgrade Gear", "gear.button.unequipAll": "Unequip All", "gear.button.quickEquip": "Quick Equip", "gear.button.unequip": "Unequip", "gear.button.change": "Change", "gear.button.upgrade": "Upgrade", "window.allianceSettings.leaveConfirmText": "Are you sure you want to leave the alliance?", "window.chat.group.create": "Create Chat Group", "window.chat.group.name": "Group Name:", "window.chat.group.notification": "Notification", "window.chat.group.stick": "Stickied Chats", "window.chat.group.on": "On", "window.chat.group.off": "Off", "window.chat.group.title.create": "Create Chat Group", "window.chat.group.title.invite": "Invite", "widget.retentionQuest.warning": "SUN WORSHIPPERS INCOMING!", "widget.retentionQuest.timeLeft": "Time left:", "hero.tooltip.overallStats.stats": "Runner", "hero.tooltip.overallStats.effects": "Marches", "window.defensemissions.victory.title": "Victory!", "window.defensemissions.victory.damage": "Damage Dealt", "window.defensemissions.victory.continue": "Continue", "window.defensemissions.victory.rewards": "Rewards", "window.defensemissions.victory.return": "Go back", "window.defensemissions.defeat.title": "Defeat", "window.defensemissions.defeat.tips": "Upgrades", "window.defensemissions.defeat.gobutton": "Go to", "window.defensemissions.defeat.upgrade": "Upgrade Heroes", "window.defensemissions.defeat.buycards": "Recruit Heroes", "window.defensemissions.defeat.battlepass": "Buy Battlepass", "window.defensemissions.defeat.restart": "Restart", "window.defensemissions.defeat.return": "Go back", "window.bonusesReview.title": "Bonus Preview", "window.bonusesReview.powerCategory": "Power", "powerSource.buildings": "Buildings", "powerSource.troops": "Troops", "powerSource.techs": "Techs", "powerSource.heroes": "Heroes", "window.chat.group.title.invited": "Invited", "window.chat.group.name.input": "Tap to input", "window.chat.group.admin": "Admin", "window.chat.group.rename.description": "Only letters, numbers and spaces are allowed.", "window.chat.group.rename.save": "Set", "window.chat.group.rename.input": "Name must be 1-{0} characters long", "window.heroesdeployment.selectheroes": "Select Heroes", "window.heroesdeployment.start": "Start", "window.retentionQuest.timeLeft": "Time left:", "common.strength.word": "Strength", "common.health.word": "Health", "hero.name.id610110": "Jessie", "window.retentionQuest.mission.goButton": "GO", "window.chat.group.search.notFound": "Users not found", "window.chat.group.search.inviteLimitReached": "Invite limit reached", "mapLabel.name.chest": "chest", "mapLabel.name.close": "cross", "mapLabel.name.gem": "gem", "mapLabel.name.moon": "moon", "mapLabel.name.shield": "shield", "mapLabel.name.sun": "sun", "mapLabel.name.star_01": "Guiding Star", "mapLabel.name.star_02": "Pentacle", "window.allianceUserTooltip.changeRank": "Change rank", "window.allianceUserTooltip.setLeader": "Set Leader", "window.allianceUserTooltip.setLeaderConfirm": "Do you really want to appoint {name} as the leader?", "window.hero.heroAtMaxLevel": "Max Level", "window.gearInfo.gearAtMaxLevel": "Max Level", "hero.tooltip.gearPower": "Gear Power", "hero.name.id61011": "Jessie", "hero.header.id61011": "Jessie header placeholder", "hero.desc.id61011": "Jessie desc placeholder", "common.button.obtainMore": "Obtain more", "window.gearSelection.confirmEquip": "This gear is used by {owner}. 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"window.building.survivorsView.workers": "Workers", "window.allianceHonorPoints.description": "When enough honor keys accumulate in the alliance, all its members can receive rewards from the chest of honor", "window.heroShardExchange.shardsToRank": "Exchange {value} shards to upgrade by 1 stage", "window.heroShardExchange.shardsToStar": "Exchange {value} shards to upgrade by 1 star", "window.building.survivorsView.lockedSlotDescription": "Upgrade to Lvl. {level}", "window.building.survivorsView.lockedSlotTooltipTitle": "Requires:", "tooltip.heroClass.infantry.name": "Melee", "tooltip.heroClass.infantry.desc": "Hero Class: Melee", "tooltip.heroRole.city.name": "Development", "tooltip.heroRole.city.desc": "This hero helps with the development of your city.", "tooltip.heroClass.marksman.name": "Ranged", "tooltip.heroClass.marksman.desc": "Hero Class: Ranged", "tooltip.heroRole.fighter.name": "Combat", "tooltip.heroRole.fighter.desc": "This hero is well suited for battle.", "window.building.survivorsView.lockedSlotTooltipBuildingRequirement": "{buildingName} Lvl. {level}", "tooltip.heroClass.motorcycle.name": "Raiders", "tooltip.heroClass.motorcycle.desc": "Hero Class: Raiders", "name.rankTierStrengthBuff": "Army Strength and Health bonus +{rankTierStrengthBuff}", "name.rankTierHealthBuff": "Army Strength and Health bonus +{rankTierHealthBuff}", "tooltip.heroClass.vehicle.name": "Armored", "tooltip.heroClass.vehicle.desc": "Hero Class: Armored", "tooltip.heroClass.shooter.name": "Shooter", "tooltip.heroClass.shooter.desc": "Excels at high damage.", "tooltip.heroClass.helicopter.name": "Flying", "tooltip.heroClass.helicopter.desc": "Hero Class: Flying", "tooltip.heroClass.defender.name": "Defender", "tooltip.heroClass.defender.desc": "Specializes in defense.", "window.hero.activeSkill": "Active", "window.hero.passiveSkill": "Passive", "window.hero.skillModifierRequirement": "Tier {value} required", "window.rewardPreview.guarantedHeader": "Guaranteed Items", "window.rewardPreview.possibleHeader": "Possible Items", "window.allianceHelp.title": "Help", "window.allianceHelp.buttonHelpAll": "Help All", "window.gearInfo.stats": "Stats", "window.allianceHelp.tokensDescription": "Today's Alliance Points Rewards", "toast.upgradeBuildingToUnlockWorkingSlot": "{buildingName}: Upgrade to Lvl. {level} to unlock a work slot", "toast.upgradeFurnitureToUnlockWorkingSlot": "Upgrade furniture to unlock working slot", "hero.history.description.jessie.1": "Jessie leaned over the homemade pump watching as the thick black liquid dripped into the dented canister Each drop could become light warmth or a bullet She waited patiently while the pump wheezed and spat since the survivors had no other fuel but perseverance", "hero.history.description.jessie.2": "At sunset Jessie rinsed the rusty filter by the light of the old lamp It smelled awful but the flow became cleaner If lucky she could trade better Maybe get a battery or at least a full pack of bandages In this business every detail mattered", "hero.history.description.jessie.3": "Crouching behind a half-collapsed barrier, Jesse poured viscous oil into a sealed drum. Across the yard, she glimpsed Cleo hauling scraps. Every fragment mattered\u2014refined fluid, sturdy materials, a delicate balance. If done right, these quiet efforts would keep the fragile community going.", "hero.history.description.jessie.4": "Jessie tightened the worn valve until it clicked with the right pressure One turn one precise effort and the flow went again Not perfect but steady That meant a day without accidents and an evening with warm food Already a victory", "hero.history.description.jessie.5": "In pale dawn light, Jesse wiped grime from a cracked gauge. The entire system pipes, seals, and valves needed subtle adjustments. A steady output meant fewer disputes, safer trades, and a future less defined by scarcity. Each careful fix shaped a quieter, more sustainable tomorrow.", "hero.history.description.cleo.1": "Cleo lifted the warped metal sheet and pressed it against the fence Everything creaked and swayed around her but she already knew how to turn scrap into protection It did not matter how it looked What mattered was that it held And if it did not she would put her shoulder to it", "hero.history.description.cleo.2": "Amid scattered beams and twisted brackets, Cleo assessed what could be salvaged. She remembered Chloe tinkering with odd circuits nearby. Nothing was wasted; each bolt and rivet would form a sturdier whole. With patience, Cleo shaped a quiet defense, holding threats at a safe distance.", "hero.history.description.cleo.3": "On the cracked asphalt Cleo knelt down and tore out a rusty hinge Her fingers were covered in grease her shoulders ached but she kept going Everything around was falling apart and she was gathering The stronger the boundary the further the fear And the louder her laughter would be at dinner", "hero.history.description.cleo.4": "Cleo knelt on cracked pavement, prying loose rusted hinges. Piece by piece, she gathered what she needed to brace the settlement\u2019s edge.", "hero.history.description.cleo.5": "In hushed twilight, Cleo arranged scrap iron and wire in careful order. She envisioned a firmer perimeter, each part reinforcing another. No grand walls, just small efforts layering protection. If done right, it would matter. Strength, after all, wasn\u2019t always loud or heroic.", "window.gearSelection.slotType1": "Head", "window.gearSelection.slotType2": "Chest", "window.gearSelection.slotType3": "Legs", "window.gearSelection.slotType4": "Hands", "window.gearSelection.slotType5": "Accessory", "window.gearSelection.slotType6": "Accessory", "resource.header.id72": "Ability Book (Epic)", "resource.header.id73": "Ability Book (Legendary)", "resource.desc.id71": "Used to level up hero abilities.", "resource.desc.id72": "Used to level up hero abilities.", "resource.desc.id73": "Used to level up hero abilities.", "tooltip.hero.troops.name": "Leadership", "tooltip.hero.troops.desc": "Troop Command Limit", "starterpack#1.name.id100001": "Extra Hands Bundle", "starterpack#1.desc.id100001": "Another pair of hands for your city", "alliance.help.helpRequested": "Alliance help requested", "window.tavern.title": "Saloon", "window.tavern.recruit.count": "Recruit {value} times", "window.tavern.recruit.free": "Free", "window.tavern.recruit.free.count": "Free summons today: \n<color=#FFDF2D>{value}</color>", "window.tavern.recruit.free.timer": "Free hire in: \n<color=#FFDF2D>{value}</color>", "window.tavern.common.chest": "Standard Recruit", "window.tavern.epic.chest": "Premium Recruit", "gear.name.80001": "Valor Helm", "gear.name.80201": "Endurance Cuirass", "gear.name.80301": "Determination Greaves", "gear.name.80401": "Faith Gloves", "gear.name.80501": "Army Medallion", "gear.name.80601": "Honor Ring", "character.name.id1009": "Cultists' King", "window.tavern.rewards.preview": "Possible Rewards", "widget.building.recruit": "Hire", "alliance.help.building.helpReceived": "The Alliance helped with {name}", "alliance.help.tech.helpReceived": "The Alliance helped with {name}", "hero.name.id610130": "Chloe", "hero.name.id61013": "Chloe", "hero.header.id61013": "Gadget Master", "skill.chloe.name.id13101": "Crossbow", "skill.chloe.name.id13201": "Death From Above", "skill.chloe.name.id13301": "Precise shot", "skill.chloe.name.id13401": "Marksmanship", "skill.chloe.description.id13101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.chloe.description.id13201": "Releases an ultimate ability that deals {strengthAfterEffects} damage based on current strength {curStrength}, unleashing a barrage of arrows from the sky.", "skill.chloe.description.id13301": "Increases Melee strength by {troopsInfantryStrengthIncreasePercent}.", "skill.chloe.description.id13401": "Increases Melee health by {troopsInfantryHealthIncreasePercent}.", "window.lighthouse.tabs.missionsChains": "Missions Chains", "window.lighthouse.tabs.lighthouseMissions": "Airship missions", "windows.chainedMission.startButton": "Start", "windows.chainedMission.collectButton": "Collect", "MissionChain.name.id401000": "Rescue mission", "ChainedMission.name.id401001": "First Blood", "ChainedMission.name.id401002": "Cultist Trail", "ChainedMission.name.id401003": "Deadly Trap", "MissionChain.desc.id401000": "We need to find the city where the cultists are holding prisoners", "ChainedMission.desc.id401001": "The moment we left the city, the road turned into a battlefield.", "ChainedMission.desc.id401002": "We took one of them alive. He showed us where to find the others.", "ChainedMission.desc.id401003": "They lured us in and struck from the dunes.", "name.tavernStrengthBuff": "Hero Strength Bonus", "name.tavernHealthBuff": "Hero Health Bonus", "hero.history.description.chloe.1": "Chloe leaned over the disassembled turbine carefully sorting out bundles of wires Soot covered her fingers and focus filled her eyes If the connections were precise the water would flow without interruption That meant a day without panic with warmth dinner and at least one clean mug", "hero.history.description.chloe.2": "By the light of a smoking candle Chloe carefully tested the restored board Her fingers trembled with tension but the faint spark gave hope The device it seemed could still work And if she succeeded tomorrow the camp would wake to a steady hum not to screams", "hero.history.description.chloe.3": "At noon Chloe replaced the bent part exhaled and listened Through the hum of the system a thin hiss broke through after which the water moved through the pipes again That meant it was not in vain Her patience and precision worked once more A small victory unnoticed but thanks to it everyone would survive", "hero.history.description.chloe.4": "Adjusting a delicate gasket, Chloe recalled how Jesse once bartered for a rare coupling. Every component, carefully tuned, brought them closer to smoother output. In this subtle craft, success meant less waste, fewer breakdowns, and a gentle hum of progress beneath the dusty air.", "hero.history.description.chloe.5": "Night settled as Chloe fine-tuned a misaligned valve. Each subtle correction promised a steadier resource stream. The settlement\u2019s future leaned on this balance\u2014no miracles, just small gains. With each part aligned, the quiet rhythm of functioning machinery offered hope against the odds.", "monster.troops.name.id2012101": "Monster Melee Lvl. 1", "monster.troops.name.id2012102": "Monster Melee Lvl. 2", "monster.troops.name.id2012103": "Monster Melee Lvl. 3", "monster.troops.name.id2012104": "Monster Melee Lvl. 4", "monster.troops.name.id2012105": "Monster Melee Lvl. 5", "monster.troops.name.id2012106": "Monster Melee Lvl. 6", "monster.troops.name.id2012107": "Monster Melee Lvl. 7", "monster.troops.name.id2012108": "Monster Melee Lvl. 8", "monster.troops.name.id2012109": "Monster Melee Lvl. 9", "monster.troops.name.id2012110": "Monster Melee Lvl. 10", "monster.troops.name.id2012111": "Monster Melee Lvl. 11", "monster.troops.name.id2012112": "Monster Melee Lvl. 12", "monster.troops.name.id2012113": "Monster Melee Lvl. 13", "monster.troops.name.id2012114": "Monster Melee Lvl. 14", "monster.troops.name.id2012115": "Monster Melee Lvl. 15", "monster.troops.name.id2012201": "Monster Raider Lvl. 1", "monster.troops.name.id2012202": "Monster Raider Lvl. 2", "monster.troops.name.id2012203": "Monster Raider Lvl. 3", "monster.troops.name.id2012204": "Monster Raider Lvl. 4", "monster.troops.name.id2012205": "Monster Raider Lvl. 5", "monster.troops.name.id2012206": "Monster Raider Lvl. 6", "monster.troops.name.id2012207": "Monster Raider Lvl. 7", "monster.troops.name.id2012208": "Monster Raider Lvl. 8", "monster.troops.name.id2012301": "Monster Ranged Lvl. 1", "monster.troops.name.id2012302": "Monster Ranged Lvl. 2", "monster.troops.name.id2012303": "Monster Ranged Lvl. 3", "monster.troops.name.id2012304": "Monster Ranged Lvl. 4", "monster.troops.name.id2012305": "Monster Ranged Lvl. 5", "monster.troops.name.id2012306": "Monster Ranged Lvl. 6", "monster.troops.name.id2012307": "Monster Ranged Lvl. 7", "monster.troops.name.id2012401": "Monster Armored Lvl. 1", "monster.troops.name.id2012402": "Monster Armored Lvl. 2", "monster.troops.name.id2012403": "Monster Armored Lvl. 3", "monster.troops.name.id2012404": "Monster Armored Lvl. 4", "monster.troops.name.id2012501": "Monster Flying Lvl. 1", "boosters.name.id301001": "Loot Chest Lvl 1", "boosters.name.id301002": "Loot Chest Lvl 2", "boosters.name.id301003": "Loot Chest Lvl 3", "boosters.name.id301004": "Loot Chest Lvl 4", "boosters.name.id301005": "Loot Chest Lvl 5", "boosters.name.id301006": "Loot Chest Lvl 6", "boosters.name.id301007": "Loot Chest Lvl 7", "boosters.name.id301008": "Loot Chest Lvl 8", "boosters.name.id301009": "Loot Chest Lvl 9", "boosters.name.id301010": "Loot Chest Lvl 10", "boosters.name.id301011": "Loot Chest Lvl 11", "boosters.name.id301012": "Loot Chest Lvl 12", "boosters.name.id301013": "Loot Chest Lvl 13", "boosters.name.id301014": "Loot Chest Lvl 14", "boosters.name.id301015": "Loot Chest Lvl 15", "boosters.name.id301016": "Loot Chest Lvl 16", "boosters.name.id301017": "Loot Chest Lvl 17", "boosters.name.id301018": "Loot Chest Lvl 18", "boosters.name.id301019": "Loot Chest Lvl 19", "boosters.name.id301020": "Loot Chest Lvl 20", "boosters.name.id301021": "Loot Chest Lvl 21", "boosters.name.id301022": "Loot Chest Lvl 22", "boosters.name.id301023": "Loot Chest Lvl 23", "boosters.name.id301024": "Loot Chest Lvl 24", "boosters.name.id301025": "Loot Chest Lvl 25", "boosters.name.id301026": "Loot Chest Lvl 26", "boosters.name.id301027": "Loot Chest Lvl 27", "boosters.name.id301028": "Loot Chest Lvl 28", "boosters.name.id301029": "Loot Chest Lvl 29", "boosters.name.id301030": "Loot Chest Lvl 30", "boosters.name.id301031": "Loot Chest Lvl 31", "boosters.name.id301032": "Loot Chest Lvl 32", "boosters.name.id301033": "Loot Chest Lvl 33", "boosters.name.id301034": "Loot Chest Lvl 34", "boosters.name.id301035": "Loot Chest Lvl 35", "boosters.desc.id301001": "Grants (4K) Wood, (4K) Corn, (800) Oil, (200) Iron, (200) Silver.", "boosters.desc.id301002": "Grants (6K) Wood, (6K) Corn, (1,2K) Oil, (300) Iron, (300) Silver.", "boosters.desc.id301003": "Grants (8K) Wood, (8K) Corn, (1,6K) Oil, (400) Iron, (400) Silver.", "boosters.desc.id301004": "Grants (10K) Wood, (10K) Corn, (2K) Oil, (500) Iron, (500) Silver.", "boosters.desc.id301005": "Grants (14K) Wood, (14K) Corn, (2,8K) Oil, (700) Iron, (700) Silver.", "boosters.desc.id301006": "Grants (18K) Wood, (18K) Corn, (3,6K) Oil, (900) Iron, (900) Silver.", "boosters.desc.id301007": "Grants (22K) Wood, (22K) Corn, (4,4K) Oil, (1,1K) Iron, (1,1K) Silver.", "boosters.desc.id301008": "Grants (26K) Wood, (26K) Corn, (5,2K) Oil, (1,3K) Iron, (1,3K) Silver.", "boosters.desc.id301009": "Grants (30K) Wood, (30K) Corn, (6K) Oil, (1,5K) Iron, (1,5K) Silver.", "boosters.desc.id301010": "Grants (34K) Wood, (34K) Corn, (6,8K) Oil, (1,7K) Iron, (1,7K) Silver.", "boosters.desc.id301011": "Grants (38K) Wood, (38K) Corn, (7,6K) Oil, (1,9K) Iron, (1,9K) Silver.", "boosters.desc.id301012": "Grants (42K) Wood, (42K) Corn, (8,4K) Oil, (2,1K) Iron, (2,1K) Silver.", "boosters.desc.id301013": "Grants (46K) Wood, (46K) Corn, (9,2K) Oil, (2,3K) Iron, (2,3K) Silver.", "boosters.desc.id301014": "Grants (50K) Wood, (50K) Corn, (10K) Oil, (2,5K) Iron, (2,5K) Silver.", "boosters.desc.id301015": "Grants (54K) Wood, (54K) Corn, (10,8K) Oil, (2,7K) Iron, (2,7K) Silver.", "boosters.desc.id301016": "Grants (58K) Wood, (58K) Corn, (11,6K) Oil, (2,9K) Iron, (2,9K) Silver.", "boosters.desc.id301017": "Grants (62K) Wood, (62K) Corn, (12,4K) Oil, (3,1K) Iron, (3,1K) Silver.", "boosters.desc.id301018": "Grants (66K) Wood, (66K) Corn, (13,2K) Oil, (3,3K) Iron, (3,3K) Silver.", "boosters.desc.id301019": "Grants (70K) Wood, (70K) Corn, (14K) Oil, (3,5K) Iron, (3,5K) Silver.", "boosters.desc.id301020": "Grants (74,5K) Wood, (74,5K) Corn, (14,8K) Oil, (3,7K) Iron, (3,7K) Silver.", "boosters.desc.id301021": "Grants (78,5K) Wood, (78,5K) Corn, (15,7K) Oil, (3,95K) Iron, (3,95K) Silver.", "boosters.desc.id301022": "Grants (82,5K) Wood, (82,5K) Corn, (16,5K) Oil, (4,15K) Iron, (4,15K) Silver.", "boosters.desc.id301023": "Grants (90K) Wood, (90K) Corn, (18K) Oil, (4,75K) Iron, (4,75K) Silver.", "boosters.desc.id301024": "Grants (97,5K) Wood, (97,5K) Corn, (19,5K) Oil, (5,35K) Iron, (5,35K) Silver.", "boosters.desc.id301025": "Grants (106K) Wood, (106K) Corn, (21,2K) Oil, (5,95K) Iron, (5,95K) Silver.", "boosters.desc.id301026": "Grants (119K) Wood, (119K) Corn, (23,8K) Oil, (5,95K) Iron, (5,95K) Silver.", "boosters.desc.id301027": "Grants (133,5K) Wood, (133,5K) Corn, (26,7K) Oil, (6,65K) Iron, (6,65K) Silver.", "boosters.desc.id301028": "Grants (149K) Wood, (149K) Corn, (29,8K) Oil, (7,45K) Iron, (7,45K) Silver.", "boosters.desc.id301029": "Grants (169,5K) Wood, (149K) Corn, (33,9K) Oil, (8,5K) Iron, (8,5K) Silver.", "boosters.desc.id301030": "Grants (187,5K) Wood, (187,5K) Corn, (37,5K) Oil, (9,4K) Iron, (9,4K) Silver.", "boosters.desc.id301031": "Grants (205,5K) Wood, (226K) Corn, (41,1K) Oil, (10,3K) Iron, (10,3K) Silver.", "boosters.desc.id301032": "Grants (223,5K) Wood, (264,5K) Corn, (44,7K) Oil, (11,2K) Iron, (11,2K) Silver.", "boosters.desc.id301033": "Grants (241,5K) Wood, (303K) Corn, (48,3K) Oil, (12,1K) Iron, (12,1K) Silver.", "boosters.desc.id301034": "Grants (259,5K) Wood, (341,5K) Corn, (51,9K) Oil, (13K) Iron, (13K) Silver.", "boosters.desc.id301035": "Grants (277,5K) Wood, (380K) Corn, (55,5K) Oil, (13,9K) Iron, (13,9K) Silver.", "resource.name.id42": "Architect\u2019s Hammer", "resource.desc.id42": "More hammers \u2014 more opportunities. Increases construction queue by 1.", "sales.name.id10103": "Ultimate Fast Growth Pack", "sales.name.id10104": "Mega Fast Growth Pack", "sales.name.id10105": "Supreme Fast Growth Pack", "alliance.help.limitReached": "The help limit has been reached for now", "alliance.help.requestDescription": "Help speed up the {name} upgrade!", "alliance.help.requestDescriptionDefault": "Help me speed up the process", "hud.realmsButton": "Wastelands", "realms.window.search.placeholder": "Enter wasteland number", "realms.window.visit.button": "Visit", "map.realm.label": "Wasteland #{value}", "window.heroSelect.selectLabel": "Select Hero:", "hero.assigned": "Assigned", "common.button.change": "Change", "window.mapCell.creatureNotFound": "No monsters of level {level} found", "toast.march.returned": "The march has returned home", "toast.march.arrived": "The march has arrived at the point", "name.troopsAbilityStrengthIncreaseVsInfantry[10]": "Melee Hunt", "name.troopsAbilityStrengthIncreaseVsSniper[20]": "Ranged Suppression", "desc.troopsAbilityStrengthIncreaseVsInfantry[10]": "Strength vs. Melee: {troopsAbilityStrengthIncreaseVsInfantry[10]}", "desc.troopsAbilityStrengthIncreaseVsSniper[20]": "Strength vs. Ranged: {troopsAbilityStrengthIncreaseVsSniper[20]}", "resource.name.id110": "Key to the Chest of Honor", "resource.desc.id110": "Allows you to open the Honor Chest, which contains many valuable rewards.", "window.confirmation.recallMarch.yes": "Yes", "window.confirmation.recallMarch.no": "No", "window.confirmation.recallMarch.info": "Are you sure you want to recall the march?", "window.marchBuilder.scoutreq": "Requires scouting:", "window.marchBuilder.loses": "Losses:", "window.marchBuilder.unknown": "Unknown", "window.mapCell.info.creatureRequired": "First defeat a monster of level {level}", "window.mapCell.button.findCreature": "Find a suitable monster", "toast.selectHeroes -": "Select heroes", "window.troopsoverview.troops.title": "Troops", "window.troopsoverview.hero.title": "Heroes", "window.troopsoverview.mine.title": "Mine march overview", "window.troopsoverview.march.title": "March overview", "troop.strength": "Strength:", "troop.health": "Health:", "troop.Leadership": "Leadership:", "troop.Initiative": "Initiative:", "troop.specialEffects": "Special effects:", "window.mapCell.info.miningSpeed": "Gathering speed", "window.mapCell.info.marchCapacity": "Troop capacity", "window.marchBuilder.Capacity": "Capacity:", "name.leadershipTrainingIncreasePercent": "Training capacity", "desc.leadershipTrainingIncreasePercent": "Increases maximum troops for training", "name.leadershipTrainingIncreaseNumber": "Training capacity", "desc.leadershipTrainingIncreaseNumber": "Increases maximum troops for training", "resource.name.id100": "Alliance Experience", "resource.desc.id100": "Only thanks to you will your Alliance grow and prosper!", "widget.mailMessage.salePurchase.previewHeader": "Purchased!", "widget.mailMessage.salePurchase.previewMain": "You purchased {saleName}!", "window.mailMessage.salePurchase.message": "Rewards have already been added to your account \u2013 check your inventory and use them wisely!", "window.survivorUpgrade.workplace": "Workplace", "window.survivorUpgrade.workplace.none": "None", "window.survivorUpgrade.bonuses": "Bonuses", "window.survivorUpgrade.toast.selectedMaxCount": "Selected max required survivors!", "window.survivorUpgrade.selectSurvivors.header": "Select survivors", "window.survivorUpgrade.selectSurvivors.label": "Select survivors for upgrade", "window.survivorUpgrade.maxRank": "Max Rank", "window.survivorHall.rarity.legendary": "Legendary:", "window.survivorHall.rarity.epic": "Epic:", "window.survivorHall.rarity.other": "Other:", "window.survivorHall.preview.attributes.label": "Survivor Attributes", "window.survivorHall.button.preview": "Overview", "window.survivorHall.button.all": "All", "window.survivorHall.button.signUp": "Assign", "window.survivorHall.name": "Employment Center", "window.survivorHall.button.recruit": "Recruit", "window.survivorHall.button.autoSelect": "Auto select", "tag.troops.name.id1": "Mobile", "tag.troops.name.id2": "Assault", "window.zombiecrusher.victory.title": "VICTORY", "window.zombiecrusher.victory.header": "Mission Accomplished", "window.zombiecrusher.defeat.title": "DEFEAT", "window.zombiecrusher.defeat.header": "Mission Failed", "window.zombiecrusher.tutor.view.start": "TAP TO START", "survivors.name.id1010121": "Zakhar", "survivors.name.id1020121": "Anna", "survivors.name.id1030121": "Paul", "survivors.name.id1040121": "Andrew", "survivors.name.id1050121": "Sergo", "survivors.name.id1010131": "Zakhar", "survivors.name.id1020131": "Anna", "survivors.name.id1030131": "Paul", "survivors.name.id1040131": "Andrew", "survivors.name.id1050131": "Sergo", "survivors.name.id1010141": "Zakhar", "survivors.name.id1020141": "Anna", "survivors.name.id1030141": "Paul", "survivors.name.id1040141": "Andrew", "survivors.name.id1050141": "Sergo", "survivors.name.id1010151": "Zakhar", "survivors.name.id1020151": "Anna", "survivors.name.id1030151": "Paul", "survivors.name.id1040151": "Andrew", "survivors.name.id1050151": "Sergo", "survivors.desc.id1010121": "Lumberjack", "survivors.desc.id1020121": "Farmer", "survivors.desc.id1030121": "Engineer", "survivors.desc.id1040121": "Blacksmith", "survivors.desc.id1050121": "Miner", "survivors.desc.id1010131": "Lumberjack", "survivors.desc.id1020131": "Farmer", "survivors.desc.id1030131": "Engineer", "survivors.desc.id1040131": "Blacksmith", "survivors.desc.id1050131": "Miner", "survivors.desc.id1010141": "Lumberjack", "survivors.desc.id1020141": "Farmer", "survivors.desc.id1030141": "Engineer", "survivors.desc.id1040141": "Blacksmith", "survivors.desc.id1050141": "Miner", "survivors.desc.id1010151": "Lumberjack", "survivors.desc.id1020151": "Farmer", "survivors.desc.id1030151": "Engineer", "survivors.desc.id1040151": "Blacksmith", "survivors.desc.id1050151": "Miner", "window.afkChest.title": "AFK Production", "window.afkChest.timeTitle": "Production time", "window.afkChest.maxTimeDescription": "You can receive up to {time} of reward in AFK mode", "window.afkChest.productionTitle": "Production", "window.afkChest.productionRate": "+{production}/min", "window.afkChest.rewardsTitle": "Rewards", "window.afkChest.collectButton": "Collect", "widget.building.afkChest": "AFK Chest", "alliance.help.assistanceProvided": "Assistance provided", "mercenaries.name.id2015101": "Buckshot Mercenary", "mercenaries.name.id2025101": "Buckshot Mercenary", "mercenaries.name.id2035101": "Buckshot Mercenary", "mercenaries.name.id2045101": "Buckshot Mercenary", "window.citizenStatus.notWorking": "Not working", "window.survivorHall.order.label": "Order by", "window.trainingCamp.costTitle": "Cost", "citybuilder.instantbuild.free": "Instant Build", "window.tavern.common.survivor.chest": "Survivors", "window.tavern.common.survivor.chest.description": "Contains valuable items and epic survivors to strengthen your settlement.", "window.tavern.hero.5002.chest": "Hero Chest", "window.tavern.5002.hero.chest.description": "Contains rare heroes and epic items to enhance your power.", "window.tavern.hero.5003.chest": "Legendary Heroes", "window.tavern.5003.hero.chest.description": "Grants powerful legendary heroes and exclusive rewards.", "window.rateUs.title": "Having fun?", "window.rateUs.description": "Please tell us what you think", "window.rateUs.submitButton": "Submit", "window.feedback.title": "Feedback", "window.feedback.description": "What can we do to make the game better for you?", "window.feedback.tapToInput": "Tap to input", "window.feedback.submitButton": "Submit", "window.lighthouse.button.explore": "Explore", "window.lighthouse.button.attack": "Attack", "weapon.desc.id510128": "Automatic Rifle picked up", "weapon.desc.id510129": "Crossbow picked up", "weapon.desc.id510130": "Railgun picked up", "skill.type1": "Weapon Skill", "skill.type2": "Tactical Skill", "skill.type3": "Strategic Skill", "sale.allRewards": "Full Reward", "window.allSaleRewards.title": "Full Reward", "hero.desc.id610110": "Jessie Shard.", "hero.desc.id610120": "James Shard.", "hero.desc.id610130": "Chloe Shard.", "hero.desc.id610140": "Domino Shard.", "hero.desc.id610160": "Maria Shard.", "hero.desc.id610170": "Cleo Shard.", "hero.desc.id610200": "Emma Shard.", "hero.header.id61012": "James", "hero.name.id610120": "James", "hero.header.id61014": "Domino", "hero.name.id610140": "Domino", "hero.name.id610160": "Maria", "hero.header.id61016": "Maria", "hero.name.id610200": "Emma", "window.battleLog.attacks": "Attacks", "window.battleLog.attackInfo": "{attacker} attack {defender} with:", "window.battleLog.dmg": "Damage", "ChainedMission.name.id401004": "Liberation", "ChainedMission.desc.id401004": "We only have a few minutes before sunrise to save Becky and her mother.", "hero.header.id61020": "Emma", "hero.name.id61012": "James", "hero.name.id61014": "Domino", "hero.name.id61016": "Maria", "hero.name.id61020": "Emma", "sales.name.HealingKits": "Big Healing Kit Bundle", "sales.name.HealingKits2x": "Big Healing Kit Bundle: x2 VALUE!", "window.trainingCamp.unlocksAt": "Unlocks at {building}", "sales.name.MightyArmy": "Mighty Army", "sales.name.MightyArmy2x": "Mighty Army: x2 VALUE!", "sales.name.MarchSpeedup": "Army Speedup", "sales.name.MarchSpeedup2x": "Army Speedup: x2 VALUE!", "gear.name.t1.archeology.head": "Seeker's Helmet", "gear.name.t1.archeology.body": "Explorer's Vest", "gear.name.t1.archeology.boots": "Traveler's Boots", "gear.name.t1.archeology.hands": "Scout's Gloves", "gear.name.t1.archeology.decor1": "Archaeologist's Compass", "gear.name.t1.archeology.decor2": "Ancient Amulet", "gear.name.t1.pvp.vehicle.head": "Conqueror's Helmet", "gear.name.t1.pvp.vehicle.body": "Plates of Endless Wrath", "gear.name.t1.pvp.vehicle.boots": "Thunderlord's Boots", "gear.name.t1.pvp.vehicle.hands": "Gauntlets of Destruction", "gear.name.t1.pvp.vehicle.decor1": "Punisher's Seal", "gear.name.t1.pvp.vehicle.decor2": "Lord's Amulet", "cutscene.bubble.text.id41": "Chloe, is it far away?", "cutscene.bubble.text.id42": "I see a light ahead!", "cutscene.bubble.text.id43": "Oh no!", "cutscene.bubble.text.id44": "That\u2019s not light, it\u2019s fire!", "hero.header.id610110": "Jessie Shard", "hero.header.id610120": "James Shard", "hero.header.id610130": "Chloe Shard", "hero.header.id610140": "Domino Shard", "hero.header.id610160": "Maria Shard", "hero.header.id610170": "Cleo Shard", "hero.header.id610200": "Emma Shard", "resource.name.id91": "Star", "resource.desc.id91": "A mysterious item that measures a player's personal achievements and ambitions.", "cutscene.bubble.text.id45": "Are we late!?", "building.4x.name.id127101": "Event Radar", "building.4x.header.id127101": "Event Radar", "building.4x.desc.id127101": "The Event Radar allows you to find new targets on the map with unique rewards.", "window.featureUnlock.map": "Map", "dialogue.id24501": "We can still save them!", "sales.name.SpeedupPack": "Speedup Pack", "sales.name.SpeedupPack2x": "Speedup Pack: x2 VALUE!", "sales.name.SpeedupPack4x": "Speedup Pack: x4 VALUE!", "sales.name.FastGrowPack": "Large Resource Pack", "sales.name.FastGrowPack2x": "Large Resource Pack: x2 VALUE!", "sales.name.FastGrowPack4x": "Fast Grow Pack: x4 VALUE!", "sales.name.TimeOfTechnology": "Time of Technology", "sales.name.TimeOfTechnology2x": "Time of Technology: x2 VALUE!", "sales.name.TimeOfTechnology4x": "Time of Technology: x4 VALUE!", "sales.name.TeleportYourCity": "Desert Teleport", "sales.name.TeleportYourCity2x": "Desert Teleport: x2 VALUE!", "sales.name.TeleportYourCity4x": "Desert Teleport: x4 VALUE!", "sales.name.ChangeYourName": "New Name for a New World", "sales.name.ChangeYourName2x": "New Name for a New World: x2 VALUE!", "sales.name.ChangeYourName4x": "New Name for a New World: x4 VALUE!", "resource.name.id75": "Name Change Ticket", "resource.desc.id75": "Allows you to change the nickname in your profile.", "boosters.name.id302001": "VIP (10)", "boosters.name.id302002": "VIP (100)", "boosters.name.id302003": "VIP (1K)", "boosters.name.id302004": "VIP (10K)", "boosters.name.id302005": "VIP (100K)", "boosters.name.id302101": "First Aid Kit (100)", "boosters.name.id302102": "First Aid Kit (500)", "boosters.name.id302103": "First Aid Kit (25K)", "boosters.name.id302104": "First Aid Kit (10K)", "boosters.name.id302105": "First Aid Kit (50K)", "boosters.name.id302201": "Alloy (100)", "boosters.name.id302202": "Alloy (1K)", "boosters.name.id302203": "Alloy (5K)", "boosters.name.id302204": "Alloy (10K)", "boosters.name.id302205": "Alloy (50K)", "boosters.name.id302206": "Alloy (100K)", "boosters.desc.id302001": "Grants 10 VIP points.", "boosters.desc.id302002": "Grants 100 VIP points.", "boosters.desc.id302003": "Grants 1 000 VIP points.", "boosters.desc.id302004": "Grants 10 000 VIP points.", "boosters.desc.id302005": "Grants 100 000 VIP points.", "boosters.desc.id302101": "Grants 100 First Aid Kits.", "boosters.desc.id302102": "Grants 500 First Aid Kits.", "boosters.desc.id302103": "Grants 2 500 First Aid Kits.", "boosters.desc.id302104": "Grants 10 000 First Aid Kits.", "boosters.desc.id302105": "Grants 50 000 First Aid Kits.", "boosters.desc.id302201": "Grants 100 Alloy.", "boosters.desc.id302202": "Grants 1 000 Alloy.", "boosters.desc.id302203": "Grants 5 000 Alloy.", "boosters.desc.id302204": "Grants 10 000 Alloy.", "boosters.desc.id302205": "Grants 50 000 Alloy.", "boosters.desc.id302206": "Grants 100 000 Alloy.", "head.resource500": "500", "head.resource2.5K": "2.5K", "resource.name.id63": "Silver Survivor Ticket", "resource.name.id62": "Gold Survivor Ticket", "resource.desc.id62": "Can be used to summon a survivor.", "resource.desc.id63": "Can be used to perform 1 Epic Survivor Recruitment.", "sales.category.starterpack#1.name": "+1 Construction Queue", "sale.rewards.label": "Rewards", "button.locked.chat": "Chat will soon open as part of the story.", "button.locked.radar": "The map will unlock after upgrading the Water Pump to level 6.", "button.locked.heroes": "Mighty heroes will soon stand to protect you.", "window.allianceHelp.timeReduced": "Timer decreased. Time left:", "dialogue.id28001": "It's good that our city is growing! But it will become harder to protect it.", "window.allianceHelpInfo.fullInfo": "1. Giving and receiving Alliance Help grants speedups (time reduction) and Alliance Points.\n2. When an ally requests help, a help icon will appear above the embassy. Click on it to assist. \n3. Upgrade the embassy and technologies to increase the effectiveness of aid.", "hero.tooltip.skills": "Hero Abilities", "hero.token.name.id601": "Emma", "hero.shard.name.id602": "Emma: Shard", "hero.token.desc.id601": "She's a super beautiful girl who somehow appeared in the middle of the desert and now wants to fight you!", "hero.shard.desc.id602": "Collect 10 shards and get a full-fledged hero.", "sales.category.starterpack#2.name": "Starter Pack", "window.mailMessage.salePurchase.title": "Successful Purchase!", "button.freeFinish": "Instant Build", "cutscene.bubble.text.id46": "Get us out of here!", "cutscene.bubble.text.id47": "Johnny, they\u2019re in the trees!", "cutscene.bubble.text.id48": "Don\u2019t leave us with the psychos!", "cutscene.bubble.text.id49": "We\u2019re too young to die!", "cutscene.bubble.text.id50": "Aaaaaaaah!", "toast.mapCellBlocked": "Impossible to select cell", "chainedMission.name.id401005": "Moving towards the objective", "chainedMission.name.id401006": "Sister in Arms", "chainedMission.name.id401007": "Battle for the city", "chainedMission.desc.id401005": "Keep advancing, we mustn't lose momentum!", "chainedMission.desc.id401006": "A stranger stepped out of the dust and into the fight. On our side.", "chainedMission.desc.id401007": "These are the main forces of the sun worshippers, we need to prepare well for the battle.", "dialogue.id26004": "I\u2019ll fight with you. If you need me \u2014 call me, and I\u2019ll come.", "dialogue.id29001": "Hey! Who are you people? Another batch of sinners?", "dialogue.id29002": "Lower that chainsaw, sweetheart! We\u2019re here to rescue a mother and daughter from the sun freaks.", "dialogue.id29003": "Those bastards burned my sisters! I\u2019ll make them pay \u2013 and God will see justice, not sin.", "dialogue.id24502": "Have you prayed to-night, sun worshippers?", "dialogue.id25005": "Righteous wrath has punished them for their misdeeds!", "dialogue.id25006": "We couldn't have done it without you.", "character.name.id1010": "Emma", "window.lighthouse.button.allianceHelp": "Help", "sales.name.HiringSettlers": "Recruit Survivors!", "sales.name.HiringSettlers2x": "Recruit Survivors: x2 BONUS!", "sales.name.HiringSettlers4x": "Recruit Survivors: x4 BONUS!", "sales.name.HiringHeroesr": "Hiring Heroes", "sales.name.HiringHeroesr2x": "Hiring Heroes: x2 VALUE!", "sales.name.HiringHeroesr4x": "Hiring Heroes: x4 VALUE!", "window.tavern.hint.title": "Guaranteed Rewards:", "window.tavern.hint.text": "Recruit {value} more times to receive a guaranteed Hero Shard reward. After claiming the reward, the counter resets.", "tutor.id18002": "I see the sun worshippers' squads!", "tutor.id18006": "We can't handle enemies like these on our own; we need an army", "dialogue.id27001": "Thank you! I never thought anyone would come for us.", "dialogue.id30001": "We don\u2019t know exactly where she is, we\u2019ll have to send several <b>Marches</b>", "window.chainedMission.lockDescription": "Firstly Complete Previous Challenge!", "toast.chainedMissionIsAlreadyDone": "Mission is already done!", "window.chainedMissions.title": "Story missions", "toast.lighthouseMissionMarchIsAlreadyInProcess": "Lighthouse mission march is already in process", "window.lighthouseMissionCreature.powerLabel": "Target power:", "hud.lighthouseButton": "Airship", "window.tavern.recruit.available.timer": "Hire <color=#FFDF2D>{chest}</color> Timer {value}", "survivors.history.description.id9300200": "\u041a\u043e\u0433\u0434\u0430-\u0442\u043e \u0417\u0430\u0445\u0430\u0440 \u0431\u044b\u043b \u0432\u0435\u043b\u0438\u043a\u0438\u043c \u0432\u043e\u0438\u043d\u043e\u043c \u043f\u0443\u0441\u0442\u044b\u043d\u0438. \u0415\u0433\u043e \u0438\u043c\u044f \u0437\u043d\u0430\u043b\u0438 \u043a\u0430\u0440\u0430\u0432\u0430\u043d\u0449\u0438\u043a\u0438, \u0443\u0431\u0438\u0439\u0446\u044b \u0438 \u0442\u0435, \u043a\u0442\u043e \u043f\u0440\u0430\u0432\u0438\u043b \u0440\u0430\u0441\u043a\u0430\u043b\u0451\u043d\u043d\u044b\u043c\u0438 \u0437\u0435\u043c\u043b\u044f\u043c\u0438. \u041e\u043d \u043f\u0435\u0440\u0435\u0436\u0438\u043b \u0431\u0438\u0442\u0432\u044b, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0434\u043e\u043b\u0436\u043d\u044b \u0431\u044b\u043b\u0438 \u0435\u0433\u043e \u0443\u0431\u0438\u0442\u044c, \u0438 \u0432\u0438\u0434\u0435\u043b \u0442\u043e, \u043e \u0447\u0451\u043c \u043e\u0441\u0442\u0430\u043b\u044c\u043d\u044b\u0435 \u0434\u0430\u0436\u0435 \u043d\u0435 \u0434\u043e\u0433\u0430\u0434\u044b\u0432\u0430\u044e\u0442\u0441\u044f. \n\n\u041d\u043e \u043e\u043d \u043e\u0441\u0442\u0430\u0432\u0438\u043b \u0432\u0441\u0451 \u044d\u0442\u043e \u043f\u043e\u0437\u0430\u0434\u0438. \u041e\u043d \u043d\u0435 \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u044b\u0432\u0430\u0435\u0442, \u043f\u043e\u0447\u0435\u043c\u0443 \u0443\u0448\u0451\u043b. \u041b\u044e\u0434\u0438 \u0448\u0435\u043f\u0447\u0443\u0442\u0441\u044f, \u0447\u0442\u043e \u043e\u043d \u0437\u043d\u0430\u0435\u0442 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043c\u043d\u043e\u0433\u043e \u2014 \u043e \u0442\u0430\u0439\u043d\u044b\u0445 \u0433\u043e\u0440\u043e\u0434\u0430\u0445 \u043f\u043e\u0434 \u043f\u0435\u0441\u043a\u0430\u043c\u0438, \u043e \u0434\u0440\u0435\u0432\u043d\u0438\u0445 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u044f\u0445, \u043e \u0442\u0435\u0445, \u043a\u0442\u043e \u043d\u0430 \u0441\u0430\u043c\u043e\u043c \u0434\u0435\u043b\u0435 \u043f\u0440\u0430\u0432\u0438\u0442 \u044d\u0442\u043e\u0439 \u043c\u0451\u0440\u0442\u0432\u043e\u0439 \u0437\u0435\u043c\u043b\u0451\u0439. \n\n\u041e\u043d \u043d\u0435 \u0438\u0449\u0435\u0442 \u0432\u043e\u0439\u043d\u044b, \u043d\u043e \u0438 \u043d\u0435 \u0431\u043e\u0438\u0442\u0441\u044f \u0435\u0451. \u0415\u0433\u043e \u0440\u0443\u043a\u0438 \u0432\u0441\u0451 \u0435\u0449\u0451 \u043f\u043e\u043c\u043d\u044f\u0442, \u043a\u0430\u043a \u0434\u0435\u0440\u0436\u0430\u0442\u044c \u043e\u0440\u0443\u0436\u0438\u0435, \u0430 \u0432\u0437\u0433\u043b\u044f\u0434 \u2014 \u0442\u043e\u0442, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u0438\u0434\u0438\u0442 \u0441\u043c\u0435\u0440\u0442\u044c \u0437\u0430\u0434\u043e\u043b\u0433\u043e \u0434\u043e \u0435\u0451 \u043f\u0440\u0438\u0445\u043e\u0434\u0430. \n\n\u0417\u0430\u0445\u0430\u0440 \u043d\u0435 \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u044b\u0432\u0430\u0435\u0442 \u0441\u0432\u043e\u0438\u0445 \u0442\u0430\u0439\u043d. \u041d\u043e \u0435\u0441\u043b\u0438 \u043e\u0434\u043d\u0430\u0436\u0434\u044b \u043f\u0443\u0441\u0442\u044b\u043d\u044f \u0432\u0435\u0440\u043d\u0451\u0442\u0441\u044f \u0437\u0430 \u043d\u0438\u043c... \u043e\u043d \u0441\u0434\u0435\u043b\u0430\u0435\u0442 \u0441\u0432\u043e\u0439 \u0432\u044b\u0431\u043e\u0440.", "window.mailMessage.section.emptyDestinationReport.title": "The squad arrived... but found nothing but sand. Looks like the target vanished or dug in deeper.", "widget.mailMessage.emptyDestinationReport.previewHeader": "Attack target disappeared!", "widget.mailMessage.emptyDestinationReport.previewMain": "The desert claimed it first", "window.chainedMissionsInfo.header": "Story missions", "window.chainedMissionsInfo.description": "Somewhere in the nearby wastelands lies a sinister city of sun worshippers, where these barely literate and aesthetically lacking fanatics carry out their daily auto-da-f\u00e9, unaware that their religion greatly exaggerates the causal connection between the sunrise and burning people at the stake.", "window.dialogueSkip.title": "Skip dialogue", "window.dialogueSkip.description": "Are you sure you want to skip this part of the storyline?", "window.dialogueSkip.button.deny": "Return", "window.dialogueSkip.button.confirm": "Skip", "window.obtainMore.buyButton": "Buy {value}", "skill.emma.name.id20101": "Handheld chainsaw", "skill.emma.name.id20201": "Bladed Redemption", "skill.emma.name.id20301": "Deep wounds", "skill.emma.name.id20401": "First aid", "skill.emma.description.id20101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.emma.description.id20201": "Unleashes ultimate ability that deals {strengthAfterEffects} damage based on current strength {curStrength}, forming a blade attack.", "skill.emma.description.id20301": "Has a 70% chance to wound the enemy, reducing their defense.", "skill.emma.description.id20401": "Increases healing speed by {troopsInfirmarySpeedIncreasePercent}.", "toast.saleIsNotAvailable": "Reward will be available in {cooldown}", "hero.tooptip.skills": "Abilities", "hero.desc.id61020": "Emma", "retentionQuest.reward.message1": "The reward won't collect itself! Hurry up!", "window.allianceMembers.onlineStatus": "Online", "window.allianceMembers.allianceRank": "Alliance Rank", "window.allianceRanksInfo.title": "Rank Privileges", "window.allianceRanksInfo.tableHeader": "Action / Rank", "window.allianceRanksInfo.privilege.delete": "Delete alliance", "window.allianceRanksInfo.privilege.changeName": "Change alliance name", "window.allianceRanksInfo.privilege.sendItemsIntoAlliance": "Send items into alliance", "window.allianceRanksInfo.privilege.inviteToAlliance": "Send invite to alliance", "window.allianceRanksInfo.privilege.changeAutoAcceptJoinRequests": "Change auto accept join requests", "window.allianceRanksInfo.privilege.acceptOrRejectJoinRequest": "Accept or reject join requests", "window.allianceRanksInfo.privilege.changeLeader": "Change alliance leader", "window.allianceRanksInfo.privilege.mapLabel": "Handle map labels", "window.allianceRanksInfo.current": "Current", "window.allianceInfo.requires": "Requires:", "window.allianceInfo.alreadyRequested": "Join request sent", "window.createAlliance.conditionPower": "Power", "window.createAlliance.conditionWaterLevel": "Water pump level", "toast.survivor.autoUpgrade": "Upgraded {value}", "toast.survivor.autoUpgrade.none": "Not Enough Survivors", "window.survivorUpgrade.unlinkSurvivor": "Remove Survivor", "window.survivorUpgrade.survivorIsMaxLevel": "Maximum Level", "window.survivorUpgrade.survivorIsWorking": "Survivor at Work", "toast.survivorUpgradeIsUnavailable": "Upgrade Unavailable", "toast.survivorUpgradeSurvivorIsWorking": "Survivor Assigned to Work", "window.survivorHall.preview.noAttributes.label": "You don't have any assigned survivors yet, or they're currently working in a field that doesn't match their strengths.", "window.survivorHall.preview.noAttributes.description": "You don't have any assigned survivors yet, or they're currently working in a field that doesn't match their strengths.\nAssign them to suitable work to activate the bonuses.", "window.missions.dailyReminingTime": "Time remaining:", "window.missions.dailyGoButton": "Go", "window.missions.dailyCollectButton": "Collect", "window.allianceChangeFlag.Title": "Alliance Flag", "window.allianceChangeFlag.ButtonConfirm": "Set", "window.allianceChangeFlag.colorAndForm": "Color and Form", "window.allianceChangeFlag.logotype": "Logotype", "dailymissions.name.id10101": "Log-in Everyday", "dailymissions.name.id10102": "Defeat 1 cultist", "dailymissions.name.id10103": "Defeat 3 cultists", "dailymissions.name.id10104": "Defeat 5 cultists", "dailymissions.name.id10105": "Train 10 Buckshots", "dailymissions.name.id10106": "Train 20 Buckshots", "dailymissions.name.id10107": "Train 30 Buckshots", "survivor.statusWindow.tooltip.description": "Keep an eye on survivor bars to maintain their efficiency.", "survivor.statusWindow.tooltip.thirst": "Thirst Bar", "survivor.statusWindow.tooltip.satiety": "Hunger Bar", "survivor.statusWindow.tooltip.rest": "Fatigue Bar", "survivor.statusWindow.tooltip.mood": "Mood Bar", "survivor.statusWindow.tooltip.happiness": "Happiness Bar", "dailymissions.name.id10108": "Upgrade any building", "dailymissions.name.id10109": "Gather 50,000 Wood", "window.allianceChangeLocale.Title": "Change language", "survivor.statusWindow.stats.thirst.low": "People are dying of thirst!", "survivor.statusWindow.stats.satiety.low": "People are starving!", "survivor.statusWindow.stats.rest.low": "People are completely drained!", "survivor.statusWindow.stats.mood.low": "People are in depression!", "activitypoint.name.id1100": "Activity point", "activitypoint.description.id1100": "Activity points are used to accumulate progress in daily missions.", "window.survivorHall.button.autoUpgrade": "Upgrade All", "name.survivorProfession.cookhouse": "Cook", "name.survivorProfession.ranch": "Farmer", "name.survivorProfession.sawmill": "Logger", "name.survivorProfession.oilmine": "Oil worker", "name.survivorProfession.ironmin\u0435": "Miner", "name.survivorProfession.silvermine": "Silver miner", "name.survivorProfession.storage": "Storage Keeper", "name.survivorProfession.hospital": "Doctor", "name.survivorProfession.saloon": "Attendant", "name.survivorProfession.embassy": "Lawyer", "name.survivorProfession.researchcenter": "Scientist", "name.survivorProfession.camp": "Instructor", "name.survivorProfession.commandcenter": "Agent", "name.survivorProfession.truckparking": "Driver", "name.survivorProfession.radar": "Scout", "name.survivorProfession.barricade": "Builder", "name.survivorProfession.heisenberghut": "Stalker", "dailymissions.name.id10110": "Gather 10,000 Oil", "dailymissions.name.id10111": "Gather 50,000 Corn", "dailymissions.name.id10112": "Gather 3,000 Iron", "common.march.cantSpeedup": "Can't speedup march", "common.building.queueIsFull": "Building queue is full", "window.allianceMembers.allianceRank5": "Rank 5", "window.allianceMembers.allianceRank4": "Rank 4", "window.allianceMembers.allianceRank3": "Rank 3", "window.allianceMembers.allianceRank2": "Rank 2", "window.allianceMembers.allianceRank1": "Rank 1", "window.mailMessage.section.troops.title2": "Troops", "window.mailMessage.scoutNotification.title": "Warning!", "window.allianceRanksInfo.privilege.changeJoinRequirements": "Change join requirements", "window.allianceRanksInfo.privilege.changeLocale": "Change locale", "window.allianceRanksInfo.privilege.changeMessage": "Change message", "window.allianceRanksInfo.privilege.changeAllianceLogo": "Change logo", "window.allianceRanksInfo.privilege.changeRankAliases": "Change rank alias", "window.hospital.buttonAllianceHelp": "", "window.missions.dailyClaimAllButton": "Claim All", "window.titlesWindow.name": "Titles", "window.titlesWindow.activeTitles": "Active:", "window.titlesWindow.noActiveTitles": "You have no active titles", "window.titlesWindow.inactiveTitles": "Inactive:", "window.titlesWindow.titleItem.toEvent": "Go To", "skill.maria.name.id16101": "Building tool", "skill.maria.name.id16201": "Nail down", "skill.maria.name.id16301": "Stock up on food", "skill.maria.name.id16401": "Harvest", "skill.maria.description.id16101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.maria.description.id16201": "Unleashes ultimate ability that deals {strengthAfterEffects} damage based on current strength {curStrength}, in the form of a volley.", "skill.maria.description.id16301": "Increases corn production in the city by {meatProductionIncreasePercent}.", "skill.maria.description.id16401": "Increases the speed of corn harvesting on the map by {mapResourceCornGatheringSpeedIncreasePercent}.", "title.name.id7000": "Rat", "title.name.id7001": "Viper", "title.name.id7002": "Mouse", "title.name.id7100": "King", "title.name.id7101": "Iron Marshal", "title.name.id7102": "March Lord", "title.name.id7103": "Master Coin", "title.name.id7104": "Oases Commander", "title.name.id7105": "Right Hand of the King", "title.name.id7106": "War Minister", "title.name.id7111": "Crown Disgrace", "title.name.id7112": "Nobles Toy", "title.name.id7113": "Royal Jester", "title.name.id7114": "Whipping Boy", "title.name.id7115": "Court Outcast", "title.name.id7116": "Court Puppet", "title.desc.id7000": "A sneaky scavenger", "title.desc.id7001": "A venomous predator", "title.desc.id7002": "Small but swift", "title.desc.id7100": "The supreme ruler", "title.desc.id7101": "Second-in-command", "title.desc.id7102": "Keeper of law and order", "title.desc.id7103": "Guardian of public health", "title.desc.id7104": "Protector of the state", "title.desc.id7105": "Master of long-term strategy", "title.desc.id7106": "Bringer of knowledge", "title.desc.id7111": "A test of insatiable greed", "title.desc.id7112": "A test of laziness and inaction", "title.desc.id7113": "A test of dangerous temptation", "title.desc.id7114": "A test of defiance against authority", "title.desc.id7115": "A test of fear and hesitation", "title.desc.id7116": "A test of ignorance and folly", "window.hospital.bannerSelectTroops": "Select troops for treatment", "window.hospital.bannerTreatmentInProgress": "Treatment in progress", "window.hospital.medkitsProduction": "First aid kits production: {count}/h", "window.hospital.noOneForTreat": "The hospital has no units in need of treatment.", "condition.completedMissionsChain": "Airship story missions", "condition.completedChainedMission": "Mission \"{missionName}\" completed", "window.rateUs.heroPhraseBubble": "Ooh! What can we do to make the game better for you?", "window.rateUs.tapToInputFeedback": "Tap to input", "window.rateUsThanks.title": "Thanks for the rating!", "window.rateUsThanks.tapToClose": "Tap anywhere to return to city", "window.hospital.overviewTitle": "Description", "window.hospital.fullInfo": "1. In battle, some soldiers are wounded.\n2. Lightly and severely wounded soldiers are sent to the Hospital.\n3. Fallen soldiers do not return to the city.\n4. Medkits are required to heal lightly wounded soldiers.\n5. Severely wounded soldiers recover over time, which can be accelerated.\n6. The higher the Hospital level, the faster more medkits are produced.\n7. If you do not want to heal soldiers in the Hospital, they can be dismissed.\n8. Soldiers can remain in the Hospital for an unlimited time.", "common.userStats.power": "Power", "common.userStats.waterTowerLevel": "Water Pump", "window.lighthouse.allianceHelpTitle": "Help an alliance member!", "window.lighthouse.allianceHelpDescription": "Help the nearest ally by completing the airship mission and receive a reward", "common.alliance.maxMembersCountExceeded": "Max members count exceeded", "window.buildingFoundation.new": "New!", "tutor.id26001": "Build the embassy", "tutor.id26003": "Work in progress...", "tutor.id26004": "Click to apply upgrade", "window.truckSendInfo.sendResource.label": "Water in the truck", "window.truckSendInfo.send": "Send", "window.truckSendInfo.rewards": "Rewards", "window.truckParking.title": "Parking", "window.truckParking.sendResource.label": "Water in the city", "toast.truckParking.notEnoughResource": "You need minimum {value} of water to load a truck", "window.allianceUserTooltip.deleteMemberButton": "Delete", "window.allianceUserTooltip.deleteMemberConfirm": "Are you sure you want to expel member {name} from the alliance?", "window.allianceRanksInfo.privilege.deleteMember": "Delete alliance member", "window.hospital.pleaseSelectTroops": "Please select troops to heal!", "window.hospital.waitForMedkitGeneration": "Wait for medkit generation!", "skill.domino.name.id14101": "Step back!", "skill.domino.name.id14201": "Steel wave", "skill.domino.name.id14301": "Hard work", "skill.domino.name.id14401": "Scrap search", "skill.domino.description.id14101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.domino.description.id14201": "Uses an ultimate ability that deals {strengthAfterEffects} damage based on current strength {curStrength}, in the form of a pipe strike.", "skill.domino.description.id14301": "Increases iron production in the city by {ironProductionIncreasePercent}.", "skill.domino.description.id14401": "Increases the speed of iron harvesting on the map by {mapResourceIronGatheringSpeedIncreasePercent}.", "window.marches.title": "Marches", "window.marches.action.recall": "Recall", "window.marches.action.speedup": "Accelerate", "window.marches.tab.my": "My marches", "window.marches.tab.war": "War", "window.marches.tab.reinforce": "Reinforcements", "window.marches.widget.title.heroes": "Heroes", "window.marches.widget.title.troops": "Troops", "window.marches.widget.unknown": "Unknown", "window.marches.reinforcement.action.withdraw": "Recall", "window.marches.reinforcement.widget.title": "Reinforcement power:", "window.marches.reinforcement.recall.confirmation.message": "Recall Your Reinforcement Troops? All troops will return to the base.", "window.marches.recall.confirmation.message": "Recall Your Troops? All troops will return to the base.", "window.mapCell.button.reinforce": "Reinforcement", "window.reinforcement.title": "Reinforcements", "window.reinforcement.sendmarch": "Tap to send reinforcement troops", "window.marches.status.stay": "Marching", "window.marches.status.stay.reinforcement": "In reinforcement", "window.marches.status.stay.mining": "In the mine", "window.marches.status.stay.marching": "Marching", "window.marches.reinforcement.status.stay": "Arrived", "window.marches.reinforcement.status.marching": "Marching", "window.marches.reinforcement.action.recall": "Recall", "window.marches.reinforcement.confirmation.no": "No", "window.marches.reinforcement.confirmation.yes": "Yes", "window.marches.confirmation.no": "No", "window.marches.confirmation.yes": "Yes", "window.mapCell.teleportationInfo.marchesExist": "There are marches, teleportation is not allowed.", "window.allianceSettings.leaveWithReinforcements": "You can't leave the alliance while there are reinforcement marches.", "window.allianceLog.tabWars": "Wars", "window.allianceLog.tabMembers": "Members", "window.allianceLog.tabMessages": "Messages", "window.allianceLog.tabEvents": "Events", "window.allianceLog.title": "History", "window.marches.unknown": "unknown", "window.allianceLog.empty": "There are no logs here", "map.label.myCity": "My City", "window.marchOverview.shortStatus.marching": "Marching", "window.marchOverview.status.marching": "Move to X: {x} Y:{y}", "window.marchOverview.status.returning": "Returning", "window.marchOverview.status.mining": "Mining", "window.marchOverview.status.unknown": "Wait", "window.mapCell.teleportationInfo.disbandReinforcements.confirmation": "All reinforcements that are in your city will return to their players' cities.", "window.marches.disbandAllReinforcement": "Disband everyone", "window.marchOverview.status.reinforcement": "Reinforcement", "window.marchOverview.status.battle": "Battle", "window.marches.disbandAllReinforcement.noReinforcements": "No marches to disband", "window.marches.emptyReinforcementTab": "There are no reinforcements in your city", "window.marches.emptyMyTab": "No one is fighting. Finally, peace in the wasteland?", "window.marches.emptyWarTab": "All your marches are in the city", "hero.history.description.emma.1": "Emma found a half ruined chapel and began collecting the fragments of the crucifix Each piece of stone reminded her why she was alive In the evenings she held masses for the survivors Prayers drowned out the roar of mutants beyond the walls and people began to believe that faith could protect", "hero.history.description.emma.2": "A wounded marauder lay at her feet begging for mercy Emma stayed silent weighing in her mind the weight of mercy and threat As she bandaged the wound she quietly said The Lord judges deeds not words For a moment repentance flashed in his eyes and that was enough", "hero.history.description.emma.3": "In the burned monastery Emma found a surviving prayer book The pages were charred but the text could still be read In the margins she marked warehouse shelter clean water The sacred became navigation And every line now guided her through dust and pain", "hero.history.description.emma.4": "They begged for water and the supplies were almost gone Emma silently took a canteen from her bag and handed it over \"Prayer gives strength\" she said and turned away Inside she knew tomorrow they might be attacked And if she did not survive who would then say those words", "hero.history.description.emma.5": "After the battle Emma buried the dead and whispered funeral prayers Someone shouted from the crowd that it made no sense She looked at the child standing nearby and calmly replied As long as they are remembered they are alive The people fell silent Silence too knows how to believe", "hero.history.description.maria.1": "Maria froze by the cracked wall of the settlement, weighing the rebar fragments in her mind. \"We'll pour concrete with broken glass \u2014 it's cheaper than barbed wire,\" she told the team, adjusting the scarf on the head of a child who had brought her water. The toddler pointed at the blueprint: \"Is this a house?\" \u2014 \"A fortress,\" she corrected, but smiled.", "hero.history.description.maria.2": "The argument over rations threatened to turn into a fight. Maria squeezed between the men, holding scales made from two tin cans and a stick. \"Let's weigh your arguments,\" she declared, placing nails in the pans. When the \"offended\" side tipped the scale, everyone laughed. The conflict dissolved like campfire smoke.", "hero.history.description.maria.3": "She spent the night in an unfinished mill, checking calculations on the wall with charcoal. In the morning, she found children molding \"bricks\" out of mud and straw. \"We're helping!\" they shouted. Maria showed them how to shape the blocks properly. By evening, a dozen were drying in the sun \u2014 crooked but sturdy. \"Better than my first projects,\" she admitted.", "hero.history.description.maria.4": "The downpour flooded the basement with medicine. Maria, waist-deep in water, built a dam from doors and blankets. \"The cement will set in an hour!\" her assistant shouted. \"We have half an hour,\" she replied, tearing off her sleeve to make a tourniquet for the wounded. When the water receded, her hands were trembling \u2014 but the first aid kits were dry.", "hero.history.description.maria.5": "After the raid on the abandoned factory, she brought back not tools, but a pot with a withered flower. \"This is foolish,\" the guard grumbled. A month later, the flower planted near the child's crib bloomed with crimson buds. Maria, usually sparing with words, said: \"Materials are needed to fortify the settlement. Flowers heal the soul.\"", "hero.history.description.domino.1": "Domino rummaged through the ruins of an auto repair shop, collecting nuts and cables. \"You could even reinforce a fence with this,\" she threw over her shoulder, tossing her find into a sack. Someone asked why she needed old tires. \"To start a fire, send a signal\u2026 or slide down a hill,\" she replied without looking up.", "hero.history.description.domino.2": "She was clearing rubble in an underground parking lot when she heard a child crying. She pulled the boy out from under the concrete slabs, shielding him with her body. \"You\u2019re like a mole,\" she laughed hoarsely, wiping dust from his face. \"Just without the cape.\" The child clung to her torn jacket, refusing to let go.", "hero.history.description.domino.3": "At night, Domino repaired the wind turbine on the shelter\u2019s roof, fastening the blades with wire. \"Used to fix bathroom faucets\u2014same principle,\" she grumbled, ignoring warnings about the risk. By morning, the generator was running. \"At least we can charge the radio now,\" she nodded at the old receiver as if it was nothing.", "hero.history.description.domino.4": "She taught a group of teenagers how to tie knots, demonstrating loops on a piece of cable. \"If you can't fight\u2014tie. If you can't tie\u2014run,\" she repeated like a mantra. Then she showed a scar on her palm: \"A manhole cover taught me this\u2014never trust metal.\"", "hero.history.description.domino.5": "When the camp was attacked, Domino threw a can filled with nails and flammable liquid at the raiders. The explosion was weak, but the noise was deafening. \"Worked on a construction site\u2014should work here too,\" she muttered, retreating to the tunnel. Later, she found the same can in the trash\u2014dented but intact. She picked it up. \"Might need it again.\"", "window.settings.graphicsQuality": "Graphics Quality", "window.settings.graphicsQuality.desc": "Lowering graphics quality may reduce battery usage, prevent overheating, and boost performance, but the game's visuals will take a hit", "window.settings.graphicsQuality.low": "Low", "window.settings.graphicsQuality.medium": "Medium", "window.settings.graphicsQuality.high": "High", "window.settings.graphicsQuality.ultra": "Ultra", "toast.cityIsUnderAttack": "Your city is under attack!", "toast.cityIsPreparingForIncomingAttack": "Your city is preparing for incoming attack!", "window.mailMessage.section.kingAnnouncement": "King {name} has made an announcement", "window.mailMessage.section.treasuryAction.reward": "{name} granted you the wasteland reward {action}!", "window.mailMessage.section.treasuryAction.bonus": "{name} activated the wasteland bonus {action}", "widget.mailMessage.kingAnnouncement.previewHeader": "The King has made an announcement", "widget.mailMessage.treasuryAction.previewHeader": "Wasteland bonus activated", "window.kingRewards.name": "Rewards", "window.kingRewards.history.button": "History", "window.kingRewards.history.name": "Activation history", "window.throneRewards.onlyKingCanGive": "Only the King can grant this reward", "window.throneRewards.confirmPlayer": "Give <color=#B75F12>{nickname}</color> a <color=#309500>{value}</color>?", "window.throneRewards.onlyMinisterOrKingCanGive": "Only the Minister or the King can grant this reward", "window.throneRewards.rewardOnCooldown": "You can\u2019t give this reward too often", "window.throneRewards.selectPlayer": "Select a player to give the reward {value}", "window.throneRewards.reward.give.success": "Reward given to player", "window.throneRewards.historyEntry": "{sender} gave {receiver} {reward}. {description}", "map.legend.king.name": "King: {value}", "map.legend.king.unknown": "Unknown", "map.throneCellWindow.name.noKing": "Controlled by Mercenaries", "window.throne.selectUser.name": "Select user", "window.throne.searchUser.placeholder": "Enter user name", "window.throne.selectUser.select": "Select", "window.realmTitles.name": "Titles", "window.realmTitles.ministers.tab.button": "Ministers", "window.realmTitles.ministers.tab.title": "Ministers", "window.realmTitles.offenders.tab.button": "Offenders", "window.realmTitles.offenders.tab.title": "Offenders", "window.realmTitles.ministers.tab.header": "The King can appoint Ministers", "window.realmTitles.offenders.tab.header": "The King can punish offenders", "window.realmTitles.titleInfo.noPlayer": "No player assigned", "window.realmTitles.assignPlayer": "Assign", "window.realmTitles.assignPlayer.select": "Select", "window.realmTitles.assignPlayer.confirm": "Assign <color=#B75F12>{nickname}</color> to <color=#309500>{value}</color>?", "window.realmTitles.titleAssign.cooldown": "Cooldown", "window.realmTitles.titleAssign.tooOften": "Cooldown", "throne.treasuryAction.name.id1": "Small Gift", "throne.treasuryAction.description.id1": "Grants Small Gift", "throne.treasuryAction.name.id2": "Generous Gift", "throne.treasuryAction.description.id2": "Grants a valuable reward", "throne.treasuryAction.name.id3": "Epic Bounty", "throne.treasuryAction.description.id3": "A rare treasure awaits", "throne.treasuryAction.name.id4": "Legendary Tribute", "throne.treasuryAction.description.id4": "Bestows an extraordinary blessing", "window.throne.title.bonuses": "King\u2019s Bonuses", "window.realmTitles.removePlayer": "Remove", "window.realmTitles.removePlayer.confirm": "Remove <color=#B75F12>{nickname}</color> from <color=#309500>{value}</color>?", "window.realmTitles.assign.success": "Title assigned!", "window.realmTitles.remove.success": "Title removed!", "window.realmTitles.history": "Assignments history", "window.realmTitles.history.assignment": "Player <color=#B75F12>{value}</color> was assigned to title <color=#309500>{title}</color>", "window.throne.changeFlag.panel": "Change Wasteland Flag", "window.throne.changeFlag.cooldown.label": "Time to next flag change:", "window.throne.changeFlag.onlyKing": "Only the King can change the flag", "window.throne.changeFlag.choose": "Choose Wasteland Flag", "window.throne.flag.change.cooldown": "You can\u2019t change the flag too often!", "window.throne.flag.change.success": "You have changed the Wasteland Flag", "window.throne.announcement.panel": "King\u2019s Announcement", "window.throne.announcement.empty": "No announcement", "window.throne.announcement.edit.empty": "Make an announcement!", "window.throne.announcement.cooldown": "Time to next announcement:", "window.throne.announcement.edit.cooldown": "You can\u2019t make announcements too often!", "window.throne.announcement.changeSuccess": "You\u2019ve made an announcement!", "window.throne.name": "Throne City", "window.throne.king.name.empty": "There is no King in this Wasteland", "window.throne.titles.button": "Titles", "window.throne.actions.button": "Decrees", "window.throne.rewards.button": "Rewards", "window.throne.king.info.header": "King Info", "window.throne.kingInfo.openChat": "Open chat", "window.throne.kingInfo.addToFriends": "Add to friends", "map.throneCellWindow.name": "Throne City", "window.throneCellWindow.open": "Throne Details", "allianceLog.name.id1": "Attack: <color=#00B710>Victory</color>", "allianceLog.name.id2": "Attack: <color=#E95145>Defeat</color>", "allianceLog.name.id3": "City Defence: <color=#00B710>Victory</color>", "allianceLog.name.id4": "City Defence: <color=#E95145>Defeat</color>", "allianceLog.name.id5": "Rank lvl down!", "allianceLog.name.id6": "Rank lvl up!", "allianceLog.name.id7": "Member was removed", "allianceLog.name.id8": "Join request accepted", "allianceLog.name.id9": "Player accept invite to alliance", "allianceLog.name.id10": "Player left alliance", "allianceLog.name.id11": "Player joined the alliance", "allianceLog.id1": "{player} attacked {enemy} and won", "allianceLog.id2": "{player} attacked {enemy} and lost", "allianceLog.id3": "{enemy} attacked {player} and won", "allianceLog.id4": "{enemy} attacked {player} and lost", "allianceLog.id5": "{player} demoted {member}<color=#E95145> from {oldRank} to {newRank}</color>", "allianceLog.id6": "{player} promoted {member}<color=#00B710> from {oldRank} to {newRank}</color>", "allianceLog.id7": "[player] remove {member} from alliance", "allianceLog.id8": "{player} accepts {member} join request", "allianceLog.id9": "{member} accepts invite to alliance", "allianceLog.id10": "{member} left alliance", "allianceLog.id11": "{member} joined the alliance", "window.afkChest.level": "Level: {level}", "window.settings.graphicsQuality.confirmation": "", "window.confirmation.button.okay": "Ok", "window.allianceGroupMessage.titleMessage": "Message", "window.allianceGroupMessage.titleChat": "Chat", "window.allianceGroupMessage.buttonOk": "Ok", "window.allianceGroupMessage.buttonSend": "Send", "window.buildingUpgrade.radar.newFilter": "NEW:", "window.buildingUpgrade.open.upgrade": "NEW", "window.allianceGroupMessage.titleRecepient": "Recipient:", "window.allianceGroupMessage.titleContent": "Content:", "window.allianceRanksInfo.privilege.sendMessageToAllianceMembers": "Send message to alliance members", "window.allianceGroupMessage.invalidMessage": "Enter your message", "window.allianceGroupMessage.invalidMembers": "Select recipients", "widget.mailMessage.allianceGroupMessage.previewHeader": "Alliance message", "widget.mailMessage.allianceGroupMessage.previewMain": "Author: {autor}", "widget.mailMessage.widgetTitle": "Alliance message", "widget.mailMessage.allianceDecreeMessage.previewHeader": "Alliance notification", "widget.mailMessage.allianceDecreeMessage.previewMain": "Author: {autor}", "window.mailMessage.infoExpiredTitle": "Information", "window.mailMessage.infoExpiredText": "The letter will soon disappear, and you will no longer be able to see it. Claim your reward while it is available, otherwise it will be lost!", "window.processesPanel.processBlockTitle.afkChest": "Resource Collection", "window.processesPanel.noProcessBlockTitle.afkChest": "Progress", "window.processesPanel.noProcessBlockDescription.afkChest": "Locked", "window.processesPanel.processTitle.afkChest": "Progress", "window.processesPanel.processStatus.afkChest.completed": "Full", "window.groupMarchSelector.title": "Group Details", "window.groupMarchSelector.widget.title": "Group March with reinforcement", "window.groupMarchSelector.widget.target": "Target", "window.groupMarchSelector.widget.unknown": "Unknown", "window.groupMarchSelector.deploy": "Deploy", "window.groupMarchSelector.all": "All", "widget.building.search": "Search", "resource.desc.id2": "This barrel is filled with vital water \u2014 the most valuable resource in the wasteland. Turn it in at the railway station to receive rare and useful rewards", "resource.name.id2": "Water Barrel", "window.groupMarchSelector.button.change": "Change", "window.groupMarchSelector.leader": "Lead", "window.changeText.title": "Change text", "window.changeText.description": "Edit the text", "window.changeText.buttonOk": "Ok", "window.groupMarchSelector.selected": "Selected", "window.truckParking.station.label": "Nearest railway station:", "window.truckInfo.title": "Trucks", "window.truckInfo.tab.rewards": "Reward", "window.truckInfo.tab.chances": "Chances", "window.truckInfo.chances.description": "The more water you turn in, the higher your chance of getting a rare-category truck. The truck takes all your water, so it\u2019s best to send it once you've collected the exact required amount for maximum benefit!", "common.count.word": "Water", "map.railway.name.id701": "Railway Station A1", "map.railway.name.id702": "Railway Station B1", "map.railway.name.id703": "Railway Station C1", "map.railway.name.id704": "Railway Station D1", "map.railway.name.id705": "Railway Station E1", "map.railway.name.id706": "Railway Station F1", "map.railway.name.id707": "Railway Station G1", "map.railway.name.id708": "Railway Station H1", "map.railway.name.id709": "Railway Station A2", "map.railway.name.id710": "Railway Station B2", "map.railway.name.id711": "Railway Station C2", "map.railway.name.id712": "Railway Station D2", "map.railway.name.id713": "Railway Station E2", "map.railway.name.id714": "Railway Station F2", "map.railway.name.id715": "Railway Station G2", "map.railway.name.id716": "Railway Station H2", "map.railway.name.id717": "Railway Station A3", "map.railway.name.id718": "Railway Station B3", "map.railway.name.id719": "Railway Station C3", "map.railway.name.id720": "Railway Station D3", "map.railway.name.id721": "Railway Station E3", "map.railway.name.id722": "Railway Station F3", "map.railway.name.id723": "Railway Station G3", "map.railway.name.id724": "Railway Station H3", "map.railway.name.id725": "Railway Station A4", "map.railway.name.id726": "Railway Station B4", "map.railway.name.id727": "Railway Station C4", "map.railway.name.id728": "Railway Station D4", "map.railway.name.id729": "Railway Station E4", "map.railway.name.id730": "Railway Station F4", "map.railway.name.id731": "Railway Station G4", "map.railway.name.id732": "Railway Station H4", "map.railway.name.id733": "Railway Station A5", "map.railway.name.id734": "Railway Station B5", "map.railway.name.id735": "Railway Station C5", "map.railway.name.id736": "Railway Station D5", "map.railway.name.id737": "Railway Station E5", "map.railway.name.id738": "Railway Station F5", "map.railway.name.id739": "Railway Station G5", "map.railway.name.id740": "Railway Station H5", "window.groupMarchSelector.distance": "{distance}km", "window.createAlliance.wrongDecree": "Invalid message", "window.truckParking.sendResource.info.title": "Water Barrel", "window.truckParking.sendResource.info.desc": "Obtain water barrels from daily missions, map oases, and airship missions.", "window.truckParking.station.info.title": "Target Station", "window.truckParking.station.info.desc": "Trucks send water to the nearest railway station.", "window.marches.reinforcement.send": "Tap to send reinforcement troops", "window.marchOverview.status.reinforcementInMarch": "Marching", "window.marches.reinforcement.status.groupMarching": "Marching", "truckParking.name.1": "Common Truck", "truckParking.name.2": "Uncommon Truck", "truckParking.name.3": "Rare Truck", "truckParking.name.4": "Epic Truck", "truckParking.name.5": "Legendary Truck", "resource.name.id6": "Battery", "resource.desc.id6": "Use this flashlight battery to explore ancient structures and search for gear resources.", "window.truckInfo.rewards.rewards": "Rewards", "window.mapCell.button.groupmarch": "Group March", "building.4x.name.id123100": "Truck Parking", "building.4x.desc.id123100": "You can load trucks with water and send them to railway stations to receive unique rewards.", "window.groupMarchSelector.button.select": "Select", "window.groupMarchSelector.button.deselect": "Deselect", "widget.building.truck": "Trucks", "window.mapCell.info.railwayStation.desc": "Railway Stations are special locations on the map where you can exchange water for rewards. Build a parking lot in your city, load up your trucks with water, and send them to the nearest station. The more water you deliver, the bigger your rewards when the trucks return!", "window.lighthouse.button.groupMarch": "Group March", "window.realmTitles.title.notAppointed": "Not Appointed", "window.throne.confirm.user": "Confirmation", "window.realmTitles.info.minister": "Minister", "window.realmTitles.info.offender": "Offender", "hero.name.id61022": "Byron", "hero.name.id61026": "Tom Gunn", "hero.desc.id61022": "You can teach old dog new tricks", "hero.desc.id61026": "Guns Blazing", "hero.history.description.byron.1": "He loaded the dynamite ball into the rusty club stepped back and adjusted his stance The mutants were approaching The strike was precise just like in his youth The explosion tore down the bridge leaving a fiery trail Byron took off his glasses wiped the lens and grunted Game over I win", "hero.history.description.byron.2": "The scorched wasteland became his field Bunkers were holes traps were rules Byron had a score and he kept it Every throw every step he made with the same grace as before Only now victory meant life and a miss another fresh crater in the sand", "hero.history.description.byron.3": "The gang demanded food Byron smirked picked up an old ball and threw it to the marauder Hit the flag and the food is yours The ball bounced off the rail hit a can and exploded The laughter died replaced by screams He only adjusted his tie Game over before the first shot", "hero.history.description.byron.4": "In the ruins of the stadium Byron found a ball with the autograph of an unknown star Covered in soot but intact Now they hunted not for him but for the relic His club became a weapon and every strike a lesson He would not give up the trophy as long as he breathed And he breathed deep and steady", "hero.history.description.byron.5": "He taught children to play just as he once learned from his father Hit with soul not with strength The ball will find the target When a raider raised a grenade one of the boys struck it with a swing of the club It fell and exploded at the enemy\u2019s feet Byron nodded A generation had changed but the style remained", "hero.history.description.tomgunn.1": "Tom repaired the helicopter trading old parts for canned food The mechanic snapped Two cans of stew for a gear Tom smirked and added a third The blade tied with wire and luck began to spin again The machine roared and Tom said Well then let\u2019s fly", "hero.history.description.tomgunn.2": "Three helicopter drones rose into the sky and set course for the bandit citadel Tom watched from the ground ashes swirling behind him He said a short Fire and the rockets struck the walls When the dust cleared he adjusted his glasses and smirked Score 10 to 0 Round is mine", "hero.history.description.tomgunn.3": "In the subway tunnels a rumble echoed Tom dropped a crate of shells and the steel crash spread in echoes The bandits ran out confused and half deaf There they were already waiting He did not hurry He only pressed a button on the remote sat on the crate and turned on the music", "hero.history.description.tomgunn.4": "He slept hugging the control stick right on the hangar floor Beside him lay a map marked death zones and from the speakers of the old radio came the report Breakfast stewed rats Gas half a tank Tom grunted without opening his eyes and fell asleep again", "hero.history.description.tomgunn.5": "Tom turned the craft almost against the ground dodging the missile The cockpit jolted but he did not lose a meter Burn he said into the radio The kamikaze drone rushed forward and slammed into the armored train In the headphones a voice came Payment confirmed Clean fuel will be delivered soon", "skill.byron.name.id22101": "Boom", "skill.byron.description.id22101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.byron.name.id22201": "Blast", "skill.byron.description.id22201": "Uses an ultimate ability that deals {strengthAfterEffects} damage based on current strength {curStrength}, in the form of a grenade.", "skill.byron.name.id22301": "Take Aim", "skill.byron.description.id22301": "Increases raiders strength bonus {troopsMotobikeStrengthIncreasePercent}.", "skill.byron.name.id22401": "Break them", "skill.byron.description.id22401": "Increases troops strength bonus +{troopsStrengthIncreasePercent}.", "skill.tomgunn.name.id26101": "Tactical Pointer", "skill.tomgunn.description.id26101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.tomgunn.name.id26201": "Air Strike", "skill.tomgunn.description.id26201": "Uses an ultimate ability that deals {strengthAfterEffects} damage based on current strength {curStrength}, in the form of an air strike.", "skill.tomgunn.name.id26301": "Guns at the Ready", "skill.tomgunn.name.id26401": "Professional Gunners", "skill.tomgunn.description.id26301": "Increases flying units\u2019 attack by {troopsPlaneStrengthIncreasePercent} and their health by {troopsPlaneHealthIncreasePercent}.", "skill.tomgunn.description.id26401": "Grants flying units a 100% hit chance on the first turn.", "hero.name.id610220": "Byron", "hero.name.id610260": "Tom Gunn", "hero.desc.id610220": "Byron Shard.", "hero.desc.id610260": "Tom Gunn Shard.", "window.throne.king.name.label": "King:", "date.january": "January {day}, {year}", "date.february": "February {day}, {year}", "date.march": "March {day}, {year}", "date.april": "April {day}, {year}", "date.may": "May {day}, {year}", "date.june": "June {day}, {year}", "date.july": "July {day}, {year}", "date.august": "August {day}, {year}", "date.september": "September {day}, {year}", "date.october": "October {day}, {year}", "date.november": "November {day}, {year}", "date.december": "December {day}, {year}", "window.clashForThrone.prepareTabTitle": "King Perks", "window.clashForThrone.sealsTabTitle": "Seal Capture", "window.clashForThrone.ratingTabTitle": "Rating", "window.clashForThrone.points.title": "My points", "window.clashForThrone.points.info": "---", "window.clashForThrone.points.defendGroup": "Points for defense", "window.clashForThrone.points.holdGroup": "Points for holding", "window.clashForThrone.points.captureGroup": "Points for capture", "window.clashForThrone.points.summaryGroup": "Total points", "window.clashForThrone.rewards.title": "Reward", "window.clashForThrone.mainTitle": "Clash for the Oasis", "window.leaderboard.title": "Leaderboard", "window.leaderboard.info": "1. <indent=4%>The leaderboard updates every {time}.</indent>\n2. <indent=4%>The Top 3 Heroes Power ranking includes your three strongest heroes.</indent>\n3. <indent=4%>The All Heroes Power ranking includes all of your heroes.</indent>\n4. <indent=4%>The Neighboring States ranking includes the two closest states.</indent>", "window.leaderboard.currentState": "Wasteland", "window.leaderboard.neighboringStates": "Neighbors", "window.leaderboard.allStates": "World", "window.leaderboard.alliance": "Alliance", "window.leaderboard.ratingAlliancePower": "Alliance Power", "window.leaderboard.ratingAlliancePvpKills": "Alliance Kills", "window.leaderboard.personal": "Personal", "window.leaderboard.ratingPersonalPower": "Personal Power", "window.leaderboard.ratingPersonalWaterTower": "Water Pump Level", "window.leaderboard.ratingPersonalPvpKills": "Personal Kills", "window.leaderboard.ratingPersonalTopHeroPower": "Top 3 Heroes\u2019 Power", "window.leaderboard.ratingPersonalHeroesPower": "Total Heroes\u2019 Power", "window.leaderboard.category.rating": "Ranking", "window.leaderboard.category.chief": "Personal contribution", "window.leaderboard.category.alliance": "Alliance", "window.leaderboard.category.value": "Score", "window.leaderboard.category.titles": "Titles", "window.clashForThrone.headerInfo": "", "window.mailMessage.section.throneMessageHeader": "Wasteland Messages", "window.kingRewards.reward.grant": "Give", "mercenaries.name.id2015201": "Mercenary Spinout", "mercenaries.name.id2025201": "Mercenary Spinout", "mercenaries.name.id2035201": "Mercenary Spinout", "mercenaries.name.id2045201": "Mercenary Spinout", "mercenaries.name.id2015301": "Mercenary Dustmark", "mercenaries.name.id2025301": "Mercenary Dustmark", "mercenaries.name.id2035301": "Mercenary Dustmark", "mercenaries.name.id2045301": "Mercenary Dustmark", "mercenaries.name.id2015401": "Mercenary Graveler", "mercenaries.name.id2025401": "Mercenary Graveler", "mercenaries.name.id2035401": "Mercenary Graveler", "mercenaries.name.id2045401": "Mercenary Graveler", "mercenaries.name.id2015501": "Mercenary Buzzbat", "mercenaries.name.id2025501": "Mercenary Buzzbat", "mercenaries.name.id2035501": "Mercenary Buzzbat", "mercenaries.name.id2045501": "Mercenary Buzzbat", "window.alliance.autoAllianceDecreeMessage": "This is an auto-alliance with limited features. Create your own alliance or join a stronger and more powerful alliance.", "window.craft.gear.title": "Equipment Crafting Window", "window.craft.gear.button": "Craft Equipment", "window.craft.gear.stats": "Equipment Stats", "mission.name.id40109": "Upgrade Water Pump to Lvl. 5", "window.kingSkills.name": "King Skills", "window.kingSkills.info.header": "Information", "window.kingSkills.info.description": "Each time leaders within the state claim daily mission chests or gather resources, the King gains [Water]. The King's skills consume [Water]", "window.kingActions.cooldown": "On cooldown", "window.kingActions.usesLeft": "Uses left", "window.bonusesWindow.name": "City Bonus", "window.bonusesWindow.battle.tab.button": "Battle", "window.bonusesWindow.growth.tab.button": "Growth", "toast.bonus.activated": "Bonus activated!", "window.throneSkills.historyEntry": "{nickname} has issued the decree {decree}", "window.throneSkills.confirmUse": "Are you sure you want to issue this decree to the entire Kingdom?", "window.throneSkills.confirmPlayer": "Confirm activate {value} bonus for player {nickname}?", "window.throneSkills.actionOnCooldown": "Decree unavailable", "window.throneSkills.notEnoughResource": "Not enough resource for activate bonus", "window.throneSkills.onlyKingCanUse": "Only the King can issue decrees!", "window.throneSkills.onlyMinisterOrKingCanUse": "Only the Minister or King can activate this bonus", "window.throneSkills.useSuccess": "You have issued a decree!", "window.electionOfKing.title": "King Election", "window.electionOfKing.buttonVote": "Vote", "dialogue.id29501": "I\u2019ll take the front. I like being close to the enemy.", "window.bonusesWindow.confirmActivate": "When Activated, a new bonus of this type will replace the current one. Activate anyway?", "window.stationCapture.title": "Station Capture", "window.stationCapture.desc": "Railway stations \u2014 the path to rare resources. Alliances engage in a fierce struggle for control, where every battle determines the fate of the wasteland.", "stationCapture.info.distance": "Distance: {value}", "stationCapture.info.uninterruptedTime": "Continuous capture time:", "stationCapture.info.totalTime": "Total capture time:", "window.stationCapture.occupantName": "No one has captured the station yet", "window.stationCapture.rating.label": "Rating", "window.stationCapture.rating.allianceLabel": "Alliance", "window.stationCapture.rating.timeLabel": "Capture Time", "window.stationCapture.claimPhase.claims": "Registered stations: {value}/{max}", "window.stationCapture.claimPhase.captures": "Stations captured by monsters: {monsters}/{alliance}", "stationCapture.info.monsterCapture.title": "", "stationCapture.info.monsterCapture.desc": "", "stationCapture.info.claim.title": "Registration Rules", "stationCapture.info.claim.desc": "1. During registration, there is a 50% chance that a monster will capture a railway station. If at that moment player marches were at the station, they return to the city.\n2. Alliance leaders and players with rank R4+ can claim up to 2 new stations.\n3. If the alliance already had stations or they were captured by monsters, the system automatically issues an auto\u2011claim.\n4. Auto\u2011claims do not count toward the new claim limit.\n5. You can only claim stations adjacent to those already captured by the alliance.", "stationCapture.info.capture.title": "Capture Rules", "stationCapture.info.capture.desc": "1. Railway station is awarded to the alliance that held it the longest within\u00a06\u00a0hours or continuously for\u00a03\u00a0hours.\n2. If only one alliance claimed the station, it receives it automatically, without a fight.", "stationCapture.info.rewards.title": "Rewards", "stationCapture.info.rewards.desc": "1. The alliance that defeated the Sun Guild receives two types of rewards.\n2. The alliance receives an alliance chest.\n3. Battle participants receive a personal reward based on damage dealt.\n4. The alliance that captured a station also receives an alliance chest.", "window.mapCell.button.registration": "Claim", "window.mailMessage.section.totalPower.title": "Power Total: {power}", "window.mailMessage.section.totalPower.gear": "Gear:", "window.mailMessage.section.totalPower.skills": "Skills:", "window.mailMessage.totalPower.heroes": "Heroes", "window.mailMessage.totalPower.troops": "Troops", "window.obtainMore.button.go": "Go", "window.leaderboard.stateFormat": "Wasteland #{id}", "window.throneSkills.button.use": "Use", "window.leaderboard.updateEvery": "Updates every {time}", "window.battleLog.info.userAttacker": "{name} {troop} Attacks", "window.battleLog.info.userDefender": "{name} {troop}", "window.battleLog.info.dmg": "With: {dmg} DMG", "window.battleLog.info.entityAttacker": "{name} {troop} Attacks", "window.battleLog.info.entityDefender": "{name} {troop}", "window.mailMessage.section.totalPower.noskills": "No abilities", "window.stationCapture.capturePhase.successfulCaptures": "Successful captures: {captures}/{claims}", "sales.name.MercenariesInfantry": "Buckshot Mercenaries", "sales.desc.MercenariesInfantry": "Buckshot Mercenaries", "sales.name.MercenariesInfantry2x": "Buckshot Mercenaries: X2 BONUS!", "sales.desc.MercenariesInfantry2x": "Buckshot Mercenaries: X2 BONUS!", "sales.name.MercenariesInfantry4x": "Buckshot Mercenaries: X4 BONUS!", "sales.desc.MercenariesInfantry4x": "Buckshot Mercenaries: X4 BONUS!", "sales.name.MercenariesMotobike": "Spinout Mercenaries", "sales.desc.MercenariesMotobike": "Spinout Mercenaries", "sales.name.MercenariesMotobike2x": "Spinout Mercenaries: X2 BONUS!", "sales.desc.MercenariesMotobike2x": "Spinout Mercenaries: X2 BONUS!", "sales.name.MercenariesMotobike4x": "Spinout Mercenaries: X4 BONUS!", "sales.desc.MercenariesMotobike4x": "Spinout Mercenaries: X4 BONUS!", "sales.name.MercenariesSniper": "Dustmark Mercenaries", "sales.desc.MercenariesSniper": "Dustmark Mercenaries", "sales.name.MercenariesSniper2x": "Dustmark Mercenaries: X2 BONUS!", "sales.desc.MercenariesSniper2x": "Dustmark Mercenaries: X2 BONUS!", "sales.name.MercenariesSniper4x": "Dustmark Mercenaries: X4 BONUS!", "sales.desc.MercenariesSniper4x": "Dustmark Mercenaries: X4 BONUS!", "sales.name.MercenariesCar": "Graveler Mercenaries", "sales.desc.MercenariesCar": "Graveler Mercenaries", "sales.name.MercenariesCar2x": "Graveler Mercenaries: X2 BONUS!", "sales.desc.MercenariesCar2x": "Graveler Mercenaries: X2 BONUS!", "sales.name.MercenariesCar4x": "Graveler Mercenaries: X4 BONUS!", "sales.desc.MercenariesCar4x": "Graveler Mercenaries: X4 BONUS!", "sales.name.MercenariesHelicopter": "Buzzbat Mercenaries", "sales.desc.MercenariesHelicopter": "Buzzbat Mercenaries", "sales.name.MercenariesHelicopter2x": "Buzzbat Mercenaries: X2 BONUS!", "sales.desc.MercenariesHelicopter2x": "Buzzbat Mercenaries: X2 BONUS!", "sales.name.MercenariesHelicopter4x": "Buzzbat Mercenaries: X4 BONUS!", "sales.desc.MercenariesHelicopter4x": "Buzzbat Mercenaries: X4 BONUS!", "window.stationCapture.capturePhase.noClaims": "Your alliance has no claims in this event", "window.stationCapture.claim": "Claim", "window.mailMessage.totalPower.heroes.empty": "Hero empty", "window.mailMessage.totalPower.troops.empty": "Troops empty", "monster.rally.name.id30100001": "Elephant Lvl. 1", "monster.rally.name.id30100002": "Spiderhive Lvl. 2", "monster.rally.name.id30100003": "Medusa Lvl. 3", "monster.rally.name.id30100004": "Mimic Lvl. 4", "monster.rally.name.id30100005": "Crab Lvl. 5", "monster.rally.name.id30100006": "Sandworm Lvl. 6", "mines.name.id50101": "Small Water Tank Lv.1", "mines.name.id50102": "Small Water Tank Lv.2", "mines.name.id50103": "Small Water Tank Lv.3", "mines.name.id50104": "Medium Water Tank Lv.4", "mines.name.id50105": "Medium Water Tank Lv.5", "mines.name.id50106": "Medium Water Tank Lv.6", "mines.name.id50107": "Large Water Tank Lv.7", "mines.name.id50108": "Large Water Tank Lv.8", "dialogue.id31001": "To deal with this enemy, we need help from our neighbors!", "condition.occupiedRailwayStation.desc": "Capture {name}", "window.stationCapture.phase.prepare": "Countdown to event start", "window.stationCapture.phase.claims": "Claim", "window.stationCapture.phase.capture": "Battle Phase", "window.eventInfo.title": "Rules", "fake.player.name1": "John_Doe", "fake.player.name2": "The King777", "tooltip.troopratios.title": "Troops Types comparing", "window.bounssourcereview.attacker.header": "Attacker Bonuses", "window.bounssourcereview.attacker.content": "All active effects that boost your attack", "window.bounssourcereview.defender.header": "Defender Bonuses", "window.bounssourcereview.defender.content": "Effects that increase your defense when the enemy attacks", "widget.mailMessage.mineScoutNotification.previewHeader": "Mine reconnaissance received", "widget.mailMessage.mineScoutNotification.previewMain": "You have conducted reconnaissance of the selected mine", "widget.mailMessage.mineScoutReport.previewHeader": "Mine reconnaissance report", "window.mailMessage.mineScoutNotification.message": "Reconnaissance complete.", "sales.category.starterpack#10.name": "Golden Truck", "sales.category.goldentruck20.name": "Additional Truck", "sales.category.goldentruck20.desc": "Now two trucks race through your wasteland instead of one. Twice the possibilities \u2014 twice the fun!", "resource.name.id125": "Golden Truck", "resource.desc.id125": "Opens an additional slot in parking", "window.mail.message.id28.header": "Group March won!", "window.mail.message.id28.description": "Victory is ours", "window.mail.message.id29.header": "Group March lost!", "window.mail.message.id29.description": "We lost", "window.mail.message.id30.header": "Group March won!", "window.mail.message.id30.description": "We won", "window.mail.message.id31.header": "Group March lost!", "window.mail.message.id31.description": "We lost", "window.mail.message.id32.header": "Reinforcement repelled the attack", "window.mail.message.id32.description": "A player attacked us", "window.mail.message.id33.header": "Reinforcement did not repel the attack", "window.mail.message.id33.description": "A player attacked us", "window.leaderboard.ratingScoreAlliancePower": "Power", "window.leaderboard.ratingScoreAlliancePvpKills": "Kills", "window.leaderboard.ratingScorePersonalPower": "Power", "window.leaderboard.ratingScorePersonalWaterTower": "Level", "window.leaderboard.ratingScorePersonalPvpKills": "Kills", "window.leaderboard.ratingScorePersonalTopHeroPower": "Top 3 Heroes\u2019 Power", "window.leaderboard.ratingScorePersonalHeroesPower": "Heroes Power", "window.throne.announcement.tooLong": "Announcement too long!", "monster.troops.desc.id2012101": "Evil Servant of the Monster", "cutscene.bubble.text.id51": "Please, help", "cutscene.bubble.text.id52": "Damn, that was fast", "character.name.id1012": "Boy", "character.name.id1015": "Sarah", "character.name.id1016": "Joel", "dialogue.id34001": "Please, help! My mom was taken by the sun worshippers!", "dialogue.id34002": "So, you wanted a feat! Let\u2019s <b>march</b> out!", "dialogue.id34003": "Of course, lead me!", "dialogue.id32001": "I can't do this anymore! I'm ashamed that the girls are protecting me.", "dialogue.id32002": "Why were you silent for so long? We\u2019ll train you!", "dialogue.id33001": "Training\u2019s done. I can dance and I can fight \u2014 and I already danced today.", "dialogue.id33002": "Ooh, I love men in uniform. Well, unless it\u2019s a police uniform.", "dialogue.id33003": "Overall, they are ready for battle, now we just need to find a fight!", "dialogue.id38001": "Mom! Mom! You\u2019re back!", "dialogue.id38002": "John! Are you okay? Thank you so much. You are our savior.", "dialogue.id38003": "I love <b>marches</b>! We did a good deed and gathered resources for the city.", "character.name.id1013": "Soldier", "widget.truckMarchQueue.title": "Truck Queue", "resource.name.id83": "Transistor", "resource.name.id84": "Microcircuit", "resource.name.id85": "Antenna", "resource.desc.id83": "Part required to build the Radar.", "resource.desc.id84": "Part required to build the Radar.", "resource.desc.id85": "Part required to build the Radar.", "window.railwayStationInfo.title": "Railway Clash", "window.railwayStation.goToParking": "Parking", "window.railwayStationInfo.resourceTrade.desc": "1. Railway stations are located on the map \u2014 key points for resource exchange.\n2. In them, you can exchange water for rare and valuable rewards.\n3. Through the Depot, you send water trucks to the nearest station.\n4. Upon dispatch, all water is deducted, and the rarity of the reward depends on its volume.\n5. When the truck returns to the city, you receive your reward.", "window.railwayStationInfo.truckParking.condition": "You need {condition} to unlock truck parking", "bonus.name.id8101": "Counter Recon for 24h", "bonus.name.id8102": "Troops Strength for 12h", "bonus.name.id8103": "Troops Health for 12h", "bonus.name.id8104": "Gathering Speed for 8h", "bonus.name.id8105": "Gathering Speed for 24h", "bonus.name.id8106": "Training Capacity for 2h", "bonus.name.id8301": "Shield for 8h (Rechargable)", "bonus.name.id8302": "Shield for 24h", "bonus.desc.id8101": "Blocks enemy scouts for 24h.", "bonus.desc.id8102": "Boosts troop Strength +25% for 12h.", "bonus.desc.id8103": "Boosts troop Health +25% for 12h.", "bonus.desc.id8104": "Speeds up gathering speed +50% on map for 8h.", "bonus.desc.id8105": "Speeds up gathering speed +100% on map for 24h.", "bonus.desc.id8106": "You can train x2 troops for 2h.", "bonus.desc.id8301": "Protects city from enemy attacks for 8h.", "bonus.desc.id8302": "Protects city from enemy attacks for 24h.", "bonus.name.id8303": "Shield for 7 days", "bonus.desc.id8303": "Protects city from enemy attacks for 7 days.", "bonusBuff.name.id8501": "Training capacity", "bonusBuff.name.id8502": "Troops Strength for 12h", "bonusBuff.name.id8503": "Troops Health for 12h", "bonusBuff.name.id8504": "Gathering Speed for 8h", "bonusBuff.name.id8505": "Gathering Speed for 24h", "bonusBuff.name.id8506": "Training Capacity for 2h", "bonusBuff.desc.id8501": "Increases training capacity", "bonusBuff.desc.id8502": "Boosts troop Strength for 12h", "bonusBuff.desc.id8503": "Boosts troop Health for 12h", "bonusBuff.desc.id8504": "Speeds up gathering speed on map for 8h.", "bonusBuff.desc.id8505": "Speeds up gathering speed on map for 24h.", "bonusBuff.desc.id8506": "You can train x2 troops for 2h.", "window.marchBuilder.aggressiveMarch.confirm": "You are under a shield that protects you from attacks. If you send troops now, the shield will be disabled and you will not be able to use it for the next 30 minutes!", "window.bonusesWindow.freeShield.cooldown": "You ran out of free bonuses! Wait for cooldown", "bonus.cityShield.useFail.cooldown": "Cannot use shield! It's on cooldown after aggressive action", "bonus.cityShield.useFail.underAttack": "Cannot use shield! Your city is under attack!", "bonus.cityShield.useFail.reinforcement": "Cannot use shield! Reinforcements march is on the way", "bonus.cityShield.useFail.aggressive": "Cannot use shield! Aggressive march is on the way", "bonus.category.name.id1": "Random teleport", "bonus.category.name.id2": "Counter Recon", "bonus.category.name.id3": "Troops ATK", "bonus.category.name.id4": "Troops HP", "bonus.category.name.id5": "Gathering Speed", "bonus.category.name.id6": "Training Capacity", "bonus.category.name.id7": "Shield", "bonus.category.desc.id1": "Teleports your city to a random location", "bonus.category.desc.id2": "Blocks enemy scouts", "bonus.category.desc.id3": "Boosts troop attack", "bonus.category.desc.id4": "Boosts troop health", "bonus.category.desc.id5": "Speeds up gathering on the world map", "bonus.category.desc.id6": "Increases training capacity in barracks", "bonus.category.desc.id7": "Protects your city from enemy actions", "dialogue.id35001": "We don\u2019t know exactly where it is, we\u2019ll have to send out several Marches.", "dialogue.id36001": "By winning the march, we captured many resources, they will help us rebuild the city. But what we really need is mom!", "dialogue.id37001": "Praise the gods, you saved me... By any chance, have you seen my son? We were supposed to meet him in the city.", "dialogue.id37002": "He's fine. I'll take you to him.", "dialogue.id39001": "If you bring me radio parts, I\u2019ll be able to build a tower and find other survivors.", "dialogue.id39002": "No problem. We\u2019ll find them in the marches.", "dialogue.id40001": "We are taking casualties, we need a hospital to patch up the wounds.", "dialogue.id41001": "Fully patched up. Time to get back in the fight!", "character.name.id1018": "Signal", "dialogue.id42001": "shhh-shhh testing, testing, how do you copy?", "dialogue.id42002": "This is another settlement! Reception, we hear you, how can we find you?", "dialogue.id42003": "shhh-shhh A kraken has been spotted in your area, it is very dangerous! Sending a delegation to coordinate actions.", "dialogue.id42004": "What is this kraken!? Alright, looks like we\u2019ll have to build an embassy to receive their delegation.", "window.truckSendInfo.marchTime": "Time required:", "window.truckSendInfo.timeToReturn": "Time to return:", "window.truckSendInfo.inMarchLabel": "Truck is on the way", "window.closestRailwayStationInfo.goToMap": "Map", "window.closestRailwayStationInfo.title": "Information", "window.closestRailwayStationInfo.occupied.label": "Occupied by:", "window.closestRailwayStationInfo.totalResource.label": "Total water delivered:", "window.closestRailwayStationInfo.userResource.label": "My water delivered:", "window.closestRailwayStationInfo.noOccupant": "Captured by the Sun Guild", "destination.title.id1000": "Sawmill", "destination.title.id1500": "Ranch", "destination.title.id2000": "Iron Mine", "destination.title.id2500": "Refinery", "destination.title.id3000": "Heisenberg's Hut", "destination.title.id4500": "Silver mine", "destination.title.id100": "Missions", "destination.title.id200": "Shop", "destination.title.id300": "Airship", "destination.title.id400": "Saloon", "destination.title.id500": "Saloon", "destination.desc.id1000": "Upgrade the sawmill and assign new workers there", "destination.desc.id1500": "Upgrade the ranch and assign new workers there", "destination.desc.id2000": "Upgrade the iron mine and assign new workers", "destination.desc.id2500": "Upgrade the oil refinery and assign new workers", "destination.desc.id3000": "Extract uranium at Heisenberg's hut", "destination.desc.id4500": "Upgrade the silver mine and assign new workers", "destination.desc.id100": "Complete missions and get rewards", "destination.desc.id200": "Can be purchased in the store", "destination.desc.id300": "Get rewards for tasks at the airship station", "destination.desc.id400": "Can be obtained from chests in the saloon", "destination.desc.id500": "Can be obtained from chests in the saloon", "throne.treasuryAction.description.id5": "", "throne.treasuryAction.description.id6": "Increases the strength of all soldiers by <color=#2F9400>10%</color> for 12 hours.", "throne.treasuryAction.description.id7": "Increases the health of all soldiers by <color=#2F9400>10%</color> for 12 hours.", "throne.treasuryAction.description.id8": "All players in the wasteland receive a protection shield that prevents attacks for 8 hours.", "throne.treasuryAction.description.id9": "All players in this Wasteland receive a protection shield that prevents attacks for 8 hours.", "throne.treasuryAction.description.id10": "", "throne.treasuryAction.name.id5": "Receive Offering", "throne.treasuryAction.name.id6": "Medical Development", "map.label.monsters": "Captured by Sun Worshippers", "map.label.stationCapture.phase.0": "Captured until next event", "map.label.stationCapture.phase.1": "Registration Open:", "map.label.stationCapture.phase.2": "Capture Phase:", "window.bonusesWindow.shield.cooldown": "On cooldown:", "dialogue.id28002": "I can't take it anymore! I'm ashamed that girls are protecting me!", "dialogue.id28003": "Why did you stay silent so long? We'll train you!", "character.name.id1019": "Heisenberg", "dialogue.id43001": "What was that?", "dialogue.id43002": "Someone is at the gate again!", "dialogue.id44001": "Would you take in a humble scientist who managed to escape the Sun Cult?", "dialogue.id44002": "Alone? How did you pull that off?", "dialogue.id44003": "Let\u2019s just say I created an elixir that grants incredible abilities.", "dialogue.id44004": "Interesting. Come in. Show us what you can do.", "dialogue.id44005": "And you\u2019re just willing to share like that?", "dialogue.id44006": "Of course! In return \u2013 just a roof over your head.", "cutscene.bubble.text.id53": "Oh, I shouldn\u2019t have mixed that.", "map.label.stationCapture.updating": "Updating...", "window.truckInfo.description.text": "1. Railway stations are located on the map \u2014 key points for resource exchange.\n2. In them, you can exchange water for rare and valuable rewards.\n3. Through the Depot, you send water trucks to the nearest station.\n4. Upon dispatch, all water is deducted, and the rarity of the reward depends on its volume.\n5. When the truck returns to the city, you receive your reward.", "window.truckInfo.tab.description": "Water Trade", "window.eventList.name": "Events", "window.eventList.noEvents": "There are no events yet", "window.eventList.active": "Active", "window.eventList.soon": "Soon", "window.eventList.archive": "Archive", "window.eventList.event.willStart": "Will start in:", "window.eventList.event.willEnd": "Ends in:", "window.eventList.event.ended": "Ended", "window.eventList.eventScope.local": "Local", "window.eventList.eventScope.alliance": "Alliance", "window.eventList.eventScope.realm": "Wasteland", "window.eventList.eventScope.global": "Global", "window.eventList.toast.eventFinished": "Event already finished", "window.eventList.toast.eventNotStarted": "Event has not started yet", "window.eventList.toast.conditionsNotMet": "You must meet the conditions to participate in the event", "window.minigame.defeat.title": "DEFEAT", "window.mapCell.button.rewardsAndRules": "Rewards and Rules", "window.railwayStationInfo.resourceTrade": "Water Trade", "window.railwayStationInfo.rewards": "Railway Rewards", "window.railwayStationInfo.eventRules": "Rules", "event.name.hidden": "Hidden event", "event.desc.hidden": "Something is going to happen...", "window.bonusesWindow.bonus.use": "Use", "window.eventList.event.soon": "Coming soon", "window.leaderboard.notRated": "Not rated", "window.closestRailwayStationInfo.desc": "This is the nearest railway station to which trucks send water.", "window.afkChestInfo.title": "Information", "window.afkChestInfo.description": "1. Generates key resources over time.\n2. Collect them to develop your city.\n3. Upgrade the AFK Chest to receive more rewards.\n4. Its level increases when any buildings are upgraded.\n5. Return often, collect rewards, and strengthen your city.", "window.afkChestInfo.tab.building": "Building", "window.afkChestInfo.tab.currentLevel": "Current Lvl.", "window.afkChestInfo.tab.chestLevelBonus": "Chest Lvl. Bonus", "window.afkChestInfo.buildingCurrentLevel": "Lvl. {level}", "window.mapCell.info.truckResourceDelivered": "Water delivered (per day):", "window.railwayStationInfo.rewards.chest.title": "Water Chest", "window.railwayStationInfo.rewards.chest.resourceAmount": "Need water amount:", "window.railwayStationInfo.rewards.chest.production": "Water per hour:", "window.railwayStationInfo.rewards.monsterChest.title": "Monster Chests", "window.railwayStationInfo.rewards.participateReward": "Participation Reward", "window.railwayStationInfo.rewards.victoryReward": "Victory Reward", "window.railwayStationInfo.rewards.monster.title": "Monster", "tooltip.activeBonuses.button": "City bonus", "throne.treasuryAction.name.id7": "Mercantilism", "throne.treasuryAction.name.id8": "Research Development", "throne.treasuryAction.name.id9": "Mobilization", "throne.treasuryAction.name.id10": "Silence Mode", "window.allianceSettings.buttonMessageToLeader": "Contact alliance leader", "dialogue.id45001": "We have all the parts and now we're ready to build the radio tower", "dialogue.id46001": "We did it! Let's try to contact other survivors!", "window.stationCapture.prepare.timer.label": "Time until event starts", "window.stationCapture.claim.timer.label": "Phase 1. Alliance Registration", "window.stationCapture.capture.timer.label": "Phase 2. Alliance Clash", "window.bonusesWindow.bonus.active": "Active", "window.stationCapture.claim.desc": "R4 and R5 members can register the alliance for railway stations that border currently controlled ones.", "window.stationCapture.capture.desc": "Try to hold the stations for as long as possible.", "window.stationCapture.claim.button": "Register", "window.stationCapture.capture.button": "Capture", "toast.march.targetEntityHasShield": "Target has shield!", "window.mapCell.label.creature.shield": "Creature has shield", "window.mapCell.label.city.shield": "City has shield", "map.label.stationCapture.remainingTime": "Until fully captured", "hud.widget.events": "Events", "window.stationCapture.tab.event": "Event", "window.stationCapture.tab.stations": "Stations", "window.stationCapture.tab.captures": "Captures", "event.name.id1": "Capture Train Stations", "event.desc.id1": "Fight for the train stations!", "resource.name.id120": "Alliance Points", "resource.desc.id120": "Earned by helping other members.", "toast.event.eventStarted": "Event {value} started!", "toast.event.eventFinished": "Event {value} finished!", "window.railwayStationInfo.rewards.desc": "Players receive 3 types of rewards:\u00a0\n1.Alliance chest\u00a0\u2014 for victory over a monster at a railway station.\u00a0\n2.Damage reward\u00a0\u2014 distributed among battle participants based on damage dealt.\u00a0\n3.Alliance chest\u00a0\u2014 for successful capture of a railway station.", "command.deleteAlliance.transferLeader": "Disbanding is not possible. Transfer leadership to another player.", "window.stationCapture.claim.alreadyClaimed": "You have already claimed the station.", "window.stationCapture.winnerName": "{alliance} captured this station", "sales.category.eventRC.name": "Railway Clash", "sales.category.eventRC1.name": "Be ready for Station Capture!", "sales.category.eventRC1.desc": "The battle for key points on the map will begin soon.\nStrengthen your army, stock up on resources, and prepare everything you need for victory!", "window.stationCapture.claim.limitReached": "Registration limit reached", "window.buildingDetails.afkChestLevelBonus": "Level AFK Chest", "window.buildingMoreDetails.afkChestLevelBonus": "Lvl. Chest", "condition.allianceLevel.noAlliance": "Alliance", "condition.allianceLevel.required": "Alliance level\u00a0{goal}\u00a0required", "window.lighthouseMissionPreview.longMarchWarning": "The reinforcement march will take {time}. Are you sure?", "window.stationCapture.claim.lowRank": "Only alliance members with rank R4 and R5 can register", "window.afkChest.tapToCollect": "Tap to collect", "toast.afkChest.isEmpty": "Resources in the production process", "window.buildingUpgrade.nextLevel": "Next level:", "window.buildingMoreDetails.tableColumn.level": "Lvl.", "window.stationCapture.coords": "X:{x} Y:{y}", "window.stationCapture.occupant": "Occupied:", "window.stationCapture.resourceDelivered": "Water delivered:", "window.stationCapture.rating.claims.title": "Top 5 claims", "window.stationCapture.rating.captures.title": "Top 5", "window.stationCapture.capturedByUser": "Holding", "window.stationCapture.capturedByEnemy": "Contested", "window.stationCapture.requirement": "Need claimed station nearby!", "window.stationCapture.forceWonByUser": "Secured", "window.stationCapture.forceWonByEnemy": "Lost", "window.stationCaptureRewards.title": "Rewards", "window.stationCapture.controlRewards": "Control Rewards", "window.stationCaptureRewards.desc": "As a reward for participating in the event, alliances receive control over the Railway Station they successfully captured.", "window.railwayStationInfo.rewards.troops": "Troops", "window.stationCapture.controlChest": "Alliance Reward", "window.railwayStationInfo.noOccupant": "Captured by the Sun Guild", "window.railwayStationInfo.occupied.label": "Occupied by:", "window.railwayStationInfo.totalResource.label": "Total water delivered:", "window.railwayStationInfo.userResource.label": "My water delivered:", "window.railwayStationInfo.requirement.label": "Requires:", "window.railwayStationInfo.resourceChest.desc": "The railway station accumulates water from players and produces a bit itself \u2014 enough for at least one chest a day.\nOnce the reservoir is full, the entire alliance receives a water chest.\nBut don\u2019t dawdle: the station stores a maximum of 5 chests, so make sure to claim your reward in time!", "window.railwayStationInfo.resourceChest": "Water Chest", "window.allianceRanksInfo.privilege.claimCapturingRailwayStation": "Capture Station", "window.stationCapture.line": "Line {value}", "window.mapCell.info.occupiedByMonsters": "Sun Guild", "allianceChest.tooltip.contains": "Contains", "window.stationCapture.unclaim": "Unclaim", "window.barricade.blockHeroesToMarchSelection": "Do not send heroes on the march.", "window.barricade.title": "Barricade", "window.barricade.allHeroesPower": "Heroes' Power on Barricade: <sprite=0> <size=48>{power}</size>", "window.barricade.maxHealth": "Maximum Barricade Health", "window.barricade.onFire": "Barricade on Fire!", "window.barricade.damaged": "Barricade Damaged", "window.barricade.willBurnInTime": "Barricade will burn out in:", "window.barricade.willRestoreInTime": "Barricade will recover in:", "window.barricade.restorationSpeedInfo": "Recovery Speed:", "window.barricade.itsOk": "Barricade is Fine", "window.barricade.paidHealing": "Restore {value} Health Points", "window.barricade.paidHealingCooldown": "Available in: {time}", "window.barricade.putOut": "Extinguish Fire", "window.barricade.info": "<indent=4%>The barricade protects your city from attacks.</indent>\n<indent=4%>1. Heroes assigned to the barricade defend your city alongside stationed troops.</indent>\n<indent=4%>2. If the defense fails, the city will catch fire.</indent>\n<indent=4%>3. The city will continue burning until you extinguish the fire.</indent>\n<indent=4%>4. If the city burns completely, it will be teleported to a random location on the map.</indent>\n<indent=4%>5. After the fire is extinguished, the barricade begins to recover health.</indent>", "window.barricade.save": "Save", "window.stationCapture.rewards.label": "Rewards", "window.stationCapture.info.label": "Rules", "window.profile.button.invite.alliance": "Invite to alliance", "window.barricade.radiantMenu.defence": "Defense", "window.defensemissions.defeat.damage": "Damage", "window.stationCapture.claimed": "Claimed", "window.mailMessage.stationCapture.started": "Captain!\nThe event <color=#B47700>\u201cRailway Clash\u201d</color> has begun!\n\nAlliance members with ranks R4 and R5 can register their alliance for each railway station, provided the station borders one already controlled by the alliance. Keep in mind that during the registration phase, monsters have a 50% chance to capture a station.", "window.mailMessage.stationCapture.finished": "Dear Governor!\n\nThe Railway Station Capture event has ended. Here is the list of all stations your alliance captured.", "window.mailMessage.stationCapture.capturePhaseStarted": "Dear Governor!\n\nThe Railway Station Capture phase has begun, and your alliance has registered for the following stations: {stations}", "widget.mailMessage.stationCapture.started.previewHeader": "[Railway Clash]: Registration has begun!", "widget.mailMessage.stationCapture.started.previewMain": "Alliance leaders, hurry to register at the railway station!", "widget.mailMessage.stationCapture.finished.previewHeader": "[Railway Clash]: Event Results", "widget.mailMessage.stationCapture.finished.previewMain": "The Event Finished", "widget.mailMessage.stationCapture.capturePhaseStarted.previewHeader": "[Railway Clash]: Fight!", "widget.mailMessage.stationCapture.capturePhaseStarted.previewMain": "The battle phase has begun, railway stations can now be captured", "widget.mailMessage.stationCapture.captureVictory.previewMain": "<color=#2F9400>Capture of the {name}</color>", "widget.mailMessage.stationCapture.captureVictory.previewHeader": "[Railway Clash]: We\u2019ve captured the station", "widget.mailMessage.stationCapture.captureLoss.previewMain": "<color=#E95145>Loss of the {name}</color>", "widget.mailMessage.stationCapture.captureLoss.previewHeader": "To the battle for the station", "widget.mailMessage.stationCapture.battleVictory.previewHeader": "To the battle for the station", "widget.mailMessage.stationCapture.battleVictory.previewMain": "<color=#2F9400>Battle victory in {name}</color>", "widget.mailMessage.stationCapture.battleLoss.previewMain": "<color=#E95145>Battle lost in {name}</color>", "widget.mailMessage.stationCapture.battleLoss.previewHeader": "To the battle for the station", "widget.mailMessage.stationCapture.scout.previewMain": "Scouted {name}", "widget.mailMessage.stationCapture.scout.previewHeader": "Event: Railway Clash", "dailymissions.name.id10113": "Train 10 Spinouts", "dailymissions.name.id10114": "Train 20 Spinouts", "dailymissions.name.id10115": "Train 30 Spinouts", "dailymissions.name.id10116": "Train 10 Dustmarks", "dailymissions.name.id10117": "Train 20 Dustmarks", "dailymissions.name.id10118": "Train 30 Dustmarks", "dailymissions.name.id10119": "Heal 10 units", "dailymissions.name.id10120": "Heal 20 units", "dailymissions.name.id10121": "Heal 30 units", "window.mailMessage.stationCapture.go": "Go", "mail.stationCapture.header": "Railway Clash", "window.mailMessage.stationCapture.forceWin": "Lord Commander! \n\nThe alliance managed to capture {station}", "window.mailMessage.stationCapture.forceLose": "Lord Commander! \n\nWe were unable to capture or hold {station}. Next time we will be stronger", "tag.troops.name.id3": "Melee", "tag.troops.name.id4": "Ranged", "tag.troops.name.id5": "Raiders", "tag.troops.name.id6": "Armored", "tag.troops.name.id7": "Flying", "name.troopsAbilityStrengthIncreaseVsRaiders": "Raider Hunter", "name.troopsAbilityStrengthIncreaseVsMelee": "Melee Expert", "name.troopsAbilityStrengthIncreaseVsSniper": "Range\u2019s Bane", "name.troopsAbilityStrengthIncreaseVsMobile": "Wheelfang", "name.troopsAbilityStrengthIncreaseVsArmored": "Armor Cracker", "desc.troopsAbilityStrengthIncreaseVsRaiders": "Strength against raiders: <color=#2F9400>{troopsAbilityStrengthIncreaseVsRaiders}</color>", "desc.troopsAbilityStrengthIncreaseVsMelee": "Strength against melee combat: <color=#2F9400>{troopsAbilityStrengthIncreaseVsMelee}</color>", "desc.troopsAbilityStrengthIncreaseVsSniper": "Strength against ranged combat: <color=#2F9400>{troopsAbilityStrengthIncreaseVsSniper}</color>", "desc.troopsAbilityStrengthIncreaseVsMobile": "Strength against mobile units: <color=#2F9400>{troopsAbilityStrengthIncreaseVsMobile}</color>", "desc.troopsAbilityStrengthIncreaseVsArmored": "Strength against armored units: <color=#2F9400>{troopsAbilityStrengthIncreaseVsArmored}</color>", "stationCapture.info.victoryType.autocapture": "There\u2019s no one but you!", "stationCapture.info.victoryType.longestcapture": "Longest held", "stationCapture.info.victoryType": "Victory type:", "window.aboutreward.title": "Possible reward", "window.aboutreward.description": "Kill reward \u2013 received by the march leader who killed the monster\nDistributed reward \u2013 players receive reward proportional to damage dealt to the monster", "window.aboutreward.leaderReward": "Kill reward", "window.aboutreward.teammateReward": "Participant reward", "window.aboutreward.mainReward": "Distributed reward", "window.stationCapture.claim.conditionIsNotMet": "Registration forbidden", "window.marchOverview.widget.unknown": "Unknown", "window.allianceUserTooltip.deleteMember": "Delete", "dialogue.id101001": "We can\u2019t outrun that train! If they grab us, they\u2019ll sacrifice us!", "dialogue.id101002": "Come on, girl! JUST. PUSH. HARDER!!!", "window.controlRewardsStationInfo.autoProduction": "Passive Income: {h}/h", "window.controlRewardsStationInfo.title": "Information", "window.controlRewardsStationInfo.desc": "The railway station accumulates water from players and produces a bit itself \u2014 enough for at least one chest a day.\nOnce the reservoir is full, the entire alliance receives a water chest.\nBut don\u2019t dawdle: the station stores a maximum of 5 chests, so make sure to claim your reward in time!", "button.stationControlRewards.claim": "Claim", "window.stationCapture.monsters.label": "Lost Stations", "window.lostStations.title": "Lost Stations", "window.lostStations.subtitle": "Sun Worshippers attacked!", "window.lostStations.desc": "Some of our alliance\u2019s stations have been taken over by monsters. But don\u2019t worry \u2014 we can take them back! You\u2019ll automatically join the battle to reclaim them.", "character.name.id1020": "Becky", "window.allianceTerritory.tab.villages": "Oases", "window.allianceTerritory.tab.railwayStations": "Railways", "window.allianceTerritory.tab.territory": "Territory", "window.allianceTerritory.title": "Territory", "window.allianceTerritory.railwayStations.noStations": "Your alliance does not have captured railway stations yet", "window.controlRewardsStationInfo.resourceLabel": "Water Trade Reward", "dialogue.id102001": "Stealing that handcar was genius!", "dialogue.id102002": "Nah, that bridge you blew \u2013 that\u2019s why we\u2019re finally safe.", "window.railwayStationInfo.rewards.chest.production.value": "{h}/h", "dialogue.id102003": "Yeah, nothing but empty desert for miles\u2026                                    WAIT, WHO\u2019S THAT?", "dialogue.id103001": "Please, just a sip of water. Misty and I haven\u2019t drunk in two days.", "dialogue.id103002": "Meow...", "dialogue.id103003": "I think we still have some water in our flask.", "dialogue.id103101": "No one is going to die, little girl. Maria, you can start the pump, right?", "dialogue.id103102": "Yeah, there\u2019s still fuel in the handcar.", "dialogue.id104001": "Look, green\u2019s popping up everywhere! Death is cancelled!", "dialogue.id104002": "Ah, I\u2019d almost forgotten what pure water tastes like. Thank you! I\u2019m Becky.", "dialogue.id104003": "Becky, are you here alone? Where are your parents?", "dialogue.id104004": "Doesn\u2019t matter. A sandstorm\u2019s coming! Hurry to the house!", "dialogue.id105001": "Help! Cultists got me!", "dialogue.id105002": "Oh God, you\u2019re bleeding bad! Maria \u2013 bandages, quick!", "dialogue.id105003": "Here! We need to stop the bleeding now!", "dialogue.id105201": "Now, let's stitch up the wound.", "dialogue.id105301": "Final step \u2013 wrap the bandage.", "dialogue.id105401": "All set \u2013 you\u2019ll live!", "dialogue.id105501": "Thank you! You saved my life.", "dialogue.id105502": "You\u2019re lucky \u2013 that was my first time stitching a wound. How do you feel?", "dialogue.id105503": "I can walk, but honestly I\u2019m starving.", "dialogue.id105504": "There\u2019s an abandoned kitchen over there \u2013 we might find something.", "dialogue.id106001": "Sorry the portions are small \u2013 we need to ration.", "dialogue.id107001": "So, James, what happened to you?", "dialogue.id107002": "I'm a hunter, but today I was the prey. Damn cultists!", "dialogue.id107003": "Lucky we were around \u2013 there are three of us.", "dialogue.id107004": "Four, counting Misty. Wait, where\u2019s Misty?!", "dialogue.id108001": "Misty, I was so worried about you! I won\u2019t sleep tonight.", "dialogue.id108002": "I\u2019ll never forgive myself if Becky gets hurt. Let\u2019s put up a wall!", "dialogue.id108003": "Consider it done! But we\u2019ll need a lot of wood.", "dialogue.id109001": "These boards should patch the fence right up.", "dialogue.id109002": "No coyote will snatch our kitty now.", "dialogue.id109003": "Meow!\n\nTranslation from Cat: Thanks!", "dialogue.id110001": "That girl belongs to the Sun God! Hand her over and we\u2019ll grant you a swift death!", "dialogue.id110002": "Don\u2019t let them take me, please!", "dialogue.id110003": "Becky, get inside, quick \u2013 we\u2019ll deal with them.", "dialogue.id111001": "You saved me\u2026 I was afraid it would end the way it did for my mom.", "dialogue.id111002": "Your mom?! Becky, what happened?", "dialogue.id111003": "Quiet, someone\u2019s coming again! Get ready for battle!", "dialogue.id112001": "We broke out of the sun worshippers\u2019 camp. We\u2019re starving\u2026", "dialogue.id112002": "Of course, come on in!", "dialogue.id113001": "We should help survivors, but we\u2019re nearly out of food.", "dialogue.id113002": "I know how to fix that \u2013 let\u2019s set up a ranch.", "dialogue.id113003": "Just tell me what to do \u2013 this really is a matter of life and death.", "dailymissions.name.id10122": "Complete Airship mission", "dailymissions.name.id10123": "Complete 10 Airship missions", "dailymissions.name.id10124": "Hire a hero", "dailymissions.name.id10125": "Hire 3 heroes", "character.name.id1021": "Misty the kitten", "character.name.id1022": "Lisa", "dialogue.id114001": "What\u2019s that red blinking thing?", "dialogue.id114002": "No way! We\u2019re out of fuel!", "dialogue.id115001": "The water\u2019s gone and the grass is drying up before our eyes!", "dialogue.id116001": "Misty, wake up! She\u2019s so weak\u2026 she needs water!", "dialogue.id116002": "Don\u2019t worry, Becky, I\u2019ll find oil and we\u2019ll get the pump running.", "dialogue.id116003": "But how will you find oil in the desert?", "dialogue.id116004": "I'm an American, that's kinda our thing.", "dialogue.id116511": "Yes! The pump\u2019s back online!", "dialogue.id116501": "Drink up, Misty. Everything\u2019s fine now.", "dialogue.id116502": "Meow...", "dialogue.id116503": "Misty, you\u2019re okay! I thought I lost you\u2026", "dialogue.id117001": "It\u2019s getting dark\u2026 Will someone hug me goodnight?", "dialogue.id117002": "Of course, sweetie! Good nigh... Wait, what\u2019s that scary sound?!", "dialogue.id118001": "Knock-knock, wicked girl! I\u2019ve got a little gift for you from the Sun God!", "dialogue.id118002": "Mom! That\u2019s my mom in the cage!", "dialogue.id118003": "Come here, little brat, or we\u2019ll sacrifice her in your place!", "dialogue.id118004": "Forget about me, baby\u2026 Promise me you\u2019ll stay safe!", "dialogue.id119001": "Noooo!!! They took Becky! They\u2019re gonna kill her and her mom!", "dialogue.id119002": "Sun freaks do their sacrifices at dawn. We\u2019ve got time to stop this.", "dialogue.id119003": "We can\u2019t rush into the desert \u2014 the town isn\u2019t fortified and we don\u2019t have a ride!", "dialogue.id119004": "Then secure the town and I\u2019ll get the handcar running. Meet me at the depot.", "dialogue.id120001": "Now we can take off and see the world from above!", "dialogue.id121001": "I see several towns ahead. All crawling with sun freaks.", "dialogue.id121002": "Then we slice through \u2019em like a hot knife through butter till we find Becky and her mom.", "dialogue.id129001": "Hey! Who are you people? Another batch of sinners?", "dialogue.id129002": "Lower that chainsaw, sweetheart! We\u2019re here to rescue a mother and daughter from the sun freaks.", "dialogue.id129003": "Those bastards burned my sisters! I\u2019ll make them pay \u2013 and God will see justice, not sin.", "dialogue.id124001": "Look! It\u2019s Becky and her mom! We can still save them!", "dialogue.id124002": "Damned sun worshippers! I\u2019ll make their corpses pray on their knees.", "dialogue.id125001": "Their sins have been burned away by holy fury!", "dialogue.id125002": "We couldn't have done it without you.", "dialogue.id125003": "Mom!!! Mom!!! She\u2019s not breathing!!! Did she... die...?", "dialogue.id125004": "Start CPR, now!", "dialogue.id125501": "Mom! Can you hear me?!", "dialogue.id125502": "Becky, thank God you\u2019re okay. We need to get out of here. Now.", "monster.name.Elephant": "Snailphant", "monster.name.Mimic": "Mimic", "monster.name.Sandworm": "Sandworm", "monster.desc.Elephant": "These armored giants emerged from the submerged caves at the bottom of the violet lake, where they fed on pure Valor-energy for centuries.", "monster.desc.Mimic": "Created from shards of ancient obelisks, mimics wait, hidden in the sands, to pounce on fools seeking treasure.", "monster.desc.Sandworm": "Not first noticed by sight but by the shadow and the trembling earth \u2014 the progenitor of all deserts has returned to the hunt.", "monster.troops.name.Elephant": "Snailphant", "monster.troops.name.Mimic": "Mimic", "monster.troops.name.Sandworm": "Sandworm", "monster.troops.desc.Elephant": "These armored giants emerged from the submerged caves at the bottom of the violet lake, where they fed on pure Valor-energy for centuries.", "monster.troops.desc.Mimic": "Created from shards of ancient obelisks, mimics wait, hidden in the sands, to pounce on fools seeking treasure.", "monster.troops.desc.Sandworm": "Not first noticed by sight but by the shadow and the trembling earth \u2014 the progenitor of all deserts has returned to the hunt.", "tech.desc.id5010110": "Increases wood production at the city sawmill.", "tech.desc.id5010120": "Increases wood production at the city sawmill.", "tech.desc.id5010130": "Increases wood production at the city sawmill.", "tech.desc.id5010140": "Increases wood production at the city sawmill.", "tech.desc.id5010150": "Increases wood production at the city sawmill.", "tech.desc.id5010160": "Increases wood production at the city sawmill.", "tech.desc.id5010170": "Increases wood production at the city sawmill.", "tech.desc.id5010210": "Increases corn production at the city ranch.", "tech.desc.id5010220": "Increases corn production at the city ranch.", "tech.desc.id5010230": "Increases corn production at the city ranch.", "tech.desc.id5010240": "Increases corn production at the city ranch.", "tech.desc.id5010250": "Increases corn production at the city ranch.", "tech.desc.id5010260": "Increases corn production at the city ranch.", "tech.desc.id5010270": "Increases corn production at the city ranch.", "tech.desc.id5010310": "Increases oil production at the city oil refinery.", "tech.desc.id5010320": "Increases oil production at the city oil refinery.", "tech.desc.id5010330": "Increases oil production at the city oil refinery.", "tech.desc.id5010340": "Increases oil production at the city oil refinery.", "tech.desc.id5010350": "Increases oil production at the city oil refinery.", "tech.desc.id5010360": "Increases oil production at the city oil refinery.", "tech.desc.id5010370": "Increases oil production at the city oil refinery.", "tech.desc.id5010420": "Increases iron production at the city iron mine.", "tech.desc.id5010430": "Increases iron production at the city iron mine.", "tech.desc.id5010440": "Increases iron production at the city iron mine.", "tech.desc.id5010450": "Increases iron production at the city iron mine.", "tech.desc.id5010460": "Increases iron production at the city iron mine.", "tech.desc.id5010470": "Increases iron production at the city iron mine.", "tech.desc.id5010520": "Increases silver production at the city silver mine.", "tech.desc.id5010530": "Increases silver production at the city silver mine.", "tech.desc.id5010540": "Increases silver production at the city silver mine.", "tech.desc.id5010550": "Increases silver production at the city silver mine.", "tech.desc.id5010560": "Increases silver production at the city silver mine.", "tech.desc.id5010570": "Increases silver production at the city silver mine.", "tech.desc.id5010650": "Get a unique resident skilled in working at the refinery.", "tech.desc.id5010760": "Get a unique resident skilled in working at the iron mine.", "tech.desc.id5010870": "Get a unique resident skilled in working at the silver mine.", "tech.desc.id5020120": "Increases Basher strength.", "tech.desc.id5020220": "Increases Basher health.", "tech.desc.id5020330": "Increases healing speed of troops in hospital.", "tech.desc.id5020340": "Increases healing speed of troops in hospital.", "tech.desc.id5020350": "Increases healing speed of troops in hospital.", "tech.desc.id5020360": "Increases healing speed of troops in hospital.", "tech.desc.id5020370": "Increases healing speed of troops in hospital.", "tech.desc.id5020430": "Increases medkit production for the severely wounded in the hospital.", "tech.desc.id5020440": "Increases medkit production for the severely wounded in the hospital.", "tech.desc.id5020450": "Increases medkit production for the severely wounded in the hospital.", "tech.desc.id5020530": "Increases Basher strength and health.", "tech.desc.id5020640": "Increases Duster strength.", "tech.desc.id5020740": "Increases Duster health.", "tech.desc.id5020840": "Increases Duster strength and health.", "tech.desc.id5020940": "Get a unique survivor skilled in medicine.", "tech.desc.id5021050": "Increases Wrecker strength.", "tech.desc.id5021150": "Increases Wrecker health.", "tech.desc.id5021250": "Increases Wrecker strength and health.", "tech.desc.id5021360": "Unlock Gravelers to join you.", "tech.desc.id5021460": "Increases Graveler strength.", "tech.desc.id5021560": "Increases Graveler health.", "tech.desc.id5021660": "Increases Graveler strength and health.", "tech.desc.id5021770": "Unlock Visuns to join you.", "tech.desc.id5021870": "Increases Visun strength.", "tech.desc.id5021970": "Increases Visun health.", "tech.desc.id5022070": "Increases Visun strength and health.", "tech.desc.id5030120": "Increases building construction speed in your city.", "tech.desc.id5030130": "Increases building construction speed in your city.", "tech.desc.id5030140": "Increases building construction speed in your city.", "tech.desc.id5030150": "Increases building construction speed in your city.", "tech.desc.id5030160": "Increases building construction speed in your city.", "tech.desc.id5030170": "Increases building construction speed in your city.", "tech.desc.id5030220": "Increases training speed of all troop types.", "tech.desc.id5030230": "Increases training speed of all troop types.", "tech.desc.id5030240": "Increases training speed of all troop types.", "tech.desc.id5030250": "Increases training speed of all troop types.", "tech.desc.id5030260": "Increases training speed of all troop types.", "tech.desc.id5030270": "Increases training speed of all troop types.", "tech.name.id5010110": "Wood Production I", "tech.name.id5010120": "Wood Production II", "tech.name.id5010130": "Wood Production III", "tech.name.id5010140": "Wood Production IV", "tech.name.id5010150": "Wood Production V", "tech.name.id5010160": "Wood Production VI", "tech.name.id5010170": "Wood Production VII", "tech.name.id5010210": "Corn Production I", "tech.name.id5010220": "Corn Production II", "tech.name.id5010230": "Corn Production III", "tech.name.id5010240": "Corn Production IV", "tech.name.id5010250": "Corn Production V", "tech.name.id5010260": "Corn Production VI", "tech.name.id5010270": "Corn Production VII", "tech.name.id5010310": "Oil Production I", "tech.name.id5010320": "Oil Production II", "tech.name.id5010330": "Oil Production III", "tech.name.id5010340": "Oil Production IV", "tech.name.id5010350": "Oil Production V", "tech.name.id5010360": "Oil Production VI", "tech.name.id5010370": "Oil Production VII", "tech.name.id5010420": "Iron Production II", "tech.name.id5010430": "Iron Production III", "tech.name.id5010440": "Iron Production IV", "tech.name.id5010450": "Iron Production V", "tech.name.id5010460": "Iron Production VI", "tech.name.id5010470": "Iron Production VII", "tech.name.id5010520": "Silver Production II", "tech.name.id5010530": "Silver Production III", "tech.name.id5010540": "Silver Production IV", "tech.name.id5010550": "Silver Production V", "tech.name.id5010560": "Silver Production VI", "tech.name.id5010570": "Silver Production VII", "tech.name.id5010650": "Oil Refinery Survivor Worker", "tech.name.id5010760": "Iron Mine Survivor Worker", "tech.name.id5010870": "Silver Mine Survivor Worker", "tech.name.id5020120": "Buckshots Strength II", "tech.name.id5020220": "Buckshots Health II", "tech.name.id5020330": "Healing Speed-Up III", "tech.name.id5020340": "Healing Speed-Up IV", "tech.name.id5020350": "Healing Speed-Up V", "tech.name.id5020360": "Healing Speed-Up VI", "tech.name.id5020370": "Healing Speed-Up VII", "tech.name.id5020430": "Medkit Production III", "tech.name.id5020440": "Medkit Production IV", "tech.name.id5020450": "Medkit Production V", "tech.name.id5020530": "Buckshots Strength and Health III", "tech.name.id5020640": "Dustmarks Strength IV", "tech.name.id5020740": "Dustmarks Health IV", "tech.name.id5020840": "Dustmarks Strength and Health IV", "tech.name.id5020940": "Hospital Worker Survivor", "tech.name.id5021050": "Spinouts Strength V", "tech.name.id5021150": "Spinouts Health V", "tech.name.id5021250": "Spinouts Strength and Health V", "tech.name.id5021360": "Unlock Gravelers", "tech.name.id5021460": "Gravelers Strength VI", "tech.name.id5021560": "Gravelers Health VI", "tech.name.id5021660": "Gravelers Strength and Health VI", "tech.name.id5021770": "Unlock Buzzbats", "tech.name.id5021870": "Buzzbats Strength VII", "tech.name.id5021970": "Buzzbats Health VII", "tech.name.id5022070": "Buzzbats Strength and Health VII", "tech.name.id5030120": "Construction Speed II", "tech.name.id5030130": "Construction Speed III", "tech.name.id5030140": "Construction Speed IV", "tech.name.id5030150": "Construction Speed V", "tech.name.id5030160": "Construction Speed VI", "tech.name.id5030170": "Construction Speed VII", "tech.name.id5030220": "Troops Training Speed II", "tech.name.id5030230": "Troops Training Speed III", "tech.name.id5030240": "Troops Training Speed IV", "tech.name.id5030250": "Troops Training Speed V", "tech.name.id5030260": "Troops Training Speed VI", "tech.name.id5030270": "Troops Training Speed VII", "window.sealCaptureEvent.prepareInfoTab": "Info", "window.sealCaptureEvent.prepareTitlesTab": "Titles", "window.sealCaptureEvent.header": "Seal Capture", "window.sealCapture.rewards.label": "Rewards", "window.sealCapture.rules.label": "Rules", "window.sealCapture.pathToSenate": "Path to Senate", "window.sealCapture.infoBottomText": "1. Each Seal corresponds to a railway station with the same name (e.g., Seal E5 activates Station E5).\n\n2. If an alliance holds a Seal that matches its station at the end of the event, that station receives a special bonus that lasts until the next event.\n\n3. In each event, 20 Seals appear randomly.", "window.sealCapture.infoStep1": "Sun Guild camps appear somewhere in the desert.", "window.sealCapture.infoStep2": "March leaders receive seals for destroying camps.", "window.sealCapture.infoStep3": "Seals can be stolen from player cities.", "window.sealCapture.infoStep4": "Points are earned in battles for seals.", "window.sealCapture.infoStep5": "Players with seals or in the top 20 become senators.", "window.sealCapture.infoStep6": "Top 100 become veterans.", "window.sealCapture.titles.king": "King", "window.sealCapture.titles.senate": "Senator", "window.sealCapture.titles.veterans": "Veterans", "window.sealCaptureRules.tabRules": "Rules", "window.sealCaptureRules.tabHistory": "History", "window.sealCaptureRules.headlineHeader": "Headline", "window.sealCaptureRules.textRules": "Long text with rule points", "window.sealCaptureRules.textRules1": "The event takes place every two weeks on Saturdays and consists of three phases: preview, seal capture, and reward distribution. During the preview phase, players can familiarize themselves with the event rules.", "window.sealCaptureRules.textRules2": "During the capture phase, <color=#322C21>monsters with unique Seals</color> appear on the map. They spawn at random points within predefined sectors. The number of monsters is smaller than the number of available Seals. <color=#322C21>Each Seal is linked to a specific railway station</color>. To obtain a Seal, a player must send a march to the monster. The winner receives the Seal, which becomes attached to their city.", "window.sealCaptureRules.textRules3": "Seals can not only be earned but also <color=#322C21>taken from other players</color>. To do this, you need to attack their city with a solo, group, or rally march. If the attack is successful, <color=#322C21>all Seals from the city are transferred to the attacker</color>. Seals can also be voluntarily transferred to other members of the same alliance.", "window.sealCaptureRules.textRules4": "Points are awarded for <color=#322C21>killing troops</color> in battles against monsters and in cities holding Seals. <color=#322C21>Holding a Seal does not grant points</color>. The number of points earned depends on the <color=#322C21>Conquest</color> stat of the defeated troops \u2014 the higher their tier, the more points the attacker receives.", "window.sealCaptureRules.textRules5": "At the end of the event, players receive titles and rewards based on the outcome. All players with seals, as well as the <color=#322C21>top 20 by points receive the title of Senator</color>. The <color=#322C21>top 100 by points become Citizens</color>. These titles grant the <color=#322C21>right to vote and participate in the election of the King</color>. If an alliance holds the seal that matches its railway station, it receives a <color=#322C21>bonus until the next event</color>. <color=#322C21>Only one bonus can apply to each station</color> from one seal.", "window.sealCaptureRules.textHistory": "Long text with the event lore", "window.sealCaptureRules.headerTitle": "Rules and History", "window.sealCaptureRules.capturesByMe": "Seals Captures by Me", "window.sealCaptureRules.capturesByAllinace": "Seals Captures by Alliance", "window.sealCaptureRules.otherSeals": "Other Seals", "tech.desc.id5030320": "Increasing troops training limit in training camps.", "tech.desc.id5030330": "Increasing technology research speed in the research center.", "tech.desc.id5030340": "Increases the amount of experience produced.", "tech.desc.id5030350": "Get a unique survivor skilled in troop training.", "tech.desc.id5030360": "Get a unique survivor skilled in science.", "tech.desc.id5030370": "Get a unique bartender survivor who excels in working at the saloon.", "tech.desc.id5030420": "Increases technology research speed in the research center.", "tech.desc.id5030430": "Increases technology research speed in the research center.", "tech.desc.id5030440": "Increases technology research speed in the research center.", "tech.desc.id5030450": "Increases technology research speed in the research center.", "tech.desc.id5030460": "Increases technology research speed in the research center.", "tech.desc.id5030470": "Increases technology research speed in the research center.", "tech.desc.id5030520": "Increases the amount of experience produced.", "tech.desc.id5030530": "Increases the amount of experience produced.", "tech.desc.id5030540": "Increases the amount of experience produced.", "tech.desc.id5030550": "Increases the amount of experience produced.", "tech.desc.id5030560": "Increases the amount of experience produced.", "tech.desc.id5030570": "Increases the amount of experience produced.", "tech.desc.id5030640": "Get a unique survivor skilled in troop training.", "tech.desc.id5030750": "Get a unique survivor skilled in science.", "tech.desc.id5030870": "Get a unique bartender survivor who excels in working at the saloon.", "tech.desc.id5040120": "Increases your troops' march speed.", "tech.desc.id5040130": "Increases your troops' march speed.", "tech.desc.id5040140": "Increases your troops' march speed.", "tech.desc.id5040150": "Increases your troops' march speed.", "tech.desc.id5040160": "Increases your troops' march speed.", "tech.desc.id5040170": "Increases your troops' march speed.", "tech.desc.id5040220": "Increases resource gathering speed from resource points on the map.", "tech.desc.id5040230": "Increases resource gathering speed from resource points on the map.", "tech.desc.id5040240": "Increases resource gathering speed from resource points on the map.", "tech.desc.id5040250": "Increases resource gathering speed from resource points on the map.", "tech.desc.id5040260": "Increases resource gathering speed from resource points on the map.", "tech.desc.id5040270": "Increases resource gathering speed from resource points on the map.", "tech.desc.id5040320": "Increases your troops' strength against monsters on the map.", "tech.desc.id5040330": "Increases your troops' strength against monsters on the map.", "tech.desc.id5040340": "Increases your troops' strength against monsters on the map.", "tech.desc.id5040350": "Increases your troops' strength against monsters on the map.", "tech.desc.id5040360": "Increases your troops' strength against monsters on the map.", "tech.desc.id5040370": "Increases your troops' strength against monsters on the map.", "tech.desc.id5040420": "Increases your troops' health against monsters on the map.", "tech.desc.id5040430": "Increases your troops' health against monsters on the map.", "tech.desc.id5040440": "Increases your troops' health against monsters on the map.", "tech.desc.id5040450": "Increases your troops' health against monsters on the map.", "tech.desc.id5040460": "Increases your troops' health against monsters on the map.", "tech.desc.id5040470": "Increases your troops' health against monsters on the map.", "tech.desc.id5040520": "Increases battery efficiency when exploring bunkers on the map.", "tech.desc.id5040530": "Increases battery efficiency when exploring bunkers on the map.", "tech.desc.id5040540": "Increases battery efficiency when exploring bunkers on the map.", "tech.desc.id5040550": "Increases battery efficiency when exploring bunkers on the map.", "tech.desc.id5040560": "Increases battery efficiency when exploring bunkers on the map.", "tech.desc.id5040570": "Increases battery efficiency when exploring bunkers on the map.", "tech.desc.id5040660": "Get an additional march queue.", "tech.desc.id5040770": "Increases your troops' strength and health when defending your city.", "tech.desc.id5040870": "Get a unique hero to strengthen you!", "tech.desc.id5050130": "Increases your troops' march speed on the map.", "tech.desc.id5050140": "Increases your troops' march speed on the map.", "tech.desc.id5050150": "Increases your troops' march speed on the map.", "tech.desc.id5050160": "Increases your troops' march speed on the map.", "tech.desc.id5050170": "Increases your troops' march speed on the map.", "tech.desc.id5050230": "Increases your troops' strength during attacks.", "tech.desc.id5050240": "Increases your troops' strength during attacks.", "tech.desc.id5050250": "Increases your troops' strength during attacks.", "tech.desc.id5050260": "Increases your troops' strength during attacks.", "tech.desc.id5050270": "Increases your troops' strength during attacks.", "tech.desc.id5050330": "Increases your troops' health during attacks.", "tech.desc.id5050340": "Increases your troops' health during attacks.", "tech.desc.id5050350": "Increases your troops' health during attacks.", "tech.desc.id5050360": "Increases your troops' health during attacks.", "tech.desc.id5050370": "Increases your troops' health during attacks.", "tech.desc.id5050430": "Increases your troops' strength when attacking with allied troops.", "tech.desc.id5050440": "Increases your troops' strength when attacking with allied troops.", "tech.desc.id5050450": "Increases your troops' strength when attacking with allied troops.", "tech.desc.id5050460": "Increases your troops' strength when attacking with allied troops.", "tech.desc.id5050470": "Increases your troops' strength when attacking with allied troops.", "tech.desc.id5050530": "Increases your troops' health when attacking with allied troops.", "tech.desc.id5050540": "Increases your troops' health when attacking with allied troops.", "tech.desc.id5050550": "Increases your troops' health when attacking with allied troops.", "tech.desc.id5050560": "Increases your troops' health when attacking with allied troops.", "tech.desc.id5050570": "Increases your troops' health when attacking with allied troops.", "tech.desc.id5050650": "Get an additional march queue!", "tech.desc.id5050770": "Get a unique hero to strengthen you!", "tech.desc.id5050870": "Increases strength and health of all your troops!", "tech.name.id5030320": "Troops Training Limit II", "tech.name.id5030330": "Troops Training Limit III", "tech.name.id5030340": "Troops Training Limit IV", "tech.name.id5030350": "Troops Training Limit V", "tech.name.id5030360": "Troops Training Limit VI", "tech.name.id5030370": "Troops Training Limit VII", "tech.name.id5030420": "Technology Research Speed II", "tech.name.id5030430": "Technology Research Speed III", "tech.name.id5030440": "Technology Research Speed IV", "tech.name.id5030450": "Technology Research Speed V", "tech.name.id5030460": "Technology Research Speed VI", "tech.name.id5030470": "Technology Research Speed VII", "tech.name.id5030520": "Experience Gain Speed II", "tech.name.id5030530": "Experience Gain Speed III", "tech.name.id5030540": "Experience Gain Speed IV", "tech.name.id5030550": "Experience Gain Speed V", "tech.name.id5030560": "Experience Gain Speed VI", "tech.name.id5030570": "Experience Gain Speed VII", "tech.name.id5030640": "Survivor Army Trainer", "tech.name.id5030750": "Survivor Scientist", "tech.name.id5030870": "Survivor Bartender", "tech.name.id5040120": "March Speed II", "tech.name.id5040130": "March Speed III", "tech.name.id5040140": "March Speed IV", "tech.name.id5040150": "March Speed V", "tech.name.id5040160": "March Speed VI", "tech.name.id5040170": "March Speed VII", "tech.name.id5040220": "Resource Gathering Speed on Map II", "tech.name.id5040230": "Resource Gathering Speed on Map III", "tech.name.id5040240": "Resource Gathering Speed on Map IV", "tech.name.id5040250": "Resource Gathering Speed on Map V", "tech.name.id5040260": "Resource Gathering Speed on Map VI", "tech.name.id5040270": "Resource Gathering Speed on Map VII", "tech.name.id5040320": "Troop Strength vs. Monsters II", "tech.name.id5040330": "Troop Strength vs. Monsters III", "tech.name.id5040340": "Troop 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VII", "tech.name.id5040870": "Recruit Unique Hero", "tech.name.id5050130": "March Speed III", "tech.name.id5050140": "March Speed IV", "tech.name.id5050150": "March Speed V", "tech.name.id5050160": "March Speed VI", "tech.name.id5050170": "March Speed VII", "tech.name.id5050230": "Troop Strength when Attacking III", "tech.name.id5050240": "Troop Strength when Attacking IV", "tech.name.id5050250": "Troop Strength when Attacking V", "tech.name.id5050260": "Troop Strength when Attacking VI", "tech.name.id5050270": "Troop Strength when Attacking VII", "tech.name.id5050330": "Troop Health when Attacking III", "tech.name.id5050340": "Troop Health when Attacking IV", "tech.name.id5050350": "Troop Health when Attacking V", "tech.name.id5050360": "Troop Health when Attacking VI", "tech.name.id5050370": "Troop Health when Attacking VII", "tech.name.id5050430": "Troop Strength when Attacking with Allies III", "tech.name.id5050440": "Troop Strength when Attacking with Allies IV", "tech.name.id5050450": "Troop Strength when Attacking with Allies V", "tech.name.id5050460": "Troop Strength when Attacking with Allies VI", "tech.name.id5050470": "Troop Strength when Attacking with Allies VII", "tech.name.id5050530": "Troop Health when Attacking with Allies III", "tech.name.id5050540": "Troop Health when Attacking with Allies IV", "tech.name.id5050550": "Troop Health when Attacking with Allies V", "tech.name.id5050560": "Troop Health when Attacking with Allies VI", "tech.name.id5050570": "Troop Health when Attacking with Allies VII", "tech.name.id5050650": "Additional March Queue", "tech.name.id5050770": "Recruit Unique Hero", "tech.name.id5050870": "Army Strength and Health VII", "sealView.stolen": "", "dailymissions.name.id10126": "Help allies 1 time", "dailymissions.name.id10127": "Help allies 5 times", "dailymissions.name.id10128": "Help allies 20 times", "dailymissions.name.id10129": "Gather resources 1 time", "dailymissions.name.id10130": "Gather resources 2 times", "dailymissions.name.id10131": "Gather resources 4 times", "dailymissions.name.id10132": "Gather 250,000 Wood", "dailymissions.name.id10133": "Gather 50,000 Oil", "dailymissions.name.id10134": "Gather 250,000 Corn", "dailymissions.name.id10135": "Gather 15,000 Iron", "dailymissions.name.id10136": "Complete 5 Airship missions", "window.afkChest.emptyRewards": "The chest is filling up... Come back later for your reward.", "monster.name.Spiderhive": "Spiderhive", "monster.name.Medusa": "Jawslick", "monster.name.Crab": "Hullcrab", "monster.desc.Spiderhive": "Spiderhive", "monster.desc.Medusa": "Jawslick", "monster.desc.Crab": "Hullcrab", "monster.name.Scorch Hydra": "Epic Spiderhive", "monster.name.Blight King": "Epic Jawslick", "monster.name.Voidhowl": "Epic Hullcrab", "monster.desc.Scorch Hydra": "Epic Spiderhive", "monster.desc.Blight King": "Epic Jawslick", "monster.desc.Voidhowl": "Epic Hullcrab", "window.sealInfo.title": "Seal Information", "window.sealInfo.headerOwner": "Owner", "window.sealInfo.headerGiveAway": "Give Away", "window.sealInfo.noOwner": "No owner", "condition.heroesAtLeastLevel": "Heroes of level {level}: {count}/{goal}", "condition.heroesAtLeastRank": "Heroes of rank {rank}: {count}/{goal}", "window.craft.speedupTitle": "Boosters", "window.sealInfo.transferSealTitle": "Transfer of seal", "window.sealInfo.descriptionGiveAway": "1. You cannot transfer a Seal if it's your only one. You must always keep at least one Seal. \n2. If you receive a Seal from another player, it can\u2019t be transferred again for <color=#F4B000>30 minutes</color>. \n3. A Seal can only be transferred within <color=#F4B000>1 hour</color> after it was received. After that, it becomes locked to the owner. \n4. If the Seal is not transferred within an hour, further transfers are disabled. \n5. Transfers are a strategic tool \u2014 share Seals with allies to give them a chance to fight for titles. <color=#F4B000>Remember: friends in your alliance are the key to electing the King.</color>", "growthmissions.name.id205037": "Upgrade Shelter No. 4 to Lvl. 8", "growthmissions.name.id205055": "Upgrade Shelter No. 4 to Lvl. 9", "growthmissions.name.id205076": "Upgrade Shelter No. 5 to Lvl. 10", "growthmissions.name.id205023": "Upgrade Shelter No. 5 to Lvl. 7", "growthmissions.name.id205038": "Upgrade Shelter No. 5 to Lvl. 8", "growthmissions.name.id205056": "Upgrade Shelter No. 5 to Lvl. 9", "growthmissions.name.id205077": "Upgrade Shelter No. 6 to Lvl. 10", "growthmissions.name.id205039": "Upgrade Shelter No. 6 to Lvl. 8", "growthmissions.name.id205057": "Upgrade Shelter No. 6 to Lvl. 9", "growthmissions.name.id205078": "Upgrade Shelter No. 7 to Lvl. 10", "growthmissions.name.id205058": "Upgrade Shelter No. 7 to Lvl. 9", "growthmissions.name.id205079": "Upgrade Shelter No. 8 to Lvl. 10", "growthmissions.name.id205071": "Upgrade Silver Mine to Lvl. 10", "growthmissions.name.id205093": "Upgrade Silver Mine to Lvl. 11", "growthmissions.name.id205106": "Upgrade Silver Mine to Lvl. 12", "growthmissions.name.id205119": "Upgrade Silver Mine to Lvl. 13", "growthmissions.name.id205132": "Upgrade Silver Mine to Lvl. 14", "growthmissions.name.id205145": "Upgrade Silver Mine to Lvl. 15", "growthmissions.name.id205158": "Upgrade Silver Mine to Lvl. 16", "growthmissions.name.id205171": "Upgrade Silver Mine to Lvl. 17", "growthmissions.name.id205184": "Upgrade Silver Mine to Lvl. 18", "growthmissions.name.id205197": "Upgrade Silver Mine to Lvl. 19", "growthmissions.name.id205210": "Upgrade Silver Mine to Lvl. 20", "growthmissions.name.id205223": "Upgrade Silver Mine to Lvl. 21", "growthmissions.name.id205237": "Upgrade Silver Mine to Lvl. 22", "growthmissions.name.id205251": "Upgrade Silver Mine to Lvl. 23", "growthmissions.name.id205266": "Upgrade Silver Mine to Lvl. 24", "growthmissions.name.id205281": "Upgrade Silver Mine to Lvl. 25", "growthmissions.name.id205296": "Upgrade Silver Mine to Lvl. 26", "growthmissions.name.id205311": "Upgrade Silver Mine to Lvl. 27", "growthmissions.name.id205326": "Upgrade Silver Mine to Lvl. 28", "growthmissions.name.id205341": "Upgrade Silver Mine to Lvl. 29", "growthmissions.name.id205357": "Upgrade Silver Mine to Lvl. 30", "growthmissions.name.id205373": "Upgrade Silver Mine to Lvl. 31", "growthmissions.name.id205389": "Upgrade Silver Mine to Lvl. 32", "growthmissions.name.id205405": "Upgrade Silver Mine to Lvl. 33", "growthmissions.name.id205421": "Upgrade Silver Mine to Lvl. 34", "growthmissions.name.id205437": "Upgrade Silver Mine to Lvl. 35", "growthmissions.name.id205005": "Upgrade Silver Mine to Lvl. 6", "growthmissions.name.id205018": "Upgrade Silver Mine to Lvl. 7", "growthmissions.name.id205033": "Upgrade Silver Mine to Lvl. 8", "growthmissions.name.id205051": "Upgrade Silver Mine to Lvl. 9", "growthmissions.name.id205254": "Upgrade Shooting Range to Lvl. 1", "growthmissions.name.id205392": "Upgrade Shooting Range to Lvl. 10", "growthmissions.name.id205408": "Upgrade Shooting Range to Lvl. 11", "growthmissions.name.id205424": "Upgrade Shooting Range to Lvl. 12", "growthmissions.name.id205440": "Upgrade Shooting Range to Lvl. 13", "growthmissions.name.id205269": "Upgrade Shooting Range to Lvl. 2", "growthmissions.name.id205284": "Upgrade Shooting Range to Lvl. 3", "growthmissions.name.id205299": "Upgrade Shooting Range to Lvl. 4", "growthmissions.name.id205314": "Upgrade Shooting Range to Lvl. 5", "growthmissions.name.id205329": "Upgrade Shooting Range to Lvl. 6", "growthmissions.name.id205344": "Upgrade Shooting Range to Lvl. 7", "growthmissions.name.id205360": "Upgrade Shooting Range to Lvl. 8", "growthmissions.name.id205376": "Upgrade Shooting Range to Lvl. 9", "growthmissions.name.id205086": "Upgrade Heisenberg's Hut to Lvl. 10", "growthmissions.name.id205099": "Upgrade Heisenberg's Hut to Lvl. 11", "growthmissions.name.id205112": "Upgrade Heisenberg's Hut to Lvl. 12", "growthmissions.name.id205125": "Upgrade Heisenberg's Hut to Lvl. 13", "growthmissions.name.id205138": "Upgrade Heisenberg's Hut to Lvl. 14", "growthmissions.name.id205151": "Upgrade Heisenberg's Hut to Lvl. 15", "growthmissions.name.id205164": "Upgrade Heisenberg's Hut to Lvl. 16", "growthmissions.name.id205177": "Upgrade Heisenberg's Hut to Lvl. 17", "growthmissions.name.id205190": "Upgrade Heisenberg's Hut to Lvl. 18", "growthmissions.name.id205203": "Upgrade Heisenberg's Hut to Lvl. 19", "growthmissions.name.id205216": "Upgrade Heisenberg's Hut to Lvl. 20", "growthmissions.name.id205230": "Upgrade Heisenberg's Hut to Lvl. 21", "growthmissions.name.id205244": "Upgrade Heisenberg's Hut to Lvl. 22", "growthmissions.name.id205259": "Upgrade Heisenberg's Hut to Lvl. 23", "growthmissions.name.id205274": "Upgrade Heisenberg's Hut to Lvl. 24", "growthmissions.name.id205289": "Upgrade Heisenberg's Hut to Lvl. 25", "growthmissions.name.id205304": "Upgrade Heisenberg's Hut to Lvl. 26", "growthmissions.name.id205319": "Upgrade Heisenberg's Hut to Lvl. 27", "growthmissions.name.id205334": "Upgrade Heisenberg's Hut to Lvl. 28", "growthmissions.name.id205350": "Upgrade Heisenberg's Hut to Lvl. 29", "growthmissions.name.id205366": "Upgrade Heisenberg's Hut to Lvl. 30", "growthmissions.name.id205382": "Upgrade Heisenberg's Hut to Lvl. 31", "growthmissions.name.id205398": "Upgrade Heisenberg's Hut to Lvl. 32", "growthmissions.name.id205414": "Upgrade Heisenberg's Hut to Lvl. 33", "growthmissions.name.id205430": "Upgrade Heisenberg's Hut to Lvl. 34", "growthmissions.name.id205447": "Upgrade Heisenberg's Hut to Lvl. 35", "growthmissions.name.id205065": "Upgrade Heisenberg's Hut to Lvl. 10", "growthmissions.name.id205088": "Upgrade Employment Center to Lvl. 10", "growthmissions.name.id205101": "Upgrade Employment Center to Lvl. 11", "growthmissions.name.id205114": "Upgrade Employment Center to Lvl. 12", "growthmissions.name.id205127": "Upgrade Employment Center to Lvl. 13", "growthmissions.name.id205140": "Upgrade Employment Center to Lvl. 14", "growthmissions.name.id205153": "Upgrade Employment Center to Lvl. 15", "growthmissions.name.id205166": "Upgrade Employment Center to Lvl. 16", "growthmissions.name.id205179": "Upgrade Employment Center to Lvl. 17", "growthmissions.name.id205192": "Upgrade Employment Center to Lvl. 18", "growthmissions.name.id205205": "Upgrade Employment Center to Lvl. 19", "growthmissions.name.id205218": "Upgrade Employment Center to Lvl. 20", "growthmissions.name.id205232": "Upgrade Employment Center to Lvl. 21", "growthmissions.name.id205246": "Upgrade Employment Center to Lvl. 22", "growthmissions.name.id205261": "Upgrade Employment Center to Lvl. 23", "growthmissions.name.id205276": "Upgrade Employment Center to Lvl. 24", "growthmissions.name.id205291": "Upgrade Employment Center to Lvl. 25", "growthmissions.name.id205306": "Upgrade Employment Center to Lvl. 26", "growthmissions.name.id205321": "Upgrade Employment Center to Lvl. 27", "growthmissions.name.id205336": "Upgrade Employment Center to Lvl. 28", "growthmissions.name.id205352": "Upgrade Employment Center to Lvl. 29", "growthmissions.name.id205368": "Upgrade Employment Center to Lvl. 30", "growthmissions.name.id205384": "Upgrade Employment Center to Lvl. 31", "growthmissions.name.id205400": "Upgrade Employment Center to Lvl. 32", "growthmissions.name.id205416": "Upgrade Employment Center to Lvl. 33", "growthmissions.name.id205432": "Upgrade Employment Center to Lvl. 34", "growthmissions.name.id205449": "Upgrade Employment Center to Lvl. 35", "growthmissions.name.id205028": "Upgrade Employment Center to Lvl. 7", "growthmissions.name.id205046": "Upgrade Employment Center to Lvl. 8", "growthmissions.name.id205066": "Upgrade Employment Center to Lvl. 9", "tooltip.rewards.guarantied": "Guaranteed Rewards", "tooltip.rewards.possible": "Possible Rewards", "window.controlChest.title": "Water Chest", "window.craft.gear.button.speedup": "Speed Up", "window.craft.gear.button.finish": "Finish", "growthmissions.name.id206005": "Upgrade the Event Radar to Lv. 3", "growthmissions.name.id206006": "Upgrade Water Pump to Lvl. 25", "growthmissions.name.id206007": "Upgrade Water Pump to Lvl. 30", "growthmissions.name.id206008": "Upgrade Water Pump to Lvl. 35", "window.allianceTerritory.territory.header": "Expand your territory", "window.allianceTerritory.territory.description": "Capture oases to earn bonuses from captured territory!", "window.allianceTerritory.bonus.header": "Alliance Bonus", "window.allianceTerritory.bonus.description": "Build your city on alliance territory to receive a development bonus!", "window.allianceTerritory.bonus.teleport": "Teleport to alliance territory to receive a bonus!", "window.allianceTerritory.bonus.active": "Territory bonus is active!", "window.allianceTerritory.bonuses.info.header": "Territory Bonuses", "window.allianceTerritory.bonus.territory.header": "Bonuses Overview", "window.allianceTerritory.bonus.territory.description": "Any area bordered by an alliance village is considered alliance territory. Cities in alliance territory receive a bonus.", "window.allianceTerritory.bonus.active.header": "Learn more about bonuses", "window.allianceTerritory.villages.noVillages": "No villages captured", "window.mapCell.teleportationInfo.enemyTerritory": "Cannot teleport to enemy territory!", "window.leaderboard.ratingAllianceVillages": "Alliance Territory", "window.mapCell.info.village.desc": "Oasis", "window.mapCell.info.needAlliance": "You must join an alliance to capture oases!", "window.mapCell.info.cannotCapture": "Cannot capture this oasis!", "window.mapCell.info.capturingAlliance": "Capturing:", "window.mapCell.info.capturingTime": "Time to capture:", "map.village.name.id4000": "Mica Step", "map.village.name.id4001": "Niterbowl", "map.village.name.id4002": "Ochre Reach", "map.village.name.id4003": "Pumice Crawl", "map.village.name.id4004": "Quartz Maw", "map.village.name.id4005": "Rime Expanse", "map.village.name.id4006": "Saltwisp", "map.village.name.id4007": "Talus Drift", "map.village.name.id4008": "Umbervein", "map.village.name.id4009": "Archive\u2019s Maw", "growthmissions.name.id213000": "Upgrade the heroes", "growthmissions.name.id213001": "Upgrade 3 heroes to Lvl. 5", "growthmissions.name.id213002": "Upgrade 3 heroes to Lvl. 10", "growthmissions.name.id213003": "Upgrade 3 heroes to Lvl. 15", "growthmissions.name.id213004": "Upgrade 3 heroes to Lvl. 20", "growthmissions.name.id213005": "Upgrade 3 heroes to Lvl. 25", "growthmissions.name.id213006": "Upgrade 3 heroes to Lvl. 30", "growthmissions.name.id213007": "Upgrade 3 heroes to Lvl. 35", "growthmissions.name.id213008": "Upgrade 3 heroes to Lvl. 40", "growthmissions.name.id213009": "Upgrade 3 heroes to Lvl. 45", "growthmissions.name.id213010": "Upgrade 3 heroes to Lvl. 50", "growthmissions.name.id213011": "Upgrade 3 heroes to Lvl. 55", "growthmissions.name.id213012": "Upgrade 3 heroes to Lvl. 60", "growthmissions.name.id213013": "Upgrade 3 heroes to Lvl. 65", "growthmissions.name.id213014": "Upgrade 3 heroes to Lvl. 70", "growthmissions.name.id213015": "Upgrade 3 heroes to Lvl. 75", "growthmissions.name.id213016": "Upgrade 3 heroes to Lvl. 80", "growthmissions.name.id213017": "Upgrade 3 heroes to Lvl. 85", "growthmissions.name.id213018": "Upgrade 3 heroes to Lvl. 90", "growthmissions.name.id213019": "Upgrade 3 heroes to Lvl. 95", "growthmissions.name.id213020": "Upgrade 3 heroes to Lvl. 100", "mail.villages.header": "Oases", "widget.mailMessage.village.previewHeader": "Oases:", "widget.mailMessage.village.capture.previewMain": "Oasis {name} captured", "widget.mailMessage.village.lost.previewMain": "Oasis {name} lost", "widget.mailMessage.village.battleVictory.previewMain": "<color=#2F9400>Victory in the battle for {name}</color>", "widget.mailMessage.village.battleLoss.previewMain": "<color=#E95145>Defeat in the battle for {name}</color>", "widget.mailMessage.villageScoutReport.previewMain": "Oasis {name} scout report", "widget.mailMessage.controlReward.previewHeader": "Water Trade Report", "mail.stationControlReward.header": "Water Trade Report", "window.mailMessage.stationControlReward": "Who gave the most today? \nTrack the daily water contributions to each station.\nRefreshed every day at 00:00 UTC.", "map.village.name.id4010": "Battery Rise", "map.village.name.id4011": "Circuit Grave", "map.village.name.id4012": "Diesel Shrine", "map.village.name.id4013": "Engine\u2019s Dirge", "map.village.name.id4014": "Foundry\u2019s Lament", "map.village.name.id4015": "Gridfall", "map.village.name.id4016": "Hangar\u2019s Echo", "map.village.name.id4017": "Iron Gospel", "map.village.name.id4018": "Junction\u2019s Pyre", "map.village.name.id4019": "Kilnrest", "map.village.name.id4020": "Lantern\u2019s End", "map.village.name.id4021": "Motor Sanctum", "map.village.name.id4022": "Nailworks", "map.village.name.id4023": "Oil Creed", "map.village.name.id4024": "Piston Shroud", "map.village.name.id4025": "Quarry Psalm", "map.village.name.id4026": "Reactor\u2019s Mark", "map.village.name.id4027": "Switchback", "map.village.name.id4028": "Tanker\u2019s Oath", "map.village.name.id4029": "Apostle\u2019s Stand", "map.village.desc.id1": "Lumberjack Oasis. Grants members of the controlling alliance a wood production bonus.", "map.village.desc.id2": "Foragers\u2019 Oasis. Grants members of the controlling alliance a corn production bonus.", "map.village.desc.id3": "Scrap Collectors\u2019 Oasis. Grants members of the controlling alliance an iron production bonus.", "map.village.desc.id4": "Oil Drillers\u2019 Oasis. Grants members of the controlling alliance an oil production bonus.", "map.village.desc.id5": "Miners\u2019 Oasis. Grants a silver production bonus.", "map.village.desc.id6": "Survivors\u2019 Oasis. Grants a troop health bonus.", "map.village.desc.id7": "Troops\u2019 Oasis. Grants a troop strength bonus.", "map.village.desc.id8": "Instructors\u2019 Oasis. Grants a training speed bonus.", "map.village.desc.id9": "Scholars\u2019 Oasis. Grants a research speed bonus.", "map.village.desc.id10": "Builders\u2019 Oasis. Grants a construction speed bonus.", "toast.cantTeleportToEnemyTerritory": "Can't teleport to enemy territory!", "toast.craft.complete": "Crafting complete", "window.allianceTerritory.button.teleport": "Teleport", "window.allianceTerritory.bonus.info": "Territory bonus", "window.scheduleAndResources.productionRate": "{production}/min", "map.village.name.id4030": "Blood Choir", "map.village.name.id4031": "Cinder Sect", "map.village.name.id4032": "Dust Creed", "map.village.name.id4033": "Ember Pact", "map.village.name.id4034": "Flame Heresy", "map.village.name.id4035": "Gravel Hymn", "map.village.name.id4036": "Hound Covenant", "map.village.name.id4037": "Iron Litany", "map.village.name.id4038": "Jury\u2019s Verdict", "map.village.name.id4039": "Knife Sermon", "map.village.name.id4040": "Lash Covenant", "map.village.name.id4041": "Maw\u2019s Doctrine", "map.village.name.id4042": "Nail Oath", "map.village.name.id4043": "Ochre Canon", "map.village.name.id4044": "Pilgrim\u2019s Trial", "map.village.name.id4045": "Quill Creed", "map.village.name.id4046": "Rust Gospel", "map.village.name.id4047": "Scourge Dogma", "map.village.name.id4048": "Thorn Mandate", "map.village.name.id4049": "Blightwind", "map.village.name.id4050": "Cinderhaze", "map.village.name.id4051": "Dustveil", "map.village.name.id4052": "Emberflaw", "map.village.name.id4053": "Frostscald", "map.village.name.id4054": "Gritstorm", "map.village.name.id4055": "Heathen Gale", "map.village.name.id4056": "Ironrain", "map.village.name.id4057": "Jasper Blight", "map.village.name.id4058": "Knellfrost", "map.village.name.id4059": "Lashsand", "map.village.name.id4060": "Nailchapel", "map.village.name.id4061": "Obelisk's Vein", "map.village.name.id4062": "Parchcreed", "map.village.name.id4063": "Quilljudge", "map.village.name.id4064": "Rustspine", "map.village.name.id4065": "Scrapmaw", "map.village.name.id4066": "Thornchapel", "map.village.name.id4067": "Voidrift", "map.village.name.id4068": "Barrowfield", "map.village.name.id4069": "Vulture\u2019s End", "map.village.name.id4070": "Deadwater", "map.village.name.id4071": "Ironhold", "map.village.name.id4072": "Sand\u2019s Mercy", "map.village.name.id4073": "Coppertown", "map.village.name.id4074": "Dusthaven", "map.village.name.id4075": "Blackmire", "map.village.name.id4076": "Sunscorch", "map.village.name.id4077": "Rustgarde", "map.village.name.id4078": "Ashenford", "map.village.name.id4079": "Bleakmarsh", "map.village.name.id4080": "Copperden", "map.village.name.id4081": "Dustwallow", "map.village.name.id4082": "Emberfall", "map.village.name.id4083": "Frostbite Pass", "map.village.name.id4084": "Gorefang Ridge", "map.village.name.id4085": "Hollowspire", "map.village.name.id4086": "Ironmire", "map.village.name.id4087": "Junkside", "map.village.name.id4088": "Krakenscar", "map.village.name.id4089": "Lashwind", "map.village.name.id4090": "Moonshroud", "map.village.name.id4091": "Necrospire", "map.village.name.id4092": "Obelisk Wastes", "map.village.name.id4093": "Poxhollow", "map.village.name.id4094": "Quicksand Bastion", "map.village.name.id4095": "Rustfang", "map.village.name.id4096": "Scorchbelly", "map.village.name.id4097": "Thornmire", "map.village.name.id4098": "Ulgrave", "map.village.name.id4099": "Viper's End", "map.village.name.id4100": "Wraithgate", "map.village.name.id4101": "Xerxes' Grave", "map.village.name.id4102": "Yawning Abyss", "map.village.name.id4103": "Ziggurat Blight", "map.village.name.id4104": "Ashvein", "map.village.name.id4105": "Blightfang", "map.village.name.id4106": "Cinderwall", "map.village.name.id4107": "Dreadmoor", "map.village.name.id4108": "Emberwatch", "map.village.name.id4109": "Festergulch", "map.village.name.id4110": "Grimsand", "map.village.name.id4111": "Hollowshade", "map.village.name.id4112": "Ironscar", "map.village.name.id4113": "Junkgrave", "map.village.name.id4114": "Kragmire", "map.village.name.id4115": "Lashspire", "map.village.name.id4116": "Mournstead", "map.village.name.id4117": "Necroholme", "map.village.name.id4118": "Obliviscar", "map.village.name.id4119": "Plaguepits", "map.village.name.id4120": "Quarrel's End", "map.village.name.id4121": "Rustgouge", "map.village.name.id4122": "Scorchmane", "map.village.name.id4123": "Thornrend", "map.village.name.id4124": "Ulverfen", "map.village.name.id4125": "Vilemaw", "map.village.name.id4126": "Wraithspine", "map.village.name.id4127": "Xerxeth", "map.village.name.id4128": "Yawning Maw", "map.village.name.id4129": "Ziggurath", "map.village.name.id4130": "Ashenvein", "map.village.name.id4131": "Blightclaw", "map.village.name.id4132": "Cinderfang", "map.village.name.id4133": "Dreadshroud", "map.village.name.id4134": "Embergrasp", "map.village.name.id4135": "Festerstone", "map.village.name.id4136": "Grimveil", "map.village.name.id4137": "Hollowvein", "map.village.name.id4138": "Ironshard", "map.village.name.id4139": "Junkspine", "map.village.name.id4140": "Krakenshard", "map.village.name.id4141": "Lashbone", "map.village.name.id4142": "Mournclaw", "map.village.name.id4143": "Necroshard", "map.village.name.id4144": "Oblivion's Maw", "map.village.name.id4145": "Plaguevein", "map.village.name.id4146": "Quarrelshard", "map.village.name.id4147": "Rustshroud", "map.village.name.id4148": "Scorchclaw", "map.village.name.id4149": "Thornshard", "map.village.name.id4150": "Ulverfang", "map.village.name.id4151": "Vileshard", "map.village.name.id4152": "Wraithshard", "map.village.name.id4153": "Xerxesh", "map.village.name.id4154": "Yawning Shard", "map.village.name.id4155": "Ziggurash", "map.village.name.id4156": "Ashenclaw", "map.village.name.id4157": "Blightshard", "map.village.name.id4158": "Cindershard", "map.village.name.id4159": "Dreadshard", "map.village.name.id4160": "Embershard", "map.village.name.id4161": "Festershroud", "map.village.name.id4162": "Grimshard", "map.village.name.id4163": "Hollowshard", "map.village.name.id4164": "Ironvein", "map.village.name.id4165": "Junkmaw", "map.village.name.id4166": "Kragfang", "map.village.name.id4167": "Lashvein", "map.village.name.id4168": "Mournshard", "map.village.name.id4169": "Necroclaw", "map.village.name.id4170": "Oblivion's Shard", "map.village.name.id4171": "Plaguefang", "map.village.name.id4172": "Quarrelfang", "map.village.name.id4173": "Rustspine", "map.village.name.id4174": "Sundered Vein", "map.village.name.id4175": "Hollowcrypt", "map.village.name.id4176": "Rustborn Keep", "map.village.name.id4177": "Emberwaste Exile", "map.village.name.id4178": "Blightfang Maw", "map.village.name.id4179": "Dust Prophet's End", "map.village.name.id4180": "Ashen Dirge", "map.village.name.id4181": "Obelisk of Thirst", "map.village.name.id4182": "Scorchborn Sanctuary", "map.village.name.id4183": "Necrotic Crossroads", "map.village.name.id4184": "Hollow Choir", "map.village.name.id4185": "Rusthymn", "map.village.name.id4186": "Sunscourge Altar", "map.village.name.id4187": "Blightwind Mesa", "map.village.name.id4188": "Dustseer's Omen", "map.village.name.id4189": "Hollow-Eyed Shrine", "map.village.name.id4190": "Rustcage Bastion", "map.village.name.id4191": "Embervein Catacombs", "map.village.name.id4192": "Scorchscript Temple", "map.village.name.id4193": "Thirsting Ziggurat", "map.village.name.id4194": "Boneharvest Plaza", "map.village.name.id4195": "Silentstorm Spire", "map.village.name.id4196": "Guttershriek Hollow", "map.village.name.id4197": "Fractured Hymn District", "map.village.name.id4198": "Rustcoven Asylum", "map.village.name.id4199": "Sunbleached Sepulcher", "map.village.name.id4200": "Ashenvein Catacombs", "map.village.name.id4201": "Blightfang Keep", "map.village.name.id4202": "Coppergrave Yards", "map.village.name.id4203": "Dustseer's Hollow", "map.village.name.id4204": "Emberwaste Asylum", "map.village.name.id4205": "Frostrot Chapel", "map.village.name.id4206": "Gorehymn Plaza", "map.village.name.id4207": "Hollowbrand Temple", "map.village.name.id4208": "Irondreg Crypt", "map.village.name.id4209": "Junkshriek Alley", "map.village.name.id4210": "Obsidian Psalm", "map.village.name.id4211": "Hivegrave Ossuary", "map.village.name.id4212": "Frostvein Chantry", "map.village.name.id4213": "Blightspore Vault", "map.village.name.id4214": "Dustcipher Sanctum", "map.village.name.id4215": "Emberglyph Nexus", "map.village.name.id4216": "Rusthymn Scriptorium", "map.village.name.id4217": "Scorchcipher Archive", "map.village.name.id4218": "Voidhusk Cathedral", "map.village.name.id4219": "Wraithspore Sepulcher", "map.village.name.id4220": "Ash Hollow", "map.village.name.id4221": "Dust Haven", "map.village.name.id4222": "Wreckline Ridge", "map.village.name.id4223": "Sunthirst Outpost", "map.village.name.id4224": "Broken Mirage", "map.village.name.id4225": "Raiders' Pit", "map.village.name.id4226": "Red Echo Basin", "map.village.name.id4227": "Burntrail", "map.village.name.id4228": "Outcast Cradle", "map.village.name.id4229": "Oasis Coil", "map.village.name.id4230": "Saltgulch", "map.village.name.id4231": "Crackspire", "map.village.name.id4232": "Rustwell", "map.village.name.id4233": "Shatterpost", "map.village.name.id4234": "Burntrail", "map.village.name.id4235": "Emberjaw", "map.village.name.id4236": "Twilight March", "map.village.name.id4237": "Deadhowl", "map.village.name.id4238": "Coyote Spine", "map.village.name.id4239": "Vulture Fork", "map.village.name.id4240": "Suncrack", "map.village.name.id4241": "Brim Quarry", "map.village.name.id4242": "Furnace Nest", "map.village.name.id4243": "Bonecrest", "map.village.name.id4244": "Blister Step", "map.village.name.id4245": "Ragspire", "map.village.name.id4246": "Scraprest", "map.village.name.id4247": "Thornbent", "map.village.name.id4248": "Ashveil", "map.village.name.id4249": "Gravemark", "map.village.name.id4250": "Oasis Verge", "map.village.name.id4251": "Dunebreach", "map.village.name.id4252": "Flintroot", "map.village.name.id4253": "Blackridge", "map.village.name.id4254": "Thirsthold", "map.village.name.id4255": "Skullpit", "map.village.name.id4256": "Deadeye Bluffs", "map.village.name.id4257": "Wastemark", "map.village.name.id4258": "Coppercrawl", "map.village.name.id4259": "Outrider Hollow", "map.village.name.id4260": "Stormlash", "map.village.name.id4261": "Crowglass Point", "map.village.name.id4262": "Searhole", "map.village.name.id4263": "Redwind Fold", "map.village.name.id4264": "Vault of Dust", "map.village.name.id4265": "Raidfall", "map.village.name.id4266": "Scorchtrail", "map.village.name.id4267": "Chainwell", "map.village.name.id4268": "Dustwhisper", "map.village.name.id4269": "Fort Ashwake", "map.village.name.id4270": "Chapel of the Coil", "map.village.name.id4271": "Echo Command", "map.village.name.id4272": "Silo of Silence", "map.village.name.id4273": "Vault of Saints", "map.village.name.id4274": "Outpost Ironjaw", "map.village.name.id4275": "Temple Verge", "map.village.name.id4276": "Cannonspire", "map.village.name.id4277": "Dust Abbey", "map.village.name.id4278": "Redoubt Sever", "map.village.name.id4279": "Shrine of the Ember", "map.village.name.id4280": "Bravo Yard", "map.village.name.id4281": "Ruins of Oath", "map.village.name.id4282": "Hangar Whisper", "map.village.name.id4283": "Beacon Cross", "map.village.name.id4284": "Sanctum Burntveil", "map.village.name.id4285": "Base Nine-Echo", "map.village.name.id4286": "Temple of the Rift", "map.village.name.id4287": "Wallspire Hold", "map.village.name.id4288": "Altar of Smoke", "map.village.name.id4289": "Bunker Helix", "map.village.name.id4290": "Shrine of Verdict", "map.village.name.id4291": "Turret Creed", "map.village.name.id4292": "Silent Array", "map.village.name.id4293": "Command Citadel", "map.village.name.id4294": "Outrun Fold", "map.village.name.id4295": "Ironveil Shrine", "map.village.name.id4296": "Stormwatch Bastion", "map.village.name.id4297": "Dustcloak Vault", "map.village.name.id4298": "Echoforge Citadel", "map.village.name.id4299": "Spireguard Keep", "map.village.name.id4300": "Obsidian Altar", "map.village.name.id4301": "Bunker Resonance", "map.village.name.id4302": "Ravenspire Temple", "map.village.name.id4303": "Scorchhold Fort", "map.village.name.id4304": "Warlorn Hospice", "map.village.name.id4305": "Oasis Command", "map.village.name.id4306": "Temple of Echoes", "map.village.name.id4307": "Sandline Watch", "map.village.name.id4308": "Furnace Bastion", "map.village.name.id4309": "Hollowsteel Shrine", "map.village.name.id4310": "Dropzone Fort", "map.village.name.id4311": "Mirage Bastion", "map.village.name.id4312": "Dustforge Keep", "map.village.name.id4313": "Axehollow Armory", "map.village.name.id4314": "Oathkeep Temple", "map.village.name.id4315": "Reverb Citadel", "map.village.name.id4316": "Rustfall Keep", "map.village.name.id4317": "Stormspire Shrine", "map.village.name.id4318": "Echo Vault Fort", "map.village.name.id4319": "Quicksand Hold", "map.village.name.id4320": "Bladeforge Shrine", "map.village.name.id4321": "Crimson Bastion", "map.village.name.id4322": "Sandspire Keep", "map.village.name.id4323": "Warden\u2019s Scar", "map.village.name.id4324": "Flamewatch Fort", "map.village.name.id4325": "Dunebound Shrine", "map.village.name.id4326": "Ironclad Bastion", "map.village.name.id4327": "Dustwharf Depot", "map.village.name.id4328": "Spineforge Keep", "map.village.name.id4329": "Ravencall Tower", "condition.hasNeighbourVillage.desc": "Capture the neighboring oases first {value}", "condition.hasNoOccupiedVillages.desc": "Capture oases at the edge of the alliance territory", "window.backpack.buttonInside": "Details", "dialogue.id47001": "I\u2019ve got an idea! If we boost the radar, it can pull satellite data and show us the whole area.", "map.label.capturing": "Capturing: {value}", "window.newChapter.tapToClose": "Tap to continue", "alliancechest.name.id2061": "Water Chest Lvl.1", "alliancechest.name.id2069": "Water Chest Lvl.2", "alliancechest.name.id2085": "Water Chest Lvl.4", "alliancechest.name.id2093": "Water Chest Lvl.5", "allianceChest.capture.name.id2105": "Raider Chest Lvl.1", "allianceChest.capture.name.id2106": "Raider Chest Lvl.2", "allianceChest.capture.name.id2107": "Raider Chest Lvl.3", "allianceChest.capture.name.id2108": "Raider Chest Lvl.4", "allianceChest.capture.name.id2109": "Raider Chest Lvl.5", "randomchest.name.id2110": "Surprise Box Lvl.1", "randomchest.name.id2111": "Surprise Box Lvl.2", "randomchest.name.id2112": "Surprise Box Lvl.3", "randomchest.name.id2113": "Surprise Box Lvl.4", "randomchest.name.id2114": "Surprise Box Lvl.5", "allianceChest.capture.desc.id2105": "Sent to all alliance members upon capturing a railway station.", "randomchest.desc.id2110": "Random reward chest.", "window.mapSearch.filterOasis": "Water", "monster.tutorial.name.id30015104": "Desert Monster", "monster.tutorial.name.id30015101": "Cultist Lvl. 1", "window.alliance.buttonMembers": "Members", "window.alliance.buttonMessage": "Message", "destination.title.id6000": "Abandoned Log Truck", "destination.title.id6100": "Abandoned Corn Load", "destination.title.id6200": "Wrecked Oil Pickup", "destination.title.id6300": "Broken Iron Cart", "destination.desc.id6000": "Collect wood from the Abandoned Log Truck on the world map", "destination.desc.id6100": "Collect corn from the Abandoned Load on the world map", "destination.desc.id6200": "Collect oil from the Wrecked Oil Pickup on the world map", "destination.desc.id6300": "Collect iron from the Broken Iron Cart on the world map", "destination.title.id6400": "Wrecked Silver Cargo", "destination.title.id6500": "Water Tank", "destination.desc.id6400": "Collect silver from the wrecked truck on the world map", "destination.desc.id6500": "Collect water barrels from the Water Tank on the world map", "window.alliance.buttonJoin": "Join", "window.mapCell.button.joinAlliance": "Join alliance", "alliancechest.desc.id2061": "Alliance members receive a water chest when the railway station accumulates the required amount of water.", "troops.name.id2107101": "Sunblade I", "troops.name.id2107102": "Sunblade II", "troops.name.id2107103": "Sunblade III", "troops.name.id2107104": "Sunblade IV", "troops.name.id2107105": "Sunblade V", "troops.name.id2107106": "Sunblade VI", "troops.name.id2107107": "Sunblade VII", "troops.name.id2107108": "Sunblade VIII", "troops.name.id2107109": "Sunblade IX", "troops.name.id2107110": "Sunblade X", "troops.name.id2107111": "Sunblade XI", "troops.name.id2107112": "Sunblade XII", "troops.name.id2107113": "Sunblade XIII", "troops.name.id2107114": "Sunblade XIV", "troops.name.id2107115": "Sunblade XV", "troops.name.id2107201": "Solpiercer I", "troops.name.id2107202": "Solpiercer II", "troops.name.id2107203": "Solpiercer III", "troops.name.id2107204": "Solpiercer IV", "troops.name.id2107205": "Solpiercer V", "troops.name.id2107206": "Solpiercer VI", "troops.name.id2107207": "Solpiercer VII", "troops.name.id2107208": "Solpiercer VIII", "troops.name.id2107209": "Solpiercer IX", "troops.name.id2107210": "Solpiercer X", "troops.name.id2107211": "Solpiercer XI", "troops.name.id2107212": "Solpiercer XII", "troops.name.id2107213": "Solpiercer XIII", "troops.name.id2107214": "Solpiercer XIV", "troops.name.id2107215": "Solpiercer XV", "troops.name.id2107301": "Dunewheel I", "troops.name.id2107302": "Dunewheel II", "troops.name.id2107303": "Dunewheel III", "troops.name.id2107304": "Dunewheel IV", "troops.name.id2107305": "Dunewheel V", "troops.name.id2107306": "Dunewheel VI", "troops.name.id2107307": "Dunewheel VII", "troops.name.id2107308": "Dunewheel VIII", "troops.name.id2107309": "Dunewheel IX", "troops.name.id2107310": "Dunewheel X", "troops.name.id2107311": "Dunewheel XI", "troops.name.id2107312": "Dunewheel XII", "troops.name.id2107313": "Dunewheel XIII", "troops.name.id2107314": "Dunewheel XIV", "troops.name.id2107315": "Dunewheel XV", "troops.desc.id2107101": "Sun Guild warriors who dwell in the wasteland", "mail.monster.name": "Sun Guild", "window.sealCapture.phaseName.prepare": "Preparation", "window.sealCapture.phaseName.capture": "Seal capture", "window.sealCapture.phaseName.reward": "Distribution of rewards", "window.sealCapture.phaseDescription.prepare": "The Seals of the Ancient Cities are the key to power in these lands. Only the chosen few can collect them and lead the people. But anyone who claims a Seal becomes a target... and a contender for dominion over the Wasteland.", "window.sealCapture.phaseDescription.capture": "The Seals of the Ancient Cities are the key to power in these lands. Only the chosen few can collect them and lead the people. But anyone who claims a Seal becomes a target... and a contender for dominion over the Wasteland.", "window.sealCapture.phaseDescription.reward": "The Seals of the Ancient Cities are the key to power in these lands. Only the chosen few can collect them and lead the people. But anyone who claims a Seal becomes a target... and a contender for dominion over the Wasteland.", "window.realmTitles.history.noAssignments": "No assignments", "window.throneRewards.noActivations": "No rewards activated", "window.throneSkills.noUsages": "No skills used", "minigame.bubble.text.id1001": "Faster!", "minigame.bubble.text.id1002": "Eat this!", "cutscene.bubble.text.id1002": "Phew! We almost got caught.", "cutscene.bubble.text.id1003": "Is that a kid?", "cutscene.bubble.text.id1004": "Please, help!", "cutscene.bubble.text.id1005": "You drink it, Misty. I won\u2019t let you die.", "cutscene.bubble.text.id1006": "Water for everyone!", "cutscene.bubble.text.id1007": "Come in. Misty, hurry up!", "cutscene.bubble.text.id1008": "Wow! Real beds!", "cutscene.bubble.text.id1009": "Sleep, Misty, we\u2019re safe until morning.", "cutscene.bubble.text.id1010": "Meow...", "cutscene.bubble.text.id1011": "Somebody! Please help!", "cutscene.bubble.text.id1012": "I found a stash of food!", "cutscene.bubble.text.id1013": "Looks like enough to get us started.", "cutscene.bubble.text.id1014": "The coyotes tracked James by his blood trail!", "cutscene.bubble.text.id1015": "Oh God, they\u2019ll kill Misty!", "cutscene.bubble.text.id1016": "Get lost, you mutts!", "cutscene.bubble.text.id1017": "I love the smell of fresh lumber in the morning!", "cutscene.bubble.text.id1018": "It looks flimsy, but better than nothing.", "cutscene.bubble.text.id1019": "Knock-knock, you vermin!", "cutscene.bubble.text.id1020": "Back off, psychos! The kid stays with us!", "cutscene.bubble.text.id1021": "Burn them all!", "cutscene.bubble.text.id1022": "We\u2019ll be back for you soon!", "cutscene.bubble.text.id1023": "Please don't shoot!", "cutscene.bubble.text.id1024": "Hey, what do you want?", "cutscene.bubble.text.id1025": "This guy\u2019s nearly dead from hunger.", "cutscene.bubble.text.id1026": "Please, let me stay\u2026", "cutscene.bubble.text.id1027": "Just when we had hope\u2026", "cutscene.bubble.text.id1028": "We did it! The Water Pump is pumping!", "cutscene.bubble.text.id1029": "Damn sun worshippers!", "cutscene.bubble.text.id1030": "Oh God, there\u2019s so many of them!", "cutscene.bubble.text.id1031": "*Cough-cough*", "cutscene.bubble.text.id1032": "Mom!", "cutscene.bubble.text.id1033": "Becky! Come back!", "cutscene.bubble.text.id1034": "We got what we wanted!", "cutscene.bubble.text.id1035": "Back to Flame City!", "cutscene.bubble.text.id1036": "Has the sun not risen yet?", "cutscene.bubble.text.id1037": "I see light ahead!", "cutscene.bubble.text.id1038": "Oh no!", "window.leaderboard.ratingAllianceCapturedVillagesNumber": "Alliance village capture", "window.confirmation.mapIsUnavailable": "Map is unavailable right now.", "toast.mapIsUnavailable": "Map is unavailable right now.", "window.allianceChests.noChests": "No chests to claim!", "window.allianceChests.noCreatureFound": "No creature found", "widget.mailMessage.cryptReport.previewHeader": "Looting Report", "widget.mailMessage.cryptReport.previewMain": "Looting complete", "event.announcement.id100.phase2": "Phase: Railway station capture will start in: {time}", "window.researchCenter.researchDetails": "Research details", "window.researchCenter.bonus": "Bonus", "dialogue.id48001": "Commander, your call: do we start an Alliance, or join someone else\u2019s?", "dialogue.id49001": "I knew I could get the vehicles running! Time to send them out for resources.", "window.researchCenter.upgradingWarning": "", "window.researchCenter.required": "Required", "window.researchCenter.power": "Power", "window.researchCenter.complete": "Ready", "window.researchCenter.overview": "Research bonus overview", "resource.name.id43": "Professor's Microscope", "resource.desc.id43": "More microscopes \u2014 more discoveries. Adds a research queue", "window.vip.title": "VIP", "window.vip.currentLevelTitle": "Current level: VIP {level}", "window.vip.description": "Upgrade your VIP level to get more benefits", "window.vip.progressBar.MaxLevel": "MAX", "window.vip.effectsTitle": "Bonuses of VIP-level {level}", "window.vip.effect.new": "NEW", "window.vip.rewardTitle": "Daily Free Reward of VIP-level {level}", "window.vip.collectRewardButton": "Collect", "window.vip.rewardUnavailable": "Not available", "window.vipUpgraded.title": "Level Upgraded", "window.vipUpgraded.description": "Congratulations on your VIP upgrade! Exclusive rewards are waiting for you!", "window.vipUpgraded.closeButton": "Continue", "window.sealCapture.undefinedSeal": "No one has found a seal yet", "crypt.name.id52000": "Ancient Landmark 5", "crypt.name.id52001": "Ancient Landmark 10", "crypt.name.id52002": "Ancient Landmark 15", "crypt.name.id52003": "Ancient Landmark 20", "crypt.name.id52004": "Ancient Landmark 25", "crypt.name.id52010": "Ancient Bunker 5", "crypt.name.id52011": "Ancient Bunker 10", "crypt.name.id52012": "Ancient Bunker 15", "crypt.name.id52013": "Ancient Bunker 20", "crypt.name.id52014": "Ancient Bunker 25", "crypt.name.id52020": "Ancient Vault 5", "crypt.name.id52021": "Ancient Vault 10", "crypt.name.id52022": "Ancient Vault 15", "crypt.name.id52023": "Ancient Vault 20", "crypt.name.id52024": "Ancient Vault 25", "crypt.name.id52201": "Ancient Landmark 1", "crypt.name.id52202": "Ancient Landmark 2", "crypt.name.id52203": "Ancient Landmark 3", "crypt.name.id52204": "Ancient Landmark 4", "crypt.name.id52206": "Ancient Landmark 6", "crypt.name.id52207": "Ancient Landmark 7", "crypt.name.id52208": "Ancient Landmark 8", "crypt.name.id52209": "Ancient Landmark 9", "crypt.name.id52211": "Ancient Landmark 11", "crypt.name.id52212": "Ancient Landmark 12", "crypt.name.id52213": "Ancient Landmark 13", "crypt.name.id52214": "Ancient Landmark 14", "crypt.name.id52216": "Ancient Landmark 16", "crypt.name.id52217": "Ancient Landmark 17", "crypt.name.id52218": "Ancient Landmark 18", "crypt.name.id52219": "Ancient Landmark 19", "crypt.name.id52221": "Ancient Landmark 21", "crypt.name.id52222": "Ancient Landmark 22", "crypt.name.id52223": "Ancient Landmark 23", "crypt.name.id52224": "Ancient Landmark 24", "crypt.name.id52301": "Ancient Bunker 1", "crypt.name.id52302": "Ancient Bunker 2", "crypt.name.id52303": "Ancient Bunker 3", "crypt.name.id52304": "Ancient Bunker 4", "crypt.name.id52306": "Ancient Bunker 6", "crypt.name.id52307": "Ancient Bunker 7", "crypt.name.id52308": "Ancient Bunker 8", "crypt.name.id52309": "Ancient Bunker 9", "crypt.name.id52311": "Ancient Bunker 11", "crypt.name.id52312": "Ancient Bunker 12", "crypt.name.id52313": "Ancient Bunker 13", "crypt.name.id52314": "Ancient Bunker 14", "crypt.name.id52316": "Ancient Bunker 16", "crypt.name.id52317": "Ancient Bunker 17", "crypt.name.id52318": "Ancient Bunker 18", "crypt.name.id52319": "Ancient Bunker 19", "crypt.name.id52321": "Ancient Bunker 21", "crypt.name.id52322": "Ancient Bunker 22", "crypt.name.id52323": "Ancient Bunker 23", "crypt.name.id52324": "Ancient Bunker 24", "crypt.name.id52401": "Ancient Vault 1", "crypt.name.id52402": "Ancient Vault 2", "crypt.name.id52403": "Ancient Vault 3", "crypt.name.id52404": "Ancient Vault 4", "crypt.name.id52406": "Ancient Vault 6", "crypt.name.id52407": "Ancient Vault 7", "crypt.name.id52408": "Ancient Vault 8", "crypt.name.id52409": "Ancient Vault 9", "crypt.name.id52411": "Ancient Vault 11", "crypt.name.id52412": "Ancient Vault 12", "crypt.name.id52413": "Ancient Vault 13", "crypt.name.id52414": "Ancient Vault 14", "crypt.name.id52416": "Ancient Vault 16", "crypt.name.id52417": "Ancient Vault 17", "crypt.name.id52418": "Ancient Vault 18", "crypt.name.id52419": "Ancient Vault 19", "crypt.name.id52421": "Ancient Vault 21", "crypt.name.id52422": "Ancient Vault 22", "crypt.name.id52423": "Ancient Vault 23", "crypt.name.id52424": "Ancient Vault 24", "crypt.desc.id52000": "Send brave heroes here to obtain components for crafting PvE gear.", "crypt.desc.id52001": "Send brave heroes here to obtain components for crafting PvE gear.", "crypt.desc.id52002": "Send brave heroes here to obtain components for crafting PvE gear.", "crypt.desc.id52003": "Send brave heroes here to obtain components for crafting PvE gear.", "crypt.desc.id52004": "Send brave heroes here to obtain components for crafting PvE gear.", "crypt.desc.id52010": "Send brave heroes here to obtain components for crafting Research gear.", "crypt.desc.id52011": "Send brave heroes here to obtain components for crafting Research gear.", "crypt.desc.id52012": "Send brave heroes here to obtain components for crafting Research gear.", "crypt.desc.id52013": "Send brave heroes here to obtain components for crafting Research gear.", "crypt.desc.id52014": "Send brave heroes here to obtain components for crafting Research gear.", "crypt.desc.id52020": "Send brave heroes here to obtain components for crafting PvP gear.", "crypt.desc.id52021": "Send brave heroes here to obtain components for crafting PvP gear.", "crypt.desc.id52022": "Send brave heroes here to obtain components for crafting PvP gear.", "crypt.desc.id52023": "Send brave heroes here to obtain components for crafting PvP gear.", "crypt.desc.id52024": "Send brave heroes here to obtain components for crafting PvP gear.", "window.sealInfo.cooldownTitle": "Transfer will be available in:", "window.sealInfo.cooldownInProgress": "Transfer is not available yet!", "window.sealInfo.giveAwayTimeIsOver": "Transfer time has run out", "window.sealInfo.cantTransferSeal": "You cannot transfer your only seal", "dialogue.id48002": "You\u2019ve achieved a lot, Commander. But only an Alliance can make you king of this desert.", "toast.vipIsUnavailable": "Build Airship to unlock VIP", "window.info.conquestPointsTitle": "Conquest points", "window.info.conquestPointsDescription": "1. You earn points for killing Sun Guild soldiers if the camp has a Seal. \n\n2. You earn points for defeating soldiers in cities owned by players who hold Seals. \n\n3. The higher the tier of defeated soldiers, the more points you earn. \n\n4. Holding a Seal doesn\u2019t grant points directly but guarantees a Senator title at the end of the event.", "gear.resource.name.main1.lv1": "Chromium 1", "gear.resource.name.main2.lv1": "Ferrite 1", "gear.resource.name.main3.lv1": "Polymat 1", "gear.resource.name.fller1.lv1": "Scrap Plate 1", "gear.resource.name.filler2.lv1": "Wire Mesh 1", "gear.resource.name.fller3.lv1": "Blade Shard 1", "gear.resource.name.fller4.lv1": "Power Cell 1", "gear.resource.name.filler5.lv1": "Gearbox 1", "gear.resource.name.fller6.lv1": "Filter Unit 1", "gear.resource.name.fller7.lv1": "Fuel Canister 1", "gear.resource.name.filler8.lv1": "Bolt Frame 1", "gear.resource.name.fller9.lv1": "Ceramic Lining 1", "gear.resource.name.main1.lv2": "Chromium 2", "gear.resource.name.main2.lv2": "Ferrite 2", "gear.resource.name.main3.lv2": "Polymat 2", "gear.resource.name.fller1.lv2": "Scrap Plate 2", "gear.resource.name.filler2.lv2": "Wire Mesh 2", "gear.resource.name.fller3.lv2": "Blade Shard 2", 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"gear.resource.name.main3.lv4": "Polymat 4", "gear.resource.name.fller1.lv4": "Scrap Plate 4", "gear.resource.name.filler2.lv4": "Wire Mesh 4", "gear.resource.name.fller3.lv4": "Blade Shard 4", "gear.resource.name.fller4.lv4": "Power Cell 4", "gear.resource.name.filler5.lv4": "Gearbox 4", "gear.resource.name.fller6.lv4": "Filter Unit 4", "gear.resource.name.fller7.lv4": "Fuel Canister 4", "gear.resource.name.filler8.lv4": "Bolt Frame 4", "gear.resource.name.fller9.lv4": "Ceramic Lining 4", "gear.resource.name.main1.lv5": "Chromium 5", "gear.resource.name.main2.lv5": "Ferrite 5", "gear.resource.name.main3.lv5": "Polymat 5", "gear.resource.name.fller1.lv5": "Scrap Plate 5", "gear.resource.name.filler2.lv5": "Wire Mesh 5", "gear.resource.name.fller3.lv5": "Blade Shard 5", "gear.resource.name.fller4.lv5": "Power Cell 5", "gear.resource.name.filler5.lv5": "Gearbox 5", "gear.resource.name.fller6.lv5": "Filter Unit 5", "gear.resource.name.fller7.lv5": "Fuel Canister 5", "gear.resource.name.filler8.lv5": "Bolt Frame 5", "gear.resource.name.fller9.lv5": "Ceramic Lining 5", "gear.resource.name.main1.lv6": "Chromium 6", "gear.resource.name.main2.lv6": "Ferrite 6", "gear.resource.name.main3.lv6": "Polymat 6", "gear.resource.name.fller1.lv6": "Scrap Plate 6", "gear.resource.name.filler2.lv6": "Wire Mesh 6", "gear.resource.name.fller3.lv6": "Blade Shard 6", "gear.resource.name.fller4.lv6": "Power Cell 6", "gear.resource.name.filler5.lv6": "Gearbox 6", "gear.resource.name.fller6.lv6": "Filter Unit 6", "gear.resource.name.fller7.lv6": "Fuel Canister 6", "gear.resource.name.filler8.lv6": "Bolt Frame 6", "gear.resource.name.fller9.lv6": "Ceramic Lining 6", "gear.resource.name.main1.lv7": "Chromium 7", "gear.resource.name.main2.lv7": "Ferrite 7", "gear.resource.name.main3.lv7": "Polymat 7", "gear.resource.name.fller1.lv7": "Scrap Plate 7", "gear.resource.name.filler2.lv7": "Wire Mesh 7", "gear.resource.name.fller3.lv7": "Blade Shard 7", "gear.resource.name.fller4.lv7": "Power Cell 7", "gear.resource.name.filler5.lv7": "Gearbox 7", "gear.resource.name.fller6.lv7": "Filter Unit 7", "gear.resource.name.fller7.lv7": "Fuel Canister 7", "gear.resource.name.filler8.lv7": "Bolt Frame 7", "gear.resource.name.fller9.lv7": "Ceramic Lining 7", "gear.resource.name.main1.lv8": "Chromium 8", "gear.resource.name.main2.lv8": "Ferrite 8", "gear.resource.name.main3.lv8": "Polymat 8", "gear.resource.name.fller1.lv8": "Scrap Plate 8", "gear.resource.name.filler2.lv8": "Wire Mesh 8", "gear.resource.name.fller3.lv8": "Blade Shard 8", "gear.resource.name.fller4.lv8": "Power Cell 8", "gear.resource.name.filler5.lv8": "Gearbox 8", "gear.resource.name.fller6.lv8": "Filter Unit 8", "gear.resource.name.fller7.lv8": "Fuel Canister 8", "gear.resource.name.filler8.lv8": "Bolt Frame 8", "gear.resource.name.fller9.lv8": "Ceramic Lining 8", "gear.resource.description.main1": "Main component for gear crafting.", "gear.resource.description.main2": "Main component for gear crafting.", "gear.resource.description.main3": "Main component for gear crafting.", "gear.resource.description.fller1": "Additional component for gear crafting.", "gear.resource.description.filler2": "Additional component for gear crafting.", "gear.resource.description.fller3": "Additional component for gear crafting.", "gear.resource.description.fller4": "Additional component for gear crafting.", "gear.resource.description.filler5": "Additional component for gear crafting.", "gear.resource.description.fller6": "Additional component for gear crafting.", "gear.resource.description.fller7": "Additional component for gear crafting.", "gear.resource.description.filler8": "Additional component for gear crafting.", "gear.resource.description.fller9": "Additional component for gear crafting.", "hud.mapLegendView.sector.level": "Lvl. {value}", "hud.mapLegendView.sector.levelInterval": "Lvl. {min}-Lvl. {max}", "window.mailMessage.sealCapture.go": "Event", "mail.sealCapture.header": "Seal Capture", "window.mailMessage.sealCapture.prepare": "Commander! \nThe <color=#635741>Seal Capture</color> event has begun! \nThis is the first step on the path to the title of Sand King. \n\n20 Sun Guild camps have been spotted on the map. Each one hides ancient seals that grant power and points. Capture them to break into the Senate and prove your right to rule! \n\nDuration: 12 hours", "window.mailMessage.sealCapture.started": "Commander! \nThe <color=#635741>Seal Capture</color> event has begun! \nThis is the first step on the path to the title of Sand King. \n\n20 Sun Guild camps have been spotted on the map. Each one hides ancient seals that grant power and points. Capture them to break into the Senate and prove your right to rule! \n\nDuration: 12 hours", "mail.sealCapture.headerBonuses": "Bonuses", "sales.attention.gift": "GIFT", "window.mailMessage.sealCapture.sealCaptureSummary": "Our alliance has managed to acquire the following seals. Let's congratulate our new senators; perhaps one of them will soon be the new King!", "widget.mailMessage.sealCapture.started.previewHeader": "[Seal Capture]: Sun Guild spotted on the map!!", "widget.mailMessage.sealCapture.ends.previewHeader": "[Seal Capture]: Event has ended", "widget.mailMessage.sealCapture.summary.previewHeader": "[Seal Capture]: We\u2019ve captured the seals", "widget.mailMessage.sealCapture.started.previewMain": "Commander, Sun Guild camps have appeared on the map!", "widget.mailMessage.sealCapture.ends.previewMain": "Ends", "widget.mailMessage.sealCapture.summary.previewMain": "Alliance Summary", "widget.mailMessage.sealCapture.eventEndsText": "The event <color=#635741>Seal Capture</color> has ended!", "widget.mailMessage.sealCapture.eventEndsCitizen": "Citizen", "widget.mailMessage.sealCapture.capturedTitle": "Seals captured", "legend.monster.name.id101": "Monster", "legend.monster.name.id102": "Group Monster", "legend.monster.name.id103": "Valor Monster", "legend.monster.name.id104": "Sun Guild", "legend.monster.name.id105": "Epic Monster", "window.mailMessage.sealCapture.transfered": "[user] transferred their seal to you", "widget.mailMessage.sealCapture.transfered.previewHeader": "Event: Seal Capture", "widget.mailMessage.sealCapture.transfered.previewMain": "You got a new seal from an alliance teammate!", "event.name.id110": "Seal Capture", "event.desc.id110": "Only the strongest will be in the Senate! Only the strongest will be Desert King!", "sealCapture.name.id6011": "Seal A1", "sealCapture.name.id6012": "Seal B1", "sealCapture.name.id6013": "Seal C1", "sealCapture.name.id6014": "Seal D1", "sealCapture.name.id6015": "Seal E1", "sealCapture.name.id6016": "Seal F1", "sealCapture.name.id6017": "Seal G1", "sealCapture.name.id6018": "Seal H1", "sealCapture.name.id6019": "Seal A2", "sealCapture.name.id6020": "Seal B2", "sealCapture.name.id6021": "Seal C2", "sealCapture.name.id6022": "Seal D2", "sealCapture.name.id6023": "Seal E2", "sealCapture.name.id6024": "Seal F2", "sealCapture.name.id6025": "Seal G2", "sealCapture.name.id6026": "Seal H2", "sealCapture.name.id6027": "Seal A3", "sealCapture.name.id6028": "Seal B3", "sealCapture.name.id6029": "Seal C3", "sealCapture.name.id6030": "Seal D3", "sealCapture.name.id6031": "Seal E3", "sealCapture.name.id6032": "Seal F3", "sealCapture.name.id6033": "Seal G3", "sealCapture.name.id6034": "Seal H3", "sealCapture.name.id6035": "Seal A4", "sealCapture.name.id6036": "Seal B4", "sealCapture.name.id6037": "Seal C4", "sealCapture.name.id6038": "Seal D4", "sealCapture.name.id6039": "Seal E4", "sealCapture.name.id6040": "Seal F4", "sealCapture.name.id6041": "Seal G4", "sealCapture.name.id6042": "Seal H4", "sealCapture.name.id6043": "Seal A5", "sealCapture.name.id6044": "Seal B5", "sealCapture.name.id6045": "Seal C5", "sealCapture.name.id6046": "Seal D5", "sealCapture.name.id6047": "Seal E5", "sealCapture.name.id6048": "Seal F5", "sealCapture.name.id6049": "Seal G5", "sealCapture.name.id6050": "Seal H5", "sealCapture.desc.id6011": "Seal that activates a railway station A1", "sealCapture.desc.id6012": "Seal that activates a railway station B1", "sealCapture.desc.id6013": "Seal that activates a railway station C1", "sealCapture.desc.id6014": "Seal that activates a railway station D1", "sealCapture.desc.id6015": "Seal that activates a railway station E1", "sealCapture.desc.id6016": "Seal that activates a railway station F1", "sealCapture.desc.id6017": "Seal that activates a railway station G1", "sealCapture.desc.id6018": "Seal that activates a railway station H1", "sealCapture.desc.id6019": "Seal that activates a railway station A2", "sealCapture.desc.id6020": "Seal that activates a railway station B2", "sealCapture.desc.id6021": "Seal that activates a railway station C2", "sealCapture.desc.id6022": "Seal that activates a railway station D2", "sealCapture.desc.id6023": "Seal that activates a railway station E2", "sealCapture.desc.id6024": "Seal that activates a railway station F2", "sealCapture.desc.id6025": "Seal that activates a railway station G2", "sealCapture.desc.id6026": "Seal that activates a railway station H2", "sealCapture.desc.id6027": "Seal that activates a railway station A3", "sealCapture.desc.id6028": "Seal that activates a railway station B3", "sealCapture.desc.id6029": "Seal that activates a railway station C3", "sealCapture.desc.id6030": "Seal that activates a railway station D3", "sealCapture.desc.id6031": "Seal that activates a railway station E3", "sealCapture.desc.id6032": "Seal that activates a railway station F3", "sealCapture.desc.id6033": "Seal that activates a railway station G3", "sealCapture.desc.id6034": "Seal that activates a railway station H3", "sealCapture.desc.id6035": "Seal that activates a railway station A4", "sealCapture.desc.id6036": "Seal that activates a railway station B4", "sealCapture.desc.id6037": "Seal that activates a railway station C4", "sealCapture.desc.id6038": "Seal that activates a railway station D4", "sealCapture.desc.id6039": "Seal that activates a railway station E4", "sealCapture.desc.id6040": "Seal that activates a railway station F4", "sealCapture.desc.id6041": "Seal that activates a railway station G4", "sealCapture.desc.id6042": "Seal that activates a railway station H4", "sealCapture.desc.id6043": "Seal that activates a railway station A5", "sealCapture.desc.id6044": "Seal that activates a railway station B5", "sealCapture.desc.id6045": "Seal that activates a railway station C5", "sealCapture.desc.id6046": "Seal that activates a railway station D5", "sealCapture.desc.id6047": "Seal that activates a railway station E5", "sealCapture.desc.id6048": "Seal that activates a railway station F5", "sealCapture.desc.id6049": "Seal that activates a railway station G5", "sealCapture.desc.id6050": "Seal that activates a railway station H5", "window.researchCenter.techSlotmax": "Max", "monster.name.SunCamp": "Sun Guild Camp", "title.name.id7117": "Senate", "title.name.id7118": "Veteran", "title.desc.id7117": "Given in the Seal Capture event\nSoldier strength: <color=#2F9400>+10%</color>", "title.desc.id7118": "Given in the Seal Capture event\nSoldier strength: <color=#2F9400>+5%</color>", "window.sealCapture.powerOfSeal": "Power of The Seal", "mail.sealCapture.userSummaryInfo": "\u0422\u0443\u0442 \u043d\u0430\u0434\u043e \u0440\u0430\u0437\u0434\u0435\u043b\u0438\u0442\u044c \u0434\u043b\u044f \u0442\u0440\u0435\u0445 \u0440\u0430\u0437\u043d\u044b\u044a \u043f\u0438\u0441\u0435\u043c. \u0412\u0418\u0422\u0410\u041b\u042f\u042f\u042f\u042f", "window.sealCaptureRules.textHistory1": "Once the world was ruled by the Ancient Cities, each governed by a mysterious Seal of Power \u2014 an artifact that connected the city to the energy of the land. These seals bestowed strength, order, and prosperity. But during the Great Sand War, the seals were lost, and the cities were destroyed and forgotten.", "window.sealCaptureRules.textHistory2": "Centuries later, the Sun Guild \u2014 descendants of the ancient guardians \u2014 rose from the ashes of the desert. They believe that order can be restored only by uniting the Seals. But they are not alone \u2014 other factions seeking to become the new rulers also join the struggle for power.", "window.sealCaptureRules.textHistory3": "Now anyone who claims the Seal becomes not just a target, but a contender for power in the Wasteland. In this battle, Senators are born, the Council is formed, and in the end \u2014 the King is chosen.", "window.researchCenter.emptyBonuses": "No bonuses received", "mail.sealCapture.userSummaryInfo.senate": "You stand among the greatest warriors of the Wasteland. The people have chosen you by vote. Perhaps you are destined to become the King.", "mail.sealCapture.userSummaryInfo.veteran": "You are the voice and wisdom of the wasteland. It is you who decides which Senator shall become the KING.", "mail.sealCapture.userSummaryInfo.citizen": "The sands shift, but fortune eludes you\u2014for now. Stand firm, Citizen, tomorrow\u2019s vote may yet crown a new KING.", "mail.sealCapture.userSummaryInfo.voteCount": "Power of Voice: {vote}", "tech.category.name.city": "City", "tech.category.name.areacleanup": "Clearing", "tech.category.name.war": "War", "chest.name.id2120": "Alliance War Chest", "chest.name.id2121": "Alliance War Chest", "chest.name.id2122": "Alliance War Chest", "chest.name.id2123": "Alliance War Chest", "chest.name.id2124": "Alliance War Chest", "chest.description.id2120": "This chest can be obtained by fully exploring a mysterious object on the map.", "chest.description.id2121": "This chest can be obtained by fully exploring a mysterious object on the map.", "chest.description.id2122": "This chest can be obtained by fully exploring a mysterious object on the map.", "chest.description.id2123": "This chest can be obtained by fully exploring a mysterious object on the map.", "chest.description.id2124": "This chest can be obtained by fully exploring a mysterious object on the map.", "window.sealInfo.onlyOneSeal": "You cannot transfer your only seal", "resource.name.id52": "VIP Points", "day_city": "A new day has begun", "night_city": "Night has fallen on the city", "window.groupMarchesSelector.deployButton.noAllyMarches": "Allied marches needed", "toast.tavernIsLocked": "Saloon construction required", "resource.name.id57": "Conquest Points", "resource.desc.id57": "You gain Conquest Points when you defeat enemy troops in a location that contains a Seal.", "sales.category.mercenary.name": "Mercenaries", "sales.name.HeroExpRush": "Hero EXP Rush", "sales.name.HeroExpRush2x": "Hero EXP Rush: VALUE x2!", "sales.name.MercenariesInfantryFree": "Free GIFT", "sales.name.MercenariesMotobikeFree": "Free GIFT", "sales.name.MercenariesSniperFree": "Free GIFT", "sales.name.MercenariesCarFree": "Free GIFT", "sales.name.MercenariesHelicopterFree": "Free GIFT", "resource.name.id137": "Double Value Deal", "resource.desc.id137": "After purchase, you\u2019ll get the same deal again with doubled rewards. Maximum value for the same price!", "resource.name.id131": "Free Bonus Reward", "resource.desc.id131": "When you buy this deal, you instantly get a bonus reward for free. Your gift is already waiting!", "name.instantBuildingIncreaseNumber": "Free construction time (s)", "name.instantResearchIncreaseNumber": "Free research time (s)", "toast.cityDoesNotExistOnMap": "City does not exist on map", "window.electionOfKing.buttonKing": "King", "window.throneSenate.title": "Senators", "window.throneSenate.infoPopupTitle": "Senate", "window.throneSenate.infoPopupDescription": "Senators are commanders who earned their title through active participation in the \"Seal Capture\" event. They have the right to influence the fate of the wasteland by voting for the new King.", "survivors.name.id1102010": "Hadran", "survivors.name.id1102020": "Lorana", "survivors.name.id1102030": "Branik", "survivors.name.id1102040": "Norwyn", "survivors.name.id1102050": "Rurik", "survivors.name.id1103010": "Elwen", "survivors.name.id1103020": "Arlow", "survivors.name.id1103030": "Soria", "survivors.name.id1103040": "Corren", "survivors.name.id1103050": "Miriel", "survivors.name.id1104010": "Lyssia", "survivors.name.id1104020": "Garron", "survivors.name.id1104030": "Viora", "survivors.name.id1104040": "Zarek", "survivors.name.id1104050": "Orvella", "survivors.name.id1105010": "Malgor", "survivors.name.id1105020": "Noriel", "survivors.name.id1105030": "Tenrik", "survivors.name.id1105040": "Brysia", "survivors.name.id1105050": "Dorrik", "survivors.name.id1106010": "Dareth", "survivors.name.id1106020": "Sylwen", "survivors.name.id1106030": "Zorvik", "survivors.name.id1106040": "Cyrilla", "survivors.name.id1106050": "Maelor", "survivors.name.id1201010": "Talia", "survivors.name.id1201020": "Kaeron", "survivors.name.id1201030": "Rilith", "survivors.name.id1201040": "Alric", "survivors.name.id1202010": "Ilya", "survivors.name.id1202020": "Nyx", "survivors.name.id1202030": "Vex", "survivors.name.id1202040": "Zanric", "survivors.name.id1203010": "Elara", "survivors.name.id1203020": "Tenzin", "survivors.name.id1203030": "Yara", "survivors.name.id1203040": "Gavor", "survivors.name.id1204010": "Artik", "survivors.name.id1204020": "Skye", "survivors.name.id1204030": "Corso", "survivors.name.id1204040": "Eliis", "survivors.name.id1205010": "Sable", "survivors.name.id1205020": "Ruslan", "survivors.name.id1205030": "Nova", "survivors.name.id1205040": "Marir", "survivors.name.id1206010": "Jovan", "survivors.name.id1206020": "Wolfe", "survivors.name.id1206030": "Nika", "survivors.name.id1206040": "Elinea", "survivors.name.id1207010": "Nyra", "survivors.name.id1207020": "Cyran", "survivors.name.id1207030": "Selene", "survivors.name.id1207040": "Serion", "survivors.name.id1208010": "Noxen", "survivors.name.id1208020": "Orlaith", "survivors.name.id1208030": "Varekian", "survivors.name.id1208040": "Vaeda", "survivors.name.id1209010": "Aylen", "survivors.name.id1209020": "Kalen", "survivors.name.id1209030": "Noira", "survivors.name.id1209040": "Orien", "survivors.name.id1210010": "Eliyne", "survivors.name.id1210020": "Xanos", "survivors.name.id1210030": "Nara", "survivors.name.id1210040": "Torric", "survivors.name.id1211010": "Rilynn", "survivors.name.id1211020": "Sylas", "survivors.name.id1211030": "Isira", "survivors.name.id1211040": "Voros", "survivors.name.id1212010": "Alira", "survivors.name.id1212020": "Drevan", "survivors.name.id1212030": "Maelis", "survivors.name.id1212040": "Kovar", "survivors.name.id1212050": "Saphra", "survivors.name.id1212060": "Thalos", "survivors.name.id1212070": "Kestrel", "survivors.name.id1212080": "Thaden", "survivors.name.id1212090": "Corvina", "survivors.name.id1212100": "Ziven", "survivors.name.id1217010": "Arlena", "survivors.name.id1217020": "Tavric", "survivors.name.id1217030": "Myrra", "survivors.name.id1217040": "Dorian", "survivors.name.id1218010": "Cyrina", "survivors.name.id1218020": "Raskel", "survivors.name.id1218030": "Teyra", "survivors.name.id1218040": "Tharik", "survivors.name.id1219010": "Elira", "survivors.name.id1219020": "Davor", "survivors.name.id1219030": "Kariss", "survivors.name.id1219040": "Kerran", "survivors.name.id1220010": "Veyna", "survivors.name.id1220020": "Zaylen", "survivors.name.id1220030": "Thalyn", "survivors.name.id1220040": "Corvik", "survivors.name.id1301010": "Cyrra", "survivors.name.id1301020": "Gordon", "survivors.name.id1301030": "Giada", "survivors.name.id1301040": "Alton", "survivors.name.id1302010": "Drez", "survivors.name.id1302020": "Seraph", "survivors.name.id1302030": "Quoran", "survivors.name.id1302040": "Cyira", "survivors.name.id1303010": "Lura", "survivors.name.id1303020": "Brynar", "survivors.name.id1303030": "Mara", "survivors.name.id1303040": "Harker", "survivors.name.id1304010": "Malik", "survivors.name.id1304020": "Lys", "survivors.name.id1304030": "Luira", "survivors.name.id1304040": "Erykor", "survivors.name.id1305010": "Zhenya", "survivors.name.id1305020": "Soren", "survivors.name.id1305030": "Isra", "survivors.name.id1305040": "Lucir", "survivors.name.id1306010": "Nyira", "survivors.name.id1306020": "Eryken", "survivors.name.id1306030": "Vito", "survivors.name.id1306040": "Veya", "survivors.name.id1307010": "Azura", "survivors.name.id1307020": "Caelan", "survivors.name.id1307030": "Vana", "survivors.name.id1307040": "Kaos", "survivors.name.id1308010": "Luma", "survivors.name.id1308020": "Tyros", "survivors.name.id1308030": "Vael", "survivors.name.id1308040": "Veldar", "survivors.name.id1309010": "Melantha", "survivors.name.id1309020": "Fenric", "survivors.name.id1309030": "Nyyne", "survivors.name.id1309040": "Valius", "survivors.name.id1310010": "Vaeira", "survivors.name.id1310020": "Gaveth", "survivors.name.id1310030": "Nyirae", "survivors.name.id1310040": "Zanas", "survivors.name.id1311010": "Viona", "survivors.name.id1311020": "Odran", "survivors.name.id1311030": "Vaeelle", "survivors.name.id1311040": "Marion", "survivors.name.id1312010": "Kaida", "survivors.name.id1312020": "Jareth", "survivors.name.id1312030": "Naia", "survivors.name.id1312040": "Seral", "survivors.name.id1312050": "Orya", "survivors.name.id1312060": "Riven", "survivors.name.id1312070": "Isolde", "survivors.name.id1312080": "Zevik", "survivors.name.id1312090": "Nerise", "survivors.name.id1312100": "Loric", "survivors.name.id1312110": "Lysara", "survivors.name.id1312120": "Merek", "survivors.name.id1312130": "Miren", "survivors.name.id1312140": "Naros", "survivors.name.id1312150": "Varya", "survivors.name.id1312160": "Kaedor", "survivors.name.id1312170": "Zara", "survivors.name.id1312180": "Zorren", "survivors.name.id1312190": "Thessa", "survivors.name.id1312200": "Halrik", "survivors.name.id1313010": "Harper", "survivors.name.id1314010": "Liora", "survivors.name.id1315010": "Myrron", "survivors.name.id1315020": "David", "survivors.name.id1316010": "Dareth", "survivors.name.id1317010": "Selira", "survivors.name.id1317020": "Kelros", "survivors.name.id1317030": "Veylia", "survivors.name.id1317040": "Varik", "survivors.name.id1318010": "Malira", "survivors.name.id1318020": "Zeyran", "survivors.name.id1318030": "Zynra", "survivors.name.id1318040": "Lorven", "survivors.name.id1319010": "Deyla", "survivors.name.id1319020": "Brannik", "survivors.name.id1319030": "Sornia", "survivors.name.id1319040": "Ormand", "survivors.name.id1320010": "Lysira", "survivors.name.id1320020": "Odrik", "survivors.name.id1320030": "Orisra", "survivors.name.id1320040": "Malrik", "survivors.name.id1321010": "Nana", "condition.reachedTech": "{name} Lvl. {level}", "window.throneSenate.listEmpty": "No senators", "window.electionOfKing.userSummary.senateTitle": "You are a Senator", "window.electionOfKing.userSummary.senateDescription": "You stand among the greatest warriors of the Wasteland. The people have entrusted you with their votes \u2014 perhaps you are the one to become the King.", "window.electionOfKing.userSummary.veteranTitle": "You are a Veteran", "window.electionOfKing.userSummary.veteranDescription": "You are the voice and wisdom of the Wasteland. It is you who decides which Senator becomes the King.", "window.electionOfKing.userSummary.citizenTitle": "You are a Citizen", "window.electionOfKing.userSummary.citizenDescription": "You didn't make the rankings and can't vote. But your time may come \u2014 the next chance could be yours.", "window.electionOfKing.userSummaryInfo.voteCount": "Vote Count {vote}", "window.electionOfKing.king.title": "King", "window.stimulatingEvent.rewards": "Rewards", "window.stimulatingEvent.rules": "Rules", "window.stimulatingEvent.leaderboard": "Leaderboard", "window.stimulatingEvent.nonValorMonsters.defeatMonster": "Defeat monster of level {level}", "window.stimulatingEvent.nonValorMonsters.obtainMedKit": "Get a medkit", "window.stimulatingEvent.levels.info": "Information", "window.stimulatingEvent.nonValorMonsters.info.header": "Defeat 1 monster", "window.stimulatingEvent.nonValorMonsters.rules": "1. Defeat monsters in the airship to earn tournament points\n\n2. Defeat monsters on the map to earn tournament points\n\n3. The higher the monster level the more points you can earn\n\n4. Get medkits to earn tournament points\n\n5. Earn points advance through tournament stages and get instant rewards The harder the stage the better the rewards\n\n6. Top 100 players in the tournament leaderboard will receive ranking rewards\n\n7. The title \"Ash Lord\" is awarded to the player who finishes first in the tournament\n\n8. Title bonus \"Ash Lord\": +25% to troops health\n\n9. The title \"Stalker\" is awarded to players ranked from 2nd to 100th place\n\n10. Title bonus \"Stalker\": +10% to troops health\n\n11. Bonuses are active for 7 days", "alliancechest.name.id2156": "Makeshift Chest", "alliancechest.name.id2155": "Sturdy Crate", "alliancechest.name.id2154": "Titan Box", "alliancechest.name.id2153": "Infernal Cache", "alliancechest.name.id2152": "Master\u2019s Chest", "alliancechest.name.id2151": "Champion\u2019s Crate", "event.name.id201": "Savage Harvest", "title.name.id8151": "Ash Lord", "title.name.id8201": "Stalker", "window.vip.upgradeButton": "Upgrade", "window.vip.shopButton": "Shop", "title.desc.id8201": "10% troops health", "event.desc.id201": "Defeat monsters. Claim glory", "randomchest.desc.id2156": "Old, worn, but holds a lucky chance.", "randomchest.desc.id2155": "Heavy, reliable \u2014 hides a worthy reward.", "randomchest.desc.id2154": "Cold steel fit for the bravest heroes.", "randomchest.desc.id2153": "Burns within. Holds power and danger.", "randomchest.desc.id2152": "Shines with legend. Glory and might inside.", "window.stimulatingEvent.action": "Go", "window.stimulatingEvent.milestone.rewards": "Event Reward", "window.stimulatingEvent.milestone.rewards.drop": "A chest earned by participating in the event. Open it to receive one random item.", "randomchest.desc.id2151": "Forged in blood and ash. Shared only with worthy allies.", "point.events.name.id700001": "Tournament Token", "point.events.desc.id700001": "A symbol of your tournament feats", "widget.mailMessage.eventLeaderboard.previewHeader": "Your ranking in the {leaderboardName} event. Claim your reward!", "widget.mailMessage.eventLeaderboard.previewMain": "You took {value} place", "widget.mailMessage.eventLeaderboard.header": "Leaderboard Reward:", "widget.mailMessage.eventLeaderboard.description": "You participated in recent event {event}, earned {score} score and finished #{value}.", "window.stimulatingEvent.levelsInfo.level": "Level {value}", "widget.mailMessage.eventLeaderboard.capturedTitle": "Earned titles:", "window.stimulatingEvent.ValorMonsters.info.header": "Defeat 1 Valor monster", "window.stimulatingEvent.ValorMonsters.hireMercenary": "Hire a mercenary (for 1 power)", "window.stimulatingEvent.ValorMonsters.defeatMonster": "Defeat a level {level} Valor monster", "window.stimulatingEvent.ValorMonsters.rules": "1. Defeat valor monsters on the map to earn tournament points.\n\n2. The higher the monster level, the more points you get.\n\n3. Hire mercenaries to earn tournament points.\n\n4. Earn points, complete tournament milestones, and claim rewards instantly. The harder the milestone \u2014 the better the reward.\n\n5. The top 100 players on the leaderboard will receive ranking rewards.\n\n6. The title \"Purification Adept\" will be awarded to the player who takes 1st place.\n\n7. Bonus of the \"Purification Adept\" title: +25% troops strength.\n\n8. The title \"Cutthroat\" will go to players ranked 2nd to 100th.\n\n9. Bonus of the \"Cutthroat\" title: +10% troops strength.\n\n10. Bonuses are active for 7 days.\n\n", "event.name.id852": "Path of the Brave", "title.name.id8202": "Cutthroat", "title.name.id8152": "Purification Adept", "title.desc.id8152": "25% troops strength", "title.desc.id8202": "10% troops strength", "event.desc.id852": "The monster challenge has begun", "window.stimulatingEvent.Building.info.header": "Claim 1 speed-up", "window.stimulatingEvent.Building.GetSpeedup": "Get a speed-up {value}", "window.stimulatingEvent.Building.Building": "Increase building power by 1 point", "window.stimulatingEvent.Building.rules": "1. Build and upgrade buildings in your city to earn points.\n\n2. Collect boosters to earn tournament points.\n\n3. Earn points advance through tournament stages and claim instant rewards The harder the stage the better the prize.\n\n4. Top 100 players in the tournament leaderboard will receive ranking rewards.\n\n5. The title \"Creator\" is awarded to the player who finishes first in the tournament.\n\n6. Title bonus \"Creator\": +25% to building speed.\n\n7. The title \"Architect\" is awarded to players ranked from 2nd to 100th place.\n\n8. Title bonus \"Architect\": +10% to building speed.\n\n9. Bonuses are active for 7 days.", "title.name.id8203": "Architect", "title.name.id8153": "Creator", "event.name.id853": "Era of Expansion", "title.desc.id8153": "25% Building Speed", "title.desc.id8203": "10% Building Speed", "event.desc.id853": "Master Builder Hero of the Era", "window.stimulatingEvent.leaderboard.notRated": "Not Rated", "window.stimulatingEvent.AllianceChests.info.header": "Open 1 Alliance Chest", "window.stimulatingEvent.AllianceChests.Openchests": "Open {name}", "window.stimulatingEvent.AllianceChests.rules": "1. Earn and open Alliance Chests to gain tournament points.\n\n2. Monster chests grant points.\n\n3. Vault chests grant points.\n\n4. Bank chests grant points.\n\n5. Tournament chests grant points.\n\n6. The higher the chest level, the more chests you can earn.\n\n7. Score points, progress through tournament stages, and claim rewards instantly. The harder the stage \u2014 the better the prizes.\n\n8. The top 100 players in the tournament ranking will receive leaderboard rewards.\n\n9. The title \"Wasteland Tycoon\" will be awarded to the player who finishes first in the tournament.\n\n10. Wasteland Tycoon Bonus: +50% to resource production speed.\n\n11. The title \"Collector\" will be awarded to players who finish from 2nd to 100th place.\n\n12. Collector Bonus: +20% to resource production speed.\n\n13. Bonuses last 7 days.", "event.name.id854": "Treasures of Unity", "title.name.id8204": "Wasteland Magnate", "title.name.id8154": "Collector", "title.desc.id8154": "20% to resource production speed", "title.desc.id8204": "50% to resource production speed", "event.desc.id854": "Every chest brings you closer to triumph", "window.stimulatingEvent.Technology": "Increase technology power by 1 point", "window.stimulatingEvent.Technology.rules": "1. Unlock and upgrade technologies in your city to earn points.\n\n2. Claim speed-ups to gain tournament points.\n\n3. Earn points, progress through tournament stages, and claim rewards instantly. The harder the stages \u2014 the better the prizes.\n\n4. The top 100 players in the tournament ranking will receive leaderboard rewards.\n\n5. The title \"Mindcrafter\" will be awarded to the player who finishes in first place.\n\n6. Mindcrafter Bonus: +25% to technology research speed.\n\n7. The title \"Scholar\" will be awarded to players ranked from 2nd to 100th.\n\n8. Scholar Bonus: +10% to technology research speed.\n\n9. Bonuses last for 7 days.", "title.name.id8205": "Mindcrafter", "title.name.id8155": "Scholar", "event.name.id855": "Neural Challenge", "title.desc.id8155": "10% to technology research speed", "title.desc.id8205": "25% to technology research speed", "event.desc.id855": "Knowledge leads to power", "alliancechest.name.id2251": "Heroes' Chest", "alliancechest.name.id2351": "Chest of Glory", "window.stimulatingEvent.levelsInfo.SpeedUps.level": "Speedup for {value}", "event.name.id856": "Warlords' Trial", "event.desc.id856": "Your army is your power", "title.name.id8206": "Bone Marshal", "title.name.id8156": "Warlord", "title.desc.id8206": "25% to troops production speed", "title.desc.id8156": "10% to troops production speed", "window.stimulatingEvent.HiringTroops.rules": "1. Train troops in barracks to earn tournament points.\n\n2. The higher the unit level, the more points you get.\n\n3. Hire mercenaries to earn tournament points.\n\n4. Collect points, progress through tournament stages, and claim rewards instantly. The harder the stages, the better the prizes.\n\n5. The top 100 players in the tournament ranking will receive leaderboard rewards.\n\n6. The player who takes first place in the tournament will earn the title \"Bone Marshal\".\n\n7. Title bonus \"Bone Marshal\": +25% to troops production speed.\n\n8. The title \"Warlord\" will be given to players ranked 2nd to 100th.\n\n9. Title bonus \"Warlord\": +10% to troops production speed.\n\n10. Bonuses are active for 7 days.", "window.stimulatingEvent.HiringTroops": "Hire a unit (for 1 power)", "window.stimulatingEvent.HiringTroops.hireMercenary": "Hire a mercenary for 1 point", "event.name.id857": "Call of Wealth", "event.desc.id857": "Facets shine through ash", "title.name.id8207": "Lord of Wealth", "title.name.id8157": "Crystal Baron", "title.desc.id8207": "100% to resource production speed", "title.desc.id8157": "40% to resource production speed", "window.stimulatingEvent.Crystals": "Get 1 gem", "window.stimulatingEvent.Crystals.rules": "1. Collect gems to earn tournament points.\n\n2. Gems can be obtained by opening chests, completing quests, winning mini-games, and purchasing special offers.\n\n3. The top 100 players in the tournament ranking will receive leaderboard rewards.\n\n4. Collect points, progress through tournament stages, and claim rewards instantly. The harder the stages, the better the prizes.\n\n5. The title \"Lord of Wealth\" will be awarded to the player who takes first place in the tournament.\n\n6. Title bonus \"Lord of Wealth\": +100% to resource production speed.\n\n7. The title \"Crystal Baron\" will be awarded to players ranked 2nd to 100th.\n\n8. Title bonus \"Crystal Baron\": +40% to resource production speed.\n\n9. Bonuses are active for 7 days.", "event.name.id858": "Healing Path", "event.desc.id858": "Heal \u2014 or lose", "title.name.id8208": "Great Healer", "title.name.id8158": "Medic", "title.desc.id8208": "25% troops health", "title.desc.id8158": "10% troops health", "window.stimulatingEvent.TreatmentOfTroops.obtainMedKit": "Get a medkit", "window.stimulatingEvent.TreatmentOfTroops": "Heal a unit (for 1 power)", "window.stimulatingEvent.TreatmentOfTroops.rules": "1. Revive fallen squads in the hospital to earn tournament points.\n\n2. The higher the warrior's level, the more points you can get.\n\n3. Collect medkits to earn tournament points.\n\n4. Score points, complete tournament stages, and instantly receive rewards. The harder the stages, the better the prizes.\n\n5. The top 100 players in the tournament ranking will receive leaderboard rewards.\n\n6. The title \"Great Healer\" will be awarded to the player who takes first place in the tournament.\n\n7. Title bonus \"Great Healer\": +25% to troops health.\n\n8. The title \"Medic\" will be awarded to players ranked 2nd to 100th.\n\n9. Title bonus \"Medic\": +10% to troops health.\n\n10. Bonuses are active for 7 days.", "event.name.id859": "Hero Recruitment", "event.desc.id859": "Find your champion", "title.name.id8209": "Master of Recruitment", "title.name.id8159": "Curator of the Summoned", "title.desc.id8209": "25% troops health", "title.desc.id8159": "10% troops health", "window.stimulatingEvent.OpenGachaWithHeroes": "Open a chest in the saloon", "window.stimulatingEvent.OpenGachaWithHeroes.info.header": "Open 1 chest", "window.stimulatingEvent.OpenGachaWithHeroes.rules": "1. Open hero chests in the saloon to earn tournament points.\n\n2. The better the chest, the more points you can get.\n\n3. The top 100 players in the tournament ranking will receive rewards.\n\n4. Score points, complete tournament stages, and instantly receive rewards. The harder the stages, the better the prizes.\n\n5. The title \"Master of Recruitment\" will be awarded to the player who takes first place in the tournament.\n\n6. Title bonus \"Master of Recruitment\": +25% to troops health.\n\n7. The title \"Curator of the Summoned\" will be awarded to players ranked 2 to 100.\n\n8. Title bonus \"Curator of the Summoned\": +10% to troops health.\n\n9. Bonuses are active for 7 days.", "toast.trainingCampRequired": "Training camp required", "toast.hospitalRequired": "Hospital required", "event.name.id860": "Hope of the Wastelands", "event.desc.id860": "Level up the survivor \u2014 win", "title.name.id8210": "Alchemist of Levels", "title.name.id8160": "Inspirer", "title.desc.id8210": "50% to resource production speed", "title.desc.id8160": "20% to resource production speed", "window.stimulatingEvent.WorkerLvlUp": "Raise survivor rank to Epic 1", "window.stimulatingEvent.WorkerLvlUp.info.header": "Promote 1 survivor", "window.stimulatingEvent.WorkerLvlUp.rules": "1. Promote survivors to earn tournament points.\n\n2. The higher the survivor's rarity, the more points you can earn.\n\n3. The top 100 players in the tournament ranking will receive rewards.\n\n4. The title \"Alchemist of Levels\" will be awarded to the player who takes first place in the tournament.\n\n5. Title bonus \"Alchemist of Levels\": +50% to resource production speed.\n\n6. The title \"Inspirer\" will be awarded to players ranked 2nd to 100th.\n\n7. Title bonus \"Inspirer\": +20% to resource production speed.\n\n8. Bonuses are active for 7 days.", "window.stimulatingEvent.WorkerLvlUp.info.item": "{rarity} {tier}", "event.name.id861": "Battle for Resources", "event.desc.id861": "Gather the treasures of the world", "title.name.id8211": "Master of Resources", "title.name.id8161": "Raider", "title.desc.id8211": "50% to troops load capacity", "title.desc.id8161": "20% to troops load capacity", "window.stimulatingEvent.ConstructionResources": "Dig up 1 {name}", "window.stimulatingEvent.ConstructionResources.info.header": "Dig up 1 building resource", "window.stimulatingEvent.ConstructionResources.rules": "1. Gather building resources on the map to earn tournament points.\n\n2. By raiding a player at a resource point, you take their resources, which give you ranking points.\n\n3. Each unit of any resource grants the same amount of points.\n\n4. Earn points, progress through tournament stages, and instantly receive rewards. The harder the stages, the better the prizes.\n\n5. The top 100 players in the tournament rankings will receive rewards.\n\n6. The title \"Master of Resources\" will be awarded to the player who takes first place in the tournament.\n\n7. Title bonus \"Master of Resources\": +50% to troops load capacity.\n\n8. The title \"Raider\" will be awarded to players ranked 2nd to 100th.\n\n9. Title bonus \"Raider\": +20% to troops load capacity.\n\n10. Bonuses are active for 7 days.", "event.name.id862": "Operation \"Abandoned\"", "event.desc.id862": "Plunder the forgotten bunkers", "title.name.id8212": "Wasteland Marauder", "title.name.id8162": "Pillager", "title.desc.id8212": "25% to bunker exploration efficiency", "title.desc.id8162": "10% to bunker exploration efficiency", "window.stimulatingEvent.Crypts": "Use a battery", "window.stimulatingEvent.Crypts.rules": "1. Explore bunkers on the map to earn tournament points.\n\n2. The top 100 players in the tournament rankings will receive rewards.\n\n3. The title \"Wasteland Marauder\" will be awarded to the player who takes first place in the tournament.\n\n4. Title bonus \"Wasteland Marauder\": +25% to bunker exploration efficiency.\n\n5. The title \"Pillager\" will be awarded to players ranked 2nd to 100th.\n\n6. Title bonus \"Pillager\": +10% to bunker exploration efficiency.\n\n7. Bonuses are active for 7 days.", "window.stimulatingEvent.WorkerLvlUp.info1.item": "Epic 1", "window.stimulatingEvent.WorkerLvlUp.info2.item": "Epic 2", "window.stimulatingEvent.WorkerLvlUp.info3.item": "Epic 3", "window.stimulatingEvent.WorkerLvlUp.info4.item": "Epic 4", "window.stimulatingEvent.WorkerLvlUp.info5.item": "Epic 5", "window.stimulatingEvent.WorkerLvlUp.info6.item": "Legendary 1", "window.stimulatingEvent.WorkerLvlUp.info7.item": "Legendary 2", "window.stimulatingEvent.WorkerLvlUp.info8.item": "Legendary 3", "window.stimulatingEvent.WorkerLvlUp.info9.item": "Legendary 4", "window.stimulatingEvent.WorkerLvlUp.info10.item": "Legendary 5", "window.stimulatingEvent.Gacha.info.item": "Legendary Heroes", "window.stimulatingEvent.CityBuilder.info1.item": "Speedup 1m", "window.stimulatingEvent.CityBuilder.info2.item": "Speedup 5m", "window.stimulatingEvent.CityBuilder.info3.item": "Speedup 1h", "window.stimulatingEvent.CityBuilder.info4.item": "Speedup 3h", "window.stimulatingEvent.CityBuilder.info5.item": "Speedup 8h", "window.stimulatingEvent.CityBuilder.info6.item": "Speedup 1d", "window.stimulatingEvent.Resources.info1.item": "1 Wood", "window.stimulatingEvent.Resources.info2.item": "1 Corn", "window.stimulatingEvent.Resources.info3.item": "1 Oil", "window.stimulatingEvent.Resources.info4.item": "1 Iron", "toast.survivorHallRequired": "You need to build the \"Employment Center\"", "title.desc.id8213": "25% Army Power", "title.desc.id8163": "10% Army Power", "title.name.id8213": "Void Reaper", "title.name.id8163": "Dark Knight", "event.name.id863": "Hunt Time", "event.desc.id863": "Unleash the beast\u2019s fury", "window.stimulatingEvent.Supermob": "Deal 1 point of damage to the beast", "window.stimulatingEvent.Supermob.GetBonus": "Gain {value} army power bonus", "window.stimulatingEvent.Supermob.info.header": "Gain 1 army power bonus", "window.stimulatingEvent.Supermob.rules": "1. A monster appears on the map during the event.\n\n2. Deal damage to the monster to earn tournament points.\n\n3. The more damage you deal, the more points you get.\n\n4. The tournament monster cannot be killed.\n\n5. The number of marches against the tournament monster is limited during the event.\n\n6. Gain power bonuses to earn additional tournament points.\n\n7. Earn points, complete tournament stages, and instantly receive rewards. The harder the stages, the better the prizes.\n\n8. The top 100 players in the tournament ranking will receive leaderboard rewards.\n\n9. The title \"Void Reaper\" will be awarded to the player who takes first place in the tournament.\n\n10. \"Void Reaper\" title bonus: +25% army power.\n\n11. The title \"Dark Knight\" will be awarded to players ranked 2nd to 100th.\n\n12. \"Dark Knight\" title bonus: +10% army power.\n\n13. Bonuses last for 7 days.", "window.stimulatingEvent.Supermob.Name": "Dune Terror", "window.stimulatingEvent.Supermob.Description": "From the depths of ancient nightmare rose the one whose name was forgotten by the winds of time.", "window.mapCell.label.supermob.eventNotStarted": "Event Unavailable", "window.mapCell.label.supermob.maxMarches": "Maximum marches sent in this event", "window.mapCell.label.supermob.availableMarches": "Available marches: {marches}/{total}", "window.mailMessage.supermobDamage": "New Record!\nYou launched a top-tier attack and dealt <color=#2F9400>{value}</color> damage to the beast \u2014 a new maximum!", "window.stimulatingEvent.supermob.record.header": "Highest Damage", "window.stimulatingEvent.supermob.newRecord.header": "Highest Damage", "window.stimulatingEvent.supermob.newRecord.damage": "Your current record:", "https://window.stimulatingEvent.supermob.newRecord.info": "New Record! \nYou dealt {value} damage to the Beast!", "event.name.id864": "Battery Race", "event.desc.id864": "Charge the lantern \u2014 find the treasures", "title.desc.id8214": "25% to Crypt Efficiency", "title.desc.id8164": "10% to Crypt Efficiency", "title.name.id8214": "Chief Engineer", "title.name.id8164": "Energomancer", "window.stimulatingEvent.Batteries": "Get a battery", "window.stimulatingEvent.Batteries.rules": "1. Collect batteries to earn tournament points.\n\n2. The top 100 players in the tournament ranking will receive rewards.\n\n3. The \u201cChief Engineer\u201d title will be awarded to the player who finishes first.\n\n4. Chief Engineer title bonus: +25\u202f% to bunker exploration efficiency.\n\n5. The \u201cEnergomaster\u201d title will be awarded to players ranked 2nd to 100th.\n\n6. Energomaster title bonus: +10\u202f% to bunker exploration efficiency.\n\n7. Title bonuses last for 7 days.", "event.name.id865": "Forge of Fate", "event.desc.id865": "Create power with your own hands", "title.desc.id8215": "25% to Crypt Efficiency", "title.desc.id8165": "10% to Crypt Efficiency", "title.name.id8215": "Archmaster of Gear", "title.name.id8165": "Artisan", "tech.name.id5020460": "Medkit Production VI", "tech.desc.id5020460": "Increases the number of Medkits produced", "tech.name.id5020470": "Medkit Production VII", "tech.desc.id5020470": "Increases the number of Medkits produced", "window.stimulatingEvent.Equipment": "Craft common equipment", "window.stimulatingEvent.Equipment.info.header": "Craft 1 equipment", "window.stimulatingEvent.Equipment.info1.item": "Common", "window.stimulatingEvent.Equipment.info2.item": "Uncommon", "window.stimulatingEvent.Equipment.info3.item": "Rare", "window.stimulatingEvent.Equipment.info4.item": "Epic", "window.stimulatingEvent.Equipment.info5.item": "Legendary", "window.stimulatingEvent.Equipment.info6.item": "Mythic", "window.stimulatingEvent.Equipment.info7.item": "Exotic", "window.stimulatingEvent.Equipment.info8.item": "Divine", "window.stimulatingEvent.Equipment.rules": "1. Create equipment for heroes to earn tournament points.\n\n2. The higher the rarity of the equipment, the more points you can earn.\n\n3. The top 100 players in the tournament ranking will receive rewards.\n\n4. The title \"Archmaster of Gear\" will be awarded to the player who finishes first.\n\n5. Archmaster of Gear title bonus: +25% to bunker exploration efficiency.\n\n6. The title \"Artisan\" will be awarded to players ranked 2nd to 100th.\n\n7. Artisan title bonus: +10% to bunker exploration efficiency.\n\n8. Title bonuses last for 7 days.", "window.stimulatingEvent.WorkerLvlUp.desc": "Upgrade a survivor's rank to {rarity} 1", "window.stimulatingEvent.supermob.record": "Record", "event.boss.name": "Sand Horror", "event.boss.description": "When the seals fell, that which should never have awakened rose.", "event.boss.quests1": "Attack the Dune Terror {value} times", "event.boss.quests2": "Deal {value} damage to the Dune Terror", "event.name.id901": "Wrath of the Dunes", "event.desc.id901": "Slay the Dune Terror!", "toast.boss.description": "You cannot participate in this event!", "event.boss.event": "Monster", "event.boss.raiting": "Ranking", "event.boss.tasks": "Tasks", "event.boss.info1": "Kill Reward", "window.boss.rules": "1. Attack the monster to earn points.\n2. Complete tasks to receive additional rewards.\n3. The top 100 players in the event ranking will receive rewards.\n4. If the monster is defeated before the event ends, all participants will receive bonus rewards.\n\n", "window.boss.letter1": "Congratulations! The Sand Horror has been slain through combined efforts! Claim your reward for this hard-fought battle!", "chosechest.name1": "Common Resource Chest", "chosechest.name2": "Uncommon Resource Chest", "chosechest.name3": "Rare Resource Chest", "chosechest.name4": "Epic Resource Chest", "chosechest.name5": "Legendary Resource Chest", "chosechest.name6": "Mythic Resource Chest", "chosechest.desc1": "Choose one resource to increase your power!", "chosechest.desc2": "Choose one resource to increase your power!", "chosechest.desc3": "Choose one resource to increase your power!", "chosechest.desc4": "Choose one resource to increase your power!", "chosechest.desc5": "Choose one resource to increase your power!", "chosechest.desc6": "Choose one resource to increase your power!", "event.boss.info2": "Deal as much damage as you can to claim the reward", "window.eventList.event.required": "Required:", "window.electionOfKing.needUserId": "You need to choose a candidate", "window.electionOfKing.alreadyVoted": "You have already voted!", "window.electionOfKing.youHaveVoted.title": "You have voted", "window.electionOfKing.alreadyVoted.description": "The fate of the desert shifts \u2014 your choice may crown the next ruler. \nNow all that's left is to await the results...", "dialogue.id47002": "Cool! But at this pace, we\u2019ll finish it by my next birthday. Better get a second team on it.", "window.ElectionOfKingEvent.header": "Election of the King", "window.ElectionOfKingEvent.candidatesHeader": "Choose Your King", "window.electionOfKing.eventNotStarted": "The event has not started yet", "window.mapCell.label.village.captureFromBorder": "Start capturing from the edge of the map", "name.kitCapacityIncreasePercent": "Medkit production limit", "desc.kitCapacityIncreasePercent": "Increases Medkit production limit", "name.expProductionIncreasePercent": "Increase experience production", "desc.expProductionIncreasePercent": "Increases experience production", "name.mapResourceWoodGatheringSpeedIncreasePercent": "Increase wood gathering speed on map", "name.mapResourceCornGatheringSpeedIncreasePercent": "Increase corn gathering speed on map", "name.mapResourceOilGatheringSpeedIncreasePercent": "Increase oil gathering speed on map", "name.mapResourceIronGatheringSpeedIncreasePercent": "Increase iron gathering speed on map", "name.mapResourceSilverGatheringSpeedIncreasePercent": "Increase silver gathering speed on map", "desc.mapResourceWoodGatheringSpeedIncreasePercent": "Increase wood gathering speed on map", "desc.mapResourceCornGatheringSpeedIncreasePercent": "Increase corn gathering speed on map", "desc.mapResourceOilGatheringSpeedIncreasePercent": "Increase oil gathering speed on map", "desc.mapResourceIronGatheringSpeedIncreasePercent": "Increase iron gathering speed on map", "desc.mapResourceSilverGatheringSpeedIncreasePercent": "Increase silver gathering speed on map", "window.mailMessage.electionOfKing.endsDescription": "Honorable Commanders! \nThe Senators have finished voting \u2014 the <color=#B47700>Desert King</color> has been chosen! \n\nHarsh battles, disputes, and a long journey are behind us. Now the wasteland has found a new leader. \nOne who will lead us forward. One who can unite the survivors. \n<color=#2F9400>{king}</color> is the new Desert King! He will bring hope, order, and transform this harsh land into the Last Oasis. \n\nPrepare for a new era.", "window.mailMessage.electionOfKing.throne": "Oasis", "mail.electionOfKing.header": "Election of the King", "widget.mailMessage.electionOfKing.started.previewHeader": "[Election of the King]: Voting started", "widget.mailMessage.electionOfKing.started.previewMain": "Time to choose the King, Commander", "widget.mailMessage.electionOfKing.ends.previewHeader": "The desert has chosen its King!", "widget.mailMessage.electionOfKing.ends.previewMain": "Honorable Commander, a new King now rules the desert.", "widget.mailMessage.electionOfKing.becomesKing.previewHeader": "[Election of the King]: YOU ARE THE DESERT KING", "widget.mailMessage.electionOfKing.becomesKing.previewMain": "You are great!", "window.electionOfKing.cantVote": "You can't vote", "mail.electionOfKing.started.senate": "Voting in the Wasteland has begun. Fortune favors the bold \u2014 will you become the new KING?", "mail.electionOfKing.started.veteran": "Voting in the Wasteland is now open. Your will shall decide who leads the survivors. Who will you trust with the throne?", "mail.electionOfKing.started.king": "Voting in the Wasteland has started. The land cries for change... Will you hold the throne \u2014 or be forgotten by history?", "mail.electionOfKing.userBecomesKing.king": "Commanders from across the Wasteland have recognized your strength, authority, and influence. You are now a symbol of order, hope, and survival. Lead the people forward through sands and storms. \n\n<color=#635741>Long live the King of the Wasteland!</color> \n\nIt is now your duty to rule and appoint ministers. Choose wisely: they will help you govern the Wasteland.", "window.obtainMore.resourceActualAmount": "Actual amount:", "window.replenishAll.hideTodayToggle": "Hide for today", "name.freeOpeningTimeReduceNumber": "Free Recruitment", "desc.freeOpeningTimeReduceNumber": "Reduced \u0441ooldown for Free recruitment of Heroes and Survivors", "name.anyHelpLimitIncreaseNumber": "Assistance", "desc.anyHelpLimitIncreaseNumber": "Increases the amount of assistance received from alliance members", "window.chat.scrollCell.joinAlliance": "<sprite name=\"ok\"> <color=#79FF49><b>{0}</b></color> has joined the Alliance. Welcome!", "window.chat.scrollCell.leftAlliance": "<sprite name=\"Kick\"> {0}  has left the Alliance.", "window.chat.scrollCell.kickAlliance": "<b>{0}</b> removed <sprite name=\"Kick\"> {1} from the Alliance!", "window.chat.scrollCell.upRankAlliance": "<b>{0}</b> promoted <sprite name=\"GreenArrowUp\"> <color=#79FF49><b>{1}</b></color> to Alliance Rank <color=#79FF49><b>R{2}</b></color>.", "window.chat.scrollCell.downRankAlliance": "<b>{0}</b> changed <sprite name=\"WhiteArrowDown\"> <b>{1}</b> \u2019s Alliance Rank to <b>R{2}</b>.", "window.obtainMore.vipLevelLabel": "Level", "event.name.id115": "Election of the King", "event.desc.id115": "Only the chosen one shall become the King of the Wasteland", "window.electionOfKing.titlesDescription": "The King can appoint ministers to rule alongside him.", "window.electionOfKing.rewardsHeader": "Player Rewarding", "window.electionOfKing.rewardsDescription": "The King can give gifts to any commander in the desert.", "window.electionOfKing.throneHeader": "King's Skills", "window.electionOfKing.throneDescription": "Great and mighty \u2014 he can do anything", "window.electionOfKing.buttonGo": "Go", "window.ElectionOfKing.phaseDescription.capture": "Only one shall become the new Desert King \u2014 and your vote may decide the outcome. Watch the results and prepare for a new era of power!", "window.ElectionOfKing.phaseName.capture": "Voting", "window.electionOfKing.titlesHeader": "Appointment of Ministers", "electionOfKing.info.rewards.title": "Reward", "electionOfKing.info.rewards.desc": "The winner of the vote receives a unique title \u2014 <color=#635741>Desert King</color>, which will be displayed until the next election. Your power is officially recognized!", "electionOfKing.info.voting.title": "Voting", "electionOfKing.info.voting.desc": "1. Voting begins immediately after the \u201cSeal Capture\u201d event ends. \n2. Only commanders with the titles of Senator or Veteran can participate. \n3. You can vote only for players with the title of Senator. \n4. A Veteran\u2019s vote counts as 1. \n5. A Senator\u2019s vote counts as 10. \n6. The candidate with the most votes wins. \n7. Voting is anonymous \u2014 no one will see your choice.", "window.allianceChangeFlag.color": "Color", "window.allianceChangeFlag.form": "Form", "window.booster.rewardsChoose.button": "Use", "window.mapSearch.filterGroup": "Group Monsters", "window.mapSearch.filterEpicValorMonsters": "Epic Monsters", "window.marchBuilder.button.next": "Next", "window.mailMessage.electionOfKing.sameOldKingDescription": "Dear Commanders! The voting has ended \u2014 <color=#B47700>King of the Wasteland</color> retains the title. \n\n\n\nThe Wasteland has once again chosen stability. After intense elections, the survivors have decided that <color=#2F9400>{king}</color> should continue to rule. A trusted leader remains with us \u2014 to finish what was started, reinforce order, and keep hope alive. \n\n\n\nA new chapter continues. Long live the King!", "widget.mailMessage.voting.kingAgain.previewHeader": "The desert has chosen its King!", "widget.mailMessage.voting.kingAgain.previewMain": "Honorable Commander, a new King now rules the desert.", "window.leaderboard.allianceTitle": "Alliance Ranking", "window.leaderboard.allianceInfo": "1. Alliance ranking updates every 30 minutes.\n2. The kills ranking includes all your kills.\n3. The power ranking includes all your power from all sources.\n4. The alliance chest ranking includes your contributions to alliance chests.\n5. The technology contribution ranking includes your contributions to this alliance\u2019s technologies.\n6. The help ranking includes the assistance you've provided to alliance members.", "window.leaderboard.ratingUserAllianceStudyContributionDay": "Daily technology contributions", "window.leaderboard.ratingUserAllianceStudyContributionWeek": "Weekly technology contributions", "window.leaderboard.ratingUserAllianceHelpContribution": "Assistance provided to alliance members", "window.leaderboard.ratingUserAllianceChestsCount": "Alliance chest points", "window.leaderboard.ratingUserAllianceStudyContribution": "Contributions to technology research", "window.leaderboard.allianceActionOpenTechs": "Alliance Technology", "window.leaderboard.allianceActionOpenSales": "Go to Store", "name.buildingResearchSpeedPercent": "Research Speed", "desc.buildingResearchSpeedPercent": "Research Speed", "window.vip.rewardLockedButton": "Locked", "window.vip.zeroLevelEffectsTitle": "Your Path to VIP", "window.vip.zeroLevelEffectsDescription": "Upgrade your VIP level to Lvl. 1 to get the following benefits:", "toast.vipRewardIsLocked": "Upgrade your VIP level to unlock the reward", "window.allianceMembers.lastOnline": "Last online", "window.mapCell.info.mineDuration": "Gathering Time", "window.reinforcementInfo.title": "Reinforcement Info", "window.reinforcementInfo.desc": "Send reinforcements to defend the most important strategic positions", "window.buildingSurvivors.title": "Survivors", "window.buildingSurvivors.description": "Assign a survivor to the job", "window.buildingSurvivors.autoAssignButton": "Auto Select", "window.buildingSurvivors.bonusesTableTitle": "Survivor Bonuses", "window.buildingSurvivors.powerBonusTitle": "Power", "window.bonusesReview.armyCategory": "Army", "window.bonusesReview.battleCategory": "Battle Results", "window.bonusesReview.developmentCategory": "Development", "window.bonusesReview.resourcesCategory": "Resources", "window.mapCell.seal.effect": "{effect} {value}", "window.mapCell.seal.active": "<color=#00B710>Active</color>", "window.mapCell.seal.inactive": "<color=#E95145>Inactive</color>", "window.sealEffectInfo.title": "Seal Effect", "window.sealEffectInfo.desc": "To activate a railway station, an alliance must capture the unique seal associated with that station during the \u201cSeal Capture\u201d event. \nEach seal is linked to only one railway station. 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Please accept this gift as compensation. Thank you for staying with us!", "widget.mailMessage.developersMessage.previewHeader": "Notification of Compensation", "widget.mailMessage.developersMessage.previewMain": "System Message", "toast.mapPreloaded": "Map has loaded!", "toast.mapIsPreloading": "Map is loading.......", "tooltip.resourceEntity.owned": "Owned: {amount}", "name.kitProductionIncreasePercent": "First Aid Kit production speed", "desc.kitProductionIncreasePercent": "Increases the production speed of first aid kits for severely injured in the hospital", "destination.title.id6600": "Valor Monster", "destination.title.id6700": "Epic Valor Monster", "destination.title.id6800": "Group Monster", "destination.desc.id6600": "Monster Battle Reward", "destination.desc.id6700": "Monster Battle Reward", "destination.desc.id6800": "Monster Battle Reward", "window.shop.item.limit": "Limit: {limit}", "window.shop.button.refresh": "Refresh", "name.techHelpLimitIncreaseNumber": "Research Assistance", "desc.techHelpLimitIncreaseNumber": "Increases the amount of research assistance received from alliance members", "name.buildingHelpLimitIncreaseNumber": "Construction Assistance", "desc.buildingHelpLimitIncreaseNumber": "Increases the amount of construction assistance received from alliance members", "window.speedup.haveNoSpeedups": "You have no speedups", "window.speedup.obtainMore": "Obtain more", "toast.updateRadarRequired": "Upgrade the Event Radar to Lv. 3", "toast.researchCenterRequired": "Research Center construction required", "window.userList.alreadyInvited": "Invitation sent", "window.realms.search.name": "Find the Wasteland", "window.realms.name": "World map", "toast.realmNotFound": "Wasteland not found", "destination.title.id6900": "Ancient Gear Depots", "destination.desc.id6900": "Plunder Reward", "button.freeResearch": "Instant Research", "window.mailMessage.section.bonuses": "Troops Stats Bonuses", "window.mailMessage.bonuses.empty": "No bonuses", "window.mailMessage.bonuses.commonTroops": "CommonTroops", "dialogue.id13501": "Nice job! Keep it up and we\u2019ll have folks sleepin\u2019 soft and eatin\u2019 good in no time.", "dialogue.id13601": "There's beauty in every corner we build. Let\u2019s keep going!", "window.marchBuilder.possibleWin": "Possible you will win", "window.marchBuilder.possibleLose": "Possible you will lose", "window.marchBuilder.unknownEnemyPower": "Unknown enemy power", "window.sealCapture.notRated.lable": "Not Rated", "window.sealCapture.userConquest.label": "Conquest: {value}", "window.sealCapture.userRanking.label": "Ranking: {value}", "toast.event.notStarted": "Event has not started yet", "sale.marchQueue.label": "+1 March Queue", "sale.researchQueue.label": "+1 Research Queue", "sale.buildingQueue.label": "+1 Building Queue", "window.throne.kingInfo.assignments": "Assignments", "troop.specialEffects.empty": "No effects present", "window.mailMessage.section.troopsPower.infantry": "Melee", "window.mailMessage.section.troopsPower.marksman": "Ranged", "window.mailMessage.section.troopsPower.cars": "Armored", "window.mailMessage.section.troopsPower.monocycles": "Raiders", "window.mailMessage.section.troopsPower.helicopter": "Flying", 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Failed", "window.mailMessage.battlePvPMineWin.previewMain": "We successfully captured the mine from {enemyName}.", "window.mailMessage.battlePvPMineLose.previewMain": "{enemyName} took control of your mine.", "window.mailMessage.battlePvPCityAttackWin.previewMain": "We successfully attacked {enemyName}'s city.", "window.mailMessage.battlePvPCityAttackLose.previewMain": "Your attack on {enemyName}'s city was repelled.", "window.mailMessage.battlePvPCityDefenceWin.previewMain": "{enemyName} failed to breach your city defenses.", "window.mailMessage.battlePvPCityDefenceLose.previewMain": "{enemyName} broke through and damaged your city.", "name.troopsSniperStrengthIncreasePercent": "Ranged Strength", "name.troopsSniperHealthIncreasePercent": "Ranged Health", "name.troopsMotobikeStrengthIncreasePercent": "Raiders Strength", "name.troopsMotobikeHealthIncreasePercent": "Raiders Health", "name.troopsCarStrengthIncreasePercent": "Armored Strength", "name.troopsCarHealthIncreasePercent": 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"window.mailMessage.loading": "Loading...", "window.retentionQuest.miniGame.button": "Fight!", "map.cell.railRoad.title": "Railway", "map.cell.railRoad.description": "Connects stations in the desert, enabling the transport of water and vital goods.", "window.trainingGround.title": "Parade Ground", "window.trainingGround.empty": "Your troops haven't been assembled yet", "window.survivorsHall.sortingRule.profession": "Profession", "window.survivorPreview.title": "Preview", "retention.id2000.mission01": "Build Shelter No.3", "retention.id2000.mission02": "Upgrade Water Pump to Lvl. 3", "retention.id2000.message01": "Your city dies at sunrise!", "retention.id2000.message02": "May the flames take your souls!", "retention.id2000.message03": "We\u2019re almost there!", "retention.id2000.message04": "No shadow will save you!", "toast.haveNoSurvivorsWithCompatibleProfession": "No survivors with the required profession.", "toast.fillAllUpgradeSlotsToUpgradeSurvivor": "Select survivors for merging.", "retention.widget.id2000": "Get ready for battle", "retention.widgetCompleted.id2000": "Collect the reward!", "retentionQuest.reward.message2000": "Others will come after us!", "retention.title.id2000": "SUN WORSHIPPERS INCOMING!", "hero.unavailable": "Unavailable", "window.troopsInfo.troopEffectsTitle": "{name} Bonuses:", "window.survivorPreview.recruitButton": "Recruit", "name.batteryEfficency": "Battery Efficiency", "condition.reachedVipLevel": "VIP level {level} required", "dialogue.id50001": "Even those brain-dead cult freaks got better gear than us. We need stronger tech now!", "dialogue.id51001": "This place needs stronger heroes. Word is, they like towns with saloons.", "retention.titleComplete.id2000": "SUN WORSHIPPERS DEFEATED!", "vipCategoryShop.name": "VIP", "window.chat.scrollCell.shareReport": "Share Report", "window.chat.scrollCell.shareCoordinates": "Share Coordinates", "window.chat.scrollCell.defaultMessage": "Please update the game to view this message.", "toast.vipWindow.requiredLevelToOpenShop": "Reach VIP level 1", "window.\u0441hatsSharingWindow.title": "Sharing to", "window.chat.scrollCell.shareBookmark": "Share Mark", "shop.item.discount.id20001": "-60%", "shop.item.discount.id20002": "-60%", "shop.item.discount.id20003": "-60%", "shop.item.discount.id20004": "-60%", "shop.item.discount.id20005": "-60%", "shop.item.discount.id20006": "-40%", "shop.item.discount.id20007": "-29%", "shop.item.discount.id20008": "-40%", "shop.item.discount.id20009": "-50%", "shop.item.discount.id20010": "-48%", "shop.item.discount.id20011": "-30%", "shop.item.discount.id20012": "-50%", "shop.item.discount.id20013": "-50%", "shop.item.discount.id20014": "-51%", "shop.item.discount.id20015": "-50%", "shop.item.discount.id20016": "-50%", "shop.item.discount.id20017": "-50%", "shop.item.discount.id20018": "-50%", "shop.item.discount.id20019": "-50%", "shop.item.discount.id20020": "-50%", "shop.item.discount.id20021": "-50%", "shop.item.discount.id20022": "-50%", "shop.item.discount.id20023": "-50%", "shop.item.discount.id20024": "-60%", "shop.item.discount.id20025": "-50%", "shop.item.discount.id20026": "-50%", "window.chat.scrollCell.defaultTitle": "New message type", "dialogue.id113701": "Trouble\u2019s coming! Wall scouts saw lights heading our way.", "dialogue.id113702": "Damn sun freaks. Let\u2019s make sure we\u2019re ready to hit back!", "dialogue.id116701": "You picked the wrong town. Let\u2019s give \u2019em hell!", "dialogue.id116801": "More will come!", "dialogue.id116802": "Great! I hate quiet days.", "retention.widgetCompletedMission.title.id2000": "TAP TO ENTER BATTLE!", "retention.widgetCompletedMission.desc.id2000": "Sun worshippers are arriving", "starterpack.name.id100009": "Novice Bonus", "starterpack.desc.id100009": "\u25c6 Instantly complete construction and research!\n\u25c6 Marches, healing, and training are 10\u00d7 faster!\n\u25c6 Active up to Water Tower Level 15!", "window.bonusOffer.activateButton": "Activate", "sales.category.starterpack#9.name": "Novice Pack", "window.bonusOffer.prolongButton": "Extend", "bonus.name.id8400": "Novice Bonus", "bonus.desc.id8400": "Instant construction and research, faster marches, healing and training!", "window.bonusOffer.timeIsOver": "Expired", "hero.history.description.lola.1": "Lola was born in a metal barrel under the ruins of an old parking lot. No one knew the exact date. She grew up among smoke, gunfire, and bikes, learning to laugh before she could talk. She wore her first helmet at five \u2014 it didn\u2019t save her, but it looked cool.", "hero.history.description.lola.2": "When the dogs tore the guard apart, Lola picked up his shotgun. It was almost as tall as she was, but it sounded loud \u2014 and loud meant strong. Since then, she\u2019s spoken and decided in blasts. Shells in her vest, helmet on her head, eyes blazing even under the bandage.", "hero.history.description.lola.3": "In the town of Dust-4, they called her \u201cthe helmeted hurricane.\u201d She didn\u2019t ask \u2014 she went. And if someone said \u201cyou can\u2019t,\u201d it meant \u201cLola, try twice.\u201d She rode on train roofs, shot at gas tanks for fun, and once hijacked a fuel truck just because.", "hero.history.description.lola.4": "When the power tower collapsed, everyone got scared. Everyone except Lola. She ran into the locked station shouting \u201ccrank the music!\u201d and came out with new scars and a new generator. She didn\u2019t care about the past. She was building her present \u2014 out of wreckage and laughter.", "hero.history.description.lola.5": "Now she shows up out of nowhere \u2014 with a shotgun, a laugh, and a wild spark in her eye. Lola\u2019s no hero and no lunatic. She just lives loud while the world falls apart. And if you survived near her \u2014 consider yourself lucky. Or just well ducked.", "hero.history.description.matoaka.1": "When the winds swept the cities from the earth, Matoaka was born to the whisper of pines and the crackle of fire. Her mother taught her: \u201cWatch the earth \u2014 it speaks.\u201d Her first friends were birds, her last words were footprints. She didn\u2019t live among people. She lived beside them.", "hero.history.description.matoaka.2": "Her first companion was a wolf pup she rescued from a trap. They grew up together: hunting, sleeping in the snow, sharing silence. Words weren\u2019t needed. A glance, a breath, a movement \u2014 that was enough. She learned from beasts, and the beasts trusted her.", "hero.history.description.matoaka.3": "When strangers came with iron faces and burning weapons, Matoaka didn\u2019t fight. She vanished like morning mist. But her arrows found their mark. One by one, the hunters fell. They called it a curse. She called it balance.", "hero.history.description.matoaka.4": "Travelers spoke of a woman with a wolf, walking the wastelands like a spirit. She took nothing extra, left no trace. Her arrival meant either salvation \u2014 or a final mistake. But she always kept walking, beneath the moon and above the skulls.", "hero.history.description.matoaka.5": "At dawn, Matoaka touches the earth with her palm. The wolf freezes beside her. She feels the sun\u2019s warmth, the breath of grass, the rhythm of a world \u2014 still alive. As long as it breathes, she will protect it. Not out of hatred. Out of duty. She is not vengeance. She is balance.", "hero.history.description.varrava.1": "When the sky crashed to the earth, Varrrava\u2019s tribe burned in a storm of fire. He survived \u2014 charred, wounded, hollow inside. The hunters gave him a name: the one who walked out of flame. Since then, he\u2019s spoken little. The fire speaks for him.", "hero.history.description.varrava.2": "They found him among the smoldering bones, a shard of pipe in his hand. He didn\u2019t ask for water or complain \u2014 he just watched. Since childhood, he\u2019d been taught: if you want to live \u2014 take. If something stands in your way \u2014 burn it. He didn\u2019t write words. He scorched them into metal.", "hero.history.description.varrava.3": "He built his flamethrower from old pipes, scraps of machines, and the memory of pain. Every time he pulled the trigger, it was as if he heard the song of a dead world. He didn\u2019t need meaning. Only heat. He didn\u2019t approach the enemy. He walked through them.", "hero.history.description.varrava.4": "In the settlements, they spoke of him in whispers: if you see the flame, you still have a chance. If you hear it \u2014 it\u2019s already too late. Varrrava didn\u2019t seek revenge. He burned away doubt and seared fear. His chest rose slowly, but the fury inside never faded.", "hero.history.description.varrava.5": "At dawn, he raises the flamethrower and says nothing. Ash settles on his shoulders like memory. He doesn\u2019t remember faces \u2014 only the heat of the blast wave. He walks toward cold and silence. To remind the world that the end doesn\u2019t come with snow. The end is him. And he\u2019s still burning.", "hero.history.description.barbara.1": "Barbara appeared in the settlement like a mirage on the horizon. Blonde curls, steady stride, a gaze that silenced even the loudest. Everyone thought she was just decoration from someone else's caravan. The first to grab her hand was the last to ever do it.", "hero.history.description.barbara.2": "She was taught to survive not with fists, but with timing. A dance, a smile, a word \u2014 everything became a weapon. And if that didn\u2019t work, two revolvers finished the conversation. She didn\u2019t shout or threaten. Her silence meant more than anyone\u2019s bravado.", "hero.history.description.barbara.3": "Barbara knew how men are read. And how fear is written. She walked in heels across rusty decks with the same confidence others had in armor. Her steps were heard in advance. But by then it was too late to run. She wasn\u2019t hunting. She was choosing.", "hero.history.description.barbara.4": "Over the years, her name became something of a legend. Barbara could enter any fortress, slip past the guards, disarm a table, and vanish before dawn. People argued about who she used to be \u2014 a soldier, an actress, a killer. But no one doubted one thing: she always won.", "hero.history.description.barbara.5": "At dawn, Barbara adjusts her hair in a cracked mirror. Makeup under dust, heels in place, revolvers polished to a shine. In the wastelands, everything breaks, rusts, and is forgotten. But she remains, a reminder that beauty can shoot first.", "hero.history.description.norah.1": "When the massacre began, Nora was hiding in the ventilation. The cultists butchered the entire tech sector. The women she lived and worked with didn\u2019t scream. They just disappeared, one after another. Only silence and a solid bolt jamming the hatch saved her.", "hero.history.description.norah.2": "For three days she crawled through dead pipes until she found a warehouse with an exoskeleton. A prototype for heavy labor. It was meant to be operated by a crew of three. Nora handled it alone. An hour later, she stepped outside. Two hours later, the cultists started to burn.", "hero.history.description.norah.3": "She wasn\u2019t taking revenge. She was clearing ground. Like a mech scrapes off rust. Calmly, step by step. The machine gun became her voice, the armor her skin. She wasn\u2019t looking for comfort. She was looking for a place where no one would die to screams and darkness again.", "hero.history.description.norah.4": "People saw a monster in her. A woman made of steel. But children reached for her, they felt safe near her. She could calibrate instruments, repair water pumps, and always knew where it was safe. Nora never spoke about herself. Why would she, if they were alive?", "hero.history.description.norah.5": "Every morning she steps out of shelter, checks her ammo, and calibrates the joints. The exoskeleton creaks, but it works. In the reflection of a metal plate are her tired eyes, and behind them, steady determination. Nora doesn\u2019t lead. She just walks. And behind her, silence and order follow.", "hero.history.description.connor.1": "When everything exploded, Connor ended up under the rubble. Dust choked his lungs, concrete shattered his bones. He didn\u2019t call for help \u2014 there wouldn\u2019t have been any. He crawled out on his own, leaving behind a leg, a right arm, and everything he knew about justice. The world collapsed. He stood up.", "hero.history.description.connor.2": "His first prosthetic was a piece of channel steel strapped on with belts. His first \"weapon\" was a nail gun. He didn\u2019t make plans. He just walked. Through ash, through bones, through forgotten streets. People either stepped aside or died. He didn\u2019t take pride in it. He got used to it.", "hero.history.description.connor.3": "Over time, he found technicians who replaced the scrap with steel, wiring, and implants. His arm became a weapon, his leg a survival engine. Connor didn\u2019t look for his former self. He didn\u2019t believe in going back. He became something new \u2014 not a man, not a machine. A tool.", "hero.history.description.connor.4": "Settlements argued over who he was \u2014 a nomad, a mercenary, a wandering soldier. He didn\u2019t correct them. He came when things fell apart and left when it was quiet. He promised nothing. He just acted. Directly, coldly, precisely. Like a mechanism.", "hero.history.description.connor.5": "At dawn, Connor stands up, checks his joints, turns the gun. Metal clicks, skin pulls tight over scars. He walks through the sand without leaving tracks. There is no revenge in him. No hope. Only the step. Only the target. And behind him, a silent reminder that a man can become anything when there is no other choice.", "hero.history.description.sarge.1": "His real name is unknown. Only the rank remains, turned into a callsign \u2013 Sarge. He says nothing about his past. Only legends claim that long ago, back in the old war, he commanded a unit of autonomous drones. By the end of the war, all his soldiers were machines. The rest he had lost.", "hero.history.description.sarge.2": "After the catastrophe, he disappeared for years. Then he suddenly returned with a backpack, an old controller, and new drones sharp as scalpels. He never said where he had been. He only said one thing: \"Survived.\"", "hero.history.description.sarge.3": "Sarge didn\u2019t fight. He shaped the battlefield so the enemy would fall without ever knowing where the shot came from. While others fired in panic, Sergeant repaired circuits. His voice in the headset was calm, almost tired. Those who listened survived. The rest became background noise.", "hero.history.description.sarge.4": "He didn\u2019t gather people around him. People came to him on their own. Sergeant didn\u2019t need to shout for his orders to be followed. He planned five steps ahead, even if he had only one drone and a broken controller left. The main thing was precision. Not speed. Not strength.", "hero.history.description.sarge.5": "Every morning he opens a dust-covered drone case, cleans the rotors, checks the signal. Then he sits down, pulls out an old tablet, and silently studies the map. Sarge doesn\u2019t say he will win. He just knows where and when. And when the wind starts to rise, his drones are already in the sky.", "hero.history.description.angel.1": "They called her Angel even back when she only helped the wounded and searched for survivors among the ruins of temples. No one knew her name, only that she descended from above in rays of dust and pulled the living from beneath dead walls. Back then, her wings were just a frame.", "hero.history.description.angel.2": "She built her wings herself from broken turbines, drone parts, and aluminum sheets. Not for beauty, but to reach the places where people died alone. And then the cultists came. That day, she came down too late. Prayers didn\u2019t help.", "hero.history.description.angel.3": "After the fire, only ash, metal, and a clear mark on her arm remained \u2014 a reminder of those she couldn\u2019t save. She stopped looking for answers. She no longer called the sky. She picked up an Uzi and wove stabilization systems into her wings. Since then, her flight grew quieter and her landings deadlier.", "hero.history.description.angel.4": "The wasteland remembered her silhouette \u2014 a pale figure in the sky, firing on fanatic columns. She didn\u2019t speak of faith. She became a symbol. For some, hope. For others, a warning. She didn\u2019t demand repentance. She opened fire.", "hero.history.description.angel.5": "At dawn, she rises above the cliffs, wings rustling like the breath of wind. There is no anger or joy in her eyes. Only determination. The Angel does not forgive or judge. She flies because she can. And she fires because no one else will.", "hero.history.description.doc.1": "Heisenberg sat among rusted canisters and shattered flasks, his eyes digging into forgotten formulas. No one remembered what science was anymore, but he did. Beneath the empty skies, he brewed his solutions, trying to extract truth from the ashes \u2014 even if it came as poisonous smoke.", "hero.history.description.doc.2": "In a dim hut, surrounded by the wreckage of old technologies, he mixed powders made from bones, mold, and trash. He knew: order was dead. Only reaction remained. Sparks danced in his eyes \u2014 not of light, but of instability. And if the world could not be restored, it could be recrystallized.", "hero.history.description.doc.3": "The wasteland groaned outside, and he scratched his skin until it bled \u2014 a side effect of the new formula. He didn\u2019t record the doses. He felt them. Heisenberg had stopped searching for a cure. Now he sought the principles of destruction. On his board, there were no molecules \u2014 only schematics of devastation.", "hero.history.description.doc.4": "One day he found an abandoned warehouse. Gas. Fertilizers. Syringes. His heart beat rarely, but with each breath \u2014 stronger. He spent the night in silence, preparing \u201cprototypes.\u201d The wind rocked the doors. The wolves stayed away. Even beasts knew that what worked inside wasn\u2019t a man \u2014 but a catalyst.", "hero.history.description.doc.5": "At dawn, Heisenberg raised a jar with a smoking solution and whispered: \u201cNow you will hear chemistry.\u201d His voice was calm, like a lecturer\u2019s before an explosion. When fire rose above the horizon, no one could tell whether it was an experiment\u2026 or the first sign of a new reality.", "hero.history.description.cheecho.1": "Cheecho was once the star of bars along the South American coast. His guitar drove women crazy, and his gaze stirred envy in men. But then came the Sand. A global catastrophe turned the ocean into dust and the cities into ruins. \"Ay caramba... looks like this is my new desert tour.\" He wrapped his guitar case in steel and stepped onto the stage of a new world.", "hero.history.description.cheecho.2": "He arrived in a desert town called Salcido \u2014 a place with no music, no feelings. Just rusty oil and dust. Cheecho opened his jacket, winked at the local settlement chief, and said: \"Se\u00f1ora, you\u2019re too beautiful for such a boring life. Let me play you some apocalypso.\" Since then, the town started dancing again.", "hero.history.description.cheecho.3": "When bandits from the Rust Gang tried to take over the settlement, Cheecho greeted them with a song \u2014 and with fire. His guitar case was a trap: inside were mechanics, deception, and a revolver. \"Hey, amigos... this serenade is the last in your setlist.\" A shot, a roll, smoke, applause.", "hero.history.description.cheecho.4": "Cheecho met his mirror opposite \u2014 the mercenary Luna. Cold, precise, without flair. Naturally, they fell in love. But trust in the desert is a luxury. \"Mi coraz\u00f3n says yes, but instinto whispers: cuidado, hermosa...\" When she disappeared with his guitar, he just smiled: \"Ha... a good note to end on.\"", "hero.history.description.cheecho.5": "Today, Cheecho is a myth. Some say he helps settlements and disappears with the sunset. Others believe he\u2019s just searching for his guitar and his next love. \"I\u2019m no savior... just a man with rhythm and a revolver. Viva el amor, even in hell.\"", "building.4x.name.id128101": "Parade Ground", "hero.name.id610150": "Doc", "hero.name.id610180": "Cheecho", "hero.name.id610190": "Matoaka", "hero.name.id610210": "Varrava", "hero.name.id610230": "Barbara", "hero.name.id610240": "Norah", "hero.name.id610250": "Connor", "hero.name.id610270": "Sarge", "hero.name.id610280": "Angel", "hero.name.id610290": "Lola", "hero.desc.id610150": "Doc Shard", "hero.desc.id610180": "Cheecho Shard", "hero.desc.id610190": "Matoaka Shard", "hero.desc.id610210": "Varrava Shard", "hero.desc.id610230": "Barbara Shard", "hero.desc.id610240": "Norah Shard", "hero.desc.id610250": "Connor Shard", "hero.desc.id610270": "Sarge Shard", "hero.desc.id610280": "Angel Shard", "hero.desc.id610290": "Lola Shard", "hero.name.id61015": "Doc", "hero.name.id61018": "Cheecho", "hero.name.id61019": "Matoaka", "hero.name.id61021": "Varrava", "hero.name.id61023": "Barbara", "hero.name.id61024": "Norah", "hero.name.id61025": "Connor", "hero.name.id61027": "Sarge", "hero.name.id61028": "Angel", "hero.name.id61029": "Lola", "skill.doc.name.id": "", "window.sealCaptureEvent.openThrone": "Oasis", "building.4x.name.id128100": "Parade Ground", "building.4x.desc.id128100": "On the parade ground stands your army, ready to follow your every command", "chestAlliance.name.id2621": "Alliance Special Chest", "chestAlliance.name.id2622": "Alliance Special Chest", "chestAlliance.name.id2623": "Alliance Special Chest", "chestAlliance.name.id2624": "Alliance Special Chest", "chestAlliance.name.id2625": "Alliance Special Chest", "chestAlliance.name.id2626": "Alliance Special Chest", "chestAlliance.name.id2627": "Alliance Resource Chest", "chestAlliance.name.id2628": "Alliance Resource Chest", "chestAlliance.name.id2629": "Alliance Resource Chest", "chestAlliance.name.id2630": "Alliance Resource Chest", "chestAlliance.name.id2631": "Alliance Resource Chest", "chestAlliance.name.id2632": "Alliance Resource Chest", "chestAlliance.name.id2633": "Alliance Military Chest", "chestAlliance.name.id2634": "Alliance Military Chest", "chestAlliance.name.id2635": "Alliance Military Chest", "chestAlliance.name.id2636": "Alliance Military Chest", "chestAlliance.name.id2637": "Alliance Military Chest", "chestAlliance.name.id2638": "Alliance Military Chest", "chestAlliance.name.id2639": "Alliance Personal Chest", "chestAlliance.name.id2640": "Alliance Personal Chest", "chestAlliance.name.id2641": "Alliance Personal Chest", "chestAlliance.name.id2642": "Alliance Personal Chest", "chestAlliance.name.id2643": "Alliance Personal Chest", "chestAlliance.name.id2644": "Alliance Personal Chest", "chestAlliance.name.id2645": "Alliance Mercenary Chest", "chestAlliance.name.id2646": "Alliance Mercenary Chest", "chestAlliance.name.id2647": "Alliance Mercenary Chest", "chestAlliance.name.id2648": "Alliance Mercenary Chest", "chestAlliance.name.id2649": "Alliance Mercenary Chest", "chestAlliance.name.id2650": "Alliance Mercenary Chest", "chestAlliance.name.id2651": "Alliance Wasteland Chest", "chestAlliance.name.id2652": "Alliance Wasteland Chest", "chestAlliance.name.id2653": "Alliance Wasteland Chest", "chestAlliance.name.id2654": "Alliance Wasteland Chest", "chestAlliance.name.id2655": "Alliance Wasteland Chest", "chestAlliance.name.id2656": "Alliance Wasteland Chest", "window.trainingCamp.unlockRequirement": "Upgrade {building} to Lvl. {level}", "window.mapCell.button.closePortal": "Close", "window.mapCell.button.openPortal": "Portal", "toast.portalsLimitReached": "Maximum number of open portals", "sale.noobBonus.label": "+2 Days of Newbie Bonus!", "resource.name.id441": "Free Chest", "resource.name.id442": "Free Chest", "resource.name.id443": "Free Chest", "resource.name.id444": "Free Chest", "resource.name.id445": "Free Chest", "resource.name.id446": "Free Chest", "resource.name.id451": "Free Chest", "resource.name.id452": "Free Chest", "resource.name.id453": "Free Chest", "resource.name.id454": "Free Chest", "resource.name.id455": "Free Chest", "resource.name.id456": "Free Chest", "resource.name.id461": "Free Chest", "resource.name.id462": "Free Chest", "resource.name.id463": "Free Chest", "resource.name.id464": "Free Chest", "resource.name.id465": "Free Chest", "resource.name.id466": "Free Chest", "resource.name.id471": "Free Chest", "resource.name.id472": "Free Chest", "resource.name.id473": "Free Chest", "resource.name.id474": "Free Chest", "resource.name.id475": "Free Chest", "resource.name.id476": "Free Chest", "resource.desc.id441": "After purchasing this offer, a free offer appears in the Special category.", "resource.desc.id442": "After purchasing this offer, a free offer appears in the Special category.", "resource.desc.id443": "After purchasing this offer, a free offer appears in the Special category.", "resource.desc.id444": "After purchasing this offer, a free offer appears in the Special category.", "resource.desc.id445": "After purchasing this offer, a free offer appears in the Special category.", "resource.desc.id446": "After purchasing this offer, a free offer appears in the Special category.", "resource.desc.id451": "After purchasing this offer, a free offer appears in the Mercenaries category.", "resource.desc.id452": "After purchasing this offer, a free offer appears in the Mercenaries category.", "resource.desc.id453": "After purchasing this offer, a free offer appears in the Mercenaries category.", "resource.desc.id454": "After purchasing this offer, a free offer appears in the Mercenaries category.", "resource.desc.id455": "After purchasing this offer, a free offer appears in the Mercenaries category.", "resource.desc.id456": "After purchasing this offer, a free offer appears in the Mercenaries category.", "resource.desc.id461": "After purchasing this offer, a free offer appears in the Resources category.", "resource.desc.id462": "After purchasing this offer, a free offer appears in the Resources category.", "resource.desc.id463": "After purchasing this offer, a free offer appears in the Resources category.", "resource.desc.id464": "After purchasing this offer, a free offer appears in the Resources category.", "resource.desc.id465": "After purchasing this offer, a free offer appears in the Resources category.", "resource.desc.id466": "After purchasing this offer, a free offer appears in the Resources category.", "resource.desc.id471": "After purchasing this offer, a free offer appears in the Military category.", "resource.desc.id472": "After purchasing this offer, a free offer appears in the Military category.", "resource.desc.id473": "After purchasing this offer, a free offer appears in the Military category.", "resource.desc.id474": "After purchasing this offer, a free offer appears in the Military category.", "resource.desc.id475": "After purchasing this offer, a free offer appears in the Military category.", "resource.desc.id476": "After purchasing this offer, a free offer appears in the Military category.", "resource.desc.id431": "After purchasing this offer, a free offer appears in the Personal category.", "resource.desc.id432": "After purchasing this offer, a free offer appears in the Personal category.", "resource.desc.id433": "After purchasing this offer, a free offer appears in the Personal category.", "resource.desc.id434": "After purchasing this offer, a free offer appears in the Personal category.", "resource.desc.id435": "After purchasing this offer, a free offer appears in the Personal category.", "resource.desc.id436": "After purchasing this offer, a free offer appears in the Personal category.", "skill.doc.description.id15101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.doc.description.id15201": "Uses an ultimate ability that deals {strengthAfterEffects} damage based on current strength {curStrength}.", "skill.doc.description.id15301": "Increases melee strength by {troopsInfantryStrengthIncreasePercent}.", "skill.doc.description.id15401": "Increases melee health by {troopsInfantryHealthIncreasePercent}.", "skill.cheecho.description.id18101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.cheecho.description.id18201": "Uses an ultimate ability that deals {strengthAfterEffects} damage based on current strength {curStrength}.", "skill.cheecho.description.id18301": "Increases shooters strength bonus {troopsSniperStrengthIncreasePercent}.", "skill.cheecho.description.id18401": "Increases shooters health bonus by +{troopsSniperHealthIncreasePercent}.", "skill.matoaka.description.id19101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.matoaka.description.id19201": "Uses an ultimate ability that deals {strengthAfterEffects} damage based on current strength {curStrength}.", "skill.matoaka.description.id19301": "Increases raiders strength bonus {troopsMotobikeStrengthIncreasePercent}.", "skill.matoaka.description.id19401": "Increases research speed bonus by +{techResearchSpeedIncreasePercent}.", "skill.varrava.description.id21101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.varrava.description.id21201": "Uses an ultimate ability that deals {strengthAfterEffects} damage based on current strength {curStrength}.", "skill.varrava.description.id21301": "Increases troops strength bonus by +{troopsStrengthIncreasePercent}.", "skill.varrava.description.id21401": "Increases troops health bonus by +{troopsHealthIncreasePercent}.", "skill.barbara.description.id23101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.barbara.description.id23201": "Uses an ultimate ability that deals {strengthAfterEffects} damage based on current strength {curStrength}.", "skill.barbara.description.id23301": "Increases raiders strength bonus {troopsMotobikeStrengthIncreasePercent}.", "skill.barbara.description.id23401": "Increases troops strength bonus by +{troopsStrengthIncreasePercent}.", "skill.norah.description.id24101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.norah.description.id24201": "Uses an ultimate ability that deals {strengthAfterEffects} damage based on current strength {curStrength}.", "skill.norah.description.id24301": "Increases silver gathering speed on the map by +{mapResourceSilverGatheringSpeedIncreasePercent}.", "skill.norah.description.id24401": "Increases silver production by +{silverProductionIncreasePercent}.", "skill.connor.description.id25101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.connor.description.id25201": "Uses an ultimate ability that deals {strengthAfterEffects} damage based on current strength {curStrength}.", "skill.connor.description.id25301": "Increases melee strength by {troopsInfantryStrengthIncreasePercent}.", "skill.connor.description.id25401": "Increases shooters strength bonus {troopsSniperStrengthIncreasePercent}.", "skill.sarge.description.id27101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.sarge.description.id27201": "Uses an ultimate ability that deals {strengthAfterEffects} damage based on current strength {curStrength}.", "skill.sarge.description.id27301": "Increases flying units\u2019 strength by +{troopsPlaneStrengthIncreasePercent}.", "skill.sarge.description.id27401": "Increases flying units\u2019 health by +{troopsPlaneHealthIncreasePercent}.", "skill.angel.description.id28101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.angel.description.id28201": "Uses an ultimate ability that deals {strengthAfterEffects} damage based on current strength {curStrength}.", "skill.angel.description.id28301": "Increases flying units\u2019 strength by +{troopsPlaneStrengthIncreasePercent}.", "skill.angel.description.id28401": "Increases flying units\u2019 health by +{troopsPlaneHealthIncreasePercent}.", "skill.lola.description.id29101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.lola.description.id29201": "Uses an ultimate ability that deals {strengthAfterEffects} damage based on current strength {curStrength}, in the form of a shotgun blast.", "skill.lola.description.id29301": "Increases silver production bonus by +{silverProductionIncreasePercent}.", "skill.lola.description.id29401": "Increases troops health bonus by +{troopsHealthIncreasePercent}.", "window.settings.waterTowerLevel": "Water Pump Level", "window.settings.changeAccount.tooltip": "Link your account to continue your story on other devices.", "window.settings.changeAccount.button": "Change Account", "window.confirm.tryLink.tooltip": "This account is already linked to another city in the desert. Switch to that account and load its progress?", "window.changeAccount.tooltip": "If you already have a linked account, then sign in to continue your story.", "boosters.name.id302301": "Barrel of Water (1)", "boosters.name.id302302": "Barrel of Water (100)", "boosters.name.id302303": "Barrel of Water (1K)", "boosters.name.id302304": "Barrel of Water (10K)", "boosters.name.id302305": "Barrel of Water (25K)", "boosters.name.id302306": "Barrel of Water (100K)", "boosters.name.id302307": "Barrel of Water (250K)", "boosters.name.id302308": "Barrel of Water (1M)", "boosters.name.id302401": "Battery (1)", "boosters.name.id302402": "Battery (10)", "boosters.name.id302403": "Battery (100)", "boosters.name.id302404": "Battery (1K)", "boosters.name.id302405": "Battery (10K)", "boosters.desc.id302301": "Grants 1 Water.", "boosters.desc.id302302": "Grants 100 Water.", "boosters.desc.id302303": "Grants 1K Water.", "boosters.desc.id302304": "Grants 10K Water.", "boosters.desc.id302305": "Grants 25K Water.", "boosters.desc.id302306": "Grants 100K Water.", "boosters.desc.id302307": "Grants 250K Water.", "boosters.desc.id302308": "Grants 1M Water.", "boosters.desc.id302401": "Grants 1 Battery.", "boosters.desc.id302402": "Grants 10 Battery.", "boosters.desc.id302403": "Grants 100 Battery.", "boosters.desc.id302404": "Grants 1K Battery.", "boosters.desc.id302405": "Grants 10K Battery.", "resource.name.id32": "Inter-Desert Tunnel", "resource.name.id33": "Desert Tunnel", "resource.desc.id32": "This tunnel allows travel between deserts during the Desert Battle. Coming soon\u2026", "resource.desc.id33": "Creates a tunnel at the selected location and in your city. Marches now automatically use the shortest route \u2014 they may depart directly from the tunnel instead of your city. Duration: 12 hours", "skill.james.name.id12101": "Clear Shot", "skill.james.name.id12201": "Empower", "skill.james.name.id12301": "Duty", "skill.james.name.id12401": "Desert Eagle", "skill.james.description.id12101": "Launches an attack dealing {strengthAfterEffects} damage based on the current strength {curStrength}.", "skill.james.description.id12201": "Activates an ultimate that increases shot damage based on {curStrength}.", "skill.james.description.id12301": "Increases wood production in the city by {woodProductionIncreasePercent}.", "skill.james.description.id12401": "Increases the speed of wood harvesting on the map by {mapResourceWoodGatheringSpeedIncreasePercent}.", "skill.doc.name.id15101": "Experiment #1", "skill.doc.name.id15201": "Simple Solution", "skill.doc.name.id15301": "Power of Speed", "skill.doc.name.id15401": "Ideal Formula", "sales.name.TunnelRush": "Tunnel Rush", "sales.name.TunnelRush2x": "Tunnel Rush x2 VALUE!", "sales.name.DefendYourCity": "Defend Your City", "sales.name.DefendYourCity2x": "Defend Your City x2 VALUE!", "sales.name.id110211": "Daily Free Chest!", "sales.name.id110212": "Daily Free Chest!", "sales.name.id110213": "Daily Free Chest!", "sales.name.id110214": "Daily Free Chest!", "sales.name.id110215": "Daily Free Chest!", "sales.name.id110216": "Daily Free Chest!", "widget.portalList.title": "Portals", "widget.portalOverview.opening": "Opening...", "sales.name.MoreWater": "More Water Pack", "sales.name.LandmarkHunt": "Bunker Research Time", "sales.name.HeroSkillBoost": "Hero Boost Pack", "chestAlliance.desc.id2621": "Special alliance chest with resources, obtained after purchasing a Special deal.", "chestAlliance.desc.id2623": "Special alliance chest with resources, obtained after purchasing a Special deal.", "chestAlliance.desc.id2628": "Special alliance chest with resources, obtained after purchasing a Resources deal.", "chestAlliance.desc.id2639": "Special alliance chest with resources, obtained after purchasing a Personnel deal.", "chestAlliance.desc.id2630": "Special alliance chest with resources, obtained after purchasing a Resources deal.", "chestAlliance.desc.id2634": "Special alliance chest with resources, obtained after purchasing a Battles deal.", "chestAlliance.desc.id2635": "Special alliance chest with resources, obtained after purchasing a Battles deal.", "chestAlliance.desc.id2636": "Special alliance chest with resources, obtained after purchasing a Battles deal.", "chestAlliance.desc.id2641": "Special alliance chest with resources, obtained after purchasing a Personnel deal.", "chestAlliance.desc.id2642": "Special alliance chest with resources, obtained after purchasing a Personnel deal.", "chestAlliance.desc.id2644": "Special alliance chest with resources, obtained after purchasing a Personnel deal.", "sales.name.FastGrowPackFree": "FREE GIFT!", "sales.name.TimeOfTechnologyFree": "FREE GIFT!", "sales.name.LandmarkHuntFree": "FREE GIFT!", "resource.name.id136": "Free Chest", "resource.desc.id136": "After purchasing this offer, a free offer appears in the Personnel category.", "sales.name.MoreWater2x": "More Water Pack: x2 VALUE!", "sales.name.LandmarkHunt2x": "Bunker Research Time: x2 VALUE!", "sales.name.HeroSkillBoost2x": "Hero Boost Pack: x2 VALUE!", "sales.name.HeroSkillBoostFree": "Free chest for purchase", "chestAlliance.desc.id2632": "Special alliance chest with resources, obtained after purchasing a Resources deal.", "skill.cheecho.name.id18101": "Killing Serenade", "skill.cheecho.name.id18201": "Velvet Barrage", "skill.cheecho.name.id18301": "Flair Command", "skill.cheecho.name.id18401": "Charm of Ashes", "skill.matoaka.name.id19101": "Silent Mark", "skill.matoaka.name.id19201": "Wolf\u2019s Path", "skill.matoaka.name.id19301": "Hunt Instinct", "skill.matoaka.name.id19401": "Forest Watch", "skill.varrava.name.id21101": "Burning Step", "skill.varrava.name.id21201": "Ash Storm", "skill.varrava.name.id21301": "Scorched Fury", "skill.varrava.name.id21401": "Charred Ground", "skill.barbara.name.id23101": "Fatal Waltz", "skill.barbara.name.id23201": "Crimson Heels", "skill.barbara.name.id23301": "Velvet Grip", "skill.barbara.name.id23401": "Golden Aura", "skill.norah.name.id24101": "Steel Rain", "skill.norah.name.id24201": "Iron March", "skill.norah.name.id24301": "Lockdown Mode", "skill.norah.name.id24401": "Fortress Core", "skill.connor.name.id25101": "Hard Shot", "skill.connor.name.id25201": "Break Line", "skill.connor.name.id25301": "Iron Will", "skill.connor.name.id25401": "Steel Backbone", "skill.sarge.name.id27101": "Drone Volley", "skill.sarge.name.id27201": "Loitering Munition", "skill.sarge.name.id27301": "Airborne Carrier", "skill.sarge.name.id27401": "Objective Control", "skill.angel.name.id28101": "Divine Burst", "skill.angel.name.id28201": "Falling Grace", "skill.angel.name.id28301": "Judgment Call", "skill.angel.name.id28401": "Heaven\u2019s Veil", "skill.lola.name.id29101": "Loud Bang", "skill.lola.name.id29201": "Wild Dash", "skill.lola.name.id29301": "No Brakes", "skill.lola.name.id29401": "Chaos Pulse", "sales.name.MoreWaterFree": "FREE GIFT!", "sales.name.HealingKitsFree": "FREE GIFT!", "sales.name.MightyArmyFree": "FREE GIFT!", "sales.name.MarchSpeedupFree": "FREE GIFT!", "sales.name.SpeedupPackFree": "FREE GIFT!", "window.truckSendInfo.goToTruck": "Map", "window.chat.tost.shareMessage": "Message sent to {0}", "chestAlliance.desc.id2631": "Special alliance chest with resources, obtained after purchasing a Resources deal.", "chestAlliance.desc.id2638": "Special alliance chest with resources, obtained after purchasing a Battles deal.", "sales.name.HeroExpRushFree": "FREE GIFT!", "sales.name.HiringSettlersFree": "FREE GIFT!", "window.anotherConnectionTerminate.name": "Connection Lost", "window.anotherConnectionTerminate.description": "Someone is trying to log into your account from another device.", "window.anotherConnectionTerminate.button.retry": "Retry", "resource.desc.id134": "When you buy this deal, you instantly get a bonus reward for free. Your gift is already waiting!", "hero.history.description.james.1": "James was born in a dusty shack at the edge of the old ridge. His father hunted, his mother shot better than anyone around. But the world had already fallen apart before he learned to read. He survived because he stayed away from where others died.", "hero.history.description.james.2": "He walked alone, without a map, without a plan, a rifle on his back and a weary stride. His laziness saved him more often than speed. While others ran into traps, he sat by the fire and waited. The prey came to him. He didn\u2019t need to chase, only to shoot straight.", "hero.history.description.james.3": "He didn\u2019t seek fights, but they found him. Everyone who thought James was slow learned the cost of a miss. He fired once. That was enough. People couldn\u2019t understand how he was still alive. And he couldn\u2019t understand why do more when all you need is to wait for the right moment.", "hero.history.description.james.4": "In the cities, they called him the Ghost from the South. They said he was neither a hero nor a villain. Just a man with a rifle and a permanent half-sleep in his eyes. He didn\u2019t save the world, but when trouble came close, James would lazily stand up, aim\u2026 and the problem would disappear.", "hero.history.description.james.5": "At dawn, James drinks black coffee, looks at the horizon, and scratches his stubble. He\u2019s in no hurry. He\u2019s never in a hurry. The world can wait. And if it can\u2019t \u2014 that\u2019s not his problem. He has a rifle, patience, and the will to stay alive. That\u2019s enough.", "sales.category.specialagent.name": "Survivor", "sales.category.specialagent.desc": "Get a unique survivor for your Command Center! Agent Harper boosts your army\u2019s power and helps crush your enemies!", "retention.id3000.mission01": "Upgrade the Oil Refinery to Lvl. 2", "retention.id3000.mission02": "Upgrade Water Pump to Lvl. 4", "retention.id4000.mission01": "Upgrade Barricade to Lvl. 2", "retention.id4000.mission02": "Upgrade Water Pump to Lvl. 5", "retention.id5000.mission01": "Build the Event Radar", "retention.id5000.mission02": "Upgrade Water Pump to Lvl. 6", "retention.id6000.mission01": "Upgrade Silver Mine to Lvl. 6", "retention.id6000.mission02": "Upgrade Water Pump to Lvl. 7", "retention.id7000.mission01": "Build Shelter No.6", "retention.id7000.mission02": "Upgrade Water Pump to Lvl. 8", "retention.id8000.mission01": "Build Shelter No.7", "retention.id8000.mission02": "Upgrade Water Pump to Lvl. 9", "retention.id9000.mission01": "Upgrade Training Grounds to Lvl. 4", "retention.id9000.mission02": "Upgrade Water Pump to Lvl. 10", "mission.name.id40110": "Complete Stage 2", "mission.name.id40111": "Upgrade Chloe to Lvl. 3", "mission.name.id40112": "Upgrade Maria to Lvl. 3", "mission.name.id40113": "Sudden Encounter", "mission.header.id40110": "", "mission.header.id40111": "", "mission.header.id40112": "", "mission.header.id40113": "", "mission.desc.id40110": "", "mission.desc.id40111": "", "mission.desc.id40112": "", "mission.desc.id40113": "", "window.retentionQuest.claim.button": "Claim", "window.chat.scrollCell.changeLeader": "<b>{0}</b> has appointed <color=#72BBFF><b>{1}</b></color>  as the Alliance Leader", "window.chat.scrollCell.autoChangeLeader": "<color=#72BBFF><b>{0}</b></color> has taken over as Alliance Leader.", "windows.chat.settings.header": "Settings", "windows.chat.settings.chatHeader": "Personal messages:", "windows.chat.settings.chatDesc": "Select the Water Pump level required for players to send you private messages.", "windows.chat.settings.condition": "Water Pump", "windows.chat.settings.\u0441onditionLevel": "Lv.{0}", "windows.chat.settings.buttonsave": "Save", "windows.chat.errorSend.WaterPumpLvl": "To send a message to this player, a Water Pump Lv.{0} is required.", "windows.chat.errorSend.WasWaterPumpLvl": "Message not sent: the recipient has restricted incoming messages.", "windows.chat.errorSend.UnknownError": "Error sending message", "windows.chat.errorSend.WasUnknownError": "The message was not sent", "dialogue.id52001": "Look, there\u2019s a camp of survivors! Let\u2019s bring them home.", "dialogue.id27002": "Well, you\u2019re with us now \u2013 and no one\u2019s laying a finger on you again.", "dialogue.id27003": "Yes, we escaped but the Sun Worshippers are still holding thousands. For sacrifice!", "dialogue.id27004": "That many? Then we\u2019re not done. Let's move, we gotta save them all!", "window.mailMessage.failedSalePurchase": "", "weapon.desc.id510133": "Picked up rifle", "weapon.desc.id510134": "Picked up nail gun", "dialogue.id126501": "You know where to find me.", "retention.id2000.message05": "The sun demands your blood!", "window.marches.reinforcement.info.title": "Reinforcements", "window.marches.reinforcement.info.text": "1. Allies from your alliance can send reinforcements to your city \u2014 their armies will help you defend.\n2. You can recall your troops from an ally\u2019s city at any time, as well as return reinforcements sent to you.\n3. Reinforcements can be used in joint marches \u2014 in this case, you control allied troops.\n4. Rewards from battles are shared among all march participants.", "diary.desc.id10100": "Yesterday it was just the four of us (counting Misty). Now there\u2019s a crowd, and that changes everything. We\u2019ll have to work as one if we want to last out here.", "diary.desc.id10200": "Becky and her mom were taken by those maniacs. We\u2019ve only got until sunrise to stop whatever madness they\u2019re planning. If we\u2019re late\u2026 I can\u2019t even say it.", "diary.desc.id10300": "We saved Becky and her mom, but the danger followed us home. A giant scorpion is coming, and we don\u2019t have enough people to fight back. For the first time, I don\u2019t know how this city is going to survive.", "diary.desc.id10400": "I\u2019m scared to write this, but somehow the cultists are now mutating into monsters. We barely handled one \u2014 if there are more, the city won\u2019t hold. Our only chance to survive is to clear the desert of cultists before dawn.", "diary.desc.id10500": "Today it finally hit me: no one survives the desert alone. Yeah, we can handle the small monsters now. But if the big ones come \u2014 and there are a lot of them... we\u2019ll need an alliance.", "diary.desc.id10600": "We found friends in the desert, but some would rather see us as enemies. Looks like we\u2019ll have to clench our fists and defend our place under the sun.", "diary.desc.id10700": "It seems the deadliest monster in the desert is not the Scorpion, but man. The Desert King didn\u2019t just take our water \u2014 he declared war on us. Now we\u2019ll have to fight for what\u2019s ours against monsters who look just like us.", "diary.desc.id10800": "There\u2019s too much injustice in the desert. To change that, we must overthrow the Desert King and take his throne. Only then can this desert become a new home for everyone.", "diary.desc.id10900": "", "diary.desc.id11000": "Dear diary,\nThis morning we nearly became a sacrifice to the Sun God. By dusk we had water, a home, and people to care for. It was a good day. I hope tomorrow is even better.\n", "\u0441hapter.name.id11000": "PROLOGUE", "\u0441hapter.desc.id1100": "A SIP OF HOPE", "building.4x.name.id129100": "Storehouse", "building.4x.desc.id124900": "A safe place to protect resources from looters. Upgrade it to increase the amount of protected resources.", "dialogue.id53001": "Looking for mercenaries? Well, you\u2019re in luck. But silver first!", "dialogue.id54001": "There are too many of them \u2014 and they're too strong. It's gonna be a suicide mission.", "window.settings.userInfo": "User Info", "window.settings.linkAccount": "Link Account", "window.mailMessage.section.saleRewards": "Rewards", "name.storehouseResourceWoodIncreaseNumber": "Wood protection", "name.storehouseResourceMeatIncreaseNumber": "Corn protection", "name.storehouseResourceOilIncreaseNumber": "Oil protection", "name.storehouseResourceIronIncreaseNumber": "Iron protection", "window.building.storehouseResources": "Resource protection", "dialogue.id27005": "All right! But if they're coming here, we'll need to make this town a whole lot bigger.", "sale.survivorHarper.label": "Agent Harper", "sales.starterpack.id125": "Harper", "monster.bounty.name.id30011002": "Devastating Monster Lvl. 2", "monster.bounty.name.id30011003": "Devastating Monster Lvl. 3", "monster.bounty.name.id30011004": "Devastating Monster Lvl. 4", "monster.bounty.name.id30011005": "Devastating Monster Lvl. 5", "monster.bounty.name.id30011006": "Devastating Monster Lvl. 6", "monster.bounty.name.id30011007": "Devastating Monster Lvl. 7", "monster.bounty.name.id30011008": "Devastating Monster Lvl. 8", "monster.bounty.name.id30011009": "Devastating Monster Lvl. 9", "monster.bounty.name.id30011010": "Devastating Monster Lvl. 10", "monster.bounty.name.id30011011": "Devastating Monster Lvl. 11", "monster.bounty.name.id30011012": "Devastating Monster Lvl. 12", "monster.bounty.name.id30011013": "Devastating Monster Lvl. 13", "monster.bounty.name.id30011014": "Devastating Monster Lvl. 14", "monster.bounty.name.id30011015": "Devastating Monster Lvl. 15", "monster.bounty.name.id30011016": "Devastating Monster Lvl. 16", "monster.bounty.name.id30011017": "Devastating Monster Lvl. 17", "monster.bounty.name.id30011018": "Devastating Monster Lvl. 18", "monster.bounty.name.id30011019": "Devastating Monster Lvl. 19", "monster.bounty.name.id30011020": "Devastating Monster Lvl. 20", "monster.bounty.name.id30011021": "Devastating Monster Lvl. 21", "monster.bounty.name.id30011022": "Devastating Monster Lvl. 22", "monster.bounty.name.id30011023": "Devastating Monster Lvl. 23", "monster.bounty.name.id30011024": "Devastating Monster Lvl. 24", "monster.bounty.name.id30011025": "Devastating Monster Lvl. 25", "monster.bounty.name.id30011026": "Devastating Monster Lvl. 26", "monster.bounty.name.id30011027": "Devastating Monster Lvl. 27", "monster.bounty.name.id30011028": "Devastating Monster Lvl. 28", "monster.bounty.name.id30011029": "Devastating Monster Lvl. 29", "monster.bounty.name.id30011030": "Devastating Monster Lvl. 30", "monster.bounty.name.id30011031": "Devastating Monster Lvl. 31", "monster.bounty.name.id30011032": "Devastating Monster Lvl. 32", "monster.bounty.name.id30011033": "Devastating Monster Lvl. 33", "monster.bounty.name.id30011034": "Devastating Monster Lvl. 34", "monster.bounty.name.id30011035": "Devastating Monster Lvl. 35", "bonusBuff.name.id8507": "Novice Bonus", "bonusBuff.desc.id8507": "\"\u25c6 Instantly complete construction and research!\n\u25c6 Marches, healing, and training are 10\u00d7 faster!\n\u25c6 Active up to Water Tower Level 15!\"", "window.settings.linked.alreadyLinked": "Linked", "window.settings.linked.failed": "Authentication failed, please try again later", "window.settings.changeBeforeLinked": "Please sign into your account", "map.resque.name.id30012102": "Mercenary Camp Lv.2", "map.resque.name.id30012103": "Mercenary Camp Lv.3", "map.resque.name.id30012104": "Mercenary Camp Lv.4", "map.resque.name.id30012105": "Mercenary Camp Lv.5", "map.resque.name.id30012106": "Mercenary Camp Lv.6", "map.resque.name.id30012107": "Mercenary Camp Lv.7", "map.resque.name.id30012108": "Mercenary Camp Lv.8", "map.resque.name.id30012109": "Mercenary Camp Lv.9", "map.resque.name.id30012110": "Mercenary Camp Lv.10", "map.resque.name.id30012111": "Mercenary Camp Lv.11", "map.resque.name.id30012112": "Mercenary Camp Lv.12", "map.resque.name.id30012113": "Mercenary Camp Lv.13", "map.resque.name.id30012114": "Mercenary Camp Lv.14", "map.resque.name.id30012115": "Mercenary Camp Lv.15", "map.resque.name.id30012116": "Mercenary Camp Lv.16", "map.resque.name.id30012117": "Mercenary Camp Lv.17", "map.resque.name.id30012118": "Mercenary Camp Lv.18", "map.resque.name.id30012119": "Mercenary Camp Lv.19", "map.resque.name.id30012120": "Mercenary Camp Lv.20", "map.resque.name.id30012121": "Mercenary Camp Lv.21", "map.resque.name.id30012122": "Mercenary Camp Lv.22", "map.resque.name.id30012123": "Mercenary Camp Lv.23", "map.resque.name.id30012124": "Mercenary Camp Lv.24", "map.resque.name.id30012125": "Mercenary Camp Lv.25", "map.resque.name.id30012126": "Mercenary Camp Lv.26", "map.resque.name.id30012127": "Mercenary Camp Lv.27", "map.resque.name.id30012128": "Mercenary Camp Lv.28", "map.resque.name.id30012129": "Mercenary Camp Lv.29", "map.resque.name.id30012130": "Mercenary Camp Lv.30", "map.resque.name.id30012131": "Mercenary Camp Lv.31", "map.resque.name.id30012132": "Mercenary Camp Lv.32", "map.resque.name.id30012133": "Mercenary Camp Lv.33", "map.resque.name.id30012134": "Mercenary Camp Lv.34", "map.resque.name.id30012135": "Mercenary Camp Lv.35", "map.battler.name.id30013102": "Exploration Lvl. 2", "map.battler.name.id30013103": "Exploration Lvl. 3", "map.battler.name.id30013104": "Exploration Lvl. 4", "map.battler.name.id30013105": "Exploration Lvl. 5", "map.battler.name.id30013106": "Exploration Lvl. 6", "map.battler.name.id30013107": "Exploration Lvl. 7", "map.battler.name.id30013108": "Exploration Lvl. 8", "map.battler.name.id30013109": "Exploration Lvl. 9", "map.battler.name.id30013110": "Exploration Lvl. 10", "map.battler.name.id30013111": "Exploration Lvl. 11", "map.battler.name.id30013112": "Exploration Lvl. 12", "map.battler.name.id30013113": "Exploration Lvl. 13", "map.battler.name.id30013114": "Exploration Lvl. 14", "map.battler.name.id30013115": "Exploration Lvl. 15", "map.battler.name.id30013116": "Exploration Lvl. 16", "map.battler.name.id30013117": "Exploration Lvl. 17", "map.battler.name.id30013118": "Exploration Lvl. 18", "map.battler.name.id30013119": "Exploration Lvl. 19", "map.battler.name.id30013120": "Exploration Lvl. 20", "map.battler.name.id30013121": "Exploration Lvl. 21", "map.battler.name.id30013122": "Exploration Lvl. 22", "map.battler.name.id30013123": "Exploration Lvl. 23", "map.battler.name.id30013124": "Exploration Lvl. 24", "map.battler.name.id30013125": "Exploration Lvl. 25", "map.battler.name.id30013126": "Exploration Lvl. 26", "map.battler.name.id30013127": "Exploration Lvl. 27", "map.battler.name.id30013128": "Exploration Lvl. 28", "map.battler.name.id30013129": "Exploration Lvl. 29", "map.battler.name.id30013130": "Exploration Lvl. 30", "map.battler.name.id30013131": "Exploration Lvl. 31", "map.battler.name.id30013132": "Exploration Lvl. 32", "map.battler.name.id30013133": "Exploration Lvl. 33", "map.battler.name.id30013134": "Exploration Lvl. 34", "map.battler.name.id30013135": "Exploration Lvl. 35", "resource.name.id7": "Railway Ticket", "resource.desc.id7": "You can exchange tickets for valuable resources in the \u201cFreight Car\u201d section of the shop.", "WaterCategoryShop.name": "Freight Car", "chestAlliance.desc.id2640": "Special alliance chest with resources, obtained after purchasing a Personnel deal.", "chestAlliance.desc.id2643": "Special alliance chest with resources, obtained after purchasing a Personnel deal.", "chestAlliance.desc.id2627": "Special alliance chest with resources, obtained after purchasing a Resources deal.", "chestAlliance.desc.id2633": "Special alliance chest with resources, obtained after purchasing a Battles deal.", "chestAlliance.desc.id2637": "Special alliance chest with resources, obtained after purchasing a Battles deal.", "gear.desc.t1.archeology.head": "Gear designed for exploring ruins and bunkers. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.t1.archeology.body": "Gear designed for exploring ruins and bunkers. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.t1.archeology.boots": "Gear designed for exploring ruins and bunkers. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.t1.archeology.hands": "Gear designed for exploring ruins and bunkers. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.t1.archeology.decor1": "Gear designed for exploring ruins and bunkers. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.t1.archeology.decor2": "Gear designed for exploring ruins and bunkers. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.80001": "Gear for fighting monsters. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.80201": "Gear for fighting monsters. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.80301": "Gear for fighting monsters. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.80401": "Gear for fighting monsters. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.80501": "Gear for fighting monsters. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.80601": "Gear for fighting monsters. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.t1.pvp.vehicle.head": "Gear for PvP battles, enhancing stats. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.t1.pvp.vehicle.body": "Gear for PvP battles, enhancing stats. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.t1.pvp.vehicle.boots": "Gear for PvP battles, enhancing stats. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.t1.pvp.vehicle.hands": "Gear for PvP battles, enhancing stats. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.t1.pvp.vehicle.decor1": "Gear for PvP battles, enhancing stats. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "gear.desc.t1.pvp.vehicle.decor2": "Gear for PvP battles, enhancing stats. Can be crafted from materials obtained in bunkers and Heisenberg's Hut.", "window.featureUnlock.DailyMissions": "Daily Missions", "window.shop.label.refresh.timer": "Refresh in", "window.shop.soldout.label": "Sold Out", "window.mapSearch.fullResourcesMines": "Only search for full resources", "window.cutsceneChooseWater.popup.header": "Who gets the water first?", "window.afkChest.productionRateHours": "+{production}/hour", "window.afkChest.dropListTooltipDescription": "Possible reward:", "sourceDescriptionAllianceChest.special.id2621": "{player} purchased a bundle from the Special category", "sourceDescriptionAllianceChest.special.id2622": "{player} purchased a bundle from the Special category", "sourceDescriptionAllianceChest.special.id2623": "{player} purchased a bundle from the Special category", "sourceDescriptionAllianceChest.special.id2624": "{player} purchased a bundle from the Special category", "sourceDescriptionAllianceChest.special.id2625": "{player} purchased a bundle from the Special category", "sourceDescriptionAllianceChest.special.id2626": "{player} purchased a bundle from the Special category", "sourceDescriptionAllianceChest.resources.id2627": "{player} purchased a bundle from the Resources category", "sourceDescriptionAllianceChest.resources.id2628": "{player} purchased a bundle from the Resources category", "sourceDescriptionAllianceChest.resources.id2629": "{player} purchased a bundle from the Resources category", "sourceDescriptionAllianceChest.resources.id2630": "{player} purchased a bundle from the Resources category", "sourceDescriptionAllianceChest.resources.id2631": "{player} purchased a bundle from the Resources category", "sourceDescriptionAllianceChest.resources.id2632": "{player} purchased a bundle from the Resources category", "sourceDescriptionAllianceChest.battles.id2633": "{player} purchased a bundle from the Military category", "sourceDescriptionAllianceChest.battles.id2634": "{player} purchased a bundle from the Military category", "sourceDescriptionAllianceChest.battles.id2635": "{player} purchased a bundle from the Military category", "sourceDescriptionAllianceChest.battles.id2636": "{player} purchased a bundle from the Military category", "sourceDescriptionAllianceChest.battles.id2637": "{player} purchased a bundle from the Military category", "sourceDescriptionAllianceChest.battles.id2638": "{player} purchased a bundle from the Military category", "sourceDescriptionAllianceChest.personnel.id2639": "{player} purchased a bundle from the Personnel category", "sourceDescriptionAllianceChest.personnel.id2640": "{player} purchased a bundle from the Personnel category", "sourceDescriptionAllianceChest.personnel.id2641": "{player} purchased a bundle from the Personnel category", "sourceDescriptionAllianceChest.personnel.id2642": "{player} purchased a bundle from the Personnel category", "sourceDescriptionAllianceChest.personnel.id2643": "{player} purchased a bundle from the Personnel category", "sourceDescriptionAllianceChest.personnel.id2644": "{player} purchased a bundle from the Personnel category", "sourceDescriptionAllianceChest.mercenary.id2645": "{player} purchased a bundle from the Mercenary category", "sourceDescriptionAllianceChest.mercenary.id2646": "{player} purchased a bundle from the Mercenary category", "sourceDescriptionAllianceChest.mercenary.id2647": "{player} purchased a bundle from the Mercenary category", "sourceDescriptionAllianceChest.mercenary.id2648": "{player} purchased a bundle from the Mercenary category", "sourceDescriptionAllianceChest.mercenary.id2649": "{player} purchased a bundle from the Mercenary category", "sourceDescriptionAllianceChest.mercenary.id2650": "{player} purchased a bundle from the Mercenary category", "sourceDescriptionAllianceChest.starterpack.id2651": "{player} purchased a bundle from the Starter Packs category", "sourceDescriptionAllianceChest.starterpack.id2652": "{player} purchased a bundle from the Starter Packs category", "sourceDescriptionAllianceChest.starterpack.id2653": "{player} purchased a bundle from the Starter Packs category", "sourceDescriptionAllianceChest.starterpack.id2654": "{player} purchased a bundle from the Starter Packs category", "sourceDescriptionAllianceChest.starterpack.id2655": "{player} purchased a bundle from the Starter Packs category", "sourceDescriptionAllianceChest.starterpack.id2656": "{player} purchased a bundle from the Starter Packs category", "sourceDescriptionAllianceChest.personnel.id2050": "{player} obtained a chest by irrigating Alliance territory", "Adjective1": "Desert", "Adjective2": "Venomous", "Noun1": "Gryff", "Noun2": "Snake", "tech.name.id5040940": "Hero Slot for Bunker Marches", "tech.name.id5041050": "Hero Slot for Bunker Marches", "tech.desc.id5040940": "An additional hero slot in bunker marches will become available", "tech.desc.id5041050": "An additional hero slot in bunker marches will become available", "name.marchHeroesBaseCount": "Slot in March", "desc.marchHeroesBaseCount": "Additional Hero Slot in March", "gear.set.id10": "Monster Hunter", "gear.set.id20": "Archeology", "gear.set.id30": "Head Hunter", "marathon.hero.doc.title": "Daily Sign-In Gift", "marathon.hero.doc.desc": "Legendary Hero", "marathon.hero.doc.step.1": "Day 1", "marathon.hero.doc.step.2": "Day 2", "marathon.hero.doc.step.3": "Day 3", "marathon.hero.doc.step.4": "Day 4", "marathon.hero.doc.step.5": "Day 5", "marathon.hero.doc.step.6": "Day 6", "marathon.hero.doc.step.7": "Day 7", "windows.chat.errorTranslateUnavailable": "Translation not available. Please try again later.", "dialogue.id55001": "Spotted a Sun Worshipper ambush! Now that we\u2019ve got an army, time to ruin their day.", "marathon.hero.doc.time.label": "Time until next reward:", "window.hero.tab.armory": "Armory", "window.armory.title": "Armory", "window.armory.gearSlot.helmet": "Headwear", "window.armory.gearSlot.cuiras": "Body Armor", "window.armory.gearSlot.glove": "Handwear", "window.armory.gearSlot.shoe": "Footwear", "window.armory.gearSlot.necklace": "Accessory", "window.armory.gearSlot.gun": "Weapon", "window.armory.materialsButton": "Materials", "window.armory.materialsDescription": "To craft any gear you need specific materials.", "gearEffect.strength": "Strength", "gearEffect.health": "Health", "window.armory.tab.gear": "Gear", "window.armory.tab.craft": "Craft", "window.gearCraft.title": "Craft", "window.gearCraft.materialsButton": "Materials", "window.gearCraft.craftButton": "Craft", "window.gearCraft.cost": "Cost:", "window.gearCraft.effects": "Equipment stats", "window.craftInfo.title": "Information", "window.armory.infoDescription": "Equipment window showing hero\u2019s gear and stats. Here you can view and manage equipped items.  \n1. You can obtain materials in bunkers.  \n2. You will need batteries to explore.  \n3. You will receive different materials required for crafting.", "window.gearCraft.infoDescription": "Crafting window allows you to:\n1. Create gear \u2013 craft new equipment pieces using collected materials.\n2. Create materials \u2013 combine or refine resources to produce crafting components.\n3. Dismantle gear \u2013 break down unwanted equipment into reusable materials.\n4. View recipes \u2013 check what resources are needed for specific gear.\n5. Track costs \u2013 see crafting costs in materials and resources before confirming.\n", "window.armory.autoSelectButton": "Auto", "window.armory.disassembleButton": "Disassemble", "window.armory.equipButton": "Equip", "window.armory.unequipButton": "Unequip", "chest.name.id302510": "Random Material Chest Lv. 1", "chest.name.id302511": "Random Material Chest Lv. 2", "chest.name.id302512": "Random Material Chest Lv. 3", "chest.name.id302513": "Random Material Chest Lv. 4", "chest.name.id302514": "Random Material Chest Lv. 5", "chest.desc.id302510": "Grants 3 random materials", "chest.desc.id302511": "Grants 3 random materials", "chest.desc.id302512": "Grants 3 random materials", "chest.desc.id302513": "Grants 3 random materials", "chest.desc.id302514": "Grants 3 random materials", "marathon.hero.doc.collect": "Collect", "widget.marathon": "Daily Login", "name.waterCapacityIncreaseNumber": "Amount of transported water", "window.mailMessage.totalPower.commonBonuses": "Bonuses", "randomChest.material.name.id302520": "Random R1 Material Chest", "randomChest.material.name.id302521": "Random R2 Material Chest", "randomChest.material.name.id302522": "Random R3 Material Chest", "randomChest.material.name.id302523": "Random R4 Material Chest", "randomChest.material.name.id302524": "Random R5 Material Chest", "randomChest.material.name.id302525": "Random R6 Material Chest", "randomChest.material.name.id302526": "Random R7 Material Chest", "randomChest.material.name.id302527": "Random R8 Material Chest", "randomChest.material.desc.id302520": "Grants 1 random R1 material", "randomChest.material.desc.id302521": "Grants 1 random R1 material", "randomChest.material.desc.id302522": "Grants 1 random R1 material", "randomChest.material.desc.id302523": "Grants 1 random R1 material", "randomChest.material.desc.id302524": "Grants 1 random R1 material", "randomChest.material.desc.id302525": "Grants 1 random R1 material", "randomChest.material.desc.id302526": "Grants 1 random R1 material", "randomChest.material.desc.id302527": "Grants 1 random R1 material", "gemCategoryShop.name": "Gem Shop", "toast.heroAutoEquipNotAvailable": "Not Available", "gear.set.name1": "Basic Gear", "battlePass.stepIsNotAvailable": "Today\u2019s reward is unavailable", "window.ElectionOfKing.phaseName.prepare": "", "window.ElectionOfKing.phaseDescription.prepare": "", "window.materialCraft.title": "Materials", "window.materialCraft.description": "You can merge 4 identical materials into a better quality material.", "window.materialCraft.refineButton": "Refine", "window.materialCraft.refineAllButton": "Refine All", "window.materialCraft.infoDescription": "Materials crafting works as follows:\n1. Materials are required to craft equipment that strengthens your heroes, boosts marches, and helps in bunker exploration.\n2. You can merge 4 identical materials to obtain one material of the next rarity tier.\n3. There are different types of materials, and only materials of the same type can be used together for crafting.\n4. Materials of different rarities can be found in different bunkers, depending on the level of the challenge.\n5. The rarest materials belong to the 8th rarity tier, and they are used to craft the most powerful equipment.", "widget.mailMessage.AllianceWelcomeMessage.previewHeader": "Reward notification", "widget.mailMessage.AllianceWelcomeMessage.previewMain": "Congratulations on joining the alliance!", "toast.groupChatAddMemberMinTowerLimit": "Only players with a Water Pump Lv.{0} or higher can be invited to a group chat", "toast.groupChatCreateMinTowerLimit": "Creating a group chat is only available with Water Pump Lv.{0} or higher", "toast.groupChatCreateGroupMaxCountGroup": "You have created the maximum number of group chats allowed", "toast.groupChatCreateGroupMinCountPlayer": "Select at least two players to create a group chat", "toast.groupChatAddMemberMaxCountMembersInChat": "You have added the maximum number of players to the group chat", "toast.groupChatAddMemberForInvite": "Select players to invite to the group chat", "toast.groupChatAddMemberExists": "Player is already added to the group chat", "toast.groupChatKickUserMinCountUsers": "A group chat must have at least {0} players", "toast.groupChatNotFoundUsers": "Users not found", "window.groupChatWindow.createGroupButton": "Create {0}/{1}", "window.chat.scrollCell.inviteGroup": "<b>{0}</b> invites <color=#79FF49><b>{1}</b></color> to the group", "window.chat.scrollCell.kickGroup": "<b>{0}</b> removes <color=#E95145><b>{1}</b></color> from the group", "window.chat.scrollCell.leftGroup": "<color=#E95145><b>{0}</b></color> leaves the group", "window.chat.scrollCell.renameGroup": "<b>{0}</b> changes the group name to: <color=#79FF49><b>{1}</b></color>", "window.chat.scrollCell.becomeAdminGroup": "<color=#79FF49><b>{0}</b></color> becomes the group admin", "windows.chat.selectGroupIcon.title": "Select Group Icon", "windows.chat.selectGroupIcon.selectButton": "Select", "windows.chat.selectGroupIcon.cancelButton": "Cancel", "windows.chat.changeGroupName.lengthExceeded": "Character limit reached", "windows.chat.groupChatMembers.notEnoughMembers": "Add a minimum of {0} Players to create a group chat", "windows.chat.groupChatMembers.groupMembers": "Group Members: {0}", "window.groupChat.popup.leaderLeaveChat": "You are the admin of this group chat. To leave, assign a new admin or disband the group.", "window.chat.group.grantAdmin.title": "Transfer group chat management", "window.chat.group.grantAdmin.grantAdminButton": "Grant Admin", "window.chat.group.leaveChat.grantAdminButton": "Grant Admin", "window.chat.group.grantAdmin.adminChatCount": "Managing chats {0}", "window.chat.group.leaveChat.title": "Leave chat", "window.chat.group.leaveChat.disbandChatButton": "Disband", "window.gearDisassemble.title": "Scrap item", "window.gearDisassemble.possibleRewards": "Possible rewards:", "window.gearDisassemble.cancelButton": "Cancel", "window.gearDisassemble.disassembleButton": "Scrap", "map.realm.label.numero": "Wasteland \u2116{value}", "dialogue.id54002": "Then we need to build a training camp and train more soldiers", "toast.unableToUseAllianceTeleportWhileNotInAlliance": "", "cutscene.bubble.text.id1039": "Oh no!", "cutscene.bubble.text.id1040": "That's not light, it's fire!", "cutscene.bubble.text.id1041": "Are we too late?", "cutscene.bubble.text.id1042": "Don\u2019t let them burn us!", "cutscene.bubble.text.id1043": "The flames are getting closer!", "cutscene.bubble.text.id1044": "My clothes are on fire!", "eventid110.rule1.name": "Seal Camps", "eventid110.rule2.name": "Seal Capture", "eventid110.rule3.name": "Pass to Allies", "eventid110.rule4.name": "Battle Points", "eventid110.rule5.name": "Rewards and Titles", "eventid110.rule6.name": "Station Bonuses", "eventid110.rule1.desc": "Sun Worshipper camps with unique seals appear on the map. 20 random out of 40.", "eventid110.rule2.desc": "Collect seals from camps or steal them from other players. All seals are visible on the map.", "eventid110.rule3.desc": "You don\u2019t need to hold all seals yourself \u2014 share them within the alliance so more players become Senators. Remember: Senators choose the King. The more Senators, the stronger your alliance.", "eventid110.rule4.desc": "Points are awarded for each defeated unit in seal battles. Even without a seal, you can rank by points.", "eventid110.rule5.desc": "Hold a seal by the end \u2192 become a Senator. Top-20 without seals \u2192 also become Senators. Top-100 \u2192 receive the Veteran title.", "eventid110.rule6.desc": "Each seal is linked to a specific train station. If your alliance holds both seal and station at event end, it activates bonuses. One seal \u2192 one bonus.", "name.waterCapacityIncreasePercent": "Minimum Water Load", "desc.waterCapacityIncreasePercent": "Reduces Truck Fill Requirement", "name.waterTruckSpeedBaseIncreasePercent": "Truck Speed", "desc.waterTruckSpeedBaseIncreasePercent": "Increases Truck Speed", "name.barricadeautoHealingCountPerMinutePercent": "Barricade Recovery", "desc.barricadeautoHealingCountPerMinutePercent": "Increases Barricade Recovery Speed", "name.barricadeHealthPercent": "Barricade Durability", "desc.barricadeHealthPercent": "Increases Barricade Durability", "name.afkChestmaxCollectIntervalNumber": "AFK Production Time", "desc.afkChestmaxCollectIntervalNumber": "Increases Maximum Offline AFK Production Time", "name.afkMercenariesProductionMultiplierNumber": "Mercenaries at Heisenberg\u2019s", "desc.afkMercenariesProductionMultiplierNumber": "Obtain mercenaries at Heisenberg\u2019s Hut every 12 hours", "alliance.tech.name.80101010": "Help Boost I", "alliance.tech.name.80102010": "Alliance Expansion I", "alliance.tech.name.80103010": "Gathering Speed I", "alliance.tech.name.80104010": "Build Speed I", "alliance.tech.name.80105010": "Troops load I", "alliance.tech.name.80106010": "Mine March I", "alliance.tech.name.80101020": "Help Boost II", "alliance.tech.name.80102020": "Alliance Expansion II", "alliance.tech.name.80103020": "Gathering Speed II", "alliance.tech.name.80104020": "Build Speed II", "alliance.tech.name.80105020": "Troops load II", "alliance.tech.name.80106020": "Mine March II", "alliance.tech.name.80201010": "Enemy Suppression I", "alliance.tech.name.80202010": "Training limit I", "alliance.tech.name.80203010": "Training Speed I", "alliance.tech.name.80204010": "Heal Speed I", "alliance.tech.name.80205010": "Medkit Limit I", "alliance.tech.name.80206010": "Barricade Repair I", "alliance.tech.name.80207010": "Medkit Production I", "alliance.tech.name.80208010": "Reinforced March I", "alliance.tech.name.80209010": "March Capacity I", "alliance.tech.name.80210010": "Group Health I", "alliance.tech.name.80211010": "Rapid March I", "alliance.tech.name.80212010": "Assault Speed I", "alliance.tech.name.80201020": "Enemy Suppression II", "alliance.tech.name.80202020": "Training limit II", "alliance.tech.name.80203020": "Training Speed II", "alliance.tech.name.80204020": "Heal Speed II", "alliance.tech.name.80205020": "Medkit Limit II", "alliance.tech.name.80206020": "Barricade Repair II", "alliance.tech.name.80207020": "Medkit Production II", "alliance.tech.name.80208020": "Reinforced March II", "alliance.tech.name.80209020": "March Capacity II", "alliance.tech.name.80210020": "Group Health II", "alliance.tech.name.80211020": "Rapid March II", "alliance.tech.name.80212020": "Assault Speed II", "alliance.tech.name.80301010": "Oases Conquest I", "alliance.tech.name.80302010": "Oases Endurance I", "alliance.tech.name.80303010": "Oases Prosperity I", "alliance.tech.name.80304010": "Army Strength vs Players with Seals I", "alliance.tech.name.80305010": "Army Health vs Players with Seals I", "alliance.tech.name.80306010": "Army Strength while Defending Seals I", "alliance.tech.name.80307010": "Army Health while Defending Villages I", "alliance.tech.name.80308010": "Railway Assault I", "alliance.tech.name.80309010": "Railway Endurance I", "alliance.tech.name.80310010": "Railway Bastion I", "alliance.tech.name.80311010": "Railway Fortitude I", "alliance.tech.name.80301020": "Oases Conquest II", "alliance.tech.name.80302020": "Oases Endurance II", "alliance.tech.name.80303020": "Oases Prosperity II", "alliance.tech.name.80304020": "Army Strength vs Players with Seals II", "alliance.tech.name.80305020": "Army Health vs Players with Seals II", "alliance.tech.name.80306020": "Army Strength while Defending Seals II", "alliance.tech.name.80307020": "Army Health vs Villages II", "alliance.tech.name.80308020": "Railway Assault II", "alliance.tech.name.80309020": "Railway Endurance II", "alliance.tech.name.80310020": "Railway Bastion II", "alliance.tech.name.80311020": "Railway Fortitude II", "alliance.tech.desc.80101010": "Increases the help limit that alliance members can provide.", "alliance.tech.desc.80102010": "Increases the maximum number of alliance members.", "alliance.tech.desc.80103010": "Increases resource gathering speed on the map.", "alliance.tech.desc.80104010": "Increases city construction speed.", "alliance.tech.desc.80105010": "Increases army load capacity.", "alliance.tech.desc.80106010": "Increases marching speed to mines on the map.", "alliance.tech.desc.80101020": "Increases the help limit that alliance members can provide.", "alliance.tech.desc.80102020": "Increases the maximum number of alliance members.", "alliance.tech.desc.80103020": "Increases resource gathering speed on the map.", "alliance.tech.desc.80104020": "Increases city construction speed.", "alliance.tech.desc.80105020": "Increases army load capacity.", "alliance.tech.desc.80106020": "Increases marching speed to mines on the map.", "alliance.tech.desc.80201010": "Weakens enemy army bonuses.", "alliance.tech.desc.80202010": "Increases training limit.", "alliance.tech.desc.80203010": "Increases training speed.", "alliance.tech.desc.80204010": "Increases healing speed of wounded in the hospital.", "alliance.tech.desc.80205010": "Increases medkit production limit.", "alliance.tech.desc.80206010": "Increases barricade health recovery speed.", "alliance.tech.desc.80207010": "Increases medkit production.", "alliance.tech.desc.80208010": "Increases army strength during group marches.", "alliance.tech.desc.80209010": "Increases troop capacity in a march.", "alliance.tech.desc.80210010": "Increases army health during group marches.", "alliance.tech.desc.80211010": "Increases group march speed.", "alliance.tech.desc.80212010": "Increases marching speed against players.", "alliance.tech.desc.80201020": "Weakens enemy army bonuses.", "alliance.tech.desc.80202020": "Increases training limit.", "alliance.tech.desc.80203020": "Increases training speed.", "alliance.tech.desc.80204020": "Increases healing speed of wounded in the hospital.", "alliance.tech.desc.80205020": "Increases medkit production limit.", "alliance.tech.desc.80206020": "Increases barricade health recovery speed.", "alliance.tech.desc.80207020": "Increases medkit production.", "alliance.tech.desc.80208020": "Increases army strength during group marches.", "alliance.tech.desc.80209020": "Increases troop capacity in a march.", "alliance.tech.desc.80210020": "Increases army health during group marches.", "alliance.tech.desc.80211020": "Increases group march speed.", "alliance.tech.desc.80212020": "Increases marching speed against players.", "alliance.tech.desc.80301010": "Increases Army Strength when attacking oases.", "alliance.tech.desc.80302010": "Increases Army Health when attacking oases.", "alliance.tech.desc.80303010": "Increases bonuses from captured oases.", "alliance.tech.desc.80304010": "Increases army strength against seal holders.", "alliance.tech.desc.80305010": "Increases army health against seal holders.", "alliance.tech.desc.80306010": "Increases army strength when holding seals.", "alliance.tech.desc.80307010": "Increases army health when holding seals.", "alliance.tech.desc.80308010": "Increases Troops Strength when attacking a Railway Station.", "alliance.tech.desc.80309010": "Increases Troops Health when attacking a Railway Station.", "alliance.tech.desc.80310010": "Increases Troops Strength when defending a Railway Station.", "alliance.tech.desc.80311010": "Increases Troops Health when defending a Railway Station.", "alliance.tech.desc.80301020": "Increases Army Strength when attacking oases.", "alliance.tech.desc.80302020": "Increases Army Health when attacking oases.", "alliance.tech.desc.80303020": "Increases bonuses from captured oases.", "alliance.tech.desc.80304020": "Increases army strength against seal holders.", "alliance.tech.desc.80305020": "Increases army health against seal holders.", "alliance.tech.desc.80306020": "Increases army strength when holding seals.", "alliance.tech.desc.80307020": "Increases army health when holding seals.", "alliance.tech.desc.80308020": "Increases Troops Strength when attacking a Railway Station.", "alliance.tech.desc.80309020": "Increases Troops Health when attacking a Railway Station.", "alliance.tech.desc.80310020": "Increases Troops Strength when defending a Railway Station.", "alliance.tech.desc.80311020": "Increases Troops Health when defending a Railway Station.", "window.chooseName.title": "Change Name", "window.chooseName.myNameIs": "Name yourself, hero!", "window.chooseName.placeholder": "Enter a name ({min}\u2013{max} characters)", "window.chooseName.description": "Other players will see this name. You can change it later.", "window.chooseName.confirmButton": "Confirm", "toast.invalidPlayerName": "Let\u2019s rock", "window.processesPanel.processStatus.march.expeditionProcess": "Visiting", "window.marchOverview.status.expeditionProcess": "Visiting", "window.processPanel.marches.title": "Marches", "window.processPanel.marches.description": "Control your troops, monitor orders, and unlock new possibilities!", "window.processPanel.marches.state.Free": "Idle", "window.processPanel.marches.state.Mining": "Gathering", "window.processPanel.marches.state.Marching": "Marching", "window.processPanel.marches.state.Reinforcement": "Reinforcing", "window.processPanel.marches.label.free": "Idle", "window.processPanel.button.unlock": "Unlock", "window.processPanel.marches.description.UnlockFromShop": "Unlocks via deal", "window.processPanel.marches.description.UnlockFromTech": "Unlocks via technology", "window.processPanel.marches.description.UnlockFromVip": "Unlocks via VIP", "window.processPanel.button.deploy": "Send", "window.processPanel.button.go": "Go to", "window.processPanel.button.activate": "Activate", "window.processPanel.button.details": "Details", "window.processPanel.timeRemains": "Remaining", "window.processPanel.building.queueOpen": "Unlock building queue", "window.processPanel.building.queueOpenShopDesc": "Unlock building queue via deals", "window.processPanel.button.build": "Build", "window.processPanel.building.title": "Construction", "window.processPanel.building.description": "Build and upgrade buildings, develop your city!", "window.processPanel.building.state.Free": "Idle", "window.processPanel.building.state.Building": "Under construction", "window.heroesdeployment.fastdeploy": "Quick Deploy", "toast.cityIsAlreadyOnAllianceTerritory": "You are already on your alliance\u2019s territory", "window.processPanel.marches.state.Battle": "Battle", "window.processPanel.marches.state.Movement": "Marching", "window.minigame.pause.exit": "Retreat", "window.minigame.pause.restart": "Restart", "window.minigame.pause.continue": "Continue", "window.processPanel.building.state.UnlockFromShop": "Unlocks via deal", "window.chat.scrollCell.deletedMessage": "The message has been deleted", "time.tooltipTitle": "Time", "time.tooltipDescription": "Time interval during which survivors obtain resources or improve attributes", "window.processPanel.building.noBuildingsToBuildOrUpgrade": "Nothing to build or upgrade", "window.allianceTech.entryPointButton": "Alliance Technologies", "window.allianceTech.title": "Technologies", "window.allianceTech.contributionCount": "Quantity: {0}", "window.allianceTech.userTotalContribution": "Your Contribution: {0}", "window.allianceTech.userTotalRating": "Your Rank: {0}", "window.allianceTech.userTotalContributionIsZero": "No Contributions", "window.allianceTech.recommended": "Contributation Rewards: +20%", "window.armory.gearSlot.empty": "Empty", "window.chat.scrollCell.reply": "Reply {0}:", "window.chat.scrollCell.replyPoint": "Share Coordinates", "window.chat.scrollCell.replyMailReport": "Share Report", "name.stat.RestLevel": "Rest", "desc.stat.RestLevel": "Affects the survivors\u2019 efficiency", "mission.name.id20114": "Build the Handcar Depot", "mission.name.id30108": "Complete 10 Expedition Missions", "mission.name.id40114": "Complete 20 Expedition Missions", "window.allianceTech.contributionReward": "Contribution Reward", "window.researchCenter.reward": "", "window.allianceTech.button.addContribution": "Make Contribution", "window.allianceTech.button.complete": "Research", "window.allianceTech.bonus": "Bonus", "window.allianceTech.researchDetails": "More Details", "window.allianceTech.contributionInfoDescription": "By contributing, you advance the research of the technology. Once enough contributions are made, the technology can be researched.", "window.allianceTech.contributionInfoTitle": "Contributions", "toast.refineAllMaterialsNotAvailable": "Not enough materials", "window.processPanel.marches.label.unlock": "Unlock", "monster.name.Raider": "Raider", "monster.name.Barrage": "Barrage", "monster.name.Brawler": "Brawler", "monster.name.Toad": "Croaker", "monster.name.Bat": "Bloodfang", "monster.name.Ox": "Brutusk", "window.buildingMoreDetails.title": "Building details", "monster.name.NoobSupermob": "Abyss Crawler", "monster.desc.NoobSupermob": "From the depths of ancient nightmare rose the one whose name was forgotten by the winds of time.", "monster.name.Supermob": "Beast", "monster.desc.Supermob": "An incredibly powerful beast terrifies the entire area!", "window.event.boss.hp": "HP", "window.mapCell.label.supermob.marchSent": "March started", "window.mailMessage.noobBoss.battleResult": "You launched a first-class attack and dealt {value} damage!", "window.mailMessage.noobBoss.battleVictory": "You launched a first-class attack and the monster was defeated!", "window.mailMessage.noobBoss.defeated": "The monster was defeated through combined efforts!", "window.mailMessage.clanBoss.battleResult": "You launched a first-class attack and dealt {value} damage!", "window.mailMessage.clanBoss.battleVictory": "You launched a first-class attack and the monster was defeated!", "window.mailMessage.clanBoss.defeated": "The monster was defeated through combined efforts!", "supermobEvent.progressDescription": "Attacks Sent: {value1}/{value2} \nDamage Dealt: {value3}/{value4}", "event901.vibeFinal.reward": "Get your reward", "events.vibeFinal.reward.button": "Claim", "event3002.vibe.ScorpioDied": "Wait for the event to start", "event.supermob.damageDealt": "Damage dealt", "event3002.vibe.description2": "The Scorpion is burning your clan\u2019s cities", "toast.targetNotFound": "The monster has been defeated!", "event3002.vibe.time": "Until the next attack:", "event3002.vibe.button": "Rescue", "window.boss3002.perfomance.desc": "Protect your clan!", "window.boss3002.perfomance.button": "Protect", "window.boss3002.rules2": "1. Attack the tournament monster to earn points.\n\n2. Every three minutes, the monster burns one city of your clan.\n\n3. If any clan member sends a march to the monster, the monster\u2019s attack timer resets.\n\n4. Complete quests to receive additional rewards.\n\n5. The Golden Battle Pass track contains more valuable rewards.\n\n6. All clan members will receive ranking rewards.\n\n7. Marches to the tournament monster have a fixed travel time.\n\n8. If the tournament monster is killed within the allotted time, all participants will receive additional rewards.", "toast.entityDestroyed": "The monster has been defeated!", "event.boss.quests3": "Attack the Dune Terror with {value1} heroes of Lv.{value2} or higher", "event.boss.quests4": "Attack the Dune Terror with an epic hero", "event.boss.quests5": "Attack the Dune Terror with a legendary hero", "event.boss.quests6": "Attack the Dune Terror with {value1} squads of Lv.{value2} or higher", "event.boss.quests7": "Attack the Dune Terror with {value} motobikes", "event.boss.quests8": "Attack the Dune Terror with {value} snipers", "window.marchBuilder.troopsTotal": "Troops total: {value}", "event3002.boss.name": "Scorpion", "event3002.boss.description": "A legendary beast of the wastelands, the embodiment of fury and survival.", "event3002.boss.quests1": "Attack the Scorpion {value} times", "event3002.boss.quests2": "Deal {value} damage to the Scorpion", "event.name.id3002": "Scorpion Invasion", "event.desc.id3002": "Defend the Alliance cities!", "toast3002.boss.description": "You cannot participate in this event!", "event3002.boss.event": "Mission", "event3002.boss.raiting": "Ranking", "event3002.boss.battlepass": "Battle Pass", "event3002.boss.info1": "Kill Reward", "window.boss3002.letter1": "Congratulations! The Scorpion has been defeated through joint efforts! Claim your rewards for this hard battle!", "event.boss3002.info2": "Attack, slay the monster with your clan, or hide under a shield!", "window.boss3002.rules": "1. The Fire Scorpion appears twice a week and attacks Alliance cities for 12 hours.\n2. When the timer expires, the Scorpion burns one allied city.\n3. Each time you attack the Scorpion, the timer resets, delaying its next attack.\n4. Complete tasks to receive additional rewards.\n5. The Golden Battle Pass track grants more valuable rewards.\n6. If the Scorpion is defeated while the event is active, all participants will receive bonus rewards.\n7. Defeating the Scorpion unlocks a stronger enemy with better rewards.", "window.event.boss3002.hp": "HP", "event3002.boss.quests3": "Attack Scorpion with a rally march by creating one", "event3002.boss.quests4": "Attack Scorpion with a rally march by joining one", "event3002.boss.battlepassname": "Rewards", "event3002.boss.tasks.quests": "Daily Missions", "event3002.boss.tasks.button": "Earn Points", "event3002.battlepassitem.name": "Medal of Valor", "event3002.battlepassitem.description": "Can be obtained through activity in the \u201cBattle for the Sands\u201d event", "event3002.boss.error": "You cannot attack this monster!", "event.name.id901.find": "Find", "event3002.boss.scorpiomessage1": "I will crush your bones!", "event3002.boss.scorpiomessage2": "The sands will consume you all!", "event3002.boss.scorpiomessage3": "Your efforts are pathetic, mortals!", "event.id3003": "Event", "event.collections.id3003": "Collections", "event.tasks.id3003": "Tasks", "event.message.id3003": "Monster Trap", "event.boss.name.id3003": "Blood Lord", "event.quests1.id3003": "Deal {value} damage to the Blood Lord", "event.name.id3003": "Blood Hunt", "event.desc.id3003": "Hunt the Ancient Evil", "event.rules.id3003": "1. Members with Rank R4 or higher can set a trap.\n2. The trap holds the monster for 20 minutes.\n3. Clan members can upgrade the trap by contributing Meat Supplies.\n4. The higher the trap level, the stronger the event monster your clan will catch.\n5. Higher trap levels increase the value of potential rewards.\n6. The maximum trap level is 7.\n7. Meat Supplies can be obtained by killing monsters on the Kingdom Map.\n8. The higher the monster level on the map, the more Meat Supplies you can obtain.\n9. After killing a monster, Meat Supplies can be collected from mail.\n10. When attacking an event monster, there is a chance to obtain a collectible trophy.\n11. Collect all trophies to receive a chest.\n12. Complete quests to earn additional rewards.\n13. If the monster is defeated while the trap is active, every clan member receives an extra reward.", "event.rewardsmain.id3003": "Rewards for Trap Level {level}", "event.traplevel.id3003": "Trap Enhancement", "event.meatsupplies.desc.id3003": "Place meat into the trap to enhance it.", "event.request.id3003": "Request", "event.contribute.id3003": "Contribute", "event.settrap1.id3003": "Set the trap", "event.settrap.manually.id3003": "Set manually", "event.trap.desc.id3003": "Activates the trap immediately. Please notify allies to participate", "event.senttrap2.id3003": "Set", "event.prereg.desc.id3003": "Pre-registration available", "event.star.desc.id3003": "Start time (UTC)", "even.start.id3003": "The monster will be caught in:", "even.finish.id3003": "Event will end", "event.collections.chance": "Chance", "event.collections.id3003.name1": "Claw of the Wasteland", "event.collections.id3003.name2": "Storm Fang", "event.collections.id3003.name3": "Twilight Wing", "event.collections.id3003.name4": "Ear of the Night", "event.collections.id3003.name5": "Bone Crest", "event.collections.id3003.name6": "Eye of the Sand Sky", "event.collections.id3003.name7": "Hunter\u2019s Beak", "event.collections.id3003.name8": "Tail Spike", "event.collections.id3003.name9": "Shell Fragment", "event.collections.id3003.name10": "Hide of the Desert Beast", "event.collections.id3003.desc1": "Sharp trace of a predator", "event.collections.id3003.desc2": "The rage of nature within", "event.collections.id3003.desc3": "A flight through shadows", "event.collections.id3003.desc4": "Hearing of dark beasts", "event.collections.id3003.desc5": "Shard of ancient power", "event.collections.id3003.desc6": "Sight of desert spirits", "event.collections.id3003.desc7": "Strike of swift wings", "event.collections.id3003.desc8": "Sting of deadly fury", "event.collections.id3003.desc9": "Shield of a steadfast beast", "event.collections.id3003.desc10": "Infused with heat and survival", "event.meatsupplies.id3003": "Meat Supplies", "leaderboard.name.id1005": "Revenge on the Cultists", "leaderboard.name.id610": "Judgment Night", "leaderboard.name.id3001": "Wrath of the Dunes", "leaderboard.name.id3002": "Scorpion Invasion", "leaderboard.name.id3003": "Blood Hunt", "event3002.boss.name1": "Sand Scorpion", "event3002.boss.name2": "Ferocious Scorpion", "event3002.boss.name3": "Furious Scorpion", "name.alliance.tech.contributionpoint": "", "event3002.boss.name4": "Mad Scorpion", "event3002.boss.name5": "Terrifying Scorpion", "event3002.boss.name6": "Deadly Scorpion", "event3002.boss.forrewards": "For killing the Scorpion", "event3002.boss.forrewards1": "For killing the Sand Scorpion", "event3002.boss.forrewards2": "For killing the Ferocious Scorpion", "event3002.boss.forrewards3": "For killing the Furious Scorpion", "event3002.boss.forrewards4": "For killing the Mad Scorpion", "toast.waitForEventStart": "The event has not started yet", "event3002.boss.forrewards5": "For killing the Terrifying Scorpion", "event3002.boss.forrewards6": "For killing the Deadly Scorpion", "event3002.boss.forkilling": "Kill Chest", "event3010.rules": "1. Attack the tournament monster to earn points.\n\n2. Complete quests to get additional rewards.\n\n3.  If the tournament monster is defeated in time, all participants will get extra rewards.", "window.mapCell.label.creatureTrap.desc": "Used in the \"Bloody Hunt\" event", "destination.title.id8000": "Hunt", "event3003.boss.name": "Monster Trap", "window.mapCell.label.creatureTrap.notYourAlliance": "This is a structure of an enemy alliance", "window.mailMessage.wormTrap.battleResult": "You launched a first-class attack and dealt {value} damage!", "window.mailMessage.wormTrap.battleVictory": "You launched a first-class attack and the monster was defeated!", "window.mailMessage.wormTrap.defeated": "The monster was defeated through combined efforts!", "window.processPanel.marches.state.Rally": "Collection", "destination.title.id8200": "Monster", "destination.desc.id8200": "Defeat monsters on the Kingdom Map", "map.supermob.bubble.phrase0": "I was born in fire you could not survive!", "map.supermob.bubble.phrase1": "The dunes warned you! You stayed!", "map.supermob.bubble.phrase2": "My fire cleans what you infest!", "map.supermob.bubble.phrase3": "Every city screams the same!", "map.supermob.bubble.phrase4": "Your water boils nicely!", "event.id3003.spawningSupermob": "Your troops are setting traps to capture the monster", "legend.crypt.name.id401": "Bunkers", "event.name.id3002.protect": "Defend the Alliance", "event.scorpio.nextAttack.text": "Next target in:", "popup.cityOnFire.title": "City on Fire", "popup.cityOnFire.clanBossDescription": "Your city was destroyed by the Scorpion during the Scorpion Invasion event! Extinguish the fire to secure your city!", "popup.cityOnFire.pvpDescription": "Another player attacked your city. Extinguish the fire immediately!", "popup.cityOnFire.button": "Extinguish", "toast.collectEventRewardsFirst": "Collect the event rewards!", "event3002.start.banner": "Scorpion will attack in:", "legend.crypt.desc.id401": "Bunkers", "window.shop.title": "Shop", "window.shopTabInfo.title": "Information", "window.shopTabInfo.description": "The shop allows you to purchase valuable items and resources for your survival.  \n\nEach offer has a purchase limit and will refresh after a certain period of time, bringing new opportunities.  \n\nYou can also refresh the shop to see a new assortment, but this may sometimes require special currency.  \n\nThe assortment of goods may change, so visit often to make sure you don\u2019t miss rare and limited-time deals.", "window.shopBuy.title": "Buy", "typeMarchView.id102": "Rally", "typeMarchView.id103": "Valor", "window.joinAlliance.title": "Alliance", "window.joinAlliance.defaultDescription": "\u25c6 Alliance Help can greatly reduce your construction and research time!\n\u25c6 The Alliance Store offers a great assortment of goods at affordable prices!\n\u25c6 Alliance Gifts can help rapidly boost your power!\n\u25c6 In the Alliance Chat, your fellow members will always help and support you.", "window.joinAlliance.autoAllianceDescription": "You're still a part of an auto-alliance. How about trying the real one?.... \n \u25c6 Alliance Technologies can help you become stronger! \n \u25c6 Member ranks will help you gain new rights and more influence! \n \u25c6 Take part in large-scale alliance wars for valuable resources! \n \u25c6 Controlling alliance territories will lead your alliance to prosperity!", "window.joinAlliance.createButton": "Create", "window.joinAlliance.joinButton": "Join", "window.joinAlliance.quickJoinButton": "Quick join", "window.joinAlliance.rewards": "Join an alliance for the first time to receive", "button.alliance": "Alliance", "window.alliance.autoAllianceNotification.description": "This is an auto-alliance with limited features. Create your own alliance or join a stronger and more powerful alliance.", "window.alliance.autoAllianceNotification.title": "Alliance", "window.alliance.autoAllianceNotification.createAllianceButton": "Create", "window.alliance.autoAllianceNotification.joinAllianceButton": "Join", "window.chat.mention": "Tag", "hud.mapLegendView.crypt": "Bunkers", "window.allianceTech.levelInfo": "", "window.booster.rewardsChoose.sliderTitle": "How many chests to open?", "toast.boosterChestRewardNotSelected": "Choose reward", "window.explorersTrolley.title": "Breakout", "window.explorersTrolley.rating.button": "Rating", "window.explorersTrolley.start.button": "To battle!", "monster.name.Flamberg": "Flamberge", "monster.name.Shredder": "Shredder", "monster.desc.Flamberg": "Evil Servant of the Monster", "monster.desc.Shredder": "Evil Servant of the Monster", "monster.desc.Brawler": "Evil Servant of the Monster", "eventid100.rule1.name": "Monster Station Capture", "eventid100.rule2.name": "Leaders\u2019 Abilities", "eventid100.rule3.name": "Auto-Claim", "eventid100.rule4.name": "Auto-Claim Restrictions", "eventid100.rule5.name": "Capture Conditions", "eventid100.rule1.desc": "Upon registration, there is a 50% chance that a railway station will be taken over by a monster. If player marches were inside the station at that moment, they will automatically return to the city.", "eventid100.rule2.desc": "Alliance leaders and players with rank R4+ can claim up to 2 new stations.", "eventid100.rule3.desc": "If the alliance already owned stations or they were captured by monsters, the system will automatically issue an auto-claim.", "eventid100.rule4.desc": "Auto-claim does not count toward the limit of new claims.", "eventid100.rule5.desc": "Only stations adjacent to those already captured by the alliance can be claimed.", "window.processPanel.marches.description.5040661": "Study a technology from the Sweep branch to obtain a march queue!", "window.processPanel.marches.description.5050651": "Study a technology from the War branch to obtain a march queue!", "window.battler.defeat.upgrade.button": "Upgrade heroes", "window.battler.defeat.buycards.button": "Recruit more heroes", "window.battler.defeat.edit.deploy": "Edit lineup", "window.minigame.victory.continue": "Continue", "mission.name.id50108": "Complete 50 Expedition Missions", "mission.name.id60109": "Complete 80 Expedition Missions", "mission.name.id70109": "Complete 100 Expedition Missions", "mission.name.id70110": "Research Technology: Corn Production I", "mission.name.id80112": "Research Technology: Construction Speed II", "mission.name.id40115": "Upgrade James to level 3", "dialogue.id113801": "With a Commander like you, mercenaries will fight for half price. I\u2019ll build an airship, and we\u2019ll find the toughest bastards in the desert.", "building.4x.name.id130100": "Handcar Depot", "building.4x.desc.id130100": "Allows you to venture into the outside world and explore the wasteland", "condition.battlerLevelCompleted.desc": "Required Extraction {value} required", "button.locked.battler.auto": "Blocked {condition}", "button.locked.battler.speed": "Blocked {condition}", "window.minigame.victory.autoNextStage.toggle": "Auto-Challenge Next Stage", "button.locked.battler.autoNextStage": "Blocked {condition}", "mail.battlepassEventReward.header": "", "mail.battlepassEventReward.description": "", "feature.battlepass.levelFormat": "Lv. {0}", "feature.battlepass.maxLevel": "Maximum Level", "window.explorersTrolley.info.title": "Explore Mission", "window.explorersTrolley.info.desc": "1. Assign heroes to mission and receive generous rewards. \n2. 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fixed and roaring like a beast Let\u2019s roll to save Becky and her mom.", "hero.history.description.Rocky.1": "", "hero.history.description.Rocky.2": "", "hero.history.description.Rocky.3": "", "hero.history.description.Rocky.4": "", "hero.history.description.Rocky.5": "", "resources.collection.name.id71017": "Ember Crest", "resources.collection.name.id71018": "Rust Fang", "resources.collection.name.id71019": "Burnstripe", "resources.collection.name.id71020": "Scorch Edge", "resources.collection.name.id71021": "Ash Rise", "resources.collection.name.id71022": "Flame Tip", "resources.collection.name.id71023": "Flame Warden", "resources.collection.name.id71024": "Ember Crown", "resources.collection.name.id71025": "Coal Ridge", "resources.collection.name.id71026": "Blazetail", "resources.collection.name.id71027": "Blazing Roar", "resources.collection.name.id71028": "Inferno Mane", "resources.collection.name.id71029": "Char Spike", "resources.collection.name.id71030": "Dust Horn", 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"eventid1100.quest1201618.name": "Do the Splits on a Truck", "eventid1100.quest1201619.name": "Signal the Airship with Flares", "eventid1100.quest1201620.name": "Find the Yellow Brick Road", "eventid1100.quest1201701.name": "Climb the Rope to the Airship", "eventid1100.quest1201702.name": "Hit the Target from 20 Steps", "eventid1100.quest1201703.name": "Sharpen a Machete on a Stone", "eventid1100.quest1201704.name": "Trail a Cult Convoy", "eventid1100.quest1201705.name": "Map a Safe Night Route", "eventid1100.quest1201706.name": "Tune a Rusty Rifle", "eventid1100.quest1201707.name": "Blow up the Boulder with Dynamite", "eventid1100.quest1201708.name": "Outrun a Tumbleweed", "eventid1100.quest1201709.name": "Cross a Dry Ravine", "eventid1100.quest1201710.name": "Decode a Cult Signal", "eventid1100.quest1201711.name": "Catch a Viper", "eventid1100.quest1201712.name": "Smuggle a Map from a Shrine", "eventid1100.quest1201713.name": "Jump a Truck on a Bike", "eventid1100.quest1201714.name": 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"eventid1100.quest1201811.name": "Save a Friend from Quicksand", "eventid1100.quest1201812.name": "Stitch Your Own Wound", "eventid1100.quest1201813.name": "Tame a Mustang", "eventid1100.quest1201814.name": "Slash the Cultists\u2019 Tires", "eventid1100.quest1201815.name": "Drive a Pile in One Blow", "eventid1100.quest1201816.name": "Make Clothes out of Hides", "eventid1100.quest1201817.name": "Bend a Spoon", "eventid1100.quest1201818.name": "Wait Out a Tornado in a Wagon", "eventid1100.quest1201819.name": "Return Heisenberg\u2019s Suitcase", "eventid1100.quest1201820.name": "Break the Fourth Wall", "eventid1100.quest1201901.name": "Shoot Empty Cans", "eventid1100.quest1201902.name": "Send a Smoke Signal", "eventid1100.quest1201903.name": "Assemble the Engine Blindfolded", "eventid1100.quest1201904.name": "Set a Trap Line", "eventid1100.quest1201905.name": "Knock Out a Sun Cultist", "eventid1100.quest1201906.name": "Complete the Obstacle Course", "eventid1100.quest1201907.name": "Lift 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"eventid1100.quest1202005.name": "Siphon Fuel from Cultists", "eventid1100.quest1202006.name": "Catch a Ball Blindfolded", "eventid1100.quest1202007.name": "Disarm a Tripwire", "eventid1100.quest1202008.name": "Walk the Tightrope", "eventid1100.quest1202009.name": "Scout a Cult Ambush", "eventid1100.quest1202010.name": "Do the Splits", "eventid1100.quest1202011.name": "Sharpen a Machete on a Stone", "eventid1100.quest1202012.name": "Light a Fire Without Matches", "eventid1100.quest1202013.name": "Catch a Viper with Tongs", "eventid1100.quest1202014.name": "Walk Like a Wheel to the Sawmill", "eventid1100.quest1202015.name": "Read the Wind for a Shot", "eventid1100.quest1202016.name": "Navigate by Stars and Dunes", "eventid1100.quest1202017.name": "Pull the Sword from the Stone", "eventid1100.quest1202018.name": "Do the Splits on a Truck", "eventid1100.quest1202019.name": "Signal the Airship with Flares", "eventid1100.quest1202020.name": "Find the Yellow Brick Road", "eventid1100.quest1202101.name": "Climb the Rope to the Airship", "eventid1100.quest1202102.name": "Hit the Target from 20 Steps", "eventid1100.quest1202103.name": "Sharpen a Machete on a Stone", "eventid1100.quest1202104.name": "Trail a Cult Convoy", "eventid1100.quest1202105.name": "Map a Safe Night Route", "eventid1100.quest1202106.name": "Tune a Rusty Rifle", "eventid1100.quest1202107.name": "Blow up the Boulder with Dynamite", "eventid1100.quest1202108.name": "Outrun a Tumbleweed", "eventid1100.quest1202109.name": "Cross a Dry Ravine", "eventid1100.quest1202110.name": "Decode a Cult Signal", "eventid1100.quest1202111.name": "Catch a Viper", "eventid1100.quest1202112.name": "Smuggle a Map from a Shrine", "eventid1100.quest1202113.name": "Jump a Truck on a Bike", "eventid1100.quest1202114.name": "Ride a Sandworm", "eventid1100.quest1202115.name": "Find Clothes, Boots, and a Motorcycle", "eventid1100.quest1202116.name": "Make Cactus Soap", "eventid1100.quest1202117.name": "Think 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"eventid1100.quest1202214.name": "Slash the Cultists\u2019 Tires", "eventid1100.quest1202215.name": "Drive a Pile in One Blow", "eventid1100.quest1202216.name": "Make Clothes out of Hides", "eventid1100.quest1202217.name": "Bend a Spoon", "eventid1100.quest1202218.name": "Wait Out a Tornado in a Wagon", "eventid1100.quest1202219.name": "Return Heisenberg\u2019s Suitcase", "eventid1100.quest1202220.name": "Break the Fourth Wall", "eventid1100.quest1202301.name": "Shoot Empty Cans", "eventid1100.quest1202302.name": "Send a Smoke Signal", "eventid1100.quest1202303.name": "Assemble the Engine Blindfolded", "eventid1100.quest1202304.name": "Set a Trap Line", "eventid1100.quest1202305.name": "Knock Out a Sun Cultist", "eventid1100.quest1202306.name": "Complete the Obstacle Course", "eventid1100.quest1202307.name": "Lift a Rail Tie", "eventid1100.quest1202308.name": "Parachute Jump", "eventid1100.quest1202309.name": "Throw a Lasso", "eventid1100.quest1202310.name": "Practice Escape 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"eventid1100.quest1202408.name": "Walk the Tightrope", "eventid1100.quest1202409.name": "Scout a Cult Ambush", "eventid1100.quest1202410.name": "Do the Splits", "eventid1100.quest1202411.name": "Sharpen a Machete on a Stone", "eventid1100.quest1202412.name": "Light a Fire Without Matches", "eventid1100.quest1202413.name": "Catch a Viper with Tongs", "eventid1100.quest1202414.name": "Walk Like a Wheel to the Sawmill", "eventid1100.quest1202415.name": "Read the Wind for a Shot", "eventid1100.quest1202416.name": "Navigate by Stars and Dunes", "eventid1100.quest1202417.name": "Pull the Sword from the Stone", "eventid1100.quest1202418.name": "Do the Splits on a Truck", "eventid1100.quest1202419.name": "Signal the Airship with Flares", "eventid1100.quest1202420.name": "Find the Yellow Brick Road", "eventid1100.quest1202501.name": "Climb the Rope to the Airship", "eventid1100.quest1202502.name": "Hit the Target from 20 Steps", "eventid1100.quest1202503.name": "Sharpen a Machete on a Stone", "eventid1100.quest1202504.name": "Trail a Cult Convoy", "eventid1100.quest1202505.name": "Map a Safe Night Route", "eventid1100.quest1202506.name": "Tune a Rusty Rifle", "eventid1100.quest1202507.name": "Blow up the Boulder with Dynamite", "eventid1100.quest1202508.name": "Outrun a Tumbleweed", "eventid1100.quest1202509.name": "Cross a Dry Ravine", "eventid1100.quest1202510.name": "Decode a Cult Signal", "eventid1100.quest1202511.name": "Catch a Viper", "eventid1100.quest1202512.name": "Smuggle a Map from a Shrine", "eventid1100.quest1202513.name": "Jump a Truck on a Bike", "eventid1100.quest1202514.name": "Ride a Sandworm", "eventid1100.quest1202515.name": "Find Clothes, Boots, and a Motorcycle", "eventid1100.quest1202516.name": "Make Cactus Soap", "eventid1100.quest1202517.name": "Think About It Tomorrow", "eventid1100.quest1202518.name": "Save the Surviving Ficus", "eventid1100.quest1202519.name": "Dance Under the Full Moon", "eventid1100.quest1202520.name": "Follow the White 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"eventid1100.quest1202617.name": "Bend a Spoon", "eventid1100.quest1202618.name": "Wait Out a Tornado in a Wagon", "eventid1100.quest1202619.name": "Return Heisenberg\u2019s Suitcase", "eventid1100.quest1202620.name": "Break the Fourth Wall", "eventid1100.quest1202701.name": "Shoot Empty Cans", "eventid1100.quest1202702.name": "Send a Smoke Signal", "eventid1100.quest1202703.name": "Assemble the Engine Blindfolded", "eventid1100.quest1202704.name": "Set a Trap Line", "eventid1100.quest1202705.name": "Knock Out a Sun Cultist", "eventid1100.quest1202706.name": "Complete the Obstacle Course", "eventid1100.quest1202707.name": "Lift a Rail Tie", "eventid1100.quest1202708.name": "Parachute Jump", "eventid1100.quest1202709.name": "Throw a Lasso", "eventid1100.quest1202710.name": "Practice Escape Maneuvers", "eventid1100.quest1202711.name": "Break a Rock with Bare Hands", "eventid1100.quest1202712.name": "Jump Over a Barricade", "eventid1100.quest1202713.name": "Catch a Coyote", "eventid1100.quest1202714.name": "Rescue 99 Puppies", "eventid1100.quest1202715.name": "Steal a Truck in One Minute", "eventid1100.quest1202716.name": "Dig a Trench", "eventid1100.quest1202717.name": "Find the Water Chip", "eventid1100.quest1202718.name": "Crawl Through the Vents", "eventid1100.quest1202719.name": "Host a Tea Party", "eventid1100.quest1202720.name": "Wait Out a Tornado in a Wagon", "eventid1100.quest1202721.name": "Return Heisenberg\u2019s Suitcase", "eventid1100.quest1202722.name": "Break the Fourth Wall", "eventid1100.rule1.name": "Let the challenge begin!", "eventid1100.rule1.desc": "Dr. Heisenberg is ready to help your heroes grow stronger and share his precious mutagen. But to earn his recognition, you must complete his challenges!", "eventid1100.rule2.name": "Challenge Conditions", "eventid1100.rule2.desc": "Each challenge has its own requirements. Assemble a team of heroes that meets them all. Challenges take time \u2014 the higher the rarity, the longer they last. When a challenge is complete, don\u2019t forget to claim your well-earned reward!", "eventid1100.rule3.name": "Challenge Refresh", "eventid1100.rule3.desc": "You can refresh the list of challenges to find more suitable conditions.", "window.explorersTrolley.missions.condition": "To continue, you need: {condition}", "window.leaderboard.ratingUserExplorersTrolleyLevel": "Explore Mission Stage", "window.battler.defeat.tips": "Gain Power by:", "mail.eventReward.header": "The event \"{eventName}\" has ended!", "mail.eventReward.rewardsHeader": "Claim your reward:", "mail.eventReward.description": "You participated in the recent event {eventName}, and some rewards remained unclaimed, so we\u2019ve carefully collected and saved them for you!", "window.mailMessage.eventended.title": "{eventName}", "window.mailMessage.eventended.Info": "The event has ended!", "hud.battlerButton": "Breakout", "window.featureUnlock.battler": "Breakout", "dialogue.id127001": "We\u2019ll have to build a new barricade, or the monster will break through.", "event.name.id1300": "Territory Expansion", "event.desc.id1300": "Liberate desolated lands, drive out the Cultists, and restore life to this land.", "event.name.id1400": "Territory Expansion", "event.desc.id1400": "Liberate desolated lands, drive out the Cultists, and restore life to this land.", "destination.title.id1300": "Capture", "toast.userIsNotInAlliance": "Join an Alliance to begin!", "toast.villageNotFound": "No suitable target found", "toast.villageAlreadyCapturedByAlliance": "Already captured by your Alliance", "toast.villageCaptureConditionNotValid": "Capture condition not met", "toast.allianceReachedMaxVillagesCount": "Your Alliance has the maximum number of villages", "event.villagesCapture.milestone.title": "Miles Captured:", "eventlist.villagesCapture.progress": "Miles Captured: {progress}", "window.villagesCapture.vibeScreenToast": "Captured", "event.villagesCapture.progress.title": "Territory Expansion", "event.villagesCapture.progress.desc": "Reclaim the Land", "btn.battlepass.obtainMore": "Continue", "btn.battlepass.collect": "Claim", "event.villagesCapture.progress.tab.battlePass": "Rewards", "event.villagesCapture.progress.tab.quests": "Daily Missions", "eventTabVibeScreenName.id1300": "Capture", "eventTabSaleName.id1300": "Sale", "sales.name.id103010": "Mercenary Power", "sales.desc.id103010": "Recruit mercenaries and conquer even more land for your alliance!", "eventTabBattlePassName.id1300": "Battle Pass", "eventTabBattlePassName1.id1300": "Rewards", "eventTabQuests.id1300": "Daily Missions", "eventid1300.quest1300001.name": "Daily Login", "eventid1300.quest1300002.name": "Capture {value} miles", "eventid1300.quest1300003.name": "Capture {value} miles", "eventid1300.quest1300004.name": "Kill {value} monsters", "eventid1300.quest1300005.name": "Train {value} troops", "eventid1300.quest1300006.name": "Complete {value} Lighthouse missions", "eventid1300.quest1300007.name": "Use a Golden Ticket in the Saloon", "eventTabLeaderboardName.id1300": "Leaderboard", "window.mapCell.label.village.captureNeighbour": "No borders with Alliance territory", "window.mapCell.label.village.maxCapturedVillagesAmount": "The alliance has reached the maximum number of oases", "window.mapCell.button.villageReset": "Abandon", "condition.hasNeighbourVillages.desc": "", "window.mapCell.button.villageReinforce": "Defend", "window.mapCell.button.villageScout": "Scout", "window.mapCell.button.villageCapture": "Capture", "window.mapCell.button.villageGroupmarch": "Group March", "window.mapCell.button.villageRally": "Rally", "window.mapCell.button.moveToNearestVillage": "Go to", "window.mapCell.info.level": "Lvl. {value}", "window.mapCell.Confirmation.villageReset": "If you leave the Oasis, it will fall under Sun Worshipper control.\nYou will lose part of your alliance territory and the bonuses this Oasis provides to alliance members.", "toast.villageCaptured": "Your Alliance territory has expanded!", "window.mapCell.label.village.occupationCooldown": "Oasis control will expire in: {time}", "window.mapCell.label.village.monstersPower": "Enemy Power", "window.mapCell.button.villageMarchRecall": "Recall", "map.label.villageCapture.timerTitle": "Capture:", "eventid1300.rule1.name": "Territory Expansion", "eventid1300.rule1.desc": "1. Capture oases during the event to earn event points and Battle Pass points.\n2. Small oases are captured instantly, but are reclaimed by the Sun Worshippers after some time, making them available for recapture.\n3. Higher-level oases take longer to capture. The capture duration depends on your army\u2019s power.\n4. Complete daily event missions to earn extra rewards and more Battle Pass points.", "eventid1300.rule2.name": "", "eventid1300.rule2.desc": "", "eventid1300.rule3.name": "", "eventid1300.rule3.desc": "", "event.name.id1500": "Desert to Eden", "event.desc.id1500": "Revive the Desert!", "event.name.id1600": "Desert to Eden", "destination.title.id1600": "Irrigate", "event.landscaping.moveTo.notInAlliance": "Join an Alliance to begin!", "event.landscaping.moveTo.captureSomeVillage": "Capture an Oasis to begin!", "event.landscaping.moveTo.cantFindCell": "No suitable target found", "map.cell.landcaping.title": "Green Meadow", "map.cell.landcaping.description": "Irrigation effect ends in", "event.landscaping.milestone.title": "Restore life to the wasteland:", "eventlist.landscaping.progress": "Acres revived: {progress}", "window.landscaping.vibeScreenToast": "Revived", "toast.interactionCell.maxMarches": "All airships of this type are occupied.", "eventTabCollectionName.id1500": "Herbarium", "eventTabVibeScreenName.id1500": "Irrigation", "name.collectiom.group.id20": "Basic Plants", "name.collectiom.group.id21": "Common Plants", "name.collectiom.group.id22": "Rare Plants", "name.collectiom.group.id23": "Epic Plants", "name.collectiom.group.id24": "Legendary Plants", "resources.collection.name.id1600": "Star", "resources.collection.desc.id1600": "Collect collection items to earn rewards!", "eventTabBattlePassName.id1500": "Battle Pass", "eventTabBattlePassName1.id1500": "Rewards", "eventTabQuests.id1500": "Daily Missions", "eventid1500.quest1500001.name": "Daily Login", "eventid1500.quest1500002.name": "Irrigate {value} acres", "eventid1500.quest1500003.name": "Irrigate {value} acres", "eventid1500.quest1500004.name": "Help the Alliance {value} times", "eventid1500.quest1500005.name": "Find {value1} plants with {value2}-star rating", "eventid1500.quest1500006.name": "Find a {value}-star plant", "eventid1500.quest1500007.name": "Use a Survivor Ticket in the Saloon", "resources.collection.name.id72001": "Cactus", "resources.collection.desc.id72001": "Irrigate alliance territory around small Oases of Lv.1 and Lv.2 during the event", "resources.collection.name.id72002": "Begonia", "resources.collection.desc.id72002": "Irrigate alliance territory around small Oases of Lv.1 and Lv.2 during the event", "resources.collection.name.id72003": "Daisy", "resources.collection.desc.id72003": "Irrigate alliance territory around small Oases of Lv.1 and Lv.2 during the event", "resources.collection.name.id72004": "Poppy", "resources.collection.desc.id72004": "Irrigate alliance territory around small Oases of Lv.1 and Lv.2 during the event", "resources.collection.name.id72005": "Tulip", "resources.collection.desc.id72005": "Irrigate alliance territory around small Oases of Lv.1 and Lv.2 during the event", "resources.collection.name.id72006": "Aloe Vera", "resources.collection.desc.id72006": "Irrigate alliance territory around small Oases of Lv.1 and Lv.2 during the event", "resources.collection.name.id72007": "Pea", "resources.collection.desc.id72007": "Irrigate alliance territory around small Oases of Lv.1 and Lv.2 during the event", "resources.collection.name.id72008": "California Poppy", "resources.collection.desc.id72008": "Irrigate alliance territory around small Oases of Lv.1 and Lv.2 during the event", "resources.collection.name.id72009": "Daffodil", "resources.collection.desc.id72009": "Irrigate alliance territory around small Oases of Lv.2 and Lv.3 during the event", "resources.collection.name.id72010": "Prickly Pear", "resources.collection.desc.id72010": "Irrigate alliance territory around small Oases of Lv.2 and Lv.3 during the event", "resources.collection.name.id72011": "Chrysanthemum", "resources.collection.desc.id72011": "Irrigate alliance territory around small Oases of Lv.2 and Lv.3 during the event", "resources.collection.name.id72012": "Oak Leaf", "resources.collection.desc.id72012": "Irrigate alliance territory around small Oases of Lv.2 and Lv.3 during the event", "resources.collection.name.id72013": "Peony", "resources.collection.desc.id72013": "Irrigate alliance territory around small Oases of Lv.2 and Lv.3 during the event", "resources.collection.name.id72014": "Lily", "resources.collection.desc.id72014": "Irrigate alliance territory around small Oases of Lv.2 and Lv.3 during the event", "resources.collection.name.id72015": "Rose", "resources.collection.desc.id72015": "Irrigate alliance territory around medium Oases of Lv.3 and Lv.4 during the event", "resources.collection.name.id72016": "Gerbera", "resources.collection.desc.id72016": "Irrigate alliance territory around medium Oases of Lv.3 and Lv.4 during the event", "resources.collection.name.id72017": "Campanula", "resources.collection.desc.id72017": "Irrigate alliance territory around medium Oases of Lv.4 and Lv.5 during the event", "resources.collection.name.id72018": "Petunia", "resources.collection.desc.id72018": "Irrigate alliance territory around medium Oases of Lv.4 and Lv.5 during the event", "resources.collection.name.id72019": "Lavender", "resources.collection.desc.id72019": "Irrigate alliance territory around medium Oases of Lv.4 and Lv.5 during the event", "resources.collection.name.id72020": "Violet", "resources.collection.desc.id72020": "Irrigate alliance territory around medium Oases of Lv.4 and Lv.5 during the event", "resources.collection.name.id72021": "Crocus", "resources.collection.desc.id72021": "Irrigate alliance territory around large Oases of Lv.5 and Lv.6 during the event", "resources.collection.name.id72022": "Bellflowers", "resources.collection.desc.id72022": "Irrigate alliance territory around large Oases of Lv.5 and Lv.6 during the event", "resources.collection.name.id72023": "Iris", "resources.collection.desc.id72023": "Irrigate alliance territory around large Oases of Lv.5\u20138 during the event", "resources.collection.name.id72024": "Pine Cone", "resources.collection.desc.id72024": "Irrigate alliance territory around large Oases of Lv.5\u20138 during the event", "resources.collection.name.id72025": "Hibiscus", "resources.collection.desc.id72025": "Irrigate alliance territory around large Oases of Lv.6\u20139 during the event", "resources.collection.name.id72026": "Gloriosa", "resources.collection.desc.id72026": "Irrigate alliance territory around large Oases of Lv.6\u20139 during the event", "resources.collection.name.id72027": "Calla Lily", "resources.collection.desc.id72027": "Irrigate alliance territory around large Oases of Lv.7\u201310 during the event", "resources.collection.name.id72028": "Canna", "resources.collection.desc.id72028": "Irrigate alliance territory around large Oases of Lv.7\u201310 during the event", "resources.collection.name.id72029": "Golden Rose", "resources.collection.desc.id72029": "Irrigate alliance territory around large Oases of Lv.10 during the event", "resources.collection.name.id72030": "Aster", "resources.collection.desc.id72030": "Irrigate alliance territory around large Oases of Lv.10 during the event", "resources.collection.name.id72031": "Daylily", "resources.collection.desc.id72031": "Irrigate alliance territory around large Oases of Lv.10 during the event", "resources.collection.name.id72032": "Lotus", "resources.collection.desc.id72032": "Irrigate alliance territory around large Oases of Lv.10 during the event", "toast.landscapingItemAcquired": "{name} is now in your collection!", "alliancechest.name.id2050": "Loot Chest", "alliancechest.desc.id2050": "Alliance members can earn a chest by irrigating Alliance territory", "window.cell.interactionTitle": "Alliance Territory Actions", "marchOverview.landscaping.process": "Watering", "marchOverview.landscaping.movement": "Irrigation", "eventid1500.rule1.name": "Bring Life Back to the Desert!", "eventid1500.rule1.desc": "Send marches to Desert Fields inside your alliance territory to bring life back to the desert.", "eventid1500.rule2.name": "Earn rewards", "eventid1500.rule2.desc": "When you irrigate these areas you earn rewards \u2014 including collectible items.", "eventid1500.rule3.name": "Rare items", "eventid1500.rule3.desc": "Irrigating areas near higher-level oases increases your chance to find rare collectibles.", "eventid1500.rule4.name": "Complete collections", "eventid1500.rule4.desc": "Complete a full collection to unlock special rewards.", "eventid1500.rule5.name": "Battle Pass", "eventid1500.rule5.desc": "Finish daily event missions to earn extra rewards and Battle Pass points.", "eventid1100.quest1500001.name": "Restore Life to the Wasteland {value}", "#window.minigame.crusherio.randomSkills.header": "Select a Skill", "resources.score.battlepass.name.id1300": "Capture Points", "resources.score.battlepass.desc.id1300": "Earn Battle Pass points by conquering new alliance territories and completing special missions.", "resources.score.battlepass.name.id1500": "Restoration Points", "resources.score.battlepass.desc.id1500": "Earn Battle Pass points by restoring life to the alliance\u2019s desolate lands and completing special missions.", "feature.battlepass.sales.unlockTitle": "Unlock", "feature.battlepass.sales.currentGuarantiedReward": "Achieved Reward", "feature.battlepass.sales.allReward": "Full Rewards", "feature.battlepass.purchaseLevel.title": "Upgrade Level", "feature.battlepass.purchaseLevel.info": "Buy Levels: {0}", "feature.battlepass.infoDescription": "1. Earn points and level up by opening daily mission chests during the event.\n2. Buy pass levels to boost your progress instantly without losing earned points.\n3. Higher levels grant better rewards.\n4. Any unclaimed rewards will be sent to you after the event ends.", "event.name.id905": "Quest Marathon", "event.desc.id905": "Complete as many quests as possible to earn the best rewards!", "eventTabQuests.id101": "Daily Login", "eventTabQuests.id102": "Exploration", "eventTabQuests.id103": "Water Tower", "eventTabQuests.id201": "Hero Upgrades", "eventTabQuests.id202": "Alliance Help", "eventTabQuests.id203": "Defeat Monsters", "eventTabQuests.id301": "Unlock Soldiers", "eventTabQuests.id302": "Airship Missions", "eventTabQuests.id303": "Soldier Training", "eventTabQuests.id401": "Extraction", "eventTabQuests.id402": "Research Center", "eventTabQuests.id403": "Hero Skills", "eventTabQuests.id501": "Speedups", "eventTabQuests.id502": "Power Up", "eventTabQuests.id503": "Resources", "activitypoint.description.id700030": "Activity points are used to accumulate event progress", "activitypoint.name.id700030": "Activity point", "skill.crusherio.name.id90101": "Survival Guide", "skill.crusherio.name.id90102": "Survival Guide", "skill.crusherio.name.id90103": "Survival Guide", "skill.crusherio.name.id90104": "Survival Guide", "skill.crusherio.name.id90105": "Survival Guide", "skill.crusherio.name.id90106": "Cowboy Boots", "skill.crusherio.name.id90107": "Cowboy Boots", "skill.crusherio.name.id90108": "Cowboy Boots", "skill.crusherio.name.id90109": "Cowboy Boots", "skill.crusherio.name.id90110": "Cowboy Boots", "skill.crusherio.name.id90111": "Hearty Steak", "skill.crusherio.name.id90112": "Hearty Steak", "skill.crusherio.name.id90113": "Hearty Steak", "skill.crusherio.name.id90114": "Hearty Steak", "skill.crusherio.name.id90115": "Hearty Steak", "skill.crusherio.name.id90116": "Large Ammunition", "skill.crusherio.name.id90117": "Large Ammunition", "skill.crusherio.name.id90118": "Large Ammunition", "skill.crusherio.name.id90119": "Large Ammunition", "skill.crusherio.name.id90120": "Large Ammunition", "skill.crusherio.name.id90121": "Furious Barrage", "skill.crusherio.name.id90122": "Furious Barrage", "skill.crusherio.name.id90123": "Furious Barrage", "skill.crusherio.name.id90124": "Furious Barrage", "skill.crusherio.name.id90125": "Furious Barrage", "skill.crusherio.name.id90126": "Fast Bullets", "skill.crusherio.name.id90127": "Fast Bullets", "skill.crusherio.name.id90128": "Fast Bullets", "skill.crusherio.name.id90129": "Fast Bullets", "skill.crusherio.name.id90130": "Fast Bullets", "skill.crusherio.name.id90131": "Handy Barrel", "skill.crusherio.name.id90132": "Handy Barrel", "skill.crusherio.name.id90133": "Handy Barrel", "skill.crusherio.name.id90134": "Handy Barrel", "skill.crusherio.name.id90135": "Handy Barrel", "skill.crusherio.name.id90136": "Molotov Cocktail", "skill.crusherio.name.id90137": "Molotov Cocktail", "skill.crusherio.name.id90138": "Molotov Cocktail", "skill.crusherio.name.id90139": "Molotov Cocktail", "skill.crusherio.name.id90140": "Molotov Cocktail", "skill.crusherio.name.id90141": "Saw Defenders", "skill.crusherio.name.id90142": "Saw Defenders", "skill.crusherio.name.id90143": "Saw Defenders", "skill.crusherio.name.id90144": "Saw Defenders", "skill.crusherio.name.id90145": "Saw Defenders", "skill.crusherio.description.id90101": "Survival Guide", "skill.crusherio.description.id90102": "Survival Guide", "skill.crusherio.description.id90103": "Survival Guide", "skill.crusherio.description.id90104": "Survival Guide", "skill.crusherio.description.id90105": "Survival Guide", "skill.crusherio.description.id90106": "Cowboy Boots", "skill.crusherio.description.id90107": "Cowboy Boots", "skill.crusherio.description.id90108": "Cowboy Boots", "skill.crusherio.description.id90109": "Cowboy Boots", "skill.crusherio.description.id90110": "Cowboy Boots", "skill.crusherio.description.id90111": "Hearty Steak", "skill.crusherio.description.id90112": "Hearty Steak", "skill.crusherio.description.id90113": "Hearty Steak", "skill.crusherio.description.id90114": "Hearty Steak", "skill.crusherio.description.id90115": "Hearty Steak", "skill.crusherio.description.id90116": "Large Ammunition", "skill.crusherio.description.id90117": "Large Ammunition", "skill.crusherio.description.id90118": "Large Ammunition", "skill.crusherio.description.id90119": "Large Ammunition", "skill.crusherio.description.id90120": "Large Ammunition", "skill.crusherio.description.id90121": "Furious Barrage", "skill.crusherio.description.id90122": "Furious Barrage", "skill.crusherio.description.id90123": "Furious Barrage", "skill.crusherio.description.id90124": "Furious Barrage", "skill.crusherio.description.id90125": "Furious Barrage", "skill.crusherio.description.id90126": "Fast Bullets", "skill.crusherio.description.id90127": "Fast Bullets", "skill.crusherio.description.id90128": "Fast Bullets", "skill.crusherio.description.id90129": "Fast Bullets", "skill.crusherio.description.id90130": "Fast Bullets", "skill.crusherio.description.id90131": "Handy Barrel", "skill.crusherio.description.id90132": "Handy Barrel", "skill.crusherio.description.id90133": "Handy Barrel", "skill.crusherio.description.id90134": "Handy Barrel", "skill.crusherio.description.id90135": "Handy Barrel", "skill.crusherio.description.id90136": "Molotov Cocktail", "skill.crusherio.description.id90137": "Molotov Cocktail", "skill.crusherio.description.id90138": "Molotov Cocktail", "skill.crusherio.description.id90139": "Molotov Cocktail", "skill.crusherio.description.id90140": "Molotov Cocktail", "skill.crusherio.description.id90141": "Saw Defenders", "skill.crusherio.description.id90142": "Saw Defenders", "skill.crusherio.description.id90143": "Saw Defenders", "skill.crusherio.description.id90144": "Saw Defenders", "skill.crusherio.description.id90145": "Saw Defenders", "eventid905.quest11.name": "Login For {value} Day(s)", "eventid905.quest21.name": "Complete Extraction stage {value}", "eventid905.quest31.name": "Reach Water Tower Lv. {value}", "eventid905.quest41.name": 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of the event\n\u25c6 Complete each mission to earn Points and Items\n\u25c6 Earn Points to claim Point Progress Rewards\n\u25c6 Unclaimed\u00a0Rewards\u00a0are mailed after the event\u00a0ends", "quests.claimAll": "Claim All", "dialogue.id56001": "Even when you\u2019re busy, my lab keeps cooking. Drop by every few hours and collect an AFK Chest full of useful goodies.", "dialogue.id56002": "Wow! We absolutely have to join. Heisenberg never comes up with anything bad! Let\u2019s go!", "toast.searchForAllianceStarted": "Starting alliance search", "toast.joinedAlliance": "You have joined an alliance", "toast.joinedAutoAlliance": "You have joined an auto-alliance", "skill.crusherio.name.id90146": "Tesla Coil", "skill.crusherio.name.id90147": "Tesla Coil", "skill.crusherio.name.id90148": "Tesla Coil", "skill.crusherio.name.id90149": "Tesla Coil", "skill.crusherio.name.id90150": "Tesla Coil", "skill.crusherio.name.id90151": "RPG Rocket", "skill.crusherio.name.id90152": "RPG Rocket", "skill.crusherio.name.id90153": "RPG Rocket", "skill.crusherio.name.id90154": "RPG Rocket", "skill.crusherio.name.id90155": "RPG Rocket", "skill.crusherio.description.id90146": "Tesla Coil", "skill.crusherio.description.id90147": "Tesla Coil", "skill.crusherio.description.id90148": "Tesla Coil", "skill.crusherio.description.id90149": "Tesla Coil", "skill.crusherio.description.id90150": "Tesla Coil", "skill.crusherio.description.id90151": "RPG Rocket", "skill.crusherio.description.id90152": "RPG Rocket", "skill.crusherio.description.id90153": "RPG Rocket", "skill.crusherio.description.id90154": "RPG Rocket", "skill.crusherio.description.id90155": "RPG Rocket", "window.questsMarathon.pointsObtainableToday": "Points Obtainable Today", "window.questsMarathon.rewards.upgradeVip": "Upgrade VIP level for access to more rewards", "sales.name.id102010": "Battle Pass Upgrade", "sales.desc.id102010": "Purchase the upgrade to receive additional rewards for each Battle Pass level", "sales.name.id102020": "Battle Pass Upgrade", "sales.desc.id102020": "Purchase the upgrade to receive additional rewards for each Battle Pass level", "sales.name.id102040": "Battle Pass Upgrade", "sales.desc.id102040": "Purchase the upgrade to receive additional rewards for each Battle Pass level", "sales.name.id102050": "Battle Pass Upgrade", "sales.desc.id102050": "Purchase the upgrade to receive additional rewards for each Battle Pass level", "sales.name.id102060": "Battle Pass Upgrade", "sales.desc.id102060": "Purchase the upgrade to receive additional rewards for each Battle Pass level", "typeView.id500": "Territory", "sales.category.chain.name": "Special Offer", "window.allianceTerritory.villages.captureButton": "Capture", "window.allianceTerritory.villages.new": "NEW", "window.allianceTerritory.villages.lost": "Lost", "feature.battlepass.id20.title": "Rapid Development", "feature.battlepass.button.purchaseLevel": "Buy Level", "feature.battlepass.infoTitle": "About the Battle Pass", "skill.crusherio.name.id90156": "Boomerang", "skill.crusherio.name.id90157": "Boomerang", "skill.crusherio.name.id90158": "Boomerang", "skill.crusherio.name.id90159": "Boomerang", "skill.crusherio.name.id90160": "Boomerang", "skill.crusherio.name.id90161": "Piercing Arrow", "skill.crusherio.name.id90162": "Piercing Arrow", "skill.crusherio.name.id90163": "Piercing Arrow", "skill.crusherio.name.id90164": "Piercing Arrow", "skill.crusherio.name.id90165": "Piercing Arrow", "skill.crusherio.description.id90156": "Throws 1 boomerang.", "skill.crusherio.description.id90157": "Additional boomerang.", "skill.crusherio.description.id90158": "Increased damage.", "skill.crusherio.description.id90159": "Increased damage.", "skill.crusherio.description.id90160": "Increased damage.", "skill.crusherio.description.id90161": "Shoots a piercing arrow.", "skill.crusherio.description.id90162": "Additional arrow.", "skill.crusherio.description.id90163": "Increased speed.", "skill.crusherio.description.id90164": "Increased damage and speed.", "skill.crusherio.description.id90165": "Additional arrow.", "event.name.id1700": "Hunt for Coyotes", "event.desc.id1700": "Eliminate the Sun Worshippers, collect their trophies, and exchange them for rewards.", "window.deals.noDeals": "There are no active offers at the moment", "window.deals.emptyTabKey": "", "mail.villages.noOccupant": "{name}\nScouting complete \u2013 no defenders detected.", "window.mapCell.info.alliances.locked": "Unlock Alliances", "toast.cityTeleportationInProgress": "Teleport used too frequently", "resource.name.id126": "Trade Contract", "resource.desc.id126": "You can refresh the rewards for completing the water delivery trade contract", "window.questsMarathon.battlePass.item.progress": "Collect {target} Point(s) to claim ({current}/{target})", "battlePass.levelIsNotAvailable": "Not enough progress points", "resource.name.id700031": "", "resource.name.id700032": "", "resource.name.id700033": "", "resource.desc.id700031": "", "resource.desc.id700032": "", "resource.desc.id700033": "", "WindowCrusherioEvent.Quests.Refresh": "Refresh In:", "feature.battlepass.freeTrackTitle": "Free Rewards", "feature.battlepass.id20.track2.title": "Path of Progress", "feature.battlepass.button.purchaseTrack": "Unlock", "feature.battlepass.button.collect": "Claim", "feature.battlepass.button.continue": "Continue", "feature.battlepass.button.obtainMore": "Get More", "feature.battlepass.button.purchaseLevelWindow": "Buy Level", "feature.battlepass.button.purchaseTrackWindow": "Buy Enhanced Rewards", "resources.battlepass.name.id100000000": "Rapid Development", "resources.battlepass.desc.id100000000": "Earn points, use them in Swift Development progress, and receive rewards!", "destination.title.id20": "Complete daily missions", "battlepass.rapid.20": "Rapid Development", "destination.desc.id20": "Rewards for daily progress chests", "mission.name.id10121": "Complete 5 Airship Missions", "feature.battlepass.signEarn.title": "Sign it & Earn It", "feature.battlepass.signEarn.infoDescription": "1. Log in every day for a week.\n2. Claim free daily rewards.\n3. Upgrade your pass with a purchase and instantly receive all unlocked rewards.", "feature.battlepass.signEarn.freeTrackTitle": "Free", "feature.battlepass.signEarn.eliteTrackTitle": "Epic", "feature.battlepass.signEarn.collectAll": "Collect all", "dialogue.id57001": "I thought scorpions were it! Are we in Dune all of a sudden?!", "dialogue.id57002": "That\u2019s what the mutagen does to cultists. I\u2019ll explain later. Attack!", "event.name.id1005": "Revenge on the Cultists", "event.desc.id1005": "The Hunt Begins", "window.questsMarathon.day": "Days", "offer.marathon.header": "Daily Sign-In Gift", "offer.marathon.description": "Legendary Hero!", "offer.marathon.claimButton": "Claim", "offer.marathon.timerText": "Claim Tomorrow", "event.name.id906": "Judgment Night", "event.desc.id906": "Kill as many as possible and earn points!", "eventid906.rule1.name": "Rules", "eventid906.rule1.desc": "\u25c6 During the event, earn kill points by defeating other players' troops\n\u25c6 The higher the enemy soldier level, the more kill points you gain\n\u25c6 Complete missions to earn rewards\n\u25c6 Get extra rewards for top positions in the kill-points ranking", "eventid906.quest.name": "Kill Points: {value}", "sales.name.id111410": "Recruit's Deal", "sales.name.id111411": "Good Hope Lv. 7: Buckshots Pack", "sales.name.id111412": "Good Hope Lv. 9: Research Pack", "sales.name.id111413": "Good Hope Lv. 10: Water Pack", "sales.name.id111414": "Good Hope Lv. 11: Hospital Pack", "sales.name.id111415": "Good Hope Lv. 13", "sales.name.id111416": "Good Hope Lv. 15", "sales.name.id111417": "Good Hope Lv. 19", "sales.name.id111418": "Good Hope Lv. 21: Dustmarks Pack", "sales.name.id111419": "Good Hope Lv. 23: Spinouts Pack", "sales.name.id111420": "Good Hope Lv. 25", "sales.name.id111421": "Good Hope Lv. 27", "sales.name.id111422": "Good Hope Lv. 29: Gravelers Pack", "sales.name.id111423": "Good Hope Lv. 31", "sales.name.id111424": "Good Hope Lv. 33", "sales.name.id111425": "Good Hope Lv. 35: Visionary Pack", "sales.name.id111426": "Eternal Legend Pack", "sales.desc.id111410": "A special pack to accelerate your city's growth!", "sales.desc.id111411": "These resources will strengthen your city!", "sales.desc.id111412": "These resources will speed up your city's scientific development!", "sales.desc.id111413": "These resources will replenish your city's water supplies!", "sales.desc.id111414": "These resources will strengthen your city!", "sales.desc.id111415": "These resources will speed up your city's development!", "sales.desc.id111416": "These resources will speed up your city's development!", "sales.desc.id111417": "These resources will speed up your city's development!", "sales.desc.id111418": "These resources will strengthen your city!", "sales.desc.id111419": "These resources will strengthen your city!", "sales.desc.id111420": "These resources will speed up your city's development!", "sales.desc.id111421": "These resources will speed up your city's development!", "sales.desc.id111422": "These resources will strengthen your city!", "sales.desc.id111423": "These resources will speed up your city's development!", "sales.desc.id111424": "These resources will speed up your city's development!", "sales.desc.id111425": "These resources will strengthen your city!", "sales.desc.id111426": "These resources will strengthen your heroes!", "eventid1005.quest1005101.name": "Daily Login", "eventid1005.quest1005102.name": "Kill 5 monsters", "eventid1005.quest1005103.name": "Kill 10 monsters", "eventid1005.quest1005104.name": "Kill 15 monsters", "eventid1005.quest1005105.name": "Use speedups for 60 minutes", "eventid1005.quest1005106.name": "Complete 10 Lighthouse missions", "eventid1005.quest1005107.name": "Train 100 troops", "eventid1005.quest1005108.name": "Obtain Mohawk with 1 stars (10)", "eventid1005.quest1005109.name": "Obtain Mohawk with 1 star (5)", "eventid1005.quest1005110.name": "Obtain Mohawk with 5 stars (1)", "window.event.quests.progress": "Daily Activity", "destination.title.id6650": "Revenge", "eventTabBattlePassName.id1006": "Leaderboard", "resources.collection.desc.id71017": "Drops from Cultist Lvl.1\n\nChance: <color=#159400><b>25%</b></color>", "resources.collection.desc.id71018": "Drops from Cultist Lvl.1\n\nChance: <color=#159400><b>25%</b></color>", "resources.collection.desc.id71019": "Drops from Cultist Lvl.1\n\nChance: <color=#159400><b>25%</b></color>", "resources.collection.desc.id71020": "Drops from Cultist Lvl.1\n\nChance: <color=#159400><b>25%</b></color>", "resources.collection.desc.id71021": "Drops from Cultist Lvl.2\n\nChance: <color=#159400><b>27.8%</b></color>", "resources.collection.desc.id71022": "Drops from Cultist Lvl.2\n\nChance: <color=#159400><b>27.8%</b></color>", "resources.collection.desc.id71023": "Drops from Cultist Lvl.2\n\nChance: <color=#159400><b>22.2%</b></color>", "resources.collection.desc.id71024": "Drops from Cultist Lvl.2\n\nChance: <color=#159400><b>22.2%</b></color>", "resources.collection.desc.id71025": "Drops from Cultist Lvl.3\n\nChance: <color=#159400><b>27.8%</b></color>", "resources.collection.desc.id71026": "Drops from Cultist Lvl.3\n\nChance: <color=#159400><b>27.8%</b></color>", "resources.collection.desc.id71027": "Drops from Cultist Lvl.3\n\nChance: <color=#159400><b>22.2%</b></color>", "resources.collection.desc.id71028": "Drops from Cultist Lvl.3\n\nChance: <color=#159400><b>22.2%</b></color>", "resources.collection.desc.id71029": "Drops from Cultist Lvl.4\n\nChance: <color=#159400><b>28.6%</b></color>", "resources.collection.desc.id71030": "Drops from Cultist Lvl.4\n\nChance: <color=#159400><b>28.6%</b></color>", "resources.collection.desc.id71031": "Drops from Cultist Lvl.4\n\nChance: <color=#159400><b>22.9%</b></color>", "resources.collection.desc.id71032": "Drops from Cultist Lvl.4\n\nChance: <color=#159400><b>22.9%</b></color>", "resources.collection.desc.id71033": "Drops from Cultist Lvl.5\n\nChance: <color=#159400><b>16.7%</b></color>", "resources.collection.desc.id71034": "Drops from Cultist Lvl.5\n\nChance: <color=#159400><b>16.7%</b></color>", "resources.collection.desc.id71035": "Drops from Cultist Lvl.5\n\nChance: <color=#159400><b>13.3%</b></color>", "resources.collection.desc.id71036": "Drops from Cultist Lvl.5\n\nChance: <color=#159400><b>13.3%</b></color>", "resources.collection.desc.id71037": "Drops from Cultist Lvl.5\n\nChance: <color=#159400><b>11.7%</b></color>", "resources.collection.desc.id71038": "Drops from Cultist Lvl.5\n\nChance: <color=#159400><b>11.7%</b></color>", "resources.collection.desc.id71039": "Drops from Cultist Lvl.5\n\nChance: <color=#159400><b>9.2%</b></color>", "resources.collection.desc.id71040": "Drops from Cultist Lvl.5\n\nChance: <color=#159400><b>7.5%</b></color>", "resources.collection.desc.id71041": "Drops from Cultist Lvl.6\n\nChance: <color=#159400><b>16.7%</b></color>", "resources.collection.desc.id71042": "Drops from Cultist Lvl.6\n\nChance: <color=#159400><b>16.7%</b></color>", "resources.collection.desc.id71043": "Drops from Cultist Lvl.6\n\nChance: <color=#159400><b>13.3%</b></color>", "resources.collection.desc.id71044": "Drops from Cultist Lvl.6\n\nChance: <color=#159400><b>13.3%</b></color>", "resources.collection.desc.id71045": "Drops from Cultist Lvl.6\n\nChance: <color=#159400><b>11.7%</b></color>", "resources.collection.desc.id71046": "Drops from Cultist Lvl.6\n\nChance: <color=#159400><b>11.7%</b></color>", "resources.collection.desc.id71047": "Drops from Cultist Lvl.6\n\nChance: <color=#159400><b>9.2%</b></color>", "resources.collection.desc.id71048": "Drops from Cultist Lvl.6\n\nChance: <color=#159400><b>7.5%</b></color>", "resources.collection.desc.id71049": "Drops from Cultist Lvl.7\n\nChance: <color=#159400><b>16.7%</b></color>", "resources.collection.desc.id71050": "Drops from Cultist Lvl.7\n\nChance: <color=#159400><b>16.7%</b></color>", "resources.collection.desc.id71051": "Drops from Cultist Lvl.7\n\nChance: <color=#159400><b>13.3%</b></color>", "resources.collection.desc.id71052": "Drops from Cultist Lvl.7\n\nChance: <color=#159400><b>13.3%</b></color>", "resources.collection.desc.id71053": "Drops from Cultist Lvl.7\n\nChance: <color=#159400><b>11.7%</b></color>", "resources.collection.desc.id71054": "Drops from Cultist Lvl.7\n\nChance: <color=#159400><b>11.7%</b></color>", "resources.collection.desc.id71055": "Drops from Cultist Lvl.7\n\nChance: <color=#159400><b>9.2%</b></color>", "resources.collection.desc.id71056": "Drops from Cultist Lvl.7\n\nChance: <color=#159400><b>7.5%</b></color>", "resources.collection.desc.id71057": "Drops from Cultist Lvl.8\n\nChance: <color=#159400><b>16.7%</b></color>", "resources.collection.desc.id71058": "Drops from Cultist Lvl.8\n\nChance: <color=#159400><b>16.7%</b></color>", "resources.collection.desc.id71059": "Drops from Cultist Lvl.8\n\nChance: <color=#159400><b>13.3%</b></color>", "resources.collection.desc.id71060": "Drops from Cultist Lvl.8\n\nChance: <color=#159400><b>13.3%</b></color>", "resources.collection.desc.id71061": "Drops from Cultist Lvl.8\n\nChance: <color=#159400><b>11.7%</b></color>", "resources.collection.desc.id71062": "Drops from Cultist Lvl.8\n\nChance: <color=#159400><b>11.7%</b></color>", "resources.collection.desc.id71063": "Drops from Cultist Lvl.8\n\nChance: <color=#159400><b>9.2%</b></color>", "resources.collection.desc.id71064": "Drops from Cultist Lvl.8\n\nChance: <color=#159400><b>7.5%</b></color>", "resources.collection.desc.id71065": "Drops from Cultist Lvl.9\n\nChance: <color=#159400><b>16.7%</b></color>", "resources.collection.desc.id71066": "Drops from Cultist Lvl.9\n\nChance: <color=#159400><b>16.7%</b></color>", "resources.collection.desc.id71067": "Drops from Cultist Lvl.9\n\nChance: <color=#159400><b>13.3%</b></color>", "resources.collection.desc.id71068": "Drops from Cultist Lvl.9\n\nChance: <color=#159400><b>13.3%</b></color>", "resources.collection.desc.id71069": "Drops from Cultist Lvl.9\n\nChance: <color=#159400><b>11.7%</b></color>", "resources.collection.desc.id71070": "Drops from Cultist Lvl.9\n\nChance: <color=#159400><b>11.7%</b></color>", "resources.collection.desc.id71071": "Drops from Cultist Lvl.9\n\nChance: <color=#159400><b>9.2%</b></color>", "resources.collection.desc.id71072": "Drops from Cultist Lvl.9\n\nChance: <color=#159400><b>7.5%</b></color>", "resources.collection.desc.id71073": "Drops from Cultist Lvl.10\n\nChance: <color=#159400><b>16.7%</b></color>", "resources.collection.desc.id71074": "Drops from Cultist Lvl.10\n\nChance: <color=#159400><b>16.7%</b></color>", "resources.collection.desc.id71075": "Drops from Cultist Lvl.10\n\nChance: <color=#159400><b>13.3%</b></color>", "resources.collection.desc.id71076": "Drops from Cultist Lvl.10\n\nChance: <color=#159400><b>13.3%</b></color>", "resources.collection.desc.id71077": "Drops from Cultist Lvl.10\n\nChance: <color=#159400><b>11.7%</b></color>", "resources.collection.desc.id71078": "Drops from Cultist Lvl.10\n\nChance: <color=#159400><b>11.7%</b></color>", "resources.collection.desc.id71079": "Drops from Cultist Lvl.10\n\nChance: <color=#159400><b>9.2%</b></color>", "resources.collection.desc.id71080": "Drops from Cultist Lvl.10\n\nChance: <color=#159400><b>7.5%</b></color>", "eventTabQuestName.id1005": "Daily Quests", "eventTabMultiTabName.id1005": "Collector\u2019s Path", "feature.battlepass.signEarn.title.Description": "Sign in everyday to receive loads of rewards!", "feature.battlepass.signEarn.Days": "Days", "event.quest.go": "Go", "resources.collection.name.id480": "Rarity", "resources.collection.name.id481": "Battle Pass Points", "resources.collection.name.id482": "Leaderboard Points", "resources.collection.name.id483": "Mohawks", "resources.collection.desc.id480": "Displays item rarity", "resources.collection.desc.id481": "Found by discovering Mohawk. Needed for Battle Pass progression", "resources.collection.desc.id482": "Found by discovering Mohawk. Needed for leaderboard progress", "resources.collection.desc.id483": "Mohawks", "feature.offerSequence.rewardExtendedTextFormat": "<align=left>{name}</align>\n<align=right>{count}</align>", "eventid1005.rule1.desc": "During the event, monsters from level 1 to 10 contain trophies \u2014 Mohawks \u2014 in their rewards. \nBy defeating monsters, the player can obtain a Mohawk and add it to their personal collection. \nIf a duplicate drops, it is automatically converted into Battle Pass and leaderboard points. \nThe leaderboard is updated daily, allowing players to track the progress of the top hunters.", "eventid1005.rule1.name": "Collector", "event.quest.collect": "Collect", "btn.battlepass.continue": "Continue", "widget.marathonSign": "Sign it & Earn It", "widget.chain": "Bundle Chain", "window.questsMarathon.rewards": "Rewards", "sales.name.id102030": "Sign it & Earn It", "window.revengeOnCultists.questsCompleted": "Daily Missions: {count}", "desc.batteryEfficency": "Increases battery efficiency.", "dialogue.id58001": "Feel that? The ground is shaking! Those things are close!", "window.featureUnlock.events": "Events", "mission.name.id10122": "Build Truck Parking", "mission.name.id10123": "Build Storehouse", "window.powerProgress.progress": "Progress: {count}", "window.questsMarathon.questsCompleted": "Completed quests: {count}", "window.purgeNight.progress": "Progress: {count}\nLeaderboard position: {place}", "window.hero.rank.label": "{star}-Star (Tier {tier})", "dailymissions.name.id10137": "Play any Event", "toast.salePurchaseUnavailable": "Offer already purchased", "mission.name.id10124": "Play any Event", "toast.trainingCampTabLockInfantry": "Reach Chapter 4 to unlock the Training Grounds", "toast.trainingCampTabLockSniper": "Reach Chapter 6 to unlock the Shooting Range", "toast.trainingCampTabLockMoto": "Reach Chapter 7 to unlock the Moto Garage", "toast.trainingCampTabLockCars": "Research the Gravelers technology to unlock the Auto Garage", "toast.trainingCampTabLockHelicopter": "Research the Buzzbats technology to unlock the Helipad", "event3002.sales.tabName": "Sale", "window.purgeNight.rewards.label": "Event reward", "window.purgeNight.rewards.desc": "Enjoy generous rewards for event goals!", "window.purgeNight.quests.rank": "<color=#FDF2DA>My Ranking:</color> {value}", "window.purgeNight.quests.progress": "<color=#FDF2DA>Kill Points:</color> {value}", "map.village.desc.idWood": "Lumberjack Oasis. Grants members of the controlling alliance a wood production bonus.", "map.village.desc.idFood": "Foragers\u2019 Oasis. Grants members of the controlling alliance a corn production bonus.", "map.village.desc.idIron": "Scrap Collectors\u2019 Oasis. Grants members of the controlling alliance an iron production bonus.", "map.village.desc.idOil": "Oil Drillers\u2019 Oasis. Grants members of the controlling alliance an oil production bonus.", "map.village.desc.idSilver": "Miners\u2019 Oasis. Grants a silver production bonus.", "map.village.desc.idTroopsHp": "Survivors\u2019 Oasis. Grants a troop health bonus.", "map.village.desc.idTroopsStrength": "Troops\u2019 Oasis. Grants a troop strength bonus.", "map.village.desc.idTrainingSpeed": "Instructors\u2019 Oasis. Grants a training speed bonus.", "map.village.desc.idTechSpeed": "Scholars\u2019 Oasis. Grants a research speed bonus.", "map.village.desc.idBuildSpeed": "Builders\u2019 Oasis. Grants a construction speed bonus.", "window.rankUpHero.tapAnywhere": "Tap to continue", "window.rankUpHero.promoted": "Promoted!", "event.supermob.nextAttack.text": "", "name.rankTierHealthBuffNew": "Army Strength and Health bonus", "event.name.id4001": "Arena Gladiators", "event.desc.id4001": "Challenges remaining: {count}", "sales.category.gems.name": "Gem", "sales.name.id12190": "DIAMOND PACK 1", "sales.name.id12200": "DIAMOND PACK 2", "sales.name.id12210": "DIAMOND PACK 3", "sales.name.id12220": "DIAMOND PACK 4", "sales.name.id12230": "DIAMOND PACK 5", "sales.name.id12240": "DIAMOND PACK 6", "resource.name.id1700": "Arena Coin", "resource.desc.id1700": "Arena Coin is used to purchase items in the Arena Shop", "sale.rewards.value": "VALUE +", "window.hospital.medkitsProduction.description": "First aid kits production:", "window.hospital.medkitsProduction.value": "{count}/h", "window.mailMessage.clanBoss.attackedYourCity": "Monster attacked and burned your city!", "widget.mailMessage.mineScoutReport.previewMain": "Reconnaissance complete.", "event.name.id907": "Alliance Call", "event.desc.id907": "Complete timed tasks and earn points for yourself and your alliance!", "eventid907.quest171.name": "Use {value}m of any Speedup", "eventid907.quest174.name": "Defeat {value} Monster(s)", "widget.marchQueue.landscaping.title": "Watering", "window.allianceCall.attempt.freePurchase": "Purchase 1 Mission Attempt?", "window.allianceCall.attempt.availablePurchases": "Today's purchases: {current}/{max}", "window.allianceCall.attempt.paidPurchase": "Spend {value} gems for 1 Mission Attempt?", "window.allianceTerritory.tab.landscaping": "Irrigation", "window.allianceTerritory.landscaping.description": "Irrigate captured territory together with all Alliance members to earn weekly rewards!", "window.heroesdeployment.save": "Save", "window.allianceTerritory.landscaping.timerText": "Refresh in:", "window.allianceTerritory.map.title": "Territory Expansion", "window.allianceTerritory.map.description": "Capture Oases to gain bonuses from territories you control!", "window.allianceTerritory.map.buttonCapture": "Expand", "window.allianceTerritory.tabMiniMap": "Map", "window.allianceTerritory.tabBonuses": "Territory Bonuses", "window.allianceTerritory.bonus.button": "Add", "window.allianceTerritory.stations.title": "Territory Expansion", "window.allianceTerritory.stations.placeholder": "Capture Oases to gain bonuses from territories you control!", "window.allianceTerritory.villages.title": "Oases", "window.allianceTerritory.villages.placeholder": "Your Alliance controls no oases.", "window.allianceTerritory.villages.buttonCapture": "Capture", "eventid907.quest177.name": "Train {value} Units", "eventid907.quest180.name": "Mine Resources {value} Time(s)", "resource.desc.id52": "VIP points increase your VIP level.", "window.allianceCall.questDetails": "Open Mission", "window.allianceCall.questDetails.personal": "Exclusive Mission", "window.allianceCall.acceptQuest": "Accept", "window.allianceCall.giveUpQuest": "Give Up", "window.allianceCall.inProgress": "In Progress", "window.allianceCall.purchaseAttempts": "Purchase Attempts", "window.allianceCall.attempt.noMorePurchases": "Can't purchase more attempts today!", "window.allianceCall.quest.refreshing": "Mission refreshing", "toast.saleCustomSelectedMaxCountRewards": "Maximum number of rewards selected.", "window.saleSelection.selectReward": "Choose {count} reward", "toast.saleCustomNeedSelectNRewards": "Select a reward.", "window.saleSelect.button.confirm": "Confirm", "toast.alreadyStartedOtherQuest": "You already started another quest!", "toast.noStartQuestAttempts": "You don't have quest attempts", "eventTabQuests.id170": "Missions", "eventTabLeaderboardName.id620": "Leaderboard", "eventTabBattlePass.id45": "Point Rewards", "eventTabLeaderboardName.id630": "Alliance Leaderboard", "window.allianceCall.quest.exclusive": "Exclusive", 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"alliance.tech.name.80104022": "Build Speed II", "alliance.tech.name.80104023": "Build Speed II", "alliance.tech.name.80104024": "Build Speed II", "alliance.tech.name.80104025": "Build Speed II", "alliance.tech.name.80105011": "Troops load I", "alliance.tech.name.80105012": "Troops load I", "alliance.tech.name.80105013": "Troops load I", "alliance.tech.name.80105014": "Troops load I", "alliance.tech.name.80105015": "Troops load I", "alliance.tech.name.80105021": "Troops load II", "alliance.tech.name.80105022": "Troops load II", "alliance.tech.name.80105023": "Troops load II", "alliance.tech.name.80105024": "Troops load II", "alliance.tech.name.80105025": "Troops load II", "alliance.tech.name.80106011": "Mine March I", "alliance.tech.name.80106012": "Mine March I", "alliance.tech.name.80106013": "Mine March I", "alliance.tech.name.80106014": "Mine March I", "alliance.tech.name.80106015": "Mine March I", "alliance.tech.name.80106021": "Mine March II", "alliance.tech.name.80106022": "Mine 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"alliance.tech.name.80210014": "Group Health I", "alliance.tech.name.80210015": "Group Health I", "alliance.tech.name.80210021": "Group Health II", "alliance.tech.name.80210022": "Group Health II", "alliance.tech.name.80210023": "Group Health II", "alliance.tech.name.80210024": "Group Health II", "alliance.tech.name.80210025": "Group Health II", "alliance.tech.name.80211011": "Rapid March I", "alliance.tech.name.80211012": "Rapid March I", "alliance.tech.name.80211013": "Rapid March I", "alliance.tech.name.80211014": "Rapid March I", "alliance.tech.name.80211015": "Rapid March I", "alliance.tech.name.80211021": "Rapid March II", "alliance.tech.name.80211022": "Rapid March II", "alliance.tech.name.80211023": "Rapid March II", "alliance.tech.name.80211024": "Rapid March II", "alliance.tech.name.80211025": "Rapid March II", "alliance.tech.name.80212011": "Assault Speed I", "alliance.tech.name.80212012": "Assault Speed I", "alliance.tech.name.80212013": "Assault Speed I", 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"Railway Endurance I", "alliance.tech.name.80309013": "Railway Endurance I", "alliance.tech.name.80309014": "Railway Endurance I", "alliance.tech.name.80309015": "Railway Endurance I", "alliance.tech.name.80309021": "Railway Endurance II", "alliance.tech.name.80309022": "Railway Endurance II", "alliance.tech.name.80309023": "Railway Endurance II", "alliance.tech.name.80309024": "Railway Endurance II", "alliance.tech.name.80309025": "Railway Endurance II", "alliance.tech.name.80310011": "Railway Bastion I", "alliance.tech.name.80310012": "Railway Bastion I", "alliance.tech.name.80310013": "Railway Bastion I", "alliance.tech.name.80310014": "Railway Bastion I", "alliance.tech.name.80310015": "Railway Bastion I", "alliance.tech.name.80310021": "Railway Bastion II", "alliance.tech.name.80310022": "Railway Bastion II", "alliance.tech.name.80310023": "Railway Bastion II", "alliance.tech.name.80310024": "Railway Bastion II", "alliance.tech.name.80310025": "Railway Bastion II", 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"alliance.tech.desc.80301013": "Increases Army Strength when attacking oases.", "alliance.tech.desc.80301014": "Increases Army Strength when attacking oases.", "alliance.tech.desc.80301015": "Increases Army Strength when attacking oases.", "alliance.tech.desc.80301021": "Increases Army Strength when attacking oases.", "alliance.tech.desc.80301022": "Increases Army Strength when attacking oases.", "alliance.tech.desc.80301023": "Increases Army Strength when attacking oases.", "alliance.tech.desc.80301024": "Increases Army Strength when attacking oases.", "alliance.tech.desc.80301025": "Increases Army Strength when attacking oases.", "alliance.tech.desc.80302011": "Increases Army Health when attacking oases.", "alliance.tech.desc.80302012": "Increases Army Health when attacking oases.", "alliance.tech.desc.80302013": "Increases Army Health when attacking oases.", "alliance.tech.desc.80302014": "Increases Army Health when attacking oases.", "alliance.tech.desc.80302015": "Increases Army 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attacking a Railway Station.", "alliance.tech.desc.80308021": "Increases Troops Strength when attacking a Railway Station.", "alliance.tech.desc.80308022": "Increases Troops Strength when attacking a Railway Station.", "alliance.tech.desc.80308023": "Increases Troops Strength when attacking a Railway Station.", "alliance.tech.desc.80308024": "Increases Troops Strength when attacking a Railway Station.", "alliance.tech.desc.80308025": "Increases Troops Strength when attacking a Railway Station.", "alliance.tech.desc.80309011": "Increases Troops Health when attacking a Railway Station.", "alliance.tech.desc.80309012": "Increases Troops Health when attacking a Railway Station.", "alliance.tech.desc.80309013": "Increases Troops Health when attacking a Railway Station.", "alliance.tech.desc.80309014": "Increases Troops Health when attacking a Railway Station.", "alliance.tech.desc.80309015": "Increases Troops Health when attacking a Railway Station.", "alliance.tech.desc.80309021": "Increases Troops Health when attacking a Railway Station.", "alliance.tech.desc.80309022": "Increases Troops Health when attacking a Railway Station.", "alliance.tech.desc.80309023": "Increases Troops Health when attacking a Railway Station.", "alliance.tech.desc.80309024": "Increases Troops Health when attacking a Railway Station.", "alliance.tech.desc.80309025": "Increases Troops Health when attacking a Railway Station.", "alliance.tech.desc.80310011": "Increases Troops Strength when defending a Railway Station.", "alliance.tech.desc.80310012": "Increases Troops Strength when defending a Railway Station.", "alliance.tech.desc.80310013": "Increases Troops Strength when defending a Railway Station.", "alliance.tech.desc.80310014": "Increases Troops Strength when defending a Railway Station.", "alliance.tech.desc.80310015": "Increases Troops Strength when defending a Railway Station.", "alliance.tech.desc.80310021": "Increases Troops Strength when defending a Railway Station.", "alliance.tech.desc.80310022": "Increases Troops Strength when defending a Railway Station.", "alliance.tech.desc.80310023": "Increases Troops Strength when defending a Railway Station.", "alliance.tech.desc.80310024": "Increases Troops Strength when defending a Railway Station.", "alliance.tech.desc.80310025": "Increases Troops Strength when defending a Railway Station.", "alliance.tech.desc.80311011": "Increases Troops Health when defending a Railway Station.", "alliance.tech.desc.80311012": "Increases Troops Health when defending a Railway Station.", "alliance.tech.desc.80311013": "Increases Troops Health when defending a Railway Station.", "alliance.tech.desc.80311014": "Increases Troops Health when defending a Railway Station.", "alliance.tech.desc.80311015": "Increases Troops Health when defending a Railway Station.", "alliance.tech.desc.80311021": "Increases Troops Health when defending a Railway Station.", "alliance.tech.desc.80311022": "Increases Troops Health when defending a Railway Station.", "alliance.tech.desc.80311023": "Increases Troops Health when defending a Railway Station.", "alliance.tech.desc.80311024": "Increases Troops Health when defending a Railway Station.", "alliance.tech.desc.80311025": "Increases Troops Health when defending a Railway Station.", "destination.desc.id8100": "Participate in the Arena and earn Arena Coins", "dialogue.id59001": "I used to run a ranch, you know. I know how to turn dry land into fertile soil.", "dialogue.id59002": "So what, we can actually green this desert? Hand me the watering can!", "dialogue.id60001": "We need to expand our Alliance.", "dialogue.id60002": "Let\u2019s cleanse the oases of cultist heresy and expand our territory!", "tab.alliancetrials.id501": "Rivalry", "tab.alliancetrials.id502": "Tasks", "tab.alliancetrials.id503": "Leaders", "arena.Shop.name": "Arena Shop", "window.leaderboardRankingRewards.thereIsNoRewards": "No Reward", "window.leaderboardRankingRewards.rewardNotReached": "Reward Not Achieved", "window.processPanel.expeditionMarches.title": "Marches", "eventlist.creatureTrap.proggress.active": "Deal damage: {value1}/{value2}", "eventlist.creatureTrap.proggress.preparation": "Contribute meat: {value1}/{value2}", "tooltip.myRally.targetName": "I have called for a rally against <color=#ff0000>{target}</color>", "tooltip.rally.targetName": "You have been invited for a rally against <color=#ff0000>{target}</color>", "name.stat.MoodLevel": "Mood", "desc.stat.MoodLevel": "Affects survivors\u2019 productivity", "name.survivorsRestLevelIncreaseNumber": "Rest", "desc.survivorsRestLevelIncreaseNumber": "Affects survivors\u2019 productivity", "event.scorpio.rallyInfo": "Rally attack deals more damage to monsters", "toast.ShardExchangeNotAvailable": "Not enough shards", "no.alliance.event.data": "Event Unavailable", "eventlist.allianceTrials.progress": "Milestone Progress: {progress}", "leaderboard.groups.name.id5100": "Winning Alliance Rewards", "leaderboard.groups.name.id5101": "Losing Alliance Rewards", "leaderboard.groups.desc.id5100": "Rewards will be granted to members of the winning alliance who scored at least 50000 points, according to their rankings", "leaderboard.groups.desc.id5101": "Rewards will be granted to members of the losing alliance who scored at least 50000 points, according to their rankings", "chestAlliance.desc.id2626": "Contains survival resources.", "window.marchBuilder.noTroops.header": "No troops available to deploy", "window.marchBuilder.unjuredTroops.title": "Heal wounded troops", "window.marchBuilder.unjuredTroops.desc": "Return troops to the battlefield", "window.marchBuilder.trainTroops.title": "Train new troops", "window.marchBuilder.trainTroops.desc": "Train troops and head to the battlefield", "window.marchBuilder.goButton": "Go", "window.marchBuilder.button.auto": "Auto", "window.marchBuilder.button.balance": "Balance", "window.allianceCall.battlePass.alliancePoints": "Alliance Points", "window.allianceCall.battlePass.requiresPoints": "Requires {count} Personal Point(s)", "window.allianceTechInfo.level": "Level", "window.allianceTechInfo.contributionReward": "Contribution Rewards", "window.allianceTechInfo.attempts": "Quantity:", "event.3003.trapLevel": "", "toast.allianceTechNotReadyComplete": "Technology is not ready to be researched yet", "window.allianceTrials.noTasks": "Results are being calculated", "tech.category.name.alliance.development": "Development", "tech.category.name.alliance.struggle": "Struggle", "tech.category.name.alliance.domination": "Domination", "window.allianceTechInfo.bonusFx": "Bonus! <color=green>\u00d7{bonus}</color>", "toast.allianceTechNotEnoughContributionResources": "", "dialogue.id113802": "Someone\u2019s sending an SOS. Could be a trap. Cultists love that.", "dialogue.id113803": "That sounds like my dad\u2026 Is he alive?!", "dialogue.id113804": "Yes, that\u2019s Frank\u2019s voice! He\u2019s alive! Please, help him!", "dialogue.id113805": "The signal\u2019s coming from far away. We\u2019ll need an airship to reach him.", "dialogue.id53002": "You gone crazy, son? By sunrise those cultists will be monsters, and silver won\u2019t save you then!", "dialogue.id53003": "They\u2019re turning into monsters already? I\u2019m in. Show me how to find them on the map.", "dialogue.id53004": "Things won\u2019t settle. Monsters are coming. Armies of them.", "dialogue.id53005": "Let them come. We\u2019ll recruit more heroes.", "dialogue.id53006": "Trust me \u2014 even heroes need an army. And armies cost silver.", "dialogue.id61501": "Now that's more like it! With silver, we can churn out new soldiers non-stop.", "dialogue.id61601": "Well done, Commander! Pick the next target before they mutate.", "character.name.id1023": "Unknown", "dialogue.id58002": "Which way?! Where do I shoot?!", "dialogue.id58003": "Check the Event Radar! It tracks stuff like this.", "dialogue.id61001": "Help the Alliance, and the Alliance will help you. Protect its members, and they\u2019ll protect you.", "dialogue.id61002": "Yay! The Alliance is full of people like us - and we can talk to them in chat!", "destination.title.id10000": "To the event!", "alliance.tech.name.contributionpoint": "Alliance Contribution Points", "alliance.tech.desc.contributionpoint": "Alliance Contribution Points unlock new technologies.", "name.troopsCapacityIncreasePercent": "Army load capacity", "window.event.banner.buttom.desc": "Join the event and earn rewards!", "name.maxAllianceMemberCapacityIncreaseNumber": "Maximum number of alliance members", "name.EnemyDebuffArmyBonusesPercent": "Enemy army weakening", "name.villagesEffectsIncreasePercent": "Oasis Bonuses", "dialogue.id125601": "Vermin. You dare defy the Sun God\u2019s will. The girl is already ours!", "dialogue.id125602": "RUN!", "dialogue.id125603": "We\u2019ll come for you tomorrow!", "character.name.id1024": "Scorpion King", "dialogue.id26005": "Damn, she\u2019s right!", "toast.allianceTechNotContributionResource": "You\u2019ve run out of resource contributions. Please wait.", "widget.supermobMarchQueue.title": "Epic Monster", "window.mailMessage.info.userAttackBoss": "You carried out a magnificent attack, Commander!", "eventid907.quest183.name": "Use {value} Gems", "window.leaderboard.ratingContribution": "Personal contribution", "dialogue.id130001": "I\u2019m not trying to panic anyone, but we can\u2019t fight a monster like that with so few people.", "dialogue.id130002": "You told us the cultists are holding thousands captive. What if we free them?", "dialogue.id130003": "Damn right! We roll out, bust those folks loose, and build an army. Who\u2019s in?!", "dialogue.id130004": "Damn it. Now I won\u2019t be able to sleep either. We gotta free those folks. Who\u2019s with me?", "dialogue.id131001": "That fight was a nightmare. We need more fighters.", "dialogue.id131002": "Yeah, the cultists are getting stronger. Time to call in more heroes!", "dialogue.id132001": "Well, I\u2019ll be damned. Who\u2019s this queen walking into our saloon?", "dialogue.id132002": "Thanks for calling me here. I\u2019ll fight for this city until my last breath.", "window.allianceTechInfo.contributionRefillTime": "New Contribution attempt in: {time}", "dialogue.id133001": "Knock, knock, knock! Miss me? I dragged that  girl out of here once \u2014 I\u2019ll do it again.", "dialogue.id133002": "This can\u2019t be... The Cultists\u2019 King has mutated into a monster!?", "dialogue.id134001": "Seriously, my head\u2019s about to explode! Monsters, cultists, a kitten \u2014 I can\u2019t deal with all this!", "dialogue.id134002": "Same here. Someone has to step up and lead us. Who\u2019s in? Put your name down.", "dialogue.id135001": "Appreciate the courage, Commander. Now do your magic. Give the orders \u2014 we\u2019ll follow.", "eventid907.quest186.name": "Use {value} Epic Shards", "mission.name.id10127": "Defeat the looming threat!", "eventid907.quest189.name": "Buy {value} packs priced at $1 or higher", "toast.allianceTechNotAllowRankComplete": "Researching Alliance Technology is available only to the Leader or R4 Officers.", "events.vibeFinal.monsterDefeated": "Monster defeated!", "events.vibeFinal.niceTry": "For bravery in battle!", "window.wormTrapActivation.title": "Set trap", "window.wormTrapActivation.setTimeMode": "Pre-registration Available", "window.wormTrapActivation.setImmediatelyMode": "Set manually", "window.wormTrapActivation.date": "Date", "window.wormTrapActivation.hour": "hrs", "window.wormTrapActivation.minute": "Min", "window.wormTrapActivation.setTheTrapImmediately": "Set the trap immediately. Please notify allies about participating.", "window.wormTrapActivation.activateButton": "Activate", "window.wormTrapActivation.startTime": "Start Time (UTC)", "sales.name.id600000": "Squads on Sale", "sales.desc.id600000": "Discount on combat squads \u2014 strengthen your army now!", "event.name.id908": "Battle For Desert Throne", "event.desc.id908": "Let's Make The Desert Great Again!", "eventid908.rule1.name": "Rules", "eventTabVibeScreenName.id908": "For The Emperor!", "eventTabBattlePassName.id35": "Rewards", "eventTabLeaderboardName.id908": "Player Ranking", "window.battleForThrone.battlePass.label": "Battle Rewards", "window.occupation.ranking.title": "Occupation Ranking", "map.label.battleForThrone.phase.3": "Attack Phase", "throne.info.button": "Throne City Details", "popup.throneInfo.title": "Throne City", "window.throneInfo.occupationDetails": "Occupation Details", "window.throneInfo.activityLog": "Battle Record", "window.throneInfo.kingHistory": "Hall of Fame", "window.throneInfo.title": "Occupied by:", "window.throneInfo.occupants.name": "Cultists", "window.throneInfo.noActivityLog": "No Battle Record to show", "battleForThrone.event.phase.3": "Attack Phase", "window.throneInfo.noKingHistory": "No History to show", "turret.info.button": "Turret Details", "popup.turretInfo.title": "Turret", "window.turretInfo.occupationDetails": "Occupation Details", "window.turretInfo.activityLog": "Battle Record", "window.turretInfo.title": "Occupied by:", "window.turretInfo.occupants.name": "Cultists", "window.turretInfo.rewards.label": "Rewards", "eventid908.rule1.desc": "1. The Battle for the Throne is a global event where alliances fight for control of the Throne, and the winning player receives the title of Desert King.\n2. The main objective is to capture and hold the Throne longer than your opponents.\n3. The event takes place in three phases.\n4. Uprising Phase. Two hours before the event begins, the current Desert King loses their status, the Throne becomes unavailable, and cities near the Throne are automatically teleported out of the battle zone.\n5. Reconnaissance Phase. Participants of the Battle for the Throne teleport to the Throne zone and take advantageous positions near their Alliance.\n6. Attack Phase. Following their Alliance\u2019s strategy, players attack the Throne and Turrets.\n7. Players earn points for holding Turrets and the Throne, which determine both personal and Alliance rankings.\n8. If a Turret and the Throne are controlled by different alliances, the Turret begins attacking the Throne.\n9. The Alliance that holds the Throne for three consecutive hours wins. If no Alliance achieves this, the winner is the one that controlled the Throne for the longest total time.\n10. The leader of the winning Alliance is declared the Desert King and receives buffs for their troops, as well as deep respect and endless envy from other players.", "window.throneInfo.rewards.label": "Rewards", "eventTabVibeScreenName.id9080": "For The Emperor!", "window.occupation.noRankings": "No Ranking to show", "troops.desc.id2030310": "A precise ranged fighter who eliminates enemies from a distance.", "troops.desc.id2030110": "A frontline assault trooper who delivers powerful melee strikes.", "troops.desc.id2030210": "A saboteur who weakens enemy defenses and breaks through fortifications.", "map.label.monsters.throne": "Under Cultist Control", "map.label.monsters.turret": "Under Cultist Control", "window.battleForThrone.no.king": "Throne is empty", "window.occupation.current.title": "Occupied by:", "window.occupation.userAlliance.title": "My Alliance", "event.phase.3": "Attack Phase", "window.battleForThrone.battlePass.myPoints": "My points", "event.phase.1": "Preparation Phase", "turret.name.id105": "Turret 1", "turret.name.id106": "Turret 2", "turret.name.id107": "Turret 3", "turret.name.id108": "Turret 4", "map.label.battleForThrone.phase.1": "Preparation Phase", "map.label.battleForThrone.phase.2": "Preparation Phase", "window.turretInfo.turret.label": "Turret", "window.turretInfo.no.nextShot": "None", "window.turretInfo.nextShot.label": "Next Attack", "window.turretInfo.casualty.label": "Casualty Rate", "window.turretInfo.turret.desc": "Turrets under hostile control will attack the occupant of Desert Throne. The attack gradually becomes more intense.", "map.label.battleForThrone.remainingTime": "Time until capture:", "occupationInfo.totalOccupation": "Total occupation:<color=#00AA3C>{time}</color>", "occupationInfo.continuousOccupation": "Continuous occupation:{time}", "map.label.battleForThrone.updating": "updating current phase", "activityLog.arrival.text": "{user} dispatched reinforcements to {name}", "activityLog.battle.success.text": "{attacker} launched an attack against {defender} and successfully captured {name}", "activityLog.battle.fail.text": "{attacker} launched an attack against {defender} and failed to capture {name}", "map.label.turretShot.label": "Next Attack", "window.truckParking.myTrucks.delivered": "Cargo dispatched: {value}", "window.truckParking.myTrucks.theft": "Plundered: {value}", "window.truckHeroSelection.title": "Cargo Defenders", "window.truckHeroSelection.infoTitle": "Assign heroes to escort the cargo", "window.truckHeroSelection.infoDescription": "If the cargo is attacked, an airship with defenders on board will be dispatched to the truck.", "window.truckHeroSelection.buttonAuto": "Auto Assign", "window.truckHeroSelection.buttonSave": "Assign", "window.truckSendInfo.buttonSend": "Let\u2019s go!", "\u0437\u0430\u043d\u044f\u0442\u043e": "The Capital Needs Water!", "window.truckInMarchInfo.time": "Arrival Time:", "window.sendTruck.defenceTitle": "Cargo Defenders", "window.lowRankTruck.title": "Attention", "window.lowRankTruck.description": "This contract level is too low. Send the truck anyway?", "window.lowRankTruck.toggle": "Don\u2019t remind me today", "window.truckParking.tab.myTrucks": "Escort", "window.truckParking.tab.theft": "Loot", "window.truckMarchResult.title": "Contract Complete", "window.truckMarchResult.description": "Your truck delivered water to the railway stations!", "window.truckMarchResult.heroesPower": "Power:", "window.truckMarchResult.rewardsTitle": "Rewards", "window.truckMarchResult.attacksTitle": "Battle History", "window.truckMarchResult.noAttacks": "Truck arrived safely", "window.truckMarchResult.confirmButton": "OK", "window.truckInMarchInfo.revengeButton": "Revenge", "window.truckInMarchInfo.theftDescription": "Raided your truck", "window.truckInMarchInfo.viewButton": "View", "window.truckInMarchInfo.shareButton": "Share", "window.truckParking.marchNotReady": "The truck hasn\u2019t left the city yet", "tooltip.lostEntity.title": "The truck was raided!", "tooltip.lostEntity.description": "This item was stolen!", "toast.truckParking.dailySendLimitReached": "Daily truck dispatch limit reached", "window.sendTruck.freeRoll": "Free", "window.mapTruck.userName": "Name", "window.mapTruck.plunderToday": "Status:", "window.mapTruck.destinationTime": "Arrival Time", "window.mapTruck.userSuccessPlunder": "Plundered: {value}", "window.mapTruck.userFailPlunder": "Raid Attempts: {value}", "window.mapTruck.buttonAttack": "Raid!", "window.mapTruck.notPlundered": "Intact", "window.mapTruck.plundered": "Raided", "window.mapTruck.fullyPlundered": "Plundered", "window.sendTruck.rewardTitle": "Rewards", "window.sendTruck.marchDuration": "Travel Time", "window.truckInMarchInfo.attackButton": "Raid!", "window.waterTruck.title": "Desert Water Exchange", "dialogue.id138001": "Boss! Out here, whoever controls the water runs the show. Send your water to the rail stations and make a profit!", "dialogue.id139001": "These trucks rolled into your territory. Pick a target and take your cut \u2014 no hard feelings, just desert business.", "watertruck.name.id12001": "Basic Contract", "watertruck.name.id12002": "Minor Contract", "watertruck.name.id12003": "Standard Contract", "watertruck.name.id12004": "Elite Contract", "watertruck.name.id12005": "Royal Contract", "starterpack.name.id100010V2": "Lifetime Royal Contract", "starterpack.desc.id100010V2": "Unlock an extra Royal Water Truck forever!", "\u0411\u0410\u041d\u0415\u0420": "Choose your target \u2014 claim your cut!", "button.locked.parking": "Build a Truck Parking Lot", "window.mail.truckHeader.defence": "Escort:", "window.mail.truckHeader.titleArrived": "Your truck delivered water to the railway stations!", "window.mailMessage.Truck.Reward.previewHeader": "Contract Completed", "window.mailMessage.Truck.Reward.previewMain": "Cargo Delivered", "window.mailMessage.Truck.DefenseSuccess.previewHeader": "Cargo Secured", "window.mailMessage.Truck.DefenseSuccess.previewMain": "Victory in battle against <color=#72BBFF>{enemyName}</color>!", "window.mailMessage.TruckDefenseFail.previewHeader": "Cargo Defense Failed", "window.mailMessage.TruckDefenseFail.previewMain": "Defeat in battle against <color=#72BBFF>{enemyName}</color>.", "window.mailMessage.Truck.RaidSuccess.previewHeader": "Successful Raid", "window.mailMessage.Truck.RaidSuccess.previewMain": "Victory in battle against <color=#72BBFF>{enemyName}</color>!", "window.mailMessage.Truck.RaidFail.previewHeader": "Raid Failed", "window.mailMessage.Truck.RaidFail.previewMain": "Defeat in battle against <color=#72BBFF>{enemyName}</color>.", "waterTruck.myTrucks.rule1.name": "Start Trading", "waterTruck.myTrucks.rule1.desc": "1. You can sign up to 3 contracts per day. Each contract occupies a truck for a certain period of time.\n2. When selecting a contract, you get one free refresh to change the contract and its rewards.\n3. Trucks travel across the map along a random route and can be raided during the journey.\n4. Assign up to three heroes to protect the cargo. Each hero can defend only one truck at a time.\n5. The stronger and better upgraded your heroes are, the higher your chances of fending off attacks.", "waterTruck.myTrucks.rule2.name": "Claim Reward", "waterTruck.myTrucks.rule2.desc": "1. Once the truck arrives, you can claim the rewards remaining after any possible attacks.\n2. Using trade contracts to refresh trucks increases the chance of receiving more profitable contracts with valuable rewards.\n3. The higher the contract rarity and your Water Pump level, the more valuable the base rewards you can earn upon completion.", "waterTruck.theft.rule1.name": "Cargo Hunt", "waterTruck.theft.rule1.desc": "1. Choose a truck from the list or find a suitable one on the map to raid it.\n2. Assign up to three heroes for the attack. Strengthen your heroes to increase the chances of a successful raid.\n3. After a successful attack, you will receive a random reward. The higher the truck\u2019s rarity, the greater the reward.", "waterTruck.theft.rule2.name": "Loot Rules", "waterTruck.theft.rule2.desc": "1. You can raid other players\u2019 trucks on the map up to 4 times per day.\n2. The same truck can only be raided once, but you have up to 3 attempts to attack it.\n3. A failed raid attempt does not count toward the daily limit.", "mail.truckDelivery.go": "Go", "window.sendTruck.goodDefence": "<color=#2CEC2E>Strong defense!</color>", "window.sendTruck.badDefence": "<color=#EC2D2D>Weak defense!</color>", "window.truckInMarchInfo.theftTitle": "LOOTED", "window.mapCell.button.revenge": "Pillage", "toast.truckParking.noHeroesAssigned": "Assign heroes to defend the cargo", "toast.truckPlunder.userAttackLimitReached": "You've used all attempts. Choose another truck to attack", "toast.truckPlunder.dailyTheftLimitReached": "Daily raid limit reached", "toast.truckPlunder.maxUserTruckThefts": "You have already raided this truck.", "toast.truckParkingRevengeTargetNotFound": "The raider escaped", "toast.truckPlunder.truckFullyPlundered": "This truck has been plundered. Only scraps left!", "window.mail.truckDelivered.rewards": "Rewards", "window.mailMessage.section.Truck.Reward.previewMain": "Contract Completed", "window.mailMessage.section.Truck.DefenseSuccess.previewMain": "Cargo Secured", "window.mailMessage.section.TruckDefenseFail.previewMain": "Cargo Defense Failed", "window.mailMessage.section.Truck.RaidSuccess.previewMain": "Successful Raid", "window.mailMessage.section.Truck.RaidFail.previewMain": "Raid Failed", "window.minigame.caravan.victory.title": "Successful Raid", "window.minigame.caravan.defeat.title": "Raid Failed", "window.waterTruck.relusButton": "Rules", "window.truckMarchResult.revengeButton": "REVENGE", "window.truckMarchResult.attackInfoTitle": "Raider", "window.minigame.victory.noReward": "Oops! Someone beat you to it and snatched the loot right from under your nose!", "window.truckRollConfirm.cancelButton": "Cancel", "window.truckRollConfirm.confirmButton": "Refresh", "window.truckRollConfirm.description": "Continue refreshing?", "window.truckRollConfirm.title": "The current contract is very profitable.", "toast.truckMarchFinished": "This contract has already been completed", "window.chat.scrollCell.shareTruck": "Share Truck", "window.truckParking.arrivalTimerTitle": "Time to arrival:", "name.troopsStrengthDecreasePercent": "Enemy Troops Strength reduction", "window.marchBuilder.captureTimeLabel": "Capture Time", "window.mapCell.captureTimeLabel": "Capture Time", "window.mapCell.morePower": "More Power", "window.mapCell.lessTime": "Faster Capture", "battleForThrone.event.phase.1": "Rebellion Phase", "battleForThrone.event.phase.2": "Preparation Phase", "kingHistory.electedTime": "Ascended the throne: {time}", "kingHistory.kingNumber": "Emperor \u2116 {value}", "battlePredict.victory": "<color=#3164B0>You will win!</color>", "dialogue.id125504": "It\u2019s not over. Nothing is. You... Oh no\u2026 He\u2019s here!", "dialogue.id133003": "And not just me! By morning, all my brothers will become like me. Watch!", "dialogue.id133004": "We don\u2019t negotiate with mutant scorpions. Open fire!", "battlePredict.possibleVictory": "<color=#3164B0>Possible you will win!</color>", "battlePredict.defeat": "<color=#E75141>You will lose!</color>", "battlePredict. possibleDefeat": "<color=#E75141>Possible you will lose!</color>", "dialogue.id136001": "Did you hear that? At dawn, every cultist around here will turn into a monster!", "window.cityIsOnFire.clanBossTitle": "City on Fire", "window.cityIsOnFire.pvpTitle": "City on Fire", "window.cityIsOnFire.clanBossDescription": "Your city was destroyed by the Scorpion during the Scorpion Invasion event! Extinguish the flames to secure your city!", "window.cityIsOnFire.pvpDescription": "Your city attacked and set another player's city on fire! Extinguish the flames to secure your city!", "window.cityIsOnFire.button": "Extinguish Fire", "battleForThrone.event.will.start.soon": "The event will start soon", "window.throneInfo.noOccupationDetails": "None", "window.marchBuilder.button.train": "Train", "window.marchBuilder.button.clear": "Clear", "name.leadershipTechMarchIncreaseNumber": "March troop capacity", "event.phase.2": "Preparation Phase", "destination.title.id11000": "Into Battle", "window.mailMessage.section.turretShot.title": "Turret damage", "window.mailMessage.TurretDamage.previewHeader": "Turret damage", "window.mailMessage.ThroneDefenseVictoryHeader": "Throne successfully defended", "window.mailMessage.ThroneDefenseDefeatHeader": "Throne defense failed", "window.mailMessage.ThroneAttackVictory.previewHeader": "Throne successfully attacked", "window.mailMessage.ThroneAttackDefeat.previewHeader": "Throne attack repelled", "window.mailMessage.ThroneDefenseVictoryReinforcement.previewHeader": "Reinforcements arrived", "window.mailMessage.ThroneDefenseDefeatReinforcement.previewHeader": "Reinforcements arrived", "window.mailMessage.ThroneAttackVictoryReinforcement.previewHeader": "Reinforcements arrived", "window.mailMessage.ThroneAttackDefeatReinforcement.previewHeader": "Reinforcements arrived", "window.mailMessage.TurretDefenseVictoryHeader": "Turret successfully defended", "window.mailMessage.TurretDefenseDefeatHeader": "Turret defense failed", "window.mailMessage.TurretAttackVictory.previewHeader": "Turret successfully attacked", "window.mailMessage.TurretAttackDefeat.previewHeader": "Turret attack repelled", "window.mailMessage.TurretDefenseVictoryReinforcement.previewHeader": "Reinforcements arrived", "window.mailMessage.TurretDefenseDefeatReinforcement.previewHeader": "Reinforcements arrived", "window.mailMessage.TurretAttackVictoryReinforcement.previewHeader": "Reinforcements arrived", "window.mailMessage.TurretAttackDefeatReinforcement.previewHeader": "Reinforcements arrived", "window.mailMessage.ThroneScouted.previewHeader": "Throne scouted", "window.mailMessage.TurretScouted.previewHeader": "Turret scouted", "window.mailMessage.TurretDamage.previewMain": "Turret damage", "window.mailMessage.ThroneDefenseVictory.previewMain": "Throne successfully defended", "window.mailMessage.ThroneDefenseDefeat.previewMain": "Throne defense failed", "window.mailMessage.ThroneAttackVictory.previewMain": "Throne successfully attacked", "window.mailMessage.ThroneAttackDefeat.previewMain": "Throne attack repelled", "window.mailMessage.ThroneDefenseVictoryReinforcement.previewMain": "Reinforcements arrived", "window.mailMessage.ThroneDefenseDefeatReinforcement.previewMain": "Reinforcements arrived", "window.mailMessage.ThroneAttackVictoryReinforcement.previewMain": "Reinforcements arrived", "window.mailMessage.ThroneAttackDefeatReinforcement.previewMain": "Reinforcements arrived", "window.mailMessage.TurretDefenseVictory.previewMain": "Turret successfully defended", "window.mailMessage.TurretDefenseDefeat.previewMain": "Turret defense failed", "window.mailMessage.TurretAttackVictory.previewMain": "Turret successfully attacked", "window.mailMessage.TurretAttackDefeat.previewMain": "Turret attack repelled", "window.mailMessage.TurretDefenseVictoryReinforcement.previewMain": "Reinforcements arrived", "window.mailMessage.TurretDefenseDefeatReinforcement.previewMain": "Reinforcements arrived", "window.mailMessage.TurretAttackVictoryReinforcement.previewMain": "Reinforcements arrived", "window.mailMessage.TurretAttackDefeatReinforcement.previewMain": "Reinforcements arrived", "window.mailMessage.ThroneScouted.previewMain": "Throne scouted", "window.mailMessage.TurretScouted.previewMain": "Turret scouted", "window.battleForThrone.king": "King", "event.will.start.soon": "The event will start soon", "throne.name.id103": "Throne City", "toast.bonus.alreadyActive": "Bonus already activated!", "window.allianceRanksinfo.privilege.refreshAllianceQuests": "Refresh alliance tasks", "character.name.id1025": "Big Bob", "dialogue.id140001": "The barricade turrets are unmanned! We need people \u2014 now!", "window.firstUserSetup.title": "Wasteland will remember me as\u2026", "window.firstUserSetup.nameTitle": "My Name", "window.firstUserSetup.description": "Choose your name and avatar - other players will see them. You can change them later in your profile.", "window.firstUserSetup.avatarTitle": "My Avatar", "dialogue.id140002": "The cultists are holding people captive. We\u2019ll free them, and they\u2019ll stand with us.", "dialogue.id141001": "A new citizen! Welcome aboard \u2014 let\u2019s put them on the barricade turrets.", "widget.marchOverlay,cancel": "Cancel", "widget.marchOverlay,cancel.confirmation": "Do you really want to cancel the march?", "dialogue.id142001": "At this rate you'll spend all your silver. To keep hiring troops, we need a silver mine.", "dialogue.id143001": "If we want those barricades and turrets to take a hit, we\u2019re gonna need iron. Lots of it.", "dialogue.id144001": "Another one rescued! Great, there are still empty turrets on the barricade.", "dialogue.id145001": "The barricade crew is doing their duty.\u00a0Let\u2019s build more shelters for the newcomers.", "window.processPanel.building.state.Desc.UnlockFromShop": "+1 Building Queue", "mission.name.id41001": "Assign 1 citizen to the barricade", "toast.allianceJoinRequestSending": "Your request to join {clanName} has been sent.", "toast.allianceJoinRequestRecalling": "You have canceled your request to join {clanName}.", "window.allianceRanksInfo.privilege.researchAllianceTech": "Alliance Technology Research", "dialogue.id62001": "Commander, what\u2019s the most valuable thing in the desert?\u2028Water? Ammo? No. Persistence.", "dialogue.id62002": "Show up every day and do the work.\u2028That\u2019s how you become king of the desert.", "dialogue.id63001": "Hey, where are you going?", "dialogue.id63002": "Don\u2019t tell anyone, but at night I slip past the barricade and hunt cultists.", "dialogue.id63003": "Looks like we share one secret. I\u2019m with you.", "toast.cantRecallMarch": "You cannot recall the march right now", "toast.allianceCreated": "You have created the Alliance {allianceName}.", "toast.acceptedToAlliance": "You have been accepted into the Alliance {allianceName}.", "toast.leftAlliance": "You are no longer in an Alliance.", "dialogue.id137001": "One more gunner on a turret. We\u2019ll see if it\u2019s enough to hold that monster back.", "window.allianceList.loading": "Loading...", "window.AllianceInvitesAndRequests.notRequests": "You have no active alliance requests.", "window.AllianceInvitesAndRequests.notInvites": "You have no active alliance invitations.", "window.rally.button.forceStart": "Force start", "window.rally.troops.ratio.title": "Troop ratio", "battlepass.honorfund.id400": "Water Dominion", "feature.battlepass.id400.title": "Water Dominion", "feature.battlepass.id400.description": "Conquer the wasteland through water.", "feature.battlepass.id400.track2.title": "Epic", "bonus.cityShield.useFail.restrictedZone": "You cannot activate a Shield within the Throne City territory", "mission.name.id41002": "Complete 7 Breakout Missions", "mission.name.id41003": "Assign 2 citizens to the barricade", "mission.name.id41004": "Complete 15 Breakout Missions", "mission.name.id41005": "Assign 3 citizens to the barricade", "window.turretInfo.noOccupant": "No one is holding the turret", "dialogue.id146001": "Oh no \u2014 the Scorpion is already here, and we don\u2019t have enough people! I hope we can hold...", "cutscene.bubble.text.id1045": "They\u2019ll all become like me!", "cutscene.bubble.text.id1046": "At dawn!", "dialogue.id136002": "We barely handled one... what are we supposed to do against a hundred?!", "dialogue.id136003": "Then we\u2019ve got until dawn to clear the desert of cultists!", "dialogue.id147001": "I hate saying this, but we\u2019re not clearing the desert of cultists on our own. We\u2019ll have to hire mercenaries.", "dialogue.id41002": "Hear that growl? The cultists are already mutating!", "dialogue.id41003": "We need a radar to locate them before they strike!", "announcement.control.lost": "Your clan has lost {name}", "announcement.control.captured": "Your clan has captured {name}", "condition.countSurvivorsLinkedToBuilding": "Assign survivors to {building} {current}/{goal}", "alliancetrials.tasks.title.1": "", "alliancetrials.tasks.title.2": "", "alliancetrials.tasks.title.3": "", "alliancetrials.tasks.title.4": "", "alliancetrials.tasks.title.5": "", "toast.reinforcementAlreadySent": "Reinforcements already sent", "window.chat.scrollCell.shareRallyPoint": "Rally created", "chat.shareRallyPoint.desc{target:Monster Trap}": "Blood Lord", "chat.shareRallyPoint.desc{target:Scorpion}": "Scorpion Invasion", "window.marchOverview.battleInProgress": "Battle in progress", "name.leadershipTechMarchIncreasePercent": "March capacity", "sales.community.id500": "Community", "window.chat.scrollCell.shareRallyPoint.desc": "Rally march on {target}", "allianceShop.Day.name": "Today", "allianceShop.Week.name": "Week", "window.alliance.shop.title": "Alliance Shop", "community.discord.title": "Community", "community.discord.description": "Follow us on Discord to get <color=#0CDDFF>500</color> gems! \nYou can get all the latest updates and share your in-game experience with players all over the world.", "community.discord.reward.button": "Claim", "community.discord.invite.button": "Discord Link", "dialogue.id148001": "Monster at the gate! Wait, it\u2019s dead?", "window.mapCell.info.throneRestrictedZone": "Available during \"Battle for the Throne\"", "window.occupation.no.current": "None", "chat.shareRallyPoint.desc": "Rally march on {target}", "destination.title.allianceHelp": "Alliance Help", "destination.title.allianceTech": "Alliance Technologies", "destination.desc.allianceHelp": "Help members of your Alliance to earn Alliance Points.", "destination.desc.allianceTech": "Make contributions to technologies to earn Alliance Points.", "waterpump.battlepass.info.title": "Water Dominion", "waterpump.battlepass.info.description": "1. Each player can complete the Battle Pass only once.\n2. The rewards you receive depend on the number of Water Pump upgrades.\n3. Purchasing the Epic tier unlocks many additional rewards.", "bp.honorfund.saleresource.name.id400": "Water Dominion", "window.battleForThrone.battlePass.desc": "Capture the throne and turrets to earn rewards!", "bp.honorfund.saleresource.head.id400": "Water Dominion", "resource.name.id135": "Free Bonus Reward", "resource.desc.id135": "When you buy this deal, you instantly get a bonus reward for free. Your gift is already waiting!", "eventTabLeaderboardName.id608": "Alliance Ranking", "character.name.id1026": "Norah", "character.name.id1027": "Varrava", "dialogue.id149001": "You killed that monster yourselves?!", "dialogue.id149002": "Only a fool goes after that alone. We killed it with our alliance.", "dialogue.id149003": "You\u2019re still not in an alliance? Savages...", "dialogue.id149004": "Seems like an alliance is the only way to survive here.", "creatureTrap.level": "Trap Level: {level}", "window.battlePass.resourceInfoWindow.title": "My Points", "window.battlePass.resourceInfoWindow.label": "How to Earn Points:", "window.battlePass.id35.resourceInfoWindow.description": "Capture and hold the throne and turrets to earn points", "shop.item.discount.40": "-40%", "shop.item.discount.70": "-70%", "window.newKing.announcement.title": "Battle For Desert Throne is finished!", "window.newKing.announcement.desc": "Welcome to the new King!", "toast.cantTeleportToThroneTerritory": "Wait for the active phase of the \"Battle for the Throne\"", "mission.name.id51100": "Become a member of the alliance", "character.name.id1028": "Lola", "dialogue.id150001": "You have so little Power? How has your alliance not kicked you out yet?", "dialogue.id150002": "Why do you care? Get lost while we're still being nice.", "dialogue.id150003": "I\u2019ll bet all my water you\u2019ll never raise your Power and stay pathetic forever!", "dialogue.id150004": "Alright, that's enough. We'll raise our Power so high you won't drink for a year!", "window.sales.customCategoryRegular.headerTimer": "DIY \u2013 General", "window.sales.customCategoryRegular.descriptionTimer": "Pick what you like and customize your own Chest.", "window.sales.customCategoryMarch.headerTimer": "DIY - Marches", "window.sales.customCategoryMarch.descriptionTimer": "Pick what you like and customize your own Chest.", "window.sales.customCategoryHero.headerTimer": "DIY - Heroes", "window.sales.customCategoryHero.descriptionTimer": "Pick what you like and customize your own Chest.", "sales.category.custom.hero": "DIY - Heroes", "sales.category.custom.march": "DIY - Marches", "sales.category.custom.general.new": "DIY \u2013 General", "sales.category.custom.general.regular": "DIY \u2013 General", "sales.name.id12300": "Common Chest", "sales.name.id12310": "Uncommon Chest", "sales.name.id12320": "Rare Chest", "sales.name.id12330": "Epic Chest", "sales.name.id12340": "Legendary Chest", "sales.name.id12350": "Common Chest", "sales.name.id12360": "Uncommon Chest", "sales.name.id12370": "Rare Chest", "sales.name.id12380": "Epic Chest", "sales.name.id12390": "Legendary Chest", "sales.name.id12400": "Common Chest", "sales.name.id12410": "Uncommon Chest", "sales.name.id12420": "Rare Chest", "sales.name.id12430": "Epic Chest", "sales.name.id12440": "Legendary Chest", "sales.name.id12450": "Common Chest", "sales.name.id12460": "Uncommon Chest", "sales.name.id12470": "Rare Chest", "sales.name.id12480": "Epic Chest", "sales.name.id12490": "Legendary Chest", "cutscene.bubble.text.id1047": "Hey, loosers!", "dialogue.id151001": "Someone just challenged us. We can\u2019t afford to look weak.", "dialogue.id151002": "We\u2019re not weak! Commander, let\u2019s show them in the arena who\u2019s in charge!", "dialogue.id152001": "In the desert, water is the new money. Whoever controls it controls everything.", "dialogue.id152002": "Keep sending Water Trucks to the Capital, Commander. The more you send, the stronger you become.", "dialogue.id153001": "Every step forward has to be fought for. Now we\u2019ve got new troops for tougher operations.", "dialogue.id154001": "Commander, what\u2019s the most valuable thing in the desert? Water? Ammo? No. Persistence.", "dialogue.id154002": "Show up every day and do the work. That\u2019s how you become king of the desert.", "dialogue.id155001": "Hey, where are you going?", "dialogue.id155002": "Don\u2019t tell anyone, but at night I go beyond the barricade and hunt cultists.", "dialogue.id155003": "Looks like we share a secret.", "dialogue.id156001": "Our strength is our shield. Increase the city\u2019s power, and no one will dare attack us.", "dialogue.id157001": "The Scorpion found us! And now it\u2019s burning our allies\u2019 cities!", "dialogue.id158001": "Commander, your call: do we start an Alliance, or join someone else\u2019s?", "dialogue.id159001": "All active battles and reinforcements from allies appear here.", "dialogue.id160001": "Contribute to Alliance Tech. We\u2019ll develop faster and stay ahead of other alliances.", "dialogue.id161001": "Alliance Gifts are here. When someone makes a purchase, everyone gets a gift.", "dialogue.id162001": "Capture oases and expand our territory \u2014 it makes the Alliance stronger.", "dialogue.id163001": "Help your allies, and they\u2019ll help you. Nobody survives alone out here.", "dialogue.id164001": "Here you can see all alliance members and their ranks.", "dialogue.id165001": "This leaderboard shows the best members of the alliance. Keep pushing \u2014 one day you\u2019ll be up here.", "window.wormTrapActivation.warning": "Choose a time to activate the trap. This can be done only once. Are you sure?", "window.poiTroops.title": "The Throne is occupied by cultists", "window.poiTroops.occupants.name": "Garrison strength", "window.poiTroops.reward.label": "Rewards for victory", "window.marchBuilder.powerIsNotAvailable": "Not available", "dialogue.id166001": "We\u2019re supposed to be ruling this desert, and flying freaks are stealing our people? That\u2019s embarrassing!", "dialogue.id166002": "Relax. We set a trap, lure those things in, and take one down every week.", "window.wormTrapContributionHistory.title": "Meat delivery history", "window.wormTrapContributionHistory.empty": "No one has placed meat in the trap yet", "window.wormTrapContributionHistory.okButton": "OK", "window.event.trapContributionHistory": "History", "alliancechest.name.id2077": "Water Chest Lvl.3", "boosters.name.id300380": "Valor (100)", "chat.scrollCell.shareRallyPoint.desc": "Rally march on {target}", "collection.cannot.complete.category": "Complete the entire collection!", "destination.title.id7600": "Events", "destination.unableToMoveMessage.id8000": "The event has not started yet", "event.id3003.collectionchest.desc": "Reward for hunting the true embodiment of the night", "event.id3003.collectionchest.name": "Chest of the Blood Lord", "event.id3003.craftchest1.desc": "Contains basic materials for crafting simple weapons", "event.id3003.craftchest1.name": "Worn Chest", "event.id3003.craftchest2.desc": "Holds materials used by experienced fighters", "event.id3003.craftchest2.name": "Mercenary\u2019s Chest", "event.id3003.craftchest3.desc": "Materials forged in battle, suitable for serious equipment", "event.id3003.craftchest3.name": "Veteran\u2019s Chest", "event.id3003.craftchest4.desc": "Rare materials worthy of crafting powerful hero weapons", "event.id3003.craftchest4.name": "Warlord\u2019s Chest", "event.id3003.craftchest5.desc": "Legendary materials capable of creating weapons of immense power", "event.id3003.craftchest5.name": "Chest of the Lord of War", "event.quests2.id3003": "Deposit {value} meat supplies into the trap", "event3002.boss.forrewards0": "For killing the Scorpion", "event3002.damage.name": "Damage", "event3002.vibe.creatureNotFound": "The event has not started yet", "event3010.rules4": "1. Attack the tournament monster to earn points.\n2. Complete quests to get additional rewards.\n3.  If the tournament monster is defeated in time, all participants will get extra rewards.", "event901.damage.description": "Damage dealt on attack", "event901.damage.name": "Damage", "events.vibeFinal.reward": "Rewards", "mission.name.id101111": "\u0417\u0430\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u043e {condition}", "mission.name.id41101": "Upgrade the airship to level 3", "recommended.power": "Monster's power:", "survivors.desc.id1000111": "-", "title.desc.id8151": "25% troops health", "toast.selectHeroes": "Select heroes", "troops.desc.id2010210": "A saboteur who weakens enemy defenses and breaks through fortifications.", "troops.desc.id2010310": "A precise ranged fighter who eliminates enemies from a distance.", "widget.marchOverlay.cancel": "Cancel", "widget.marchOverlay.cancel.confirmation": "Do you really want to cancel the march?", "window.arena.challengeList.battleCount": "Challenges remaining: {value}", "window.arena.defenseSquad.notFound": "Set a defensive squad", "window.poiTroops.rewards.label": "Rewards for victory", "window.questsMarathon.willOpenInDays": "Mission Unlocks on Day {value} of event", "window.reinforcement.subtitle": "Reinforcements", "InfiniteAllianceTechnologyNumber": "You can contribute to Alliance Technology endlessly.", "alliance.tech.desc.80312010": "You can contribute to Alliance Technology endlessly.", "alliance.tech.desc.80312011": "You can contribute to Alliance Technology endlessly.", "alliance.tech.header.80312010": "You can contribute to Alliance Technology endlessly.", "alliance.tech.header.80312011": "You can contribute to Alliance Technology endlessly.", "alliance.tech.name.80312010": "The Greatness of Our Alliance", "alliance.tech.name.80312011": "The Greatness of Our Alliance", "character.name.id1029": "Scorpion Soldier", "common.button.autoSelect": "Auto select", "cutscene.bubble.text.id1048": "Show no mercy!", "desc.InfiniteAllianceTechnologyNumber": "You can contribute to Alliance Technology endlessly.", "dialogue.id167001": "You\u2019re wasting your time! At sunrise our entire cult will turn into ones like us!", "dialogue.id168001": "Boss, I\u2019ve been tinkering with the airship. Now we can fly farther, spot more targets, and some of \u2019em are real big.", "dialogue.id169001": "Put me in the fight, and I\u2019ll show you just how persuasive a girl with a steel pipe can be.", "event.throne.quests1": "Kill Points: 5000", "event.throne.quests2": "Kill Points: 20000", "event.throne.quests3": "Kill Points: 50000", "event.throne.quests4": "Kill Points: 100000", "event.throne.quests5": "Kill Points: 200000", "event.throne.quests6": "Kill Points: 500000", "event.throne.quests7": "Kill Points: 1000000", "name.InfiniteAllianceTechnologyNumber": "You can contribute to Alliance Technology endlessly.", "push.disc.category.id1": "Notifications when my city is under attack or has been scouted", "push.disc.category.id2": "Notifications when my city receives reinforcements", "push.disc.category.id3": "Notifications when I\u2019m accepted into an alliance or a player applies to join", "push.disc.category.id4": "Notifications when my allies start a rally or invite me to join", "push.disc.messege.id1": "Come back and prepare for an attack", "push.disc.messege.id10": "Help us get more!", "push.disc.messege.id2": "Return now and fight back", "push.disc.messege.id3": "Now you can take on bigger targets", "push.disc.messege.id4": "Say hi to your allies!", "push.disc.messege.id5": "Join the fight and help your ally", "push.disc.messege.id6": "Join in and cover your ally", "push.disc.messege.id7": "A player wants to join our alliance. Review the application.", "push.disc.messege.id8": "Strengthen the defenses!", "push.disc.messege.id9": "Prepare for battle!", "push.title.category.id1": "War", "push.title.category.id2": "Assistance", "push.title.category.id3": "Alliance", "push.title.category.id4": "Rally", "push.title.messege.id1": "Your city was scouted!", "push.title.messege.id10": "No resources left!\u2028", "push.title.messege.id2": "Your city is under attack!", "push.title.messege.id3": "Your ally sent you reinforcements!", "push.title.messege.id4": "You joined the Alliance", "push.title.messege.id5": "An ally is starting a rally!", "push.title.messege.id6": "An ally invited you to a rally!", "push.title.messege.id7": "New alliance application", "push.title.messege.id8": "The city is in danger!", "push.title.messege.id9": "Monsters nearby!\u2028", "resource.desc.id123": "Earned by helping other members.", "resource.name.id123": "Alliance Points", "event.desc.id1800": "Capture the stations!", "event.name.id1800": "King of the Rails", "eventTabSaleName.id1800": "Events", "eventTabTacticsName.id1800": "Tactics", "eventTabVibeScreenName.id1800": "Map", "railwayBranch.name.1": "Red Line", "railwayBranch.name.2": "Blue Line", "railwayBranch.name.3": "Yellow Line", "railwayBranch.name.4": "Fuchsia Line", "railwayBranch.name.5": "Green Line", "window.mapCell.info.railwayStation.firstCaptureReward": "Server First Capture Reward", "window.mapCell.button.railwayStation.reset": "Abandon", "window.mapCell.confirmation.railwayStation.reset": "Your alliance will lose control of this station, and it will quickly be taken over by cultists. Do you still want to abandon the station?", "shop.item.discount.100": "100%", "shop.item.discount.200": "200%", "shop.item.discount.300": "300%", "shop.item.discount.400": "400%", "shop.item.discount.50": "-50%", "shop.item.discount.500": "500%", "window-allianceShop.railway.unlock": "Unlock", "window-allianceShop.railway.capture": "Capture", "window-allianceShop.railway.description - \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 \u0432\u043d\u0443\u0442\u0440\u0438 \u043a\u0430\u0440\u0442\u0438\u043d\u043a\u0438-\u0431\u0430\u043d\u043d\u0435\u0440\u0430 \u0432\u043e \u0432\u043a\u043b\u0430\u0434\u043a\u0435 \u0432 \u043c\u0430\u0433\u0430\u0437\u0438\u043d\u0435": "Capture entire rail lines to unlock goods with huge discounts!", "window-allianceShop.railway.toEvent": "Go to Event!", "window-allianceShop.railway.toEventInfo": "Capture railway stations to unlock access to goods!", "window-allianceShop.railway.timerInfo": "Before the event:", "window.allianceShop.tab.railwayStations": "Railway Stations", "window.tab.railwayStations01": "Red", "window.tab.railwayStations02": "Blue", "window.tab.railwayStations03": "Yellow", "window.tab.railwayStations04": "Fuchsia", "window.tab.railwayStations05": "Green", "window.firstStationCaptureReward.title": "Congratulations!", "window.stationCaptureFirstCaptureReward.description": "Your alliance was the first in the wasteland to capture {stationName}!", "window.firstStationCaptureReward.rewardTitle": "Your rewards:", "window.firstStationCaptureReward.collectButton": "Claim", "railwayStations.shop.rule1.name": "Station Capture", "railwayStations.shop.rule1.desc": "Capture railway stations to unlock access to alliance goods. Each captured station expands the assortment and opens new opportunities for profitable purchases.", "railwayStations.shop.rule2.name": "Station Shop", "railwayStations.shop.rule2.desc": "Shop items are limited and refresh over time. Keep an eye on the timer and grab the best deals before the shelves are empty.", "railwayStations.shop.rule3.name": "Rail Line Shop", "railwayStations.shop.rule3.desc": "Capture all railway stations on one line to unlock goods with huge discounts!", "eventid1800.rule1.name": "Station Capture", "eventid1800.rule1.desc": "Attack railway stations and eliminate enemies. Hold the station for N time to secure control for your alliance.\nIf no alliance captures the station during the event, control will go to the one that held it the longest.", "eventid1800.rule2.name": "Alliance Shop", "eventid1800.rule2.desc": "Captured railway stations unlock access to alliance shop goods. The more stations you control, the more \u0432\u044b\u0433\u043e\u0434\u043d\u044b\u0435 \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0438\u044f become available.", "eventid1800.rule3.name": "Rail Line Shop", "eventid1800.rule3.desc": "Capture stations along a rail line and push forward. Full control of a line unlocks bonus goods with huge discounts!", "window.event.stationcapture.vibeTab.title": "Capture stations!", "window.event.stationcapture.limit": "Captured:", "window.event.stationcapture.control": "Control:", "window.event.stationcapture.capture": "Capture:", "window.event.stationcapture.products": "Goods", "window.event.stationcapture.monsters": "Sun Cult", "window.event.stationcapture.tacticsTab.title": "Capture Rail lines!", "window.event.stationcapture.widndraw.button": "Recall", "window.event.stationcapture.defend.button": "Defend", "window.event.stationcapture.capture.button": "Capture", "window.event.stationcapture.recommendDescription": "Set a target for your alliance to capture", "window.event.stationcapture.recomment.button": "Recommend", "window.event.stationcapture.cancel.button": "Cancel", "window.event.stationcapture.select.button": "Select", "window.event.stationcapture.shopTab.title": "Stock up for battle!", "toast.allianceReachedMaxStationCapturesPerEvent": "Your alliance has captured the maximum number of stations in a single event!", "window.mapCell.label.railwayStation.garrisonPower": "Power", "resource.name.id300": "Bomb", "resource.desc.id300": "Used to attack railway stations", "toast.allMarchesReturned": "No marches available to speed up", "window.allianceTech.contributionInfoDescription.infinity": "You can contribute to this technology an unlimited number of times.", "window.allianceTech.contributionInfoTitle.infinity": "Contributions", "window.confirmation.button.send": "Send", "window.marchBuilder.speedupTroops.desc": "Speed up the march to destination", "window.marchBuilder.speedupTroops.title": "Speed up the current march", "window.rallyBonus.heroSkills": "Hero skills", "window.rallyBonus.heroes.captainBonus.title": "Captain Bonus", "window.rallyBonus.heroes.membersBonus.title": "Members Bonus", "window.rallyBonus.heroesBonuses.title": "Heroes Bonuses", "window.rallyBonus.squadBonus.title": "Squad Bonus (via Captain)", "window.rallyBonus.troopsOverview.title": "Troops overview", "window.throne.announcement.onlyKing": "Only the King can edit the announcement.", "window.throne.flag": "Flag", "window.throne.info": "Info", "window.throne.king": "King", "window.throne.king.info.no.king": "The king has not yet been chosen", "troops.desc.id2107302": "Evil Servant of the Monster", "troops.desc.id2107102": "Evil Servant of the Monster", "troops.desc.id2107202": "Evil Servant of the Monster", "event.throne.quests.name.parameterized": "Kill Points: {value}", "eventid1005.quest1005102.name.name.parameterized": "Kill {value} monsters", "eventid1005.quest1005108.name.name.parameterized": "Obtain Mohawk with 1 star ({value})", "window.settings.notifications.sendingHours": "Notification send time", "window.marchBuilder.troopsPower": "Troop Power: {value}", "indow.eventList.condition.reachedBuilding": "{name} <color=#30FC00>Lvl. {level}.", "push.title.category.id5": "Comeback", "push.disc.category.id5": "Notifications if I haven\u2019t logged into the game for a long time", "window.throne.kingselection.header": "Transfer authority", "window.kingselection.button.choose": "Select", "window.throne.selectking..transferwindowclosed": "The time to choose the king has ended", "window.titleinfo.button.choose": "Select", "window.king.gift.title": "Royal Gift", "window.king.gift.desc": "The King grants you a gift for your service to the kingdom", "window.king.gift.claim": "Claim", "window.realTitles.notking": "Only the King can assign titles", "window.titleinfo.button.apply": "Assign", "window.chat.autotranslating.translating": "Translating", "window.chat.tutotranslating.showoriginal": "Show original", "window.kingrewards.title": "Royal Gift", "window.kingrewards.desc": "The King grants immense riches to his favored subjects", "window.titleinfo.button.remove": "Revoke", "window.coordinatesview.invalid.toast": "Invalid coordinates entered", "dialogue.id170001": "An Alliance is your tool for becoming stronger. In this game, you can only win with an Alliance.", "dialogue.id170002": "Commander, check out what an Alliance can do for you. It opens up all kinds of good stuff.", "window.throne.selectKing.onlyKing": "Only the king can transfer power", "window.throne.kingSelection.no.king": "No king selected", "window.realmTitles.notKing": "Only the king can assign titles", "event.is.finished": "The event has ended", "window.throne.selectKing.noAllianceMembers": "There are no players in your alliance to transfer power to", "window.throne.selectKing.transferWindowClosed": "The time to transfer power has expired", "window.throne.king.change.success": "You have transferred power!", "window.settings.chatAutoTranslationLanguage": "Auto-translation", "window.king.happy4.desc": "A generous gift from the king \u2014 sturdy timber used to build cities and strengthen your kingdom.", "window.king.happy1.desc": "Golden ears of corn bestowed by the king will feed your people and give them strength for new achievements.", "window.king.happy2.desc": "Forged in fire, iron is the foundation of weapons and strength, granted to you by the will of the king.", "window.king.happy3.desc": "A valuable resource from the depths of the earth, presented by the king to accelerate progress and power.", "window.king.happy5.desc": "Shining silver from the royal treasury will strengthen the wealth and influence of your realm.", "window.king.happy6.desc": "Rare royal medical kits bring fallen soldiers back to life, giving your army a second chance.", "window.king.happy7.desc": "A gift of wisdom and knowledge from the king, accelerating the growth and power of your hero.", "window.chat.typingsingle": "is typing...", "window.chat.typingmany": "are typing...", "occupationInfo.untilCapture": "Time until capture: <color=#00AA3C>{time}</color>", "mission.name.id90200": "Attack the Desert Terror 3 times", "dialogue.id147002": "If there\u2019s no other way, then they need to know whose banner they\u2019ll be fighting under.", "mission.desc.id90200": "Attack the Desert Terror 3 times", "throne.king_rule.1.name": "Information", "window.throne.rules": "Rules", "toast.researchCenterMarchRequired": "Build Research Center", "dialogue.id180001": "Our soldiers are getting wounded, we need a hospital!", "dialogue.id181001": "Oh, I can see our city from up here! Now we just need to find the mercenaries\u2019 camp.", "mission.name.id90201": "Complete 2 tasks from the Quest Marathon", "mission.name.id90202": "Collect 3 skulls from Cultist Retribution", "mission.desc.id90201": "Complete 2 tasks from the Quest Marathon", "mission.desc.id90202": "Collect 3 skulls from Cultist Retribution", "toast.alliance.cannotKickMemberWithReinforcement": "You cannot remove an alliance member while they are providing reinforcements", "toast.alliance.cannotKickMemberWithRally": "You cannot remove an alliance member while they are in a rally", "toast.march.cantRecallInGroupMarch": "You cannot remove an alliance member while they are in a group march", "event.lockAction.id3001": "Attack the Desert Terror {goal} times", "event.lockAction.id905": "Complete {goal} tasks from the Quest Marathon", "window.mapCell.button.markTarget": "Mark Target", "window.mapCell.button.unmarkTarget": "Remove Marker", "toast.marchAlreadySent": "March Already Sent", "window.battleForTheThrone.coronation": "Coronation in:", "window.battleForThrone.minimap.enemy": "Stop the coronation of the usurper!", "window.battleForThrone.minimap.default": "Help the true King keep the Throne!", "destination.title.id510": "Deal", "destination.desc.id510": "Buy the Starter Pack to get a hero", "decree1.name": "Call of the Legions", "decree2.name": "Monster\u2019s Head", "decree3.name": "Great Construction", "decree4.name": "Era of Science", "decree5.name": "Royal Battle", "decree1.description": "Troop Training Speed <color=#2FE46F>+10%</color>", "decree2.description": "Troop Attack <color=#2FE46F>+5%</color>\nTroop Health <color=#2FE46F>+5%</color>", "decree3.description": "Construction Speed <color=#2FE46F>+10%</color>", "decree4.description": "Research Speed <color=#2FE46F>+10%</color>", "decree5.description": "Troop Attack <color=#2FE46F>+10%</color>\nTroop Health <color=#2FE46F>+10%</color>", "window.kingDecrees.title": "King\u2019s Decrees", "window.kingDecrees.desc": "By the King\u2019s will, a decree shall sweep across the kingdom, bending destinies to his rule.", "window.kingDecrees.history.button": "History", "button.decree.use": "Issue", "window.throne.decree.tab": "Decrees", "window.throne.main.tab": "King\u2019s Hall", "window.throne.title": "Royal Throne", "window.throne.description": "Here the King grants titles, rewards, and decides the fate of his subjects.", "window.throne.no.decrees": "The King has not issued any decrees yet.", "window.throne.no.decrees.title": "No decree has been issued yet", "decree.cooldown": "Decree available in:", "window.throneSkills.anotherDecreeActive": "Another decree is active", "throne.king_rule.1.desc": "1. The King can choose a successor within 1 hour.\n2. The King can choose the kingdom\u2019s flag.\n3. The King can send messages to the entire kingdom.\n4. The King can grant rewards to loyal allies.\n5. The King can assign titles to friends and enemies.\n6. The King can issue decrees that affect the entire kingdom.", "event.name.id5001": "Call of the Legions", "event.name.id5002": "Monster\u2019s Head", "event.name.id5003": "Great Construction", "event.name.id5004": "Era of Science", "event.name.id5005": "Royal Battle", "event.desc.id5001": "Troop Training Speed <color=#2FE46F>+10%</color>", "event.desc.id5002": "Troop Attack <color=#2FE46F>+5%</color>\nTroop Health <color=#2FE46F>+5%</color>", "event.desc.id5003": "Construction Speed <color=#2FE46F>+10%</color>", "event.desc.id5004": "Research Speed <color=#2FE46F>+10%</color>", "event.desc.id5005": "Troop Attack <color=#2FE46F>+10%</color>\nTroop Health <color=#2FE46F>+10%</color>", "event.bzt.killUnitsQuest.name": "Kill {value} soldiers in turrets or the throne", "event.bzt.captureQuest.name": "Hold the throne or turret for {value} minutes", "window.decree.training.desc": "The Desert King has declared the Call of the Legions! This is your chance to strengthen your troops and claim your place in the kingdom!", "window.decree.pve.desc": "While we fought for the Throne, monsters flooded the desert. The King announces a reward for every monster head!", "window.decree.building.desc": "So that future generations remember him not as a destroyer, but as a creator, the King proclaims the Great Construction!", "window.decree.technology.desc": "Shaken by the blood spilled in the Battle for the Throne, the Desert King has decided to change the world for the better and declares the Era of Science!", "window.decree.pvp.desc": "Drunk on the blood spilled in the Battle for the Throne, the King declares the Royal Battle!", "quest.gainPowerWithTraining.name": "Increase power by {value} by training troops", "quest.earnPveKillPoints.name": "Kill monsters on the World Map worth {value} points", "quest.gainPowerWithConstruction.name": "Increase power by {value} by constructing and upgrading buildings", "quest.gainPowerWithTechs.name": "Increase power by {value} by researching technologies", "window.decree.activated": "Decree Activated", "window.decree.title": "King\u2019s Will", "dialogue.id182001": "Let\u2019s choose a suitable opponent and fight them!", "window.offender.button": "Understood", "window.offender.desc": "King {nickname} has branded you with the title {title}", "window.offender.title": "You have been branded with a title", "window.minister.button": "Understood", "window.minister.desc": "King {nickname} has granted you the title {title}", "window.minister.title": "You have been granted a title"}}